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and now his [Overwatch Thread] is ended

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    I needed anime to post.I needed anime to post. boom Registered User regular
    well, as cold as it sounds, that kind of just means zarya is not for you

    2 seconds is a very long time in a FPS

    liEt3nH.png
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    HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    well, as cold as it sounds, that kind of just means zarya is not for you

    2 seconds is a very long time in a FPS

    I don't think that's really cold....there are plenty of characters that I am bad with and plenty I am good with and they are different ones than somebody else, that's how this game rolls. Heck that is one of the reasons I dig it.

    Inside of a dog...it's too dark to read.
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    BahamutZEROBahamutZERO Registered User regular
    I've yet to see anyone make zarya seem good

    BahamutZERO.gif
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    BucketmanBucketman Call me SkraggRegistered User regular
    Mr. G wrote: »
    Alright I totally need that Lucio line where he says "you gotta believe!"

    https://www.youtube.com/watch?v=XISj03HREFo

    If they ever do more skins they need a Lucio skin with an orange beanie

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    VeldrinVeldrin Sham bam bamina Registered User regular
    Were the Omnic monks actually from Nepal originally or did they adopt it as their place of refuge?

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    WiseManTobesWiseManTobes Registered User regular
    I almost never fully charge a symm right click, I have literally run a circle around one as Lucio, it's so hilariously slow at full charge.

    Steam! Battlenet:Wisemantobes#1508
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    I needed anime to post.I needed anime to post. boom Registered User regular
    zarya's probably the middle of the road tank in competitive play

    not as strong as winston and reinhardt, better than dva and roadhog

    liEt3nH.png
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    Blue mapBlue map Hello darkness, my old friend. Registered User regular
    zarya's probably the middle of the road tank in competitive play

    not as strong as winston and reinhardt, better than dva and roadhog
    As far as I can tell the only truly unplayable characters in competitive play are D.Va and Zenyatta, although there are a fair number of characters that seem very fringe pick.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
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    BahamutZEROBahamutZERO Registered User regular
    oh, what's wrong with dva?

    BahamutZERO.gif
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    Blue mapBlue map Hello darkness, my old friend. Registered User regular
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
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    RainfallRainfall Registered User regular
    Blue map wrote: »
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    Eh, an Ult that forces the entire team to reposition from range and can heal you for another 500 health ain't so bad. I find it a lot more useful than Pharah's ult, which almost always results in her being killed instantly.

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    I needed anime to post.I needed anime to post. boom Registered User regular
    also tier lists aren't necessarily a statement of who is Bad, just who is Best

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    The BetgirlThe Betgirl I'm Molly! Registered User regular
    I've yet to see anyone make zarya seem good

    i like to think i'm pretty good at Zarya

    Steam PSN: YerFriendMolly
    ineedmayo.com Eidolon Journal Updated
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    HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    I don't think there is tiers in this game....everything is situational. Certain combinations provide direct counters for others.

    Inside of a dog...it's too dark to read.
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    HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    Blue map wrote: »
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    And yet for me she is the best/ most versatile tank by far, I like Reinhardt better for pure tanking but she is a great mix of offense and defense.

    Inside of a dog...it's too dark to read.
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    I needed anime to post.I needed anime to post. boom Registered User regular
    there are always tiers in games with multiple options

    that does not mean those tiers cannot be very close together

    liEt3nH.png
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Also like

    The games not even a week old

    It's wayyyyyy too early to make definitive statements about tiers

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    Blue mapBlue map Hello darkness, my old friend. Registered User regular
    Rainfall wrote: »
    Blue map wrote: »
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    Eh, an Ult that forces the entire team to reposition from range and can heal you for another 500 health ain't so bad. I find it a lot more useful than Pharah's ult, which almost always results in her being killed instantly.
    The problem is it doesn't force people to reposition in a lot of cases. The actual explosion is only active for a fraction of a second, so good players will continue to fight as normal and just duck behind cover for .2 seconds before it goes off in a lot of cases. There are definitely areas where it can be very effective, but by in large it's yet another weird only kind of effective thing on a janky character that already has other problems.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
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    rhylithrhylith Death Rabbits HoustonRegistered User regular
    Blue map wrote: »
    Rainfall wrote: »
    Blue map wrote: »
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    Eh, an Ult that forces the entire team to reposition from range and can heal you for another 500 health ain't so bad. I find it a lot more useful than Pharah's ult, which almost always results in her being killed instantly.
    The problem is it doesn't force people to reposition in a lot of cases. The actual explosion is only active for a fraction of a second, so good players will continue to fight as normal and just duck behind cover for .2 seconds before it goes off in a lot of cases. There are definitely areas where it can be very effective, but by in large it's yet another weird only kind of effective thing on a janky character that already has other problems.

