https://www.youtube.com/watch?v=sa-6fQyNkZo
Quake. Is. Back.
The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with Quake Champions. Running at an impressive 120hz with unlocked framerates, id Software’s new multiplayer shooter is getting ready to take PC gaming by storm once more.
Quake Champions features a roster of unique characters, each with their own distinctive abilities, allowing you to fight the way you want. Get your first look at Quake Champions and some of its heroes in the cinematic reveal trailer, debuted during the #BE3 2016 Showcase.
As all the resources listed currently don't exist, this seems to be all the information on hand.
Bathesda, in their infinite wisdom, has decided that the grand success of farming out Doom 4's multiplayer to ex-Halo devs means that the Quake game fans have been waiting on for over 15 years should be a class-based hero shooter.
Yes, I am a known jerk-faced Quake elitist. And, yes, I had to squint at the trailer out of pure trepidation--and that was before I read the description.
But Quake is probably my favourite series. It's where I made friends, it's the game I played competitively just because I loved it that much. And I can't just give up when it shows up not looking quite how I want it to.
Quake Champions is my Cunégonde, and I have to believe that in this best of all possible worlds, things just might work out.
Besides all the bad and the ugly, that's actually good?
- The classic Quake 1 and Quake 3 aesthetic. Not those screