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[Hearthstone] THIS THREAD IS DEAD! POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited April 2016 in Games and Technology
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THIS IS FOR: PC, Mac, iPad, Android and iPhone!

Add yourself to our ever growing friends list here!


https://www.youtube.com/watch?v=CUeGcWYOwzM


Hearthstone New Player Guide:

1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone, iPad, Samsung phone, and Samsung Tablet (1 free pack per system!)
12. *Be warned, cards earned in steps 13/14 are not playable in Standard in the next couple of months. Ask in thread for details*
13. Spend accumulated Gold (or purchase for $25) to buy the wings of Naxxramus (700 per wing)**
14. Complete Naxxramus completely for 30 new cards
15. Spend accumulated Gold (or purchase for $25) to buy the wings of Blackrock Mountain (700 per wing)**
16. Complete Blackrock Mountain completely for 31 new cards
17. Spend accumulated Gold (or purchase for $20) to buy the wings of League of Explorers (700 per wing)**
18. Complete League of Explorers completely for 45 new cards
19. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
20. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust)
21. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
22. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
23. Repeat steps 19-22
** = You can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards Classic, GvG, or TGT packs.


A special word from me:

Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks. :)


Daily Quests and Gold earning:

You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)


Card rarity, identification, and dust values:

1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.


Supplemental Card Creation Guide:

1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Sylvannas, Dr. Boom, Ragnaros, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)


Ranked Rewards

Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are in the spoiler below:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card


Important Turns to Learn:

As you play, you'll encounter a turn where your entire board of minions gets wiped out. At first you'll think this is unfair, until you realize that it isn't all that bad. Every class has Area of Effect (AoE) attacks to deal with lots of minions. Sometimes they are single cards, other times combos of cards. Either way, you need to learn when to expect these clears from happening.

The most common and widely known version of an AoE is Flamestrike from Mage. That spell does 4 damage to all minions for 7 mana. While that is a lot, and can easily swing the game in her favor, remember that it isn't unstoppable. On Turn 6, try not to play any additional minions that have less than 4 health. Or, put out minions that have deathrattles that spawn new minions (Piloted Shredder, Nurubian Egg, etc). That way, even if your board is mostly cleared, you still have minions to control and attack with.

Below is a list of very common board clear counts by class and mana. These are pretty important to remember and should be in the back of your mind every time you play. REMEMBER THAT THESE MANA COUNTS GO DOWN BY ONE IF YOUR OPPONENT IS GOING SECOND AND HASN'T USED THE COIN YET!
  • Warrior: Whirlwind [1 mana] and Death's Bite [4 mana, weapon] deathrattle (1 damage to all minions), Brawl [5 mana] (destroy all minions but one chosen randomly), Revenge [2 mana] (deal 1 damage to all minions or 3 damage if health is 12 or less)
  • Paladin: Consecration [4 mana] (2 damage to all enemies), Equality [2 mana] (change the health of all minions to 1, often combined with Wild Pyromancer [2 mana] to clear the board), Avenging Wrath [6 mana] (deal 8 damage randomly to enemy characters)
  • Hunter: Explosive Trap [2 mana] (Secret, 2 damage to all enemies when your hero is attacked), Unleash the Hounds sort of (summon a 1/1 with Charge for each enemy minion)
  • Shaman: Lightning Storm [3 mana, then 2 mana next turn] (2-3 damage to all enemy minions)
  • Druid: Swipe [4 mana] (4 damage to one enemy, 1 damage to all other enemies), Starfall [5 mana] (5 damage to one enemy minion, or 2 damage to all enemy minions), Poison Seeds sort of [4 mana] (destroy all minions and replace them with 2/2 treants)
  • Rogue: Blade Flurry [2 mana] (destroy your weapon and deal its attack value to all enemies, often comboed with rogue hero power + deadly poison for a 3 damage sweep), Fan of Knives [3 mana] (deal 1 damage to all enemy minions, draw a card), Dark Iron Skulker [5 mana] (deals 2 damage to all undamaged enemy minions)
  • Priest: Holy Nova [5 mana] (2 damage to all enemies, 2 healing to all friendly characters), Auchenai Soulpriest [4 mana] + Circle of Healing [0 mana] (4 damage to all minions)
  • Mage: Arcane Explosion [2 mana] (1 damage to all enemy minions), Blizzard [6 mana] (2 damage and freeze to all enemy minions), Flamestrike [7 mana] (4 damage to all enemy minions)
  • Warlock: Hellfire [4 mana] (3 damage to all characters), Shadowflame [4 mana] (destroy a friendly minion and deal its attack value to all enemy minions), Demonwrath [3 mana] (2 damage to all non-Demon minions)


Most agreed upon order for crafting Legendary cards:

http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guide


Here's a cheat-sheet for all the Secrets in the game:

All secrets in one spot!