    Then you're not launching it from unexpected angles properly.

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    I needed anime to post.I needed anime to post. boom Registered User regular
    Also like

    The games not even a week old

    It's wayyyyyy too early to make definitive statements about tiers

    though technically true, practically speaking this is the same patch we had at the end of beta and many competitive players were invited and have been able to already tackle the question of what is good in this patch prior to release

    however, it is often the case that a competitive tier list would be very different from a "playing solo with randoms" tier list, such as with characters like Bastion, so it is also important to understand that a focus on competitive tier lists are not necessarily telling you everything about the game you personally play

    liEt3nH.png
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    HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    there are always tiers in games with multiple options

    that does not mean those tiers cannot be very close together

    This is an incredibly simplistic view to me that was given prevalence by fighting games. It is pretty clear they have gone out of their way to provide characters and interactions that present direct counters to methods of play and specific characters. and this ain't even considering that few engagements are ever one on one. Certain abilities magnify in utility in the presence of the right coworkers.

    Inside of a dog...it's too dark to read.
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    BahamutZEROBahamutZERO Registered User regular
    edited May 2016
    I've yet to see anyone make zarya seem good

    i like to think i'm pretty good at Zarya

    that's true, I haven't seen you play Zarya! we should rectify that.

    BahamutZERO on
    BahamutZERO.gif
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    I needed anime to post.I needed anime to post. boom Registered User regular
    Hawkstone wrote: »
    there are always tiers in games with multiple options

    that does not mean those tiers cannot be very close together

    This is an incredibly simplistic view to me that was given prevalence by fighting games. It is pretty clear they have gone out of their way to provide characters and interactions that present direct counters to methods of play and specific characters. and this ain't even considering that few engagements are ever one on one. Certain abilities magnify in utility in the presence of the right coworkers.

    Yes.

    But mathematically speaking, we can track winrates and see which characters are better.

    To super-simplify it, if we have a 15 character game, and 5 characters have a 51% winrate, 5 have a 50% winrate, and 5 have a 49% winrate, there are very clearly 3 separate tiers of character there. Even though these differences are exceptionally minute, you are mathematically more likely to win if you pick a character in the highest tier.

    Of course it's more complicated than that, but at the end of the day that's the core idea. Who are the characters that are most likely to win, strictly from a data-driven standpoint.

    liEt3nH.png
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    LorahaloLorahalo Registered User regular
    You can drop the mech on them from above and they won't know where it's gonna go off, and have to spread out to survive.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    Blue map wrote: »
    Rainfall wrote: »
    Blue map wrote: »
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    Eh, an Ult that forces the entire team to reposition from range and can heal you for another 500 health ain't so bad. I find it a lot more useful than Pharah's ult, which almost always results in her being killed instantly.
    The problem is it doesn't force people to reposition in a lot of cases. The actual explosion is only active for a fraction of a second, so good players will continue to fight as normal and just duck behind cover for .2 seconds before it goes off in a lot of cases. There are definitely areas where it can be very effective, but by in large it's yet another weird only kind of effective thing on a janky character that already has other problems.

    See these sort of definitive statements drive me crazy, your mileage is clearly varying from others because she doesn't fit your play style but your making categoric statements that the character is weaker. There are tons of characters I am crap with that I see plenty folks rock house with and I don't think it's the character...it is just that they aren't a match for my methods.

    Inside of a dog...it's too dark to read.
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    VivixenneVivixenne Remember your training, and we'll get through this just fine. Registered User regular
    edited May 2016
    I was on a 31-player kill streak with Symmetra while defending on Route 66

    it was amazing, but partly because the opposing team had 3-4 Tracers at a time and I was melting them with my primary weapon; you don't need to be able to aim for the beam to latch on and it melts them pretty fast

    the entire left side of Route 66 was shut down by me

    4 turrets on the corners of the exit at the hollowed out train will catch anyone coming through the train or anyone using the side approach

    then bury the other 2 along the route itself

    my tips with Symmetra would be:
    - 100% shield uptime on your teammates where possible
    - always have 6 turrets up, even if they aren't all in optimal positioning
    - have clusters of 3 turrets in at least one location; I find 2 per spot is a bit vulnerable and doesn't take the tanks down far enough for them to need to be careful in taking them out
    - drop turrets during fights as well; I've gotten 2 down while fighting off enemies and that's saved my ass so many times
    - your primary fire is fantastic for finishing off enemies and your secondary fire does a lot of damage, even through Reinhardt's shield
    - always have a teleporter down when your ult comes up

    strategically, you can opt to shut down an entire route (funnelling enemies through a reduced number of paths) OR be a delaying tactic (the more time enemies spend taking out your turrets, the less they are on the objective or attacking your teammates)

