https://www.youtube.com/watch?v=Gh581sMvW3ghttp://store.steampowered.com/app/274500/
Just like the title says, this is a callback to the old isometric campaign maps of the SNES era. You play as a brigador, a one man contract army that's just barely justified in committing warcrimes. Seriously, there are so many civilians on these maps and collateral is inevitable, sometimes encouraged.
Unlike the original SNES games, you have great freedom in customizing your war machine, from the chassis, main gun, secondary gun, and the evasion ability of it.
With the chassis, you get walkers, tanks, hovercraft, which affect your mobility and even how quickly you bring your weapons to bear. tanks and hovercraft are pretty nimble and can boost, but a walker can step on things with a big ol' fuck you stompquake. Weapons range from missiles, to howitzers, experimental lasers, shotguns, and more. Defense abilities range from active camoflage, chaff, smoke, reactive shielding and a few others I can't remember.
You want to complete your contract objectives fast, because as you commit atrocities and burn down more of the suburbs or industrial sector, the planetary defense force will call in a greater response to get rid of you.
As of this post, the game will be out this week in early access. I played it at PAX, and it was pretty dang fun. It works best as a KBAM setup due to the mouse precision aiming. I'm sure there was also controller support, but I took KBAM at PAX.
I think the dev said 15$, but I could be mistaken. Regardless, this is a purchase for me. Stompy robit fans and quasi legal war criminals unite!
Brigador has launched on June 2, 2016. The game is $19.99 US, and if you get the OST with it, its $29.99
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Not really, you had me at "old isometric campaign maps of the SNES era", and the synth music sealed the deal. The warcrimes are just a bonus.
I get that it's a "classic" thing, but it's hooooorribly outdated in the modern world of dual analog controls, and terribly unintuitive when you aren't actually in a tank.
EDIT - I can't complete the tutorial. Bravo.
I think its very inuitive and easy to figure out in the mechs or tanks. I do not like using the Agravs however as the controls are a mess.
Awful marketing, mind. Their videos made it look like a twin stick shooter with cyberpunk paint on, which it really isn't. It requires some thought as you play, though it is fast paced.
I was just zipping through a light industrial area with an artillery style tank, making noise and blowing shit up a couple blocks over with my howitzer to draw attention, then rushing to a straightaway so I could pop smoke and mow the reinforcements down as they tried to swarm me. For the next mission I chose a railgun equipped tank for hunter killer duty that came with active camo, so I got to play railgun and mouse with the local garrison. Since my railgun didn't have much ammo, I'd take advantage of the enemy's tendency to investigate my last known position so that I could nail their fatties in the sides and rear with my cannon.
One mech I tried was essentially a battletech elemental*. Tiny thing, on par with the police mechs and bikes, but I sure did kill a ton of dudes with it. The more noise you make, say with a bigger gun, the more attention you draw, but with a tiny thing you can do some work as it is harder to get swarmed during a skirmish unless you happen to blow up a pipeline or something by accident.
*Turns out there's a whole bunch of these, too. Three factions with different tech, each with a selection of light/medium/heavy/ultra tanks, agravs, and mechs, with some mech suits thrown in. A great deal of variety!
I quite like that the devs included an align to cursor button. In combat I don't use it much, but it is helpful to get around tight areas when I don't want to or can't kool-aid man, or just need to get the hell out of dodge right then.
If you like mechs and tanks and blowing the hell out of things while managing large numbers of baddies in different ways, this is the game for you.
The only criticism I have is very minor, and that's the behavior of the ai units. They tend to group together, especially the infantry units in the campaign. But other than that it's a great game.
Unrelated note, I went to look up other Mechwarrior games and was unaware that Dynamix, the creators of my all time favorite game series (Earth/Starsiege and Tribes), produced the first Mechwarrior game in 1989.
https://www.youtube.com/watch?v=JZEjlBCwap0
https://www.youtube.com/watch?v=edbyHEVjQj4
Obligatory:
https://www.youtube.com/watch?v=50GQq2FtdR8