Adventure Modes and New Cards:

Hearthstone has been out for over a year now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.


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League of Explorers pricing/cards/basic info:

http://hearthstone.gamepedia.com/The_League_of_Explorers


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Blackrock Mountain pricing/cards/basic info:

http://hearthstone.gamepedia.com/Blackrock_Mountain


7IL9MFZERRW51397077736991.jpg

Naxxarams pricing/cards/basic info:

http://hearthstone.gamepedia.com/Curse_of_Naxxramas


The Grand Tournament Gameplay

https://www.youtube.com/watch?v=mHnvw4GtlWw


Goblins vs Gnomes Gameplay

https://www.youtube.com/watch?v=qkdaUxWn3tE



General Game Information:

The game has FOUR play modes:
  • Play - Build a 30-card deck and fight people in ranked or unranked matches.
  • Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
  • Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free pack after first victory.


Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here

Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's Neutral Common guide for Arena
A basic/starter guide site for our newer players.


Here's a deck-tracking google spreadsheet made by our own Muffintron:

https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing

From Muffintron:

I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.

Just go File -> Make a copy to get a copy on to your google drive.

To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).

The sheet should take care of the rest.



Decent streamers/youtube clips to watch, to learn!


Here's a list of PA people who don't mind if you spectate while they play.
*PM me, MNC Dover, to get added to the list*
**This is not a friends list. That is located at the top of this post!**

mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625Orestus
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/1928dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133

And finally, here's my dog Daisy doing Hearthstone tricks:

https://www.youtube.com/watch?v=zMi7Gr9jikA

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
MNC Dover on
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Posts

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Dooooooooooomed!

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Whispers of a New Thread.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I knew it!

  • MMMigMMMig Registered User regular
    Did I miss it?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • YiliasYilias Registered User regular
    Why do threads get remade every hundred pages? Is it a memory thing?

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • pirateluigipirateluigi Arr, it be me. Registered User regular
    Yilias wrote: »
    Why do threads get remade every hundred pages? Is it a memory thing?

    It's to prevent you from getting milled.

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
  • HandkorHandkor Registered User regular
    Yilias wrote: »
    Why do threads get remade every hundred pages? Is it a memory thing?

    Legacy thing, the old forum software did not handle it.

    Now we do it out of habit and it keeps discussions more manageable.

  • ShenShen Registered User regular
    OP needs the bit about adventures revisited, and a word about the formats.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • CreamstoutCreamstout What you think I program for, to push a fuckin' quad-core? Registered User regular
    Aegis wrote: »
    Yilias wrote: »
    Man I really wish I could play that in Druid. Druid would love a board wipe that draws, especially Astral lists.

    Druid is never going to get hard, non-damage removal without a drawback at this point. It's apparently just not their thing, which makes me sad, since I've always, always wanted to play Druid Control since day 1.

    Play Mill Druid it is your best option as control, pretty good for the meta right now as well, everything is super slow or extremely fast.

  • DibbyDibby I'll do my best! Registered User regular
    edited March 2016
    1s2cn1U.gif

    The new Warlock card is absolutely terrible. The name is cute, I'm sure it has some hilarious flavor text. But it's trash.

    Warlock already has two of the best board clears in the game (Hellfire, Shadowflame). It doesn't need Doom. And... lemme put it this way, Twisting Nether exists, right? But no one runs that outside of Dreadsteed decks.

    A 10 mana board clear is too expensive, and the draw effect is largely unnecessary. Hello, Warlock Hero Power? All the card draw you need already?

    I'm not trying to be a Negative Nancy about these new cards, but it's really not good. What sort of deck would utilize this? A slow control deck like Handlock, Renolock, Malylock, or even Dreadsteeds? You already have Hellfire/Shadowflame, you'd overdraw, and it'd be the biggest tempo loss in the world. The only reason why Twisting Nether ISN'T a tempo loss and IS good in Dreadsteed is because it preserves your board.

