I broke down and picked up a copy of PushFight the other day, and
@Mongrel Idiot and I have been playing it all evening. He started out kicking my ass, then I got some chicken in me and staged a comeback. Now, I think, we're pretty evenly matched; perhaps too evenly. For the last half hour or so we've been stuck in what appears to be a stalemate - so much so that we've started openly discussing our strategies with one another just to see if there's a way short of accidental buffoonery for one player to get the better of the other. I say "appears to be a stalemate" because the nature of the game (up to two moves and a mandatory push per turn) means that the actual mechanics of a stalemate may play out over quite a few more moves than a similar stalemate in, say, Chess.
So here's a picture of the situation:
Mongrel, who is brown here, managed to get his pieces lined up against one of the rails. It seems that brown can now continually cycle his pieces through that position without ever really giving it. White, meanwhile, can dance and dicker round the rest of the board, but can't get in a position to force brown away from the rail without also, himself, losing.
Have we managed to break the game, or are we just missing some elegant strategic nuance that'll bust this position wide open?
Please support your argument with specific examples from the text.
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I need to get a board set up and play around with this some more. Thanks for the reply!
Check out our podcast about board games and bullshit at www.mildlyalarming.com.