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The Guiding Principles and New Rules document is now in effect.
Waiting. That's the worst game ever, it requires patience. I don't have patience. I hate waiting. I sometimes think of sleep as a way of fast-traveling to six hours from now, pressing B to skip a scene to get me to the part I like faster. But I can't sleep. Now I just kinda power down when my battery gets critically low.
I've never been crushed to find a beta I've been playing closed. Mostly because I know that whatever I've done in the beta won't mean shit when the game is released, but also because by the time the beta's finished, I've already played the hell out of it and regret not being able to share that experience with others. Then the release hits and people are excited to play it and I can't share that same enthusiasm. It's like, oh, yea, that game. Okay. I can do that again I guess.
But my perspective is probably in the minority. It often is.
The problem is when you get in the zone and then get interrupted like that, it's almost impossible to get back to that zone, especially after such a long wait.
Honestly, after skipping years and years of CoD games this is the first time I find myself in that awkward position of desiring a killstreak reward. Or many.
They seem to have figured it out, finally. I could be wrong. But, the people who I watched play the beta were NOT, traditionally, Call of Duty streamers. Most of them hearkened back to the days of Modern Warfare 2 (widely lauded as the series APEX) and agreed on one point as though by committee: This one might be the one that brings everyone back into the fold. It is very polished. It looks like a labor of love on Treyarch's part. We'll see, but the consensus was evident in the blissful interaction with the content available that this was some kind of a success on the part of the CODBLOPS development team.
Black Ops 2 was the series apex. That game was so good! I enjoyed the beta for BLOPS3 very much, and will definitely pick it up or rent it at some point. Fallout 4 is going to rule November for me, though
Everyone has a price. Throw enough gold around and someone will risk disintegration.
The problem is when you get in the zone and then get interrupted like that, it's almost impossible to get back to that zone, especially after such a long wait.
Waaaay back when in college I used to play a lot of Halo 2 on Live. I loved the Team Snipers playlist, because I love sniping even though I'm usually mediocre with a few rare spikes of greatness. One afternoon after class I just hopped on it and in my first match, (it was on that urban map, with all the alleys and a warthog and a little bunker in the corner.) I managed to spawn looking at the entire enemy team. I killed them all within the first 5ish seconds of the map with one magazine, reloaded, did it again as they respawned seconds later, and got 2 more kills when half the team respawned there again. Within the first 20ish seconds of the match I had 10 kills in 10 shots. I accomplished almost nothing in the rest of the match, and spent the rest of my Halo 2 "career" trying to get into that zone again and pretty much never even got close.
The problem is when you get in the zone and then get interrupted like that, it's almost impossible to get back to that zone, especially after such a long wait.
I am so used to getting into the zone, or flow which is the other way to describe it, that I developed a way to get into it when playing competitive tekken because I recognised what would drop me out of it. It involved a lot of deep breathing, basically meditation, after psyching myself up a bit. Then I would sort of "unfocus" a little and stop thinking about anything much, a state of awareness without forcing it basically, which is a state of mind I had to learn. Was a lot of work, and I couldn't do the internal stuff like "unfocus" and have it work without also doing the external stuff like the deep breathing exercises. But it's a good example of how good self awareness, knowledge and deliberate experimentation can allow you to control your own state of mind.
It didn't always work perfectly, but it always helped compared to when I didn't do it at all.
Used to take my opponents by surprise too, because suddenly I would be playing much better.
However I had been playing competitive tekken for several years by this point. The kind of zone you get into when you are learning a new game like this wouldn't come so easily. But I do find it useful to do it even with new games if I'm having real trouble, since it helps me learn quicker if nothing else. It's sort of like a mental flushing of unwanted tension, emotion and so on that otherwise would get in the way. Even without the internal stuff I was talking about, the external stuff like breathing exercises will always help. Strong emotion really disrupts getting into the zone.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'm a CoD dabbler. I've put less than 10 hours into all of the multiplayer modes of each game, except for MW2, which I actually put a much bigger chunk of time into - maybe closer to 50 hours. The maps in MW2 remain my favorite to this day, but I can also recognize that nearly every iteration since then has brought better balance and fairness to the game, even if the maps didn't have as much personality and fun value.
What I'd really like to see is a MW2 HD re-release in which they adjust multiplayer balance to account for the lessons learn in the years since that game was released. No more witchblade builds. No more killstreak chains where your killstreaks proc more killstreaks which procs a match ending nuke. That kind of thing. That would be perfect for me.
I actually have not even peeped at Codblops3 but the favorable impressions that I have read here as well as elsewhere on the internet have made my reconsider my zero interest policy.