    This won't see play. Not even in Renolock as a one-of.

    Edit: Would help if I linked it in the new thread, durr.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2016
    Dibby wrote: »

    The new Warlock card is absolutely terrible. The name is cute, I'm sure it has some hilarious flavor text. But it's trash.

    Warlock already has two of the best board clears in the game (Hellfire, Shadowflame). It doesn't need Doom. And... lemme put it this way, Twisting Nether exists, right? But no one runs that outside of Dreadsteed decks.

    A 10 mana board clear is too expensive, and the draw effect is largely unnecessary. Hello, Warlock Hero Power? All the card draw you need already?

    I'm not trying to be a Negative Nancy about these new cards, but it's really not good. What sort of deck would utilize this? A slow control deck like Handlock, Renolock, Malylock, or even Dreadsteeds? You already have Hellfire/Shadowflame, you'd overdraw, and it'd be the biggest tempo loss in the world. The only reason why Twisting Nether ISN'T a tempo loss and IS good in Dreadsteed is because it preserves your board.

    This won't see play. Not even in Renolock as a one-of.

    Edit: Would help if I linked it in the new thread, durr.

    They are saving the hype worthy cards for closer to release. We are still pretty far out from it.

    ObiFett on
  • ShenShen Registered User regular
    Dreadsteed without Malganis seems like a fairly bad deck.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • YiliasYilias Registered User regular
    edited March 2016
    Like I said last thread, it's disappointing because other classes would love that card. Druid especially, but Freeze and Rogue would probably use it too.

    E: God and if it were Druid they could have straight copied Decree of Pain and given it a choose one cycle effect! Why Blizz why?!

    Yilias on
    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • FiendishrabbitFiendishrabbit Registered User regular
    I wonder if they're adding some sort of interaction if you Doom! a doomsayer.

    Honestly though Doom! is a fair card. It combines "Annihilate everything!" with Sprint. Probably should be combined with dreadsteeds.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Shen wrote: »
    Dreadsteed without Malganis seems like a fairly bad deck.

    Like, Raid Leader isn't THAT much worse. The real issue is the loss of Rivendare.

    9uiytxaqj2j0.jpg
  • CoinageCoinage Heaviside LayerRegistered User regular
    I will play 100 games of fatigue hunter if raid leader is ever in a tournament deck.

    Happiness is within reach!
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Coinage wrote: »
    I will play 100 games of fatigue hunter if raid leader is ever in a tournament deck.

    What level of tournament are we talking about? ;)

    9uiytxaqj2j0.jpg
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Shen wrote: »
    OP needs the bit about adventures revisited, and a word about the formats.

    Yeah the OP is definitely gonna get updated, but I wanted to wait for Standard first so I have 100% factual information to work on. Besides, this thread won't make it until Standard gets introduced, so it'll be fine in the meantime.
    Dibby wrote: »
    1s2cn1U.gif

    The new Warlock card is absolutely terrible. The name is cute, I'm sure it has some hilarious flavor text. But it's trash.

    Warlock already has two of the best board clears in the game (Hellfire, Shadowflame). It doesn't need Doom. And... lemme put it this way, Twisting Nether exists, right? But no one runs that outside of Dreadsteed decks.

    A 10 mana board clear is too expensive, and the draw effect is largely unnecessary. Hello, Warlock Hero Power? All the card draw you need already?

    I'm not trying to be a Negative Nancy about these new cards, but it's really not good. What sort of deck would utilize this? A slow control deck like Handlock, Renolock, Malylock, or even Dreadsteeds? You already have Hellfire/Shadowflame, you'd overdraw, and it'd be the biggest tempo loss in the world. The only reason why Twisting Nether ISN'T a tempo loss and IS good in Dreadsteed is because it preserves your board.

    This won't see play. Not even in Renolock as a one-of.

    Edit: Would help if I linked it in the new thread, durr.

    I could see it being useful in a few situations. Sure, Warlock has the best card draw mechanic with Hero Power, but at 10 mana+ you might be low on health and not want to tap anymore. Using it on 6 minions gives you access to a free Volcanic Drake.