    I find when I'm being an effective Symmetra, my teammates die less and not just because of the shielding you offer, but well-placed turrets and/or your own weapons will serve to finish off enemies faster as well and prevent them from pushing as effectively

    I really think she should be a Defense class but I get why she's Support

    also her, a Bastion and a Lucio on the same team can be a really hard combo to break; I spent a lot of my time protecting our team's Bastion from getting snuck up on

    Vivixenne on
    XBOX: NOVADELPHINI | DISCORD: NOVADELPHINI #7387 | TWITTER
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    TheySlashThemTheySlashThem Registered User regular
    edited May 2016
    blue map watches esports and when he talks about tiers lists and character balance in anything he's talking about it from the angle of the pro level

    edit: which, to be clear, is what bahamut was asking about in the first place

    TheySlashThem on
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    HawkstoneHawkstone Don't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered User regular
    Hawkstone wrote: »
    there are always tiers in games with multiple options

    that does not mean those tiers cannot be very close together

    This is an incredibly simplistic view to me that was given prevalence by fighting games. It is pretty clear they have gone out of their way to provide characters and interactions that present direct counters to methods of play and specific characters. and this ain't even considering that few engagements are ever one on one. Certain abilities magnify in utility in the presence of the right coworkers.

    Yes.

    But mathematically speaking, we can track winrates and see which characters are better.

    To super-simplify it, if we have a 15 character game, and 5 characters have a 51% winrate, 5 have a 50% winrate, and 5 have a 49% winrate, there are very clearly 3 separate tiers of character there. Even though these differences are exceptionally minute, you are mathematically more likely to win if you pick a character in the highest tier.

    Of course it's more complicated than that, but at the end of the day that's the core idea. Who are the characters that are most likely to win, strictly from a data-driven standpoint.

    That completely throws out, team composition, player skill, game mode and tons of other variables. That is my point it only holds up under super simplification. I digress though...I really don't want this to go down the road of stupid internet argument.


    Agree to disagree

    Inside of a dog...it's too dark to read.
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    MarathonMarathon Registered User regular
    Just played a couple games with some PA guys. Had a lot of fun, despite a brutal D.Va/Roadhog ultimate combo. Thanks for the invite

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    TheStigTheStig Registered User regular
    Got this Salvage scrap D.Va skin and it is sweeeeeeet

    bnet: TheStig#1787 Steam: TheStig
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    TheySlashThemTheySlashThem Registered User regular
    Hawkstone wrote: »
    That completely throws out, team composition, player skill, game mode and tons of other variables. That is my point it only holds up under super simplification. I digress though...I really don't want this to go down the road of stupid internet argument.


    Agree to disagree

    it *does* throw out things like player skill

    the conversation was about the pro scene

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    BahamutZEROBahamutZERO Registered User regular
    edited May 2016
    yeah I was asking specifically about why the pros don't like her, I know from firsthand experience that she's good at our plebian skill level

    BahamutZERO on
    BahamutZERO.gif
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    I needed anime to post.I needed anime to post. boom Registered User regular
    Hawkstone wrote: »
    Hawkstone wrote: »
    there are always tiers in games with multiple options

    that does not mean those tiers cannot be very close together

    This is an incredibly simplistic view to me that was given prevalence by fighting games. It is pretty clear they have gone out of their way to provide characters and interactions that present direct counters to methods of play and specific characters. and this ain't even considering that few engagements are ever one on one. Certain abilities magnify in utility in the presence of the right coworkers.

    Yes.

    But mathematically speaking, we can track winrates and see which characters are better.

    To super-simplify it, if we have a 15 character game, and 5 characters have a 51% winrate, 5 have a 50% winrate, and 5 have a 49% winrate, there are very clearly 3 separate tiers of character there. Even though these differences are exceptionally minute, you are mathematically more likely to win if you pick a character in the highest tier.

    Of course it's more complicated than that, but at the end of the day that's the core idea. Who are the characters that are most likely to win, strictly from a data-driven standpoint.

    That completely throws out, team composition, player skill, game mode and tons of other variables. That is my point it only holds up under super simplification. I digress though...I really don't want this to go down the road of stupid internet argument.


