Paradox Interactive, masters of grand strategy titles including Europa Universalis, Crusader Kings, and Hearts of Iron announced a brand-new IP at Gamescom. This time, we're going into space with Stellaris!
https://www.youtube.com/watch?v=bxTT258PmNc
Stellaris will feature a traditional symmetric 4X-like start focusing on exploration, but once you expand and meet the other races, the game switches to being less Master of Orion and more... Victoria, actually. Your empire's internals will begin to split into various factions that you can negotiate with. They might change your government or have other designs, and they can even be elected into power or split off to form new independent empires of their own. Diplomacy will advance and mold into something more like Europa Universalis between the different star empires.
And for possibly the first time in a Paradox GSG title, Stellaris will actually feature at least one win condition.
The galaxy and its storyline will both be procedurally generated, even including things like the origin of life in the galaxy. Even the alien races you meet will be different every game, so you never know what you're going to find as you explore the galaxy.
Ship creation is confirmed, though Paradox was careful to note that this is not a war simulator but rather a grand strategy game.
Anyway, check out these awesome screenshots while the long wait for more information begins:
More screenshots and full quality versions at the official website
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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Edit: Here's a thing from Rock-Paper-Shotgun about what they've been told about the game so far
http://www.rockpapershotgun.com/2015/08/06/stellaris-paradox-strategy-game/
And the Paradox dev studio has been high quality the last few years. Really committed to their products, finding longevity in regular small DLC updates that evolve games over time.
And the mod community will have a field day with this, with the added bonus that there's no pesky "history" for people to push for, which has resulted in event/setup straightjackets that force the game down a limited path.
This is a Space Opera Simulator. I'll take twenty.
Paradox games are always fun and im really liking the idea of every race being random so you aren't always planning your strategy on how to deal with the same ol' superpowers everytime.
Also I can't wait for a game to be derailed by a galaxy wide AI uprising just as the Chaos Gods also invade from the warp.
Wow yeah I didn't think of it in those terms but in a lot of ways it totally is.
My brother also was excited (and I had to agree) about how a lot of the early game stuff seems like "Randomized Star Trek" with all of the emphasis on exploration and scientific discovery and then running into smaller alien races then bigger alien empires.
Overall I love the idea of the whole "procedurally generated backstory you discover thing" cause it seems like you could get anything from uplift series style continual uplifts back to one original race, to Lovecraftian deities, to I dunno "universe is a huge computer simulation"
In the last scenario, the game ends when a crazed Paradox developer with a pot on his head assaults you in your home.
When your space empire shenanigans stop going to plan and politicians get involved and ancient evils awaken and also your toaster wants to vote? That is good times typically reserved for books. I am so chuffed right now.
Sword of the Stars: Not That Crap One With The 2 In It gave me the best game I recall of this sort when I triggered an AI uprising in an effort to turn the tide of a war I was waging. It worked a little too well and the change of dynamic in the ongoing wars I could see was amazing. If this game succeeds in doing that in different ways, I will be so guddamn happy.
-Hi5, Geth.
Space Opera Shenanigans generator. Yes please.
All my dicks, every last one.
Yeap. The pedigree offers a LOT of hope.
I mean, sure, sometimes it's fun to tear apart the thin veil of reality, but it's something I'd like to do myself. I'm not sure I'd enjoy the AI suddenly inviting those abominations into the material universe while I'm trying to build the United Federation of Planets.
Then again, sometimes it'd be fun to tool around in the East without the Mongol hordes showing up and wrecking my shit, but the Mongols don't care about my feelings.
I would not be at all surprised if the horrors are an optional setting.
This looks awesome by the way! I'm always excited about new paradox games, and I've been looking for a space opera game ever since Sword of the Stars 2 turned out to be an irredeemable mess.
https://www.youtube.com/watch?v=aX9roiAarwA&feature=youtu.be&t=55s
Can I play as Poland
To borrow from the Fallout 4 thread...
https://youtu.be/pusZXECS0mM
If there's default races, and one is humans, I want the backstory to state that Poland took mankind to space. As a direct result of EU etc.
So today I learned that getting into space as Poland is actually an achievement in two separate games.
Also, Poland can totally into space.
Not that there's anything wrong with Space War Simulator 4X, but I've been waiting for someone to give this a legit go. I hope it works!
This. It is severely damaging my ability to play other games right now.
"Oh, I could play this... but it isn't Stellaris so I'm just going to go watch the trailer and read the write-ups. Again."
It's hard to get people on board with something unexpected happening at the end of a 30 hour game tho.
Depends on how the game plays. Crusader Kings and EU IV get away with it by making the entire game about unexpected events and reversals. When you take away the "conquer everyone" focus, it allows the game to be about more than a straight line rise to power.
I only get mad if the unexpected thing is, "Random event that you could do nothing about causes your empire to burn down in all of 5 minutes. GG,"
Games like Dwarf Fortress make such events sporadic enough that it can get away with it, and also gives you the tools to ensure that you can weather the storm of even big bad spawns. Plus, even the biggest baddies are still kind of squishy and satisfying to fight.
Rimworld made me mad enough with it's bullshit that I took a break from it & haven't really returned since. There are too many retarded, bullet spongey enemies that can spawn and wreck your shit.
So, hopefully this takes lessons from the former and not the latter.
Blegh.
Everything else sounds absolutely fantastic. Just still 4x devs, it's okay if your game isn't like all the other 4x's. It'll be fine.
I'll 'Blegh' you!
...Well, in fairness, most 4X spaceship customization tends to be kind of ass. But I like the ones that aren't.
I want ship customization that mimics squad building in the X-Wing miniatures game. Here is your ship, it has base stats and a base cost. You can upgrade it by equipping stuff to these slots if you want, or choose a hero pilot, or just spam out the cheap little vanilla bastards without caring about tinkering with upgrades.
Everybody wins!
Well except Barclay. He never wins.
That was the sound of 300+ hours of my future life vanishing into thin space
If they steal east vs west's system for ships I will be happy.
https://forum.paradoxplaza.com/forum/index.php?threads/east-vs-west-developer-diary-4-master-of-the-seas.669564/
Given how they want technological development to be procedurally generated and not on a tree or knowable path it seems like it would be pretty hard not to have customization, unless your ship classes were also procedurally generated (which would have problems of its own)