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Reggie Chats

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    TavTav Irish Minister for DefenceRegistered User regular
    Organichu wrote: »
    is it really the same? i wouldn't be surprised to learn janitors and room cleaners get paid the same at most levels, but i'd be surprised if say the front desk host or concierge at a 1,000/night hotel is paid the same as a 40 room family hotel

    i've got a friend who works for an internationally renowned 5* hotel and yeah it's p much the same

    they're treated better (by the hotel and by guests), have better staff facilities (canteen/showers) and the tips are great but basic wage isn't great

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    QuidQuid Definitely not a banana Registered User regular
    Dang. Hella change in tactics.

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    P10P10 An Idiot With Low IQ Registered User regular
    Orphane wrote: »
    Neco wrote: »
    I want to play a videogame but I don't feel like playing anything. Why is life so difficult.

    have you considered trying a new vidcon
    relentless consumption to push back oblivion

    Shameful pursuits and utterly stupid opinions
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    durandal4532durandal4532 Registered User regular
    @Neco play... Invisible, Inc.

    For real though the fact that it takes like 5 hours to complete a run makes it so lovely.

    That or the Marvelous Miss Take. Or Stealth Bastard 2, it's still free on the Humble Store. I've been on a fast stealth kick lately and I like it!

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    QuidQuid Definitely not a banana Registered User regular
    Bwahahahahaha blow up dat goalie

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    NecoNeco Worthless Garbage Registered User regular
    edited August 2015
    @Neco play... Invisible, Inc.

    For real though the fact that it takes like 5 hours to complete a run makes it so lovely.

    That or the Marvelous Miss Take. Or Stealth Bastard 2, it's still free on the Humble Store. I've been on a fast stealth kick lately and I like it!

    Thanks! Those look good, I will check them out soon! Invisible, Inc. especially!

    Cradle looks like something I want to play as well.

    Neco on
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    spacekungfumanspacekungfuman Poor and minority-filled Registered User, __BANNED USERS regular
    I really need to up my sheet and towel game at home. Frette is wonderful.

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    ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

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    Raiden333Raiden333 Registered User regular
    Neco wrote: »

    Cradle is a fucking awesome game and everyone should play it.

    There was a steam sig here. It's gone now.
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Shivahn wrote: »
    Shivahn what's all this then?

    I had a dream where you were a dick and DEMAND AN APOLOGY

    @Shivahn sounds as if you're rushing to judgement. Can we really be sure you didn't deserve it?

    sig.gif
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    QuidQuid Definitely not a banana Registered User regular
    YEAH SQUAK

    YEAH

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    EddyEddy Gengar the Bittersweet Registered User regular
    Neco wrote: »

    I love that character design in general, but what really sells me on it is that you can change how the eyes look

    That means I could have a robot waifu with the same eyes as ... as ..... *weeps*

    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
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    ElkiElki get busy Moderator, ClubPA mod
    Neco. do you have a PS4?

    smCQ5WE.jpg
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    monikermoniker Registered User regular
    I really need to up my sheet and towel game at home. Frette is wonderful.

    I be on my sheet and towel, sheet and towel. Let me show you a few things...

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    NecoNeco Worthless Garbage Registered User regular
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    NecoNeco Worthless Garbage Registered User regular
    Elki wrote: »
    Neco. do you have a PS4?

    Not yet :(

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    monikermoniker Registered User regular
    Neco wrote: »

    Philanthropic farmers cover John Oliver in their seed.

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    ElkiElki get busy Moderator, ClubPA mod
    Neco wrote: »
    Elki wrote: »
    Neco. do you have a PS4?

    Not yet :(

    Oh well, put Until Dawn on your wishlist for when you do. It's a fun horror thingy.

    smCQ5WE.jpg
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Shivahn I dont work in that language these days but I think not... how else could you get the information? Think about how it's stored in memory

    sig.gif
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    NecoNeco Worthless Garbage Registered User regular
    Elki wrote: »
    Neco wrote: »
    Elki wrote: »
    Neco. do you have a PS4?

    Not yet :(

    Oh well, put Until Dawn on your wishlist for when you do. It's a fun horror thingy.

    I will do this!

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    TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    C++

    "GOD DAMMIT WHY IS EVERYTHING CAPABLE OF SHOOTING ME IN THE FOOT!?"

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    SenjutsuSenjutsu thot enthusiast Registered User regular
    edited August 2015
    Shivahn wrote: »
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

    Null terminating the list is another common approach

    Senjutsu on
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Also maybe that sex would have been really bad sex, you know?

    I'm sure if we reason together we'll find I'm the victim here.

    sig.gif
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    QuidQuid Definitely not a banana Registered User regular
    EAT IT TEAM FRESH EAT IT

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Okay, be brutally honest as always...

    How does that look?

    DCSgs08.png

    Please send me your most honest and illegal crits.

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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Oh right because you're storing the pointers to the args separately in addition to the args themselves, aren't you?

    sig.gif
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    ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    Senjutsu wrote: »
    Shivahn wrote: »
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

    Null terminating the list is another common approach

    It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.

    I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).

    How would you go about that?

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Shivahn wrote: »
    Senjutsu wrote: »
    Shivahn wrote: »
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

    Null terminating the list is another common approach

    It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.

    I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).

    How would you go about that?

    In another language

    sig.gif
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    ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    Shivahn wrote: »
    Senjutsu wrote: »
    Shivahn wrote: »
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

    Null terminating the list is another common approach

    It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.

    I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).

    How would you go about that?

    In another language

    Ok well if I want to do it in C++ and already have thousands of line that creates functional stuff doing what I want and I'm trying to clean up the code, THEN how would I go about doing that

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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    How well is your goat defended

    sig.gif
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    ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    What does that even mean ;-;

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    SenjutsuSenjutsu thot enthusiast Registered User regular
    Shivahn wrote: »
    Senjutsu wrote: »
    Shivahn wrote: »
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

    Null terminating the list is another common approach

    It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.

    I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).

    How would you go about that?

    Are your sure you aren't just trying to recreate c++'s type system inside itself?

    ie) have you considered careful whether than each enum'd *thing* shouldn't be its own separate class?

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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Shivahn wrote: »
    Shivahn wrote: »
    Senjutsu wrote: »
    Shivahn wrote: »
    Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?

    Null terminating the list is another common approach

    It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.

    I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).

    How would you go about that?

    In another language

    Ok well if I want to do it in C++ and already have thousands of line that creates functional stuff doing what I want and I'm trying to clean up the code, THEN how would I go about doing that

    SAME ANSWER

    SCORCH THE EARTH
    It's been too many years, sorry. I dug deep for some advice for you and came up short

    sig.gif
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Shivahn wrote: »
    What does that even mean ;-;

    I am collecting goats

    Is yours up for grabs

    sig.gif
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    TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    why even are they doing that in C++?

    like

    why

    why not just use thumbscrews. that's easier

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    tyrannustyrannus i am not fat Registered User regular

    sorry girl

    i'm all witcher now

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    SenjutsuSenjutsu thot enthusiast Registered User regular
    I would like to purchase your finest goat

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    ElkiElki get busy Moderator, ClubPA mod
    Installing Guild Wars 2 now. Who plays this? @skippydumptruck

    smCQ5WE.jpg
This discussion has been closed.