I felt this way after playing the press preview of Rebel Galaxy. Some days I can't go half an hour without checking Steam as well as Double Damage Games social media to see if they've announced a release date yet.
How is this rendition of CoD any different from all the others that were released before?
Well, you know how the last one tried to kinda bring back some hint of the old style of run-and-jump-and-shoot shooter? This one got rid of that again. Innovation!
(There's also something new about how you set up character builds and some new progression mechanic, but I've always felt those were mostly window dressing and timegates the way COD has implemented them in the past).
Posts
I've never been crushed to find a beta I've been playing closed. Mostly because I know that whatever I've done in the beta won't mean shit when the game is released, but also because by the time the beta's finished, I've already played the hell out of it and regret not being able to share that experience with others. Then the release hits and people are excited to play it and I can't share that same enthusiasm. It's like, oh, yea, that game. Okay. I can do that again I guess.
But my perspective is probably in the minority. It often is.
the new Call of Duty: Black Ops game. Frequently referred to as CODBLOPS and corrupted from there.
This just made this strip weirder. How is this rendition of CoD any different from all the others that were released before?
Gazorpazorp
It's new.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Honestly, after skipping years and years of CoD games this is the first time I find myself in that awkward position of desiring a killstreak reward. Or many.
They seem to have figured it out, finally. I could be wrong. But, the people who I watched play the beta were NOT, traditionally, Call of Duty streamers. Most of them hearkened back to the days of Modern Warfare 2 (widely lauded as the series APEX) and agreed on one point as though by committee: This one might be the one that brings everyone back into the fold. It is very polished. It looks like a labor of love on Treyarch's part. We'll see, but the consensus was evident in the blissful interaction with the content available that this was some kind of a success on the part of the CODBLOPS development team.
-Wait, don't be fooled, she's just a regular Malibu Stacy with a cheap hat.
-But she's got a new hat!
Waaaay back when in college I used to play a lot of Halo 2 on Live. I loved the Team Snipers playlist, because I love sniping even though I'm usually mediocre with a few rare spikes of greatness. One afternoon after class I just hopped on it and in my first match, (it was on that urban map, with all the alleys and a warthog and a little bunker in the corner.) I managed to spawn looking at the entire enemy team. I killed them all within the first 5ish seconds of the map with one magazine, reloaded, did it again as they respawned seconds later, and got 2 more kills when half the team respawned there again. Within the first 20ish seconds of the match I had 10 kills in 10 shots. I accomplished almost nothing in the rest of the match, and spent the rest of my Halo 2 "career" trying to get into that zone again and pretty much never even got close.
They're in WA, so more like Call of Dooby.
I am so used to getting into the zone, or flow which is the other way to describe it, that I developed a way to get into it when playing competitive tekken because I recognised what would drop me out of it. It involved a lot of deep breathing, basically meditation, after psyching myself up a bit. Then I would sort of "unfocus" a little and stop thinking about anything much, a state of awareness without forcing it basically, which is a state of mind I had to learn. Was a lot of work, and I couldn't do the internal stuff like "unfocus" and have it work without also doing the external stuff like the deep breathing exercises. But it's a good example of how good self awareness, knowledge and deliberate experimentation can allow you to control your own state of mind.
It didn't always work perfectly, but it always helped compared to when I didn't do it at all.
Used to take my opponents by surprise too, because suddenly I would be playing much better.
However I had been playing competitive tekken for several years by this point. The kind of zone you get into when you are learning a new game like this wouldn't come so easily. But I do find it useful to do it even with new games if I'm having real trouble, since it helps me learn quicker if nothing else. It's sort of like a mental flushing of unwanted tension, emotion and so on that otherwise would get in the way. Even without the internal stuff I was talking about, the external stuff like breathing exercises will always help. Strong emotion really disrupts getting into the zone.
What I'd really like to see is a MW2 HD re-release in which they adjust multiplayer balance to account for the lessons learn in the years since that game was released. No more witchblade builds. No more killstreak chains where your killstreaks proc more killstreaks which procs a match ending nuke. That kind of thing. That would be perfect for me.
I actually have not even peeped at Codblops3 but the favorable impressions that I have read here as well as elsewhere on the internet have made my reconsider my zero interest policy.
Well, you know how the last one tried to kinda bring back some hint of the old style of run-and-jump-and-shoot shooter? This one got rid of that again. Innovation!
(There's also something new about how you set up character builds and some new progression mechanic, but I've always felt those were mostly window dressing and timegates the way COD has implemented them in the past).
xxXXX>>>420CallofDooby_smoekweed<<<XXXXxxx