is it really the same? i wouldn't be surprised to learn janitors and room cleaners get paid the same at most levels, but i'd be surprised if say the front desk host or concierge at a 1,000/night hotel is paid the same as a 40 room family hotel
i've got a friend who works for an internationally renowned 5* hotel and yeah it's p much the same
they're treated better (by the hotel and by guests), have better staff facilities (canteen/showers) and the tips are great but basic wage isn't great
For real though the fact that it takes like 5 hours to complete a run makes it so lovely.
That or the Marvelous Miss Take. Or Stealth Bastard 2, it's still free on the Humble Store. I've been on a fast stealth kick lately and I like it!
Thanks! Those look good, I will check them out soon! Invisible, Inc. especially!
Cradle looks like something I want to play as well.
Neco on
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spacekungfumanPoor and minority-filledRegistered User, __BANNED USERSregular
I really need to up my sheet and towel game at home. Frette is wonderful.
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Null terminating the list is another common approach
Senjutsu on
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Also maybe that sex would have been really bad sex, you know?
I'm sure if we reason together we'll find I'm the victim here.
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Null terminating the list is another common approach
It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.
I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).
How would you go about that?
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Null terminating the list is another common approach
It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.
I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).
How would you go about that?
In another language
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Null terminating the list is another common approach
It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.
I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).
How would you go about that?
In another language
Ok well if I want to do it in C++ and already have thousands of line that creates functional stuff doing what I want and I'm trying to clean up the code, THEN how would I go about doing that
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
How well is your goat defended
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Null terminating the list is another common approach
It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.
I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).
How would you go about that?
Are your sure you aren't just trying to recreate c++'s type system inside itself?
ie) have you considered careful whether than each enum'd *thing* shouldn't be its own separate class?
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Hmm I'm having trouble finding an answer to a C++ question - I'm looking at variable argument lists. I see almost all tutorials have a field for the number of additional arguments, then loop through the variable argument list using the given number. Is there any way to avoid the requirement for the number of arguments, and just loop through the variable arguments until you're out?
Null terminating the list is another common approach
It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.
I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).
How would you go about that?
In another language
Ok well if I want to do it in C++ and already have thousands of line that creates functional stuff doing what I want and I'm trying to clean up the code, THEN how would I go about doing that
SAME ANSWER
SCORCH THE EARTH
It's been too many years, sorry. I dug deep for some advice for you and came up short
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Posts
i've got a friend who works for an internationally renowned 5* hotel and yeah it's p much the same
they're treated better (by the hotel and by guests), have better staff facilities (canteen/showers) and the tips are great but basic wage isn't great
For real though the fact that it takes like 5 hours to complete a run makes it so lovely.
That or the Marvelous Miss Take. Or Stealth Bastard 2, it's still free on the Humble Store. I've been on a fast stealth kick lately and I like it!
Thanks! Those look good, I will check them out soon! Invisible, Inc. especially!
Cradle looks like something I want to play as well.
http://cdn.akamai.steamstatic.com/steam/apps/361550/ss_6dd7d30c47b08af72ea0c0d3257a604e0df9621e.jpg?t=1438203163
Cradle is a fucking awesome game and everyone should play it.
@Shivahn sounds as if you're rushing to judgement. Can we really be sure you didn't deserve it?
YEAH
I love that character design in general, but what really sells me on it is that you can change how the eyes look
That means I could have a robot waifu with the same eyes as ... as ..... *weeps*
and the gengars who are guiding me" -- W.S. Merwin
I be on my sheet and towel, sheet and towel. Let me show you a few things...
Not yet
Philanthropic farmers cover John Oliver in their seed.
Oh well, put Until Dawn on your wishlist for when you do. It's a fun horror thingy.
I will do this!
"GOD DAMMIT WHY IS EVERYTHING CAPABLE OF SHOOTING ME IN THE FOOT!?"
Null terminating the list is another common approach
I'm sure if we reason together we'll find I'm the victim here.
How does that look?
Please send me your most honest and illegal crits.
Check out my site, the Bismuth Heart | My Twitter
It's occurring to me that I may be approaching a solution rather than seeing if it's the correct solution to the problem.
I have a class that has a method that takes an argument (an enum indicating what type of thing to create), and then creates the thing. I want to be able to then call a method on that thing with an arbitrary number of arguments (for clarity, the thing that's created is an entity in a game system, and I'm trying to figure out how to assign it arbitrary properties).
How would you go about that?
See above plz, thx.
Check out my site, the Bismuth Heart | My Twitter
In another language
Ok well if I want to do it in C++ and already have thousands of line that creates functional stuff doing what I want and I'm trying to clean up the code, THEN how would I go about doing that
Are your sure you aren't just trying to recreate c++'s type system inside itself?
ie) have you considered careful whether than each enum'd *thing* shouldn't be its own separate class?
SAME ANSWER
SCORCH THE EARTH
I am collecting goats
Is yours up for grabs
like
why
why not just use thumbscrews. that's easier
sorry girl
i'm all witcher now