    At the very least, it will probably be an excellent arena card.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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  • DibbyDibby I'll do my best! Registered User regular
    edited March 2016
    MNC Dover wrote: »
    Shen wrote: »
    OP needs the bit about adventures revisited, and a word about the formats.

    Yeah the OP is definitely gonna get updated, but I wanted to wait for Standard first so I have 100% factual information to work on. Besides, this thread won't make it until Standard gets introduced, so it'll be fine in the meantime.
    Dibby wrote: »
    1s2cn1U.gif

    The new Warlock card is absolutely terrible. The name is cute, I'm sure it has some hilarious flavor text. But it's trash.

    Warlock already has two of the best board clears in the game (Hellfire, Shadowflame). It doesn't need Doom. And... lemme put it this way, Twisting Nether exists, right? But no one runs that outside of Dreadsteed decks.

    A 10 mana board clear is too expensive, and the draw effect is largely unnecessary. Hello, Warlock Hero Power? All the card draw you need already?

    I'm not trying to be a Negative Nancy about these new cards, but it's really not good. What sort of deck would utilize this? A slow control deck like Handlock, Renolock, Malylock, or even Dreadsteeds? You already have Hellfire/Shadowflame, you'd overdraw, and it'd be the biggest tempo loss in the world. The only reason why Twisting Nether ISN'T a tempo loss and IS good in Dreadsteed is because it preserves your board.

    This won't see play. Not even in Renolock as a one-of.

    Edit: Would help if I linked it in the new thread, durr.

    I could see it being useful in a few situations. Sure, Warlock has the best card draw mechanic with Hero Power, but at 10 mana+ you might be low on health and not want to tap anymore. Using it on 6 minions gives you access to a free Volcanic Drake.

    At the very least, it will probably be an excellent arena card.

    You sacrifice your entire turn to do the exact same thing that Shadowflame can do (except also killing ALL your minions instead of just one) AND you give up any and all tempo to your opponent, who can just play out more minions.

    It's entirely unnecessary. It's not good in Arena either because Arena is ALL tempo. If you're not making a tempo play in a given turn you're losing the game. The only scenario in which it'd be good in Arena is if your opponent is topdecking and you're incredibly behind on board and cards. It's also an epic, which means it's competing with other better epics, probably.

    It's really not good.

    Dibby on
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  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited March 2016
    It's better than Hungry Crab*.



    *Maybe.

    Idx86 on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Creamstout wrote: »
    Aegis wrote: »
    Yilias wrote: »
    Man I really wish I could play that in Druid. Druid would love a board wipe that draws, especially Astral lists.

    Druid is never going to get hard, non-damage removal without a drawback at this point. It's apparently just not their thing, which makes me sad, since I've always, always wanted to play Druid Control since day 1.

    Play Mill Druid it is your best option as control, pretty good for the meta right now as well, everything is super slow or extremely fast.

    Yea, but that's not exactly what I'm going for. I've basically come to terms with the fact that I want to play a class that has the minions of Druid and the removal of Priest, and that I'm probably dreaming.

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  • ColorlessGreenColorlessGreen Registered User regular
    MNC Dover wrote: »
    Yeah the OP is definitely gonna get updated, but I wanted to wait for Standard first so I have 100% factual information to work on. Besides, this thread won't make it until Standard gets introduced, so it'll be fine in the meantime.

    While I totally get wanting to wait on updating the OP as a whole, you might want to specifically throw a note on the "adventures" portion of the new players guide sooner rather than later - following it as written would set up an actual new player for a lot of frustration right now. Even something as simple as a comment noting that things are about to change so consider carefully before spending your first gold/dollas on naxx (and your second gold/dollas on BRM).

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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Aegis wrote: »
    Creamstout wrote: »
    Aegis wrote: »
    Yilias wrote: »
    Man I really wish I could play that in Druid. Druid would love a board wipe that draws, especially Astral lists.

    Druid is never going to get hard, non-damage removal without a drawback at this point. It's apparently just not their thing, which makes me sad, since I've always, always wanted to play Druid Control since day 1.

    Play Mill Druid it is your best option as control, pretty good for the meta right now as well, everything is super slow or extremely fast.

    Yea, but that's not exactly what I'm going for. I've basically come to terms with the fact that I want to play a class that has the minions of Druid and the removal of Priest, and that I'm probably dreaming.

    That would be a very good class.

