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April 19, 2007 - Crash Bandicoot may have started his career as an unofficial mascot for the original PlayStation, but he's too big for just one system. The wacky furry critter's made the leap across all the platforms in the past few years, as a platform hero, a go-kart racer...even most recently as a party game host on the Nintendo DS. Sierra's ready to give the ten year old marsupial a fresh beginning with an upcoming adventure: Crash of the Titans, a different style of game that incorporates both old and new Crash Bandicoot games for this Wii-centric experience.
Developed by Radical Entertainment, this action-focused adventure not only gives Crash a whole new look, but changes the core mechanic of the gameplay style that most Crash Bandicoot fans are familiar with. Sierra recently let us have a look at an early version of Crash of the Titans in action on the Wii so we could see some of the ideas in motion on the Nintendo console.
The big change in the Crash Bandicoot design is the shift in game mechanics. Where Crash used to be a platform hero, in Crash of the Titans he's now taking a more "physical" role in this punch-and-kick focused brawler style of design. In Radical's take, Crash must work his way through the 3D environments, beating up on evil critters using the Wii Remote and Nunchuk combination. Punches and kicks will take down the smaller enemies, but the key design element in Crash is the ability to "jack" enemies and use their specific attributes to take down the bigger creatures. As the developer put it, there's a "food chain" device where Crash won't be able to take down the gigantic creatures -- instead, he can take down the smaller ones, jack them when they're stunned, then use that creature to knock out even bigger creatures so Crash can jack them...and so on.
The level progression focuses on the player's ability to "attack and jack" enemies -- some routes will be locked by giant gates that can only be knocked down by the big beasts, and some routes will be blocked off by doors that need to be opened by triggering targets with enemies who can shoot. There will be fifteen different creatures to fight and jack, and players will earn the ability to play as these creatures once they're unlocked -- Crash will wear a "suit" of that creature to take advantage of their capabilities.
Even though the designers are straying from the platforming design in favor of the brawler element, there will still be a fair bit of running and jumping between the battles. There are a few levels that retain the classic Crash Bandicoot feel where players will leap up on boxes and time jumps to make it across large chasms.
A lot of the Wii-centric motion mechanics were being fine tuned in this pre-Alpha build, but in the game you'll be able to perform special attacks and throws using the motion sensing capabilities. The Wii Remote is also being used for targetting attacks, where players will point at the screen to lock onto specific enemies and objects. The pointing will also be used to snag pick up icons along the way, in a similar fashion to the way it's done in Super Mario Galaxy -- simply wave the reticule over close-by items to pick them up. Of course, you can just walk over them as well. And during the platforming, waving the Wii Remote in a circle while jumping will send Crash into a helicopter spin for distance gliding.
Crash of the Titans will support the Wii's widescreen and 480p capabilities. In this early build the visuals were still being tweaked, and while in pre-alpha form the framerate was pretty shaky it's clear that this is an area that Radical is focusing much of their attention on in the game's development. The developer gave us a side-by-side view of the Wii game running along side of the PS2 version being developed on the side, and the Wii version definitely had the upper hand. Crash of the Titans will also feature a co-op mode where a second player can leap in and assist the first at any time during the action, using his or her own Wii Remote and Nunchuk.
Watch for an October release for Crash of the Titans. We'll definitely have more on the game as it progresses into development, but in the meantime click on the media links below for the first screens and character artwork.
So is the game going to start out with Crash in front of Nintendo headquarters, shouting an apology in his megaphone?
I think the game is probably going to start with Crash drooling in a bed in a mental hospital. Then he'll attack a nurse, escape, and make his way out to find his precious happy pills that makes the pain stop.
So is the game going to start out with Crash in front of Nintendo headquarters, shouting an apology in his megaphone?
I think the game is probably going to start with Crash drooling in a bed in a mental hospital. Then he'll attack a nurse, escape, and make his way out to find his precious happy pills that makes the pain stop.
So is the game going to start out with Crash in front of Nintendo headquarters, shouting an apology in his megaphone?
I think the game is probably going to start with Crash drooling in a bed in a mental hospital. Then he'll attack a nurse, escape, and make his way out to find his precious happy pills that makes the pain stop.
Crash Bandicoot: Max Payne 2?
Oh I'm just kidding. I'm sure the game will involve some zanny quest to find the blank of blank blank while spewing pop culture references from the early 90's and being XTREME and some such shit.
I don't know why but for some reason I hate Crash Bandicoot with a passion. Just like I hate Gex and other such anamorphic animal mascots that were made after Sonic.
Other than the title, which I like, there is nothing about this that intrigues me.
"Crash of the Titans", however, is fun and campy and could be worse. It's no "Aqua Teen Hunger Force: Zombie Ninja Pro-Am" but nothing is.
The Crash Bandicoot games were collectathons before collectathons were popular. I played the first couple, but after that realized that the designers just wanted a mascot and then struggled to find a void for him to fill.
