Have you ever played a Dark Souls game and thought, "There's just too many dimensions!"? Then boy howdy, there's a game for you.
It's out for the PS4 right now, and comes out eventually for Vita and PC eventually.
It's from Ska Studios, the people that brought you Charlie Murder and the Dishwasher. That means it's got their own style and plenty of the ol' ultraviolence.
Here's a trailer for it!
Anyone else playing it now, or is everyone just going to wait for the PC release?
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I love how they pretty much lifted a lot of stuff straight from Souls, but I wish they diverged with a few things. I want to be able to pause my damn games, and I don't want to have to make early game decisions based on no information. That just leads to having to look stuff up on the internet and restarting the game multiple times.
Tried the knight and the mage so far. Going to give the thief a shot, and then have the hard decision of which I'm going to stick with for the long haul.
So far I've only really messed with one character. I started with a knight and kind of specced it out with great big swords and heavy armor. It just happens to match what the leaders in my shrines wear, so it's probably a viable build.
The religions are a little confusing, so my first character's decided to go with the Iron Ones. I can figure out magic and praying later.
I had a hard time with the first boss because he doesn't seem to have a tell for when he will swing once or when he'll swing multiple times, turning between swings. I'm not sure where the i frames in rolls are yet, either.
First boss:
That's interesting. I was using a shield and got beat up pretty good the first three or four times I fought him. I eventually had to do the opposite and stop blocking and figure out when to roll.
I can certainly see it not being for everyone. The majority of my friends that I tell about it just give me blank stares.
I, on the other hand, am enjoying it immensely. It's also turning out more Metroidvania-esque than I thought. It's scratching itches I didn't know I had.
It absolutely should be for me. I LOVE Metroidvania games and the Souls games are right up there with some of the best made games ever.
Burt something about this just doesn't work for me.
It is Dark Souls 2D in almost every way. Respawn and restock health potions at campfires (candles), lose your souls (salt) upon death and have to go retrieve them, weapon scaling is the same, finding shortcuts, punishing boss battles, very little information about how things work at the start.
One important way that it differs is that the jumping is actually workable. That leads for more vertical levels that feel very Symphony of the Night to me. I prefer groping around blindly for things in that kind of environment more than some of the more maze-like Dark Souls way.
Yes, that is quite different. And you can jump and attack and stuff. The combat feels more like a beat-em-up, but with the stamina bar from Souls.
Yeah, same here. Two great tastes that don't appeal to me at all when slapped together.
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I'm a little surprised that you're having trouble equipping it if you already have the Class 2 Heavy Armor trait that's necessary to equip it unlocked, but if you've got that then you should be in a good position to pump up that side of the tree pretty quick and get more endurance.
I always have trouble navigating sprawling 2D platformers without a map.
No map that I'm aware of. I'm sure the comparison is getting old, but I'm not having as much trouble finding my way around as I do in Dark Souls. I think it helps that there are multiple shortcuts that unlock into each area. If you're not sure how to get to a place you can be pretty sure you'll stumble into it sooner or later.
Anyone have an idea about what the number of candles before each boss correlates to? Order? Difficulty?
Huh, neat.
I take it all back, game is amazing. Would have liked nicer character sprites but wevs.
Like grabbing "Super manio brothers" or something you know?
I did pick it up though and started playing last night, as a Knight, had a bit of trouble with the first real boss before I finally got it down 6th try or so. Explored for a bit after that but didn't get too much farther.
Tonight, I started it back up and ended up starting over with a Paladin this time, but I decided to see if I could remap the controls to more of a Dark Souls style (and also noticed that you can change the button prompts from Xbox to PS4 style, which works great for my PS3 controller). I put use item back on Square, Light and Strong attacks on R1/R2, put Roll back on Circle, block on L1, and swap weapon sets on Triangle since it's usually used for two-handing anyway. I wanted to put the general Use back on X, but jumping is so important in the game, so I ended up putting the general Use on basically the only remaining unused button, L2.
Overall, the remapped controls feel much better since I've been playing so much Dark Souls 3 lately. Pickup/Use being on L2 took some getting used to, but it isn't too bad now.