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  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    that class exists, it's called dragon priest

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MNC Dover wrote: »
    Yeah the OP is definitely gonna get updated, but I wanted to wait for Standard first so I have 100% factual information to work on. Besides, this thread won't make it until Standard gets introduced, so it'll be fine in the meantime.

    While I totally get wanting to wait on updating the OP as a whole, you might want to specifically throw a note on the "adventures" portion of the new players guide sooner rather than later - following it as written would set up an actual new player for a lot of frustration right now. Even something as simple as a comment noting that things are about to change so consider carefully before spending your first gold/dollas on naxx (and your second gold/dollas on BRM).

    Made a small note in the step-by-step guide. Will start working on an OP rewrite over time.

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  • KetherialKetherial Registered User regular
    edited March 2016
    alex freeze mage sure is a dumb.

    edit: i'm not sure what the counter is - have an antique healbot or lose? is that it? is this really how we're supposed to play this game?

    Ketherial on
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited March 2016
    Dibby wrote: »
    MNC Dover wrote: »
    Shen wrote: »
    OP needs the bit about adventures revisited, and a word about the formats.

    Yeah the OP is definitely gonna get updated, but I wanted to wait for Standard first so I have 100% factual information to work on. Besides, this thread won't make it until Standard gets introduced, so it'll be fine in the meantime.
    Dibby wrote: »
    1s2cn1U.gif

    The new Warlock card is absolutely terrible. The name is cute, I'm sure it has some hilarious flavor text. But it's trash.

    Warlock already has two of the best board clears in the game (Hellfire, Shadowflame). It doesn't need Doom. And... lemme put it this way, Twisting Nether exists, right? But no one runs that outside of Dreadsteed decks.

    A 10 mana board clear is too expensive, and the draw effect is largely unnecessary. Hello, Warlock Hero Power? All the card draw you need already?

    I'm not trying to be a Negative Nancy about these new cards, but it's really not good. What sort of deck would utilize this? A slow control deck like Handlock, Renolock, Malylock, or even Dreadsteeds? You already have Hellfire/Shadowflame, you'd overdraw, and it'd be the biggest tempo loss in the world. The only reason why Twisting Nether ISN'T a tempo loss and IS good in Dreadsteed is because it preserves your board.

    This won't see play. Not even in Renolock as a one-of.

    Edit: Would help if I linked it in the new thread, durr.

    I could see it being useful in a few situations. Sure, Warlock has the best card draw mechanic with Hero Power, but at 10 mana+ you might be low on health and not want to tap anymore. Using it on 6 minions gives you access to a free Volcanic Drake.

    At the very least, it will probably be an excellent arena card.

    You sacrifice your entire turn to do the exact same thing that Shadowflame can do (except also killing ALL your minions instead of just one) AND you give up any and all tempo to your opponent, who can just play out more minions.

    It's entirely unnecessary. It's not good in Arena either because Arena is ALL tempo. If you're not making a tempo play in a given turn you're losing the game. The only scenario in which it'd be good in Arena is if your opponent is topdecking and you're incredibly behind on board and cards.

    That situation happens a lot tho? Like, not always that you're SUPER far behind, but if you have like a 3/3 and a 3/2 and they have a 3/4 and a 4/2 being buffed by a Stormwind Champ you'd bet your ass I'd hit face and then drop a DOOM! on him. Saying DOOM! is a bad arena card is like saying Lay On Hands is a bad arena card, which just isn't true--it's a late-game reset (removing damage from the board or just straight healing you) that also gives you very significant card advantage late in the game, which is often game-winning. And most arena games do get down to topdecking, so just saying "lol sure play your one topdecked card with initiative, I'll have 3-5 cards on my next turn to respond" tends to work.

    And there's a LOT of really bad epics in the pool. Most epics aren't powerful minions like legendaries tend to be, they're niche weird things Warleader, Southsea Captain and Doomsayer. I'd take DOOM! over a lot of them. Certainly over Pit Lord and Twisting Nether.

    The Escape Goat on
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  • CoinageCoinage Heaviside LayerRegistered User regular
    Coinage wrote: »
    I will play 100 games of fatigue hunter if raid leader is ever in a tournament deck.

    What level of tournament are we talking about? ;)
    You would enter a tournament just for that wouldn't you >:(
    Beasteh wrote: »
    that class exists, it's called dragon priest
    Dragon priest would be a good deck if they could use innervate and wild growth.

