Penny Arcade - PATV - First 15 – Crypt of the Necrodancer
Gabe and Tycho play a game for 15 minutes and then judge it accordingly. This week they play Crypt of the Necrodancer. You can watch the full length version of this episode here.
You know, I had always wondered what a person with absolutely zero sense of rhythm looked like. I mean, there's plenty of satire of it, but I've never seen a real-life example. Now I'm just one step closer to knowing all things knowable.
The colorblind metaphor seems incredibly on-point, by the way. It's just something that you either "get", or you don't. No shame in it, it just is what it is.
1) Missing the beat just means you lose that turn. It's actually sometimes useful to skip a beat in order to better line up an attack. Unless you're going for a high score.
2)There was a huge missed opportunity to see Mike/Jerry trying to play this on a DDR pad.
3)If Mike just wants to experience the art/music, Bard mode takes out the rhythm element and makes it turn based. It takes out 90% of the game's challenge & replayability though.
You know, I had always wondered what a person with absolutely zero sense of rhythm looked like. I mean, there's plenty of satire of it, but I've never seen a real-life example. Now I'm just one step closer to knowing all things knowable.
The colorblind metaphor seems incredibly on-point, by the way. It's just something that you either "get", or you don't. No shame in it, it just is what it is.
I think Mike is about as good at the game as I'd be. "Feeling the beat" is just not something I can do. At all. I can do something at a fixed rate to some degree, but deriving that rate by listening to music is not happening (always makes it worse). Interestingly, I was always decent at Rock Band, even on drums. Because you can play those games by doing what the screen tells you too. In fact I found turning off the sound often made things easier since it wasn't there to distract me.
People like watching extraordinary success and comical failure. I really want to see Mike play Iridium Studios game Sequence, which is basically DDR RPG combat. It's super fun and he will hate it, so much so that I don't think he would finish 15 minutes (whithout Jerry anyway).
Mike met the designer Jason Wishnov, and he'd dig their other game, There Came An Echo.
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The colorblind metaphor seems incredibly on-point, by the way. It's just something that you either "get", or you don't. No shame in it, it just is what it is.
2)There was a huge missed opportunity to see Mike/Jerry trying to play this on a DDR pad.
3)If Mike just wants to experience the art/music, Bard mode takes out the rhythm element and makes it turn based. It takes out 90% of the game's challenge & replayability though.
Still an awesome game though.
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I think Mike is about as good at the game as I'd be. "Feeling the beat" is just not something I can do. At all. I can do something at a fixed rate to some degree, but deriving that rate by listening to music is not happening (always makes it worse). Interestingly, I was always decent at Rock Band, even on drums. Because you can play those games by doing what the screen tells you too. In fact I found turning off the sound often made things easier since it wasn't there to distract me.
Mike met the designer Jason Wishnov, and he'd dig their other game, There Came An Echo.