    Agree to disagree

    http://www.hotslogs.com/Default

    Here is an example of data-driven tiering based on Blizzard's other game with team composition, player skill, multiple characters, and multiple game modes. On a literal level, some characters just win more than others. That is an unavoidable fact about character-based games.

    This is data that you can form statements like tier lists from. I understand the desire to avoid the concept, but this is all tier lists are. Analysis of data to a strict standpoint.

    The observation that "D.va is worse than Winston, Reinhardt, and Zarya" is not intended to say Don't Play D.Va. It is intended to say "In the current environment, with the current player skill, and the current understanding of competitive strategy, D.Va is putting up worse results in aggregate than these characters." It is not intending to say D.va is bad.

    liEt3nH.png
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    The BetgirlThe Betgirl I'm Molly! Registered User regular
    I've yet to see anyone make zarya seem good

    i like to think i'm pretty good at Zarya

    that's true, I haven't seen you play Zarya! we should rectify that.

    Eventually! This week is kinda rough because I'm packing to move, but Soon!™

    Steam PSN: YerFriendMolly
    ineedmayo.com Eidolon Journal Updated
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    RainfallRainfall Registered User regular
    Hawkstone wrote: »
    Hawkstone wrote: »
    there are always tiers in games with multiple options

    that does not mean those tiers cannot be very close together

    This is an incredibly simplistic view to me that was given prevalence by fighting games. It is pretty clear they have gone out of their way to provide characters and interactions that present direct counters to methods of play and specific characters. and this ain't even considering that few engagements are ever one on one. Certain abilities magnify in utility in the presence of the right coworkers.

    Yes.

    But mathematically speaking, we can track winrates and see which characters are better.

    To super-simplify it, if we have a 15 character game, and 5 characters have a 51% winrate, 5 have a 50% winrate, and 5 have a 49% winrate, there are very clearly 3 separate tiers of character there. Even though these differences are exceptionally minute, you are mathematically more likely to win if you pick a character in the highest tier.

    Of course it's more complicated than that, but at the end of the day that's the core idea. Who are the characters that are most likely to win, strictly from a data-driven standpoint.

    That completely throws out, team composition, player skill, game mode and tons of other variables. That is my point it only holds up under super simplification. I digress though...I really don't want this to go down the road of stupid internet argument.


    Agree to disagree

    http://www.hotslogs.com/Default

    Here is an example of data-driven tiering based on Blizzard's other game with team composition, player skill, multiple characters, and multiple game modes. On a literal level, some characters just win more than others. That is an unavoidable fact about character-based games.

    This is data that you can form statements like tier lists from. I understand the desire to avoid the concept, but this is all tier lists are. Analysis of data to a strict standpoint.

    The observation that "D.va is worse than Winston, Reinhardt, and Zarya" is not intended to say Don't Play D.Va. It is intended to say "In the current environment, with the current player skill, and the current understanding of competitive strategy, D.Va is putting up worse results in aggregate than these characters." It is not intending to say D.va is bad.
    Blue map wrote: »
    oh, what's wrong with dva?
    Terrible dps, weird reliability issues and one of the worst ults in the game.

    D.Va having lower win percentages and not being top tier, yeah. Blue Map's overselling it a bit, though.

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    UnbreakableVowUnbreakableVow Registered User regular
    I just used Torb for the first time, building turrets for defense is fun as shit

    Your teammates not knowing what the word "defense" means is still infuriating

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    DysDys how am I even using this gun Registered User regular
    edited May 2016
    I just used Torb for the first time, building turrets for defense is fun as shit

    Your teammates not knowing what the word "defense" means is still infuriating

    His rivet gun doesn't have damage falloff, so feel free to hang out near your turret and spam away with it.

    Learning that made me enjoy the character a lot more.

    Dys on
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    BahamutZEROBahamutZERO Registered User regular
    edited May 2016
    I like torb a lot, I like how tf2-engineer-y he feels.

    And yeah if you can hit people with the spikes you do incredible damage at long range.

    BahamutZERO on
    BahamutZERO.gif
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    UnbreakableVowUnbreakableVow Registered User regular
    Attacking the defense point in King's Row seems so damn near impossible

    Whoever sets up wall turrets can set up wall turrets in that room to the left, and if they have a Widowmaker or, god help you, two Widowmakers out in the clearing, they have that spot definitively covered

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    UnbreakableVowUnbreakableVow Registered User regular
    17 kill streak, and yet the thing that lands me the POTG is my turret after I'm killed

    https://www.youtube.com/watch?v=ZpCiBsQ7CDo

    To be fair, this did win the game for us

This discussion has been closed.