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited March 2016
    Ketherial wrote: »
    alex freeze mage sure is a dumb.

    edit: i'm not sure what the counter is - have an antique healbot or lose? is that it? is this really how we're supposed to play this game?

    Nah, it's play the right deck. Freeze Mage is full of 70/30 or even more slanted matchups. Midrange Druid, Control Warrior and a couple of other decks just eat Freeze Mages all day, while Freeze Mage is basically autowin against any form of Priest, Secret Paladin, and not-aggro Shaman.

    Edit: To expand on that better, Midrange Druid plays more threats than the Freeze Mage can handle and the constant threat of the ForceRoar combo means they can't keep Ice Block up for very long. They put on too much pressure for the Mage to draw into all the cards they need to win.

    Warrior wins through lolalextraszadoesn'tgetridofarmoranymore

    The Escape Goat on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Beasteh wrote: »
    that class exists, it's called dragon priest

    I did have pretty good times with dragon priest. I should probably give it another whirl.

    We'll see how long this blog lasts
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  • YiliasYilias Registered User regular
    Ketherial wrote: »
    alex freeze mage sure is a dumb.

    edit: i'm not sure what the counter is - have an antique healbot or lose? is that it? is this really how we're supposed to play this game?

    The two ways to beat Freeze are to punch them to death with hard to remove minions and silences on Doomsayers or to pack a ton of lifegain. The second strat is the most consistent; Control War and Reno (especially Control Mage with Ice Block). The first requires a good start with Zoo or Secrets and an Owl into a punishing Loatheb or to be playing Druid.

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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Hit rank 10 on the back of aggro paladin. It's really quite humbling when I try to create all these "interesting" decks and the best thing I can play just slams into the other face 95% of the time.

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    The Hearthstone team has no idea how to cost board wipes.

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  • BrodyBrody The Watch The First ShoreRegistered User regular
    Well, I feel like the zero cost similar to the forbidden spells would have been way too powerful.

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  • JakarrdJakarrd In the belly of OklahomaRegistered User regular
    Doom will probably see use but given how late game it is, I dunno how well it'll work. Even as a late game reset it seems to lose you more control than regain at that point unless your opponent has 2 or less cars in hand and can't immediately regrab board control?

    It's a nice concept but it seems to me like it'll only see play in R15 or less type decks with people fooling around. Which isn't bad mind you, it just doesn't seem like a competitive card.

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2016
    Brody wrote: »
    Well, I feel like the zero cost similar to the forbidden spells would have been way too powerful.

    Doom!
    0 Mana

    Spend all of your mana. Destroy a random minion for each mana spent this way.

    ObiFett on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Jakarrd wrote: »
    Doom will probably see use but given how late game it is, I dunno how well it'll work. Even as a late game reset it seems to lose you more control than regain at that point unless your opponent has 2 or less cars in hand and can't immediately regrab board control?

    It's a nice concept but it seems to me like it'll only see play in R15 or less type decks with people fooling around. Which isn't bad mind you, it just doesn't seem like a competitive card.

    I'd draft it in arena

  • BrodyBrody The Watch The First ShoreRegistered User regular
    ObiFett wrote: »
    Brody wrote: »
    Well, I feel like the zero cost similar to the forbidden spells would have been way too powerful.

    Doom!
    0 Mana

    Spend all of your mana. Destroy a random minion for each mana spent this way.

    And draw a card for each minion destroyed in this way?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Brody wrote: »
    ObiFett wrote: »
    Brody wrote: »
    Well, I feel like the zero cost similar to the forbidden spells would have been way too powerful.

    Doom!
    0 Mana

    Spend all of your mana. Destroy a random minion for each mana spent this way.

    And draw a card for each minion destroyed in this way?

    Oh, I see what you are saying. How bout adding: "Draw a card for each of your minions destroyed this way."

  • shergakshergak Registered User regular
    Brody wrote: »
    ObiFett wrote: »
    Brody wrote: »
    Well, I feel like the zero cost similar to the forbidden spells would have been way too powerful.

    Doom!
    0 Mana

    Spend all of your mana. Destroy a random minion for each mana spent this way.

    And draw a card for each minion destroyed in this way?

    so much power in control warlock shells.

    ...
This discussion has been closed.