They may be fun games but I really hate the characters. Everyone wanted to create a mascot like Sonic or Mario that would appeal to the new "teen to 20's" gamer demographic, and they did so by making the anamorphic equivalents of Ace Ventura.
So is the game going to start out with Crash in front of Nintendo headquarters, shouting an apology in his megaphone?
I think the game is probably going to start with Crash drooling in a bed in a mental hospital. Then he'll attack a nurse, escape, and make his way out to find his precious happy pills that makes the pain stop.
Crash Bandicoot: Max Payne 2?
Oh I'm just kidding. I'm sure the game will involve some zanny quest to find the blank of blank blank while spewing pop culture references from the early 90's and being XTREME and some such shit.
I don't know why but for some reason I hate Crash Bandicoot with a passion. Just like I hate Gex and other such anamorphic animal mascots that were made after Sonic.
So is the game going to start out with Crash in front of Nintendo headquarters, shouting an apology in his megaphone?
I think the game is probably going to start with Crash drooling in a bed in a mental hospital. Then he'll attack a nurse, escape, and make his way out to find his precious happy pills that makes the pain stop.
Crash Bandicoot: Max Payne 2?
Oh I'm just kidding. I'm sure the game will involve some zanny quest to find the blank of blank blank while spewing pop culture references from the early 90's and being XTREME and some such shit.
I don't know why but for some reason I hate Crash Bandicoot with a passion. Just like I hate Gex and other such anamorphic animal mascots that were made after Sonic.
Sly Cooper, you soulless husk!
Eh, most stuff after the PS2 came out didn't bother me. They started making new characters that were interesting instead of being "edgy" (annoying and bland). It has kept me from playing the Ratchett and Clank and Jak and Daxter games though. I should really remedy that sometime soon.
Yeah, but I agree, my problem with the Crash games is they never felt like that had any identity, or at least there was a jumbled up one. I mean you've got the whole nature/mad science thing in the first one but in the second suddenly there's dinosaurs and Arabian cities and aliens and what the fuck. And the 3rd one just did the same thing but now stuck in a poorly done time travel "plot" as an excuse.
I mean, Mario and Sonic both have iconic parts of their franchises. What's Crash's? Collecting fruit? Being a bad Taz knock-off?
I may get this, but it won't be high on my list of priorities. I had the PS1 games, but I traded them in, which I almost never do. I'm not sure what that means.
Also, IIRC, Crash Bandicoot is the only western-developed franchise to have enjoyed a reasonable degree of success in Japan.
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Not new territory for this character.
He looks especially retarded though. Look at the second pic. I mean really look into his eyes.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
You beat me to it.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
I think the game is probably going to start with Crash drooling in a bed in a mental hospital. Then he'll attack a nurse, escape, and make his way out to find his precious happy pills that makes the pain stop.
1. Too much jacking going on, on a system named Wii
2. Lol sony? Anyone left, other than snake?
3ds friend code: 2981-6032-4118
Crash Bandicoot: Max Payne 2?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Oh I'm just kidding. I'm sure the game will involve some zanny quest to find the blank of blank blank while spewing pop culture references from the early 90's and being XTREME and some such shit.
I don't know why but for some reason I hate Crash Bandicoot with a passion. Just like I hate Gex and other such anamorphic animal mascots that were made after Sonic.
Now there's a franchise that hasn't been touched for a while.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Having a Saturn, not as much.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
"Crash of the Titans", however, is fun and campy and could be worse. It's no "Aqua Teen Hunger Force: Zombie Ninja Pro-Am" but nothing is.
The Crash Bandicoot games were collectathons before collectathons were popular. I played the first couple, but after that realized that the designers just wanted a mascot and then struggled to find a void for him to fill.
God I hate Crash Bandicoot.
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Sly Cooper, you soulless husk!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Eh, most stuff after the PS2 came out didn't bother me. They started making new characters that were interesting instead of being "edgy" (annoying and bland). It has kept me from playing the Ratchett and Clank and Jak and Daxter games though. I should really remedy that sometime soon.
I mean, Mario and Sonic both have iconic parts of their franchises. What's Crash's? Collecting fruit? Being a bad Taz knock-off?
Man, you fail. NiGHTs for God's sake. NiGHTs
Also, IIRC, Crash Bandicoot is the only western-developed franchise to have enjoyed a reasonable degree of success in Japan.
You liked it that much, huh?
I knew someone would make that joke. Still, it's worth considering that the US/Europe may not be the intended audience.
*unspoilers*
SHITAARGHFUCK
*falls over*
But sure, NiGHTS too. And Burning Rangers. And Mystaria. And Shining Force III. And Panzer Dragoon.
You get the idea. ;-)
And I always thought Crash was developed by SCEA... guess not.
That's the thing. I can't imagine myself playing a game where I don't like the character I have to deal with for 8 to 20 hours.
Argh! Goddamned nu-metal tribal tattoos...
Let's find someone bored enough to photoshop it.
...
anyone?
I'm bored enough, but I don't have the skills.