https://youtu.be/L0Fr3cS3MtY
The latest entry in the AC Franchise is Assassin's Creed: Valhalla.
So, if I have this right:
-Play as male or female
-A raven is your companion animal
-Set in Scandinavia, Norway, Britain, and Alfred the Great is the big bad (which, yeah that's a significant reversal from his typical portrayal)
-Build your own Viking village (super interested in this)
-In-game decisions affect settlement, story, romances (will this fill the void in my gaming that Bioware left when they started sucking?)
-Customize tattoos, beard, war paint, gear, longboats (sort of expected but still awesome and fun)
I'm super pumped here as long as they don't, you know, pull a III or a Unity.
It's coming to current and next gen consoles, and likely PC as well
The AC Franchise is over a decade old and features games in multiple historical settings and eras. The overarching plot ended in AC3, but the games latest iterations focusing more on RPG style character building and choice trees, like an action adventure Mass Effect. So while the original games were about Desmond stepping into his ancestors shoes, these new games are about the player themselves taking on Desmond's role.
Well known for Unity's buggy release, Syndicate marked a shift in Ubisoft's direction for the series. They recognized fans wanted more freedom and control over the experience, starting with choice of player character. Originally Ubisoft was quoted as saying that female Playable Characters would be too expensive and time consuming to implement. Well they've apparently found it in their budget to include them in every game since, something fans are quite happy about. While the games are a far cry from the original trilogy, the modern releases are oft praised, starting with Origins in 2017.
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"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
AC1 had the most ambiguous plot by miles.
They always had a good point. Sure, their actions were terrible. Absolutely terrible. But their reasons always involved a good point or two.
It was fun watching Altair work all this heavy shit out.
He wasn't built for thinking. He ended up doing really well in the end.
There hasn't been character growth like that since. Ezio got better at being an assassin, he got his revenge, but he didn't really grow much until near the end of revelations.
And none of the villains in his arc had anything but mustache twirling motivations.
AC3 had a very ambiguous plot.
Nobody liked that plot.
I've long ago lost any hope that we are going to get an actually interesting and good story out of this franchise.
People, enmass, the buying public, the reason they're pumping these games out.
They don't want moral greyness. They want good guys and bad guys.
And that's all we are going to get.
Forever.
The is most dark and disturbing of predictions. But I fear you're right =\
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
If they really wanted to tell an interesting story they would.
They've had, what, 10 or 11 games now?
Ever since it went annual these games have been aimed straight at the wallet of the common denominator.
The average joe don't give a fuck about ambiguity, they get confused when a story doesn't follow the rails they are expecting it to follow. Simple with a few emotional moments. Bombastic. Hint at mystery, but dont actually confront anyone with it.
That is the way they intend to make these games from now on and nothing we think is going to change that. The evidence is staring us in the face. Nine years of assassin's creed and not a single one of them did anything with the templar assassin plot. That carrot will be dangled in front of the donkey until it dies.
It is not going to happen duder. The games are going to coast along at exactly this level of quality, with exactly these kinds of stories, until they stop making them.
Honestly, if the only reason you keep buying them is hoping they'll get better, I'd recommend you save your cash.
I'm not playing these games for the story, so it doesn't bother me that it wont be changing.
I know it'll never be anything special, so I always just wait until they hit a low enough price. They're not worth the full cost.
I always end up with a better experience too, since all the bugs are fixed.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
It's a very common technique for garning interest in your series, and the good part is, you never have to risk actually following up on it. The hook is just interesting enough that people think there will be more, but all they ever do. All they have done for nine years.
Is keep on dangling more bait.
You are being played. We are all being played. Many franchises do this kind of thing. A little bit of spice to keep things interesting. They will never go all the way with it.
It's really easy to do too, because all you have to do is put in just that little bit more effort here, and maybe there, and then the rest of your story can be some generic good/bad dribble. A little bit of work for a huge reward.
They know it is what keeps people interested, and they're doing it deliberately. The historical evidence is nine years long. The changes in formula are nonexistent. They've got this shit down to a science.
You can believe in your heart that they really want to do something really ambitious real soon if it makes you feel better though.
Could be anytime now.
Could be the next story.
You should preorder it!
Oh well, at least there are new Mirror's edge and Deus Ex games coming out next year
For your own Steam Signature visit https://alabasterslim.com/steam-signatures/
Guild Wars 2: Kendrik.5984
This game might finally be happening, after last having been teased in AC4.
It is about goddamn time this series took a year off. Considering I never got back around to Unity after it got patched, never installed Rogue, and didn't even end up buying Syndicate, I might get a chance to start catching up.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Those shiny ass pyramids gon be slippery
Also Frye twins for best reaction faces '15.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I'd love this. Never got to play Rogue, and I hear it was quite good. Plus, I'd like to go back to awesome ship combat. If they do release a PS4/One port, I hope they don't try to do something silly like release it at $60.
If you read the article, Schrier goes into great detail about which rumors have been backed up by his own independent sources over the last few months. He's one of Kotaku's more reliable people when it comes to this stuff.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
One of the nitpicky things is that having lived in London you tend to notice how compressed the map is - St Pancras moved quite a bit south! It also cut out the area of London I was most familiar with (in and around UCL down to the British Museum), but I suppose it's to be expected. I was a bit disappointed with the lack of interiors to buildings though, most notably St. Pauls.
Finally, maybe we'll get something with teeth again.
I've been wanting them to do ancient or classical for so damn long
It's a shortened, paraphrased saying
"Something to get your teeth into"
It means quality.
Actual fucking polish and, you know, quality well thought out content.
I want to see more than the mere iterative changes they've been doing so far. I want to see real change AND quality content that thoughtfully uses this change.
I enjoyed the Jacob/Evie dynamic, but it made me think it would've been very cool if Unity had offered two playable characters, Arno and Elise, and if we'd actually seen more of the Templars' perspective. That's not the game we got, but once again, the potential in the setting and ideas is huge, if only they showed any sustained interest in exploring this potential more than they have to date.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I haven't played that one yet.
Having or not having teeth, metaphorically, is typically used to describe the effectiveness of laws. I've never seen it used as shorthand for "Sink your teeth into," which means to be engaged passionately with something.
I hadn't had that much fun in an AC game since Brotherhood. For one, they went back to the unstoppable murder machine combat that Unity ditched.
I liked being an unstoppable murder machine.
xbl - HowYouGetAnts
steam - WeAreAllGeth
It's just weird seeing people greet the news of the new game with responses like "oh maybe this'll get things back on track"
When the newest game in the series is arguably the best
What is this, metaphor police? The point of them is that they can be used for anything. Here I am, using it for anything. We all understand now, so whats the problem.
All I want is some quality gameplay I can engage passionately with. I used a shorthand. Another way of putting it would be I want that content to be effective at engaging me.
Lets move on eh? This is getting a tad silly.
And I hope they tone down the collectibles a little. They've gotten out of hand, not just in this series but action-adventure games generally.
Games like Crackdown made orb hunting fun. AC games have never done collectibles right.