THIS IS FOR: PC, Mac, iPad, Android and iPhone!
Add yourself to our ever growing friends list here!https://www.youtube.com/watch?v=CUeGcWYOwzMHearthstone New Player Guide:
1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone, iPad, Samsung phone, and Samsung Tablet (1 free pack per system!)
12. Spend accumulated Gold (or purchase for $25) to buy the wings of Naxxramus (700 per wing)**
13. Complete Naxxramus completely for 30 new cards
14. Spend accumulated Gold (or purchase for $25) to buy the wings of Blackrock Mountain (700 per wing)**
15. Complete Blackrock Mountain completely for 31 new cards
16. Spend accumulated Gold (or purchase for $20) to buy the wings of League of Explorers (700 per wing)**
17. Complete League of Explorers completely for 45 new cards
18. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
19. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust)
20. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
21. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
22. Repeat steps 18-21
** = You can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.
Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit.
Remember, Arena rewards Classic, GvG, or TGT packs.
A special word from me:
Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do.
BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.
One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand.
KNOWLEDGE IS POWER!
So yeah, ask for help here often and netdeck popular decks.
Daily Quests and Gold earning:
You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:
1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold.
In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win.
FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)
Card rarity, identification, and dust values:
1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.
Supplemental Card Creation Guide:
1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Sylvannas, Dr. Boom, Ragnaros, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4.
Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)
Ranked Rewards
Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are in the spoiler below:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card
Important Turns to Learn:
As you play, you'll encounter a turn where your entire board of minions gets wiped out. At first you'll think this is unfair, until you realize that it isn't all that bad. Every class has Area of Effect (AoE) attacks to deal with lots of minions. Sometimes they are single cards, other times combos of cards. Either way, you need to learn when to expect these clears from happening.
The most common and widely known version of an AoE is Flamestrike from Mage. That spell does 4 damage to all minions for 7 mana. While that is a lot, and can easily swing the game in her favor, remember that it isn't unstoppable. On Turn 6, try not to play any additional minions that have less than 4 health. Or, put out minions that have deathrattles that spawn new minions (Piloted Shredder, Nurubian Egg, etc). That way, even if your board is mostly cleared, you still have minions to control and attack with.
Below is a list of very common board clear counts by class and mana. These are pretty important to remember and should be in the back of your mind every time you play.
REMEMBER THAT THESE MANA COUNTS GO DOWN BY ONE IF YOUR OPPONENT IS GOING SECOND AND HASN'T USED THE COIN YET!- Warrior: Whirlwind [1 mana] and Death's Bite [4 mana, weapon] deathrattle (1 damage to all minions), Brawl [5 mana] (destroy all minions but one chosen randomly), Revenge [2 mana] (deal 1 damage to all minions or 3 damage if health is 12 or less)
- Paladin: Consecration [4 mana] (2 damage to all enemies), Equality [2 mana] (change the health of all minions to 1, often combined with Wild Pyromancer [2 mana] to clear the board), Avenging Wrath [6 mana] (deal 8 damage randomly to enemy characters)
- Hunter: Explosive Trap [2 mana] (Secret, 2 damage to all enemies when your hero is attacked), Unleash the Hounds sort of (summon a 1/1 with Charge for each enemy minion)
- Shaman: Lightning Storm [3 mana, then 2 mana next turn] (2-3 damage to all enemy minions)
- Druid: Swipe [4 mana] (4 damage to one enemy, 1 damage to all other enemies), Starfall [5 mana] (5 damage to one enemy minion, or 2 damage to all enemy minions), Poison Seeds sort of [4 mana] (destroy all minions and replace them with 2/2 treants)
- Rogue: Blade Flurry [2 mana] (destroy your weapon and deal its attack value to all enemies, often comboed with rogue hero power + deadly poison for a 3 damage sweep), Fan of Knives [3 mana] (deal 1 damage to all enemy minions, draw a card), Dark Iron Skulker [5 mana] (deals 2 damage to all undamaged enemy minions)
- Priest: Holy Nova [5 mana] (2 damage to all enemies, 2 healing to all friendly characters), Auchenai Soulpriest [4 mana] + Circle of Healing [0 mana] (4 damage to all minions)
- Mage: Arcane Explosion [2 mana] (1 damage to all enemy minions), Blizzard [6 mana] (2 damage and freeze to all enemy minions), Flamestrike [7 mana] (4 damage to all enemy minions)
- Warlock: Hellfire [4 mana] (3 damage to all characters), Shadowflame [4 mana] (destroy a friendly minion and deal its attack value to all enemy minions), Demonwrath [3 mana] (2 damage to all non-Demon minions)
Most agreed upon order for crafting Legendary cards:http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guideHere's a cheat-sheet for all the Secrets in the game:
All secrets in one spot!Adventure Modes and New Cards:
Hearthstone has been out for over a year now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below.
PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.
League of Explorers pricing/cards/basic info:http://hearthstone.gamepedia.com/The_League_of_ExplorersBlackrock Mountain pricing/cards/basic info:http://hearthstone.gamepedia.com/Blackrock_MountainNaxxarams pricing/cards/basic info:http://hearthstone.gamepedia.com/Curse_of_NaxxramasThe Grand Tournament Gameplayhttps://www.youtube.com/watch?v=mHnvw4GtlWwGoblins vs Gnomes Gameplayhttps://www.youtube.com/watch?v=qkdaUxWn3tEGeneral Game Information:
The game has FOUR play modes:
- Play - Build a 30-card deck and fight people in ranked or unranked matches.
- Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
- Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
- Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free pack after first victory.
Grobian's list of less intuitive facts:
- Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
- You can't have more than 7 minions on the board.
- If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
- If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
- There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
- The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
- The hunter spell Animal Companion just calls a random of the 3 possible minions.
- The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
- Stealth overrides Taunt, not the other way around.
- Stealth is only for the enemy, you can buff your stealthed minions.
- Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
- Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
- More comprehensive list of oddities here
Hearthstone strategy and resource links
Easy intro to Hearthstone in an
image.
Full daily quest list
here.
TeamLiquid's new Hearthstone site
LiquidHearth
TeamLiquid's
Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's
Neutral Common guide for Arena
A
basic/starter guide site for our newer players.
Here's a deck-tracking google spreadsheet made by our own Muffintron:
https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing
From Muffintron:
I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.
Just go File -> Make a copy to get a copy on to your google drive.
To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).
The sheet should take care of the rest.Decent streamers/youtube clips to watch, to learn!Here's a list of PA people who don't mind if you spectate while they play.
*PM me, MNC Dover, to get added to the list*
**This is not a friends list. That is located at the top of this post!**
mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625Orestus
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/1928dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
And finally, here's my dog Daisy doing Hearthstone tricks:
https://www.youtube.com/watch?v=zMi7Gr9jikA
Posts
I'd honestly call it closest to azure drake. not a great body but if you have mana you can play it with something else (drake for spellpower or the card it draws, mistcaller buffs your hand)
but I understand a card that is weak for its cost and does nothing immediately is hard to ever use. and while it's obviously good in literally any deck there's no archetype that specifically fits it that I can think of. just basically zoo.
only one way to find out
My turn: BGH one giant > Turn the other Giant into a 3/3 with Keeper > Kill the other giant with my last Truesilver charge.
That'll do pig, that'll do.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Brann with Void Terror is something else, man.
Battle.net Tag: Dibby#1582
but
fan of knives into healbot. duuuuuuuuuuuuuuuuuuuuuuuude.
do you get the 2/3 again?
They're wrong when they say "Doesn't work" for Vol'jin.
It clearly does work twice.
It swaps for Nozdormu's health to be a 6/12, then swaps again to make Nozdormu back into a 4/12 and Vol'Jin a 6/2. Doesn't necessarily mean it's a nice interaction, but it does work.
And you're wrong because that's Malygos, not Nozdormu :P
I would have expected Void Terror to eat up FOUR minions around it when played.
Also, saying Kirin-Tor Mage didn't work but Dragon Consort worked isn't consistent - Dragon Consort lowered Hungry Dragon's cost by 4, so it "worked", but apparently the video expects Kirin-Tor Mage to lower the cost of the next TWO secrets by 3 each. (Presumably, it lowered the next secret by 6, but we didn't see the -3 cost.)
... oh yeah. should've noticed the sands of time not being present.
In my defence though, I very rarely see either of those two played. Maybe only once or twice each ever... kinda surprising really.
malygos has seen serious play in some rogue and warlock decks, along with a bit of freeze mage
nozdormu has seen play in exploit decks because blizz STILL hasn't fixed that bug
Might try the version with a Shadowform or two though, because I feel those might be a good fit.
So far I haven't actually gone to fatigue though, because apparently my newly crafted Paletress is greatly favored by RNGsus.
just won a game in part because I spent an evis on a 1/1! it felt weird but I had 7 health vs a shaman. couldn't leave zilch on teh board.
they fixed it with joust and maybe brewmaster sometimes, other animations still screw you over. have had it personally happen because of Paletress.
The Dream: Turn 1 - Murloc Tinyfin > Innervate > Bran > Coin > Hungry Crab for a 5/6
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Klepto priest FTW!
We're both in fatigue, I've eaten two pyroblasts to the face, and I've known he had Deathwing in his hand since I 1-mana-card-copied it on turn ... 4? Just kept 1 Mind Control in my hand, and kept playing stuff so that he'd have to eventually break it out.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Deathwing v Priest is p much always stupid
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Interesting that Stampeding Kodo worked for him. When I did the same thing, kodo targeted the same minion twice.
Unearthed Raptor has been fixed, but it's capped at 16
Edit: Rank 4. Seems to be a good deck.
Something to consider if you're finding yourself getting placed against a lot of Reno decks.
Instant win streak up three ranks.
It's really amazing how different a solid, polished deck feels compared to one that's really only halfway there.
3DS Friend Code: 3110-5393-4113
Steam profile
When they say "not worked" it doesn't mean "not implemented correctly." More like "no benefit from Brann." All those interactions worked consistently with the rules.
Oh yeah, I ran into that deck the other night. It... did not impress, but maybe if I hadn't been playing burn mage it would have seemed more threatening.
So what is an intercation?
Steam: betsuni7
pet peeve: the brann video says brann doesn't work with kirin tor mage, but it does
kirin tor mage makes the next secret you cast cost 0, twice.
there is only one "next secret" you cast.
edit - I think someone already said this related to the voljin part
Right. What I'm saying is that if the opponent had Loatheb-ed first, playing Kirin-Tor Mage into a Brann might have changed the secret's cost from 8 to 2. That would have been the correct test to see if Brann had any effect.
Would take a lot of work, granted, but there's some really interesting possibilities there I think.
Edit: Omg Brann and Darnassus Aspirant = double ramp but you only lose one crystal! Holy shit.
Battle.net Tag: Dibby#1582