seriously considering swapping to the autoblaster turret at this point
with engine upgrade and this many ties each mission it feels like i'm at range 1 a lot. But of course there's also the opportunity to swap to the Starviper or maybe the Mist Hunter instead - what ships are you guys thinking of upgrading to?
I'd like to upgrade to whatever dice A2 is using. How many XP is that going to cost?
@Sokpuppet Not to backseat drive, but you sure about Left?
Pretty darn sure about Left.
The TIE should've already flown off and I'm like 99.9% sure hard 1 left won't fly me off.
If it's uncomfortably close to the edge after that I can Barrel Roll to open up some room, but I'd sorta prefer to do some boosting. We'll see how it looks.
Wait though, can the AI adjust it's maneuvers to stuff not natively on it's dial?
They're not SUPPOSED to be able to, but it's possible that I mess that up. Did a ship move last round in an impossible way?
Not that I know of. It just occurred to me that the elite making a hard-1 would ruin everything.
But after checking the rules, it totally can't. So we're good!
Definitely going with the barrel roll though. Back-left.
+1
Options
FaranguI am a beardy manWith a beardy planRegistered Userregular
Earning XP for non-kills:
Sometimes the players are not directly
responsible for destroying an enemy ship.
This can happen due to game effects
such as asteroid collisions, leaving the
board without fleeing, and the effects of
some critical hits, such as Console Fire.
In this case, the last player to damage
the ship scores points for the kill. If no
one ever damaged it, no one scores XP
Round 8 - Combat @Sokpuppet has no shot @admanb fires at B5 to no avail (1crit/1evade. EVADED!) @see317 has no shot @crimsoncoyote fires his ion cannon at A2 and the ship goes dark as it loses power and dies (2crit1hit/1evade. -1HULL. DESTROYED!) @Farangu has no shot @Daypigeon has no shot B4 has no shot
B5 fires at @admanb (spend focus 1crit1hit/spend focus 3evade EVADED)
B6 fires at @crimsoncoyote (1crit1hit/spend token 2 evade. EVADED)
C7 fires at @Farangu at close range and his ship is buffeted by a direct hit (1crit2hit/1evade. CRIT: Direct Hit! -3HULL)
C8 has no shot
C9 fires through a rock at @admanb at long range and just doesn't even bother (no HITS)
Round 9 - Combat @Sokpuppet takes a long range shot through an asteroid at C7 but the shots hit the rock (1crit1hit/3evade. EVADED) @admanb has no shot @see317 fires at point blank at B6 to no avail (1hit/1evade. EVADED) @crimsoncoyote fires his ion cannon at C9 and blue energy crawls over his craft (2hit/no evade. -1HULL +ION) @Daypigeon fires on B6 (spend TL and Focus 3hit/1evade. -2HULL. DESTROYED!) then attempts to ion B5 but doesn't succeed (1crit/1evade. EVADED)
XP: @crimsoncoyote +1XP for damaging an enemy @Daypigeon +2XP for destroying an enemy Round 9 - Imperial Combat
B4 fires on @admanb but misses the mark (1hit/2evade. EVADED)
C9 fires on @admanb and narrowly misses (1hit/1evade. EVADED)
So you need to kill 5 TIEs this round to end the mission, or you'll have reinforcements arrive on Round 11 that you probably won't be able to kill in time
So you need to kill 5 TIEs this round to end the mission, or you'll have reinforcements arrive on Round 11 that you probably won't be able to kill in time
At all, because the dice hate us.
Seriously though, what're our options here? I don't think we have the firepower to kill 5 TIEs in a round, even if we were all perfectly positioned. Once reinforcements roll in, we'll have to take them (and whatever's left of the current 5 TIEs) out quickly which is (depending on the reinforcements that are incoming) even less likely than taking out the current ones this round.
see317 on
0
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admanbunionize your workplaceSeattle, WARegistered Userregular
Posts
@DaMoonRulz , Straight ahead 4. set.
Pretty darn sure about Left.
The TIE should've already flown off and I'm like 99.9% sure hard 1 left won't fly me off.
If it's uncomfortably close to the edge after that I can Barrel Roll to open up some room, but I'd sorta prefer to do some boosting. We'll see how it looks.
Wait though, can the AI adjust it's maneuvers to stuff not natively on it's dial?
They're not SUPPOSED to be able to, but it's possible that I mess that up. Did a ship move last round in an impossible way?
Not that I know of. It just occurred to me that the elite making a hard-1 would ruin everything.
But after checking the rules, it totally can't. So we're good!
Definitely going with the barrel roll though. Back-left.
Hard left 3.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Actions, everyone, except @Farangu and @Daypigeon
Pray that one of you bastards finishes off A2 before he riddles me with holes.
Set!
Also, I think we get EXP for the TIE Advanced.
Sometimes the players are not directly
responsible for destroying an enemy ship.
This can happen due to game effects
such as asteroid collisions, leaving the
board without fleeing, and the effects of
some critical hits, such as Console Fire.
In this case, the last player to damage
the ship scores points for the kill. If no
one ever damaged it, no one scores XP
Not sure how targeting priority works, but hoping that the Scyk's are more tempting targets than I am.
shoot A2 if possible
@Sokpuppet has no shot
@admanb fires at B5 to no avail (1crit/1evade. EVADED!)
@see317 has no shot
@crimsoncoyote fires his ion cannon at A2 and the ship goes dark as it loses power and dies (2crit1hit/1evade. -1HULL. DESTROYED!)
@Farangu has no shot
@Daypigeon has no shot
B4 has no shot
B5 fires at @admanb (spend focus 1crit1hit/spend focus 3evade EVADED)
B6 fires at @crimsoncoyote (1crit1hit/spend token 2 evade. EVADED)
C7 fires at @Farangu at close range and his ship is buffeted by a direct hit (1crit2hit/1evade. CRIT: Direct Hit! -3HULL)
C8 has no shot
C9 fires through a rock at @admanb at long range and just doesn't even bother (no HITS)
XP:
@Sokpuppet +3XP for damaging the TIE-Adv last
@admanb +1XP for elite death
@see317 +1XP for elite death
@crimsoncoyote +3XP for destroying TIE and elite death
@Farangu +1XP for elite death
@Daypigeon+1XP for elite death
Left bank 3. Set!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
1 hard left. Set.
Round 9 - Mynock Act
@Farangu jumps to Hyperspace
@admanb and @crimsoncoyote bump into TIEs
@see317 is stressing out about killing B6
Only need actions from @Sokpuppet and @Daypigeon
focus, and spend both on the attack if necessary
@Sokpuppet takes a long range shot through an asteroid at C7 but the shots hit the rock (1crit1hit/3evade. EVADED)
@admanb has no shot
@see317 fires at point blank at B6 to no avail (1hit/1evade. EVADED)
@crimsoncoyote fires his ion cannon at C9 and blue energy crawls over his craft (2hit/no evade. -1HULL +ION)
@Daypigeon fires on B6 (spend TL and Focus 3hit/1evade. -2HULL. DESTROYED!) then attempts to ion B5 but doesn't succeed (1crit/1evade. EVADED)
XP:
@crimsoncoyote +1XP for damaging an enemy
@Daypigeon +2XP for destroying an enemy
Round 9 - Imperial Combat
B4 fires on @admanb but misses the mark (1hit/2evade. EVADED)
C9 fires on @admanb and narrowly misses (1hit/1evade. EVADED)
Seriously though, what're our options here? I don't think we have the firepower to kill 5 TIEs in a round, even if we were all perfectly positioned. Once reinforcements roll in, we'll have to take them (and whatever's left of the current 5 TIEs) out quickly which is (depending on the reinforcements that are incoming) even less likely than taking out the current ones this round.
Wow I do not like this system at all.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Speaking as a Scum player... what's firepower?