Can't break even on AAA games selling 5+ million units to a generation with what, 70 million units in it? How's that gonna work for 2 million VR headsets.
Well, obviously these companies are going to have to get their heads out of their asses so they stop taking losses games that sell multi-million units. Otherwise the entire AAA gamespace is going to collapse, VR or no.
Beyond that, this is only a concern if AAA gaming was the only route to validity. The indie scene is a hotbed of VR development right now and smaller devs have been killing it on mobile for years. Obviously whether or not it actually gets there is anyone's guess, but to my original point, I don't feel like VR needs to sell more headsets than consoles (thus becoming the "preferred way to consume entertainment") in order to be worthwhile.
Honestly, I hate VR. It just won't ever be the preferred way to consume entertainment. I think this is the dark side of generations of scientists growing up with Minority Report and Star Trek: TNG. Yes, it probably led to Kinect, touch computer interfaces, and all kinds of other amazing stuff, but not everything will be useful.
I feel bad for Will. It is like selling it all to build a start up around curved televisions.
VR isn't going to die. Ever. It's the dream! It will only get better from here and it has a ton of unique and interesting uses. Comparing it curved televisions seems silly, it's a totally different ballgame. It might die down a bit but eventually it will be way more mainstream. Our current tech probably won't be mainstream but eventually it'll be as common as a game console in people's homes.
I absolutely do not understand this desire for it to go away, the tech is amazing and lets us do new stuff we couldn't do before. Not like traditional games will go away!
It might do a lot of interesting things. But none of them are things I'm interested in doing. And boy is it irritating to have VR shoved down your throat constantly by every single video game media thing.
*shrug*
It's brand new exciting video game tech. It'll split into its own thing when it's big enough, but it won't just be dead forever.
VR is still the new thing. I never got why people were so upset the Bombcast/Beastcast/et al talked about VR and demos they had had, to the point where they were writing angry letters and Vinny had to try and curb discussion about it.
Are these the same people who got mad about them talking about Destiny? Or DOTA? Like, I don't care about those games either, but I like hearing these people whose opinions I care about talk about stuff they like and why. These games are objectively big deals.
Honestly, I hate VR. It just won't ever be the preferred way to consume entertainment. I think this is the dark side of generations of scientists growing up with Minority Report and Star Trek: TNG. Yes, it probably led to Kinect, touch computer interfaces, and all kinds of other amazing stuff, but not everything will be useful.
I feel bad for Will. It is like selling it all to build a start up around curved televisions.
VR isn't going to die. Ever. It's the dream! It will only get better from here and it has a ton of unique and interesting uses. Comparing it curved televisions seems silly, it's a totally different ballgame. It might die down a bit but eventually it will be way more mainstream. Our current tech probably won't be mainstream but eventually it'll be as common as a game console in people's homes.
I absolutely do not understand this desire for it to go away, the tech is amazing and lets us do new stuff we couldn't do before. Not like traditional games will go away!
Honestly, I hate VR. It just won't ever be the preferred way to consume entertainment. I think this is the dark side of generations of scientists growing up with Minority Report and Star Trek: TNG. Yes, it probably led to Kinect, touch computer interfaces, and all kinds of other amazing stuff, but not everything will be useful.
I feel bad for Will. It is like selling it all to build a start up around curved televisions.
VR isn't going to die. Ever. It's the dream! It will only get better from here and it has a ton of unique and interesting uses. Comparing it curved televisions seems silly, it's a totally different ballgame. It might die down a bit but eventually it will be way more mainstream. Our current tech probably won't be mainstream but eventually it'll be as common as a game console in people's homes.
I absolutely do not understand this desire for it to go away, the tech is amazing and lets us do new stuff we couldn't do before. Not like traditional games will go away!
like vomit
That's not new, Descent's been giving people motion sickness since 1995.
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They referenced Dan getting sick on that VR exercise bike thing again on the VR stream today, does anyone remember what video that was from? I'm not able to dig up any information about it.
They referenced Dan getting sick on that VR exercise bike thing again on the VR stream today, does anyone remember what video that was from? I'm not able to dig up any information about it.
VR is still the new thing. I never got why people were so upset the Bombcast/Beastcast/et al talked about VR and demos they had had, to the point where they were writing angry letters and Vinny had to try and curb discussion about it.
Are these the same people who got mad about them talking about Destiny? Or DOTA? Like, I don't care about those games either, but I like hearing these people whose opinions I care about talk about stuff they like and why. These games are objectively big deals.
VR is still the new thing. I never got why people were so upset the Bombcast/Beastcast/et al talked about VR and demos they had had, to the point where they were writing angry letters and Vinny had to try and curb discussion about it.
Are these the same people who got mad about them talking about Destiny? Or DOTA? Like, I don't care about those games either, but I like hearing these people whose opinions I care about talk about stuff they like and why. These games are objectively big deals.
Yes, they are
I don't generally mind all the VR talk, it just gets old because they spend 30 minutes rehashing the same stuff every time. Oooooh video games got weird but wait where are the games? Repeat ad nauseam.
I don't know the average age of folks on this board, but, hey, we have been down this VR road twice and guess what, it is a marginal technology for entertainment. Facebook will not let its investment die on the vine, but we are still a long way from this being a "useful" or even fun part of our entertainment portfolio.
Each wave is successfully better. This cycle is much more portable than the last wave, but this one makes folks sick at a stunning rate.
I don't know the average age of folks on this board, but, hey, we have been down this VR road twice and guess what, it is a marginal technology for entertainment. Facebook will not let its investment die on the vine, but we are still a long way from this being a "useful" or even fun part of our entertainment portfolio.
Each wave is successfully better. This cycle is much more portable than the last wave, but this one makes folks sick at a stunning rate.
I was around then too and your post sounds like you haven't tried rift or vive because the sickness is gone
That is fair, but something can't be a successful consumer product if there is a greater than zero chance that it will make you heave. The GB team has had multiple dry heave experiences.
Also, I distinctly lived through the VFX1, and the believers then sound like the guys now.
I don't know the average age of folks on this board, but, hey, we have been down this VR road twice and guess what, it is a marginal technology for entertainment. Facebook will not let its investment die on the vine, but we are still a long way from this being a "useful" or even fun part of our entertainment portfolio.
Each wave is successfully better. This cycle is much more portable than the last wave, but this one makes folks sick at a stunning rate.
I was around then too and your post sounds like you haven't tried rift or vive because the sickness is gone
That is fair, but something can't be a successful consumer product if there is a greater than zero chance that it will make you heave. The GB team has had multiple dry heave experiences.
Also, I distinctly lived through the VFX1, and the believers then sound like the guys now.
Sure it can. People get on roller coasters all the time.
That is fair, but something can't be a successful consumer product if there is a greater than zero chance that it will make you heave. The GB team has had multiple dry heave experiences.
Also, I distinctly lived through the VFX1, and the believers then sound like the guys now.
I was there through all of that too and you're comparing apples and oranges. I don't think that "this is it" for VR but there is more than one rubric for success here and VR is successful on multiple levels.
@jclast , we could have a whole separate discussion about how amusement parks make money, but less than half the people who go to amusement parks ride the "rides" and roller coasters only make up a proportion of that.
There is a related and interesting point though which is that your body tolerates motion sickness less and less as you grow older. So, since the video game market is older than most people think, the consumers for VR are aging out or have already aged out. U.S., Japanese, and European demographics are aging rapidly so the market is actually getting smaller. Wow, that is an interesting thought about why the market for this stuff is particularly limited.
Wow, what a pointless response. The point is clear. Lets let this wave pass, and keep working on this until we get it right.
The point was not clear- you could have been implying people shouldn't talk about VR, you could have been stating VR is a gimmick, you could have been warning people from being early adopters or even just showing off.
But, I guess it's now clarified to be C with a touch of D.
Touch of the D. 8-)
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SteevLWhat can I do for you?Registered Userregular
My only experience with VR was a few months ago when the local university was doing a brain study using the Oculus. The virtual world they put me in was basically 4 nondescript colored rooms which had objects that would appear as you got close enough to them. These objects were just floating cubes with a drawing of something like a ketchup bottle on its sides. After I found all of them (16 objects total) I had to look at an overhead map on a computer screen and place icons where I thought I had found each object, and later do the same thing in the VR world. Rinse & repeat 3 more times. I got $30 for it, so that wasn't bad.
By the end, I did think I was starting to get nauseous. The movement speed was not fast at all. They had me use an Xbox 360 controller, but the only controls were Up to move forward, right trigger to change direction of movement, and Y to place a marker. The "I'm getting sick" feeling slowly crept up on me and I probably would have had to stop if I had to do one more round of that stuff.
It was pretty neat, but I've got no interest in owning a VR rig anytime soon. I wouldn't mind playing some proper games/experiences, though.
@jclast , we could have a whole separate discussion about how amusement parks make money, but less than half the people who go to amusement parks ride the "rides" and roller coasters only make up a proportion of that.
There is a related and interesting point though which is that your body tolerates motion sickness less and less as you grow older. So, since the video game market is older than most people think, the consumers for VR are aging out or have already aged out. U.S., Japanese, and European demographics are aging rapidly so the market is actually getting smaller. Wow, that is an interesting thought about why the market for this stuff is particularly limited.
I would read the hell out of that research as it sounds super interesting.
Also, I wasn't really being serious - just the first thing that came to mind when thinking of moneymakers that make people heave.
I don't doubt that the new VR stuff is impressive once you get to try it it. But 1) I will never care about VR until it's a standalone affordable headset and 2) I'm tired of stream after stream of "look at these tech demos".
VR seems like something that would be very much for me since I tend to put immersion at the top of my "why this game is good" priority list, but all it's been so far is people flailing around and doing something "wacky". I don't like toy box tech demos, I like fully explorable worlds. I imagine we will get there someday (hopefully when the standalone tech comes out).
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webguy20I spend too much time on the InternetRegistered Userregular
I don't doubt that the new VR stuff is impressive once you get to try it it. But 1) I will never care about VR until it's a standalone affordable headset and 2) I'm tired of stream after stream of "look at these tech demos".
VR seems like something that would be very much for me since I tend to put immersion at the top of my "why this game is good" priority list, but all it's been so far is people flailing around and doing something "wacky". I don't like toy box tech demos, I like fully explorable worlds. I imagine we will get there someday (hopefully when the standalone tech comes out).
I don't think we'll ever see a high quality headset with controllers and "lighthouses" under $400. There is just too much that goes into it between a high quality pair of screens, having 2 controllers and lighthouses for the good 3D sensing space.
Now maybe in the future some of this stuff like lighthouses and 3D controllers might become more common place in the smart home infrastructure, there could be some interesting augmented reality stuff that could take advantage of them without needing a full VR headset, especially if phones, computers and the house itself can talk to them.
Posts
Well, obviously these companies are going to have to get their heads out of their asses so they stop taking losses games that sell multi-million units. Otherwise the entire AAA gamespace is going to collapse, VR or no.
Beyond that, this is only a concern if AAA gaming was the only route to validity. The indie scene is a hotbed of VR development right now and smaller devs have been killing it on mobile for years. Obviously whether or not it actually gets there is anyone's guess, but to my original point, I don't feel like VR needs to sell more headsets than consoles (thus becoming the "preferred way to consume entertainment") in order to be worthwhile.
*shrug*
It's brand new exciting video game tech. It'll split into its own thing when it's big enough, but it won't just be dead forever.
Are these the same people who got mad about them talking about Destiny? Or DOTA? Like, I don't care about those games either, but I like hearing these people whose opinions I care about talk about stuff they like and why. These games are objectively big deals.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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That's not new, Descent's been giving people motion sickness since 1995.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
It was a UPF, I'll see if I can go find it.
Yo! http://www.giantbomb.com/videos/unprofessional-fridays-04152016/2300-11127/
Yes, they are
I don't generally mind all the VR talk, it just gets old because they spend 30 minutes rehashing the same stuff every time. Oooooh video games got weird but wait where are the games? Repeat ad nauseam.
I can not care about something and still be interested in it, so I welcome all the VR talk from here until kingdom come
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Each wave is successfully better. This cycle is much more portable than the last wave, but this one makes folks sick at a stunning rate.
I haven't tried the rift, but even the PSVR is the one that really matters as it is the most consumer accessible.
Sorry dude but even as a guy that isn't sold on VR myself what you're saying is coming off as a bit uninformed. The new stuff is highly impressive.
Also, I distinctly lived through the VFX1, and the believers then sound like the guys now.
I get instantly, violently ill in vr. Shrug.
Sure it can. People get on roller coasters all the time.
I was there through all of that too and you're comparing apples and oranges. I don't think that "this is it" for VR but there is more than one rubric for success here and VR is successful on multiple levels.
There is a related and interesting point though which is that your body tolerates motion sickness less and less as you grow older. So, since the video game market is older than most people think, the consumers for VR are aging out or have already aged out. U.S., Japanese, and European demographics are aging rapidly so the market is actually getting smaller. Wow, that is an interesting thought about why the market for this stuff is particularly limited.
But, I guess it's now clarified to be C with a touch of D.
By the end, I did think I was starting to get nauseous. The movement speed was not fast at all. They had me use an Xbox 360 controller, but the only controls were Up to move forward, right trigger to change direction of movement, and Y to place a marker. The "I'm getting sick" feeling slowly crept up on me and I probably would have had to stop if I had to do one more round of that stuff.
It was pretty neat, but I've got no interest in owning a VR rig anytime soon. I wouldn't mind playing some proper games/experiences, though.
My Backloggery
I would read the hell out of that research as it sounds super interesting.
Also, I wasn't really being serious - just the first thing that came to mind when thinking of moneymakers that make people heave.
VR seems like something that would be very much for me since I tend to put immersion at the top of my "why this game is good" priority list, but all it's been so far is people flailing around and doing something "wacky". I don't like toy box tech demos, I like fully explorable worlds. I imagine we will get there someday (hopefully when the standalone tech comes out).
I don't think we'll ever see a high quality headset with controllers and "lighthouses" under $400. There is just too much that goes into it between a high quality pair of screens, having 2 controllers and lighthouses for the good 3D sensing space.
Now maybe in the future some of this stuff like lighthouses and 3D controllers might become more common place in the smart home infrastructure, there could be some interesting augmented reality stuff that could take advantage of them without needing a full VR headset, especially if phones, computers and the house itself can talk to them.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
There's two ways to
Besides cars and airplanes. Hell, some people get sick from playing games in general.
Fun with Pepper Spray and DOA? And Danny o Dwyer in chat?
My Backloggery
It didn't work.
That's my VR experience. Besides the VR game we had at the arcade I worked at, that nobody ever played.
The VR just didn't...VR. Not sure how to say it.
They did. Looks like they're trying to finish it faster, maybe before the year's end.
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Even with the weird tracking drift, London Heist is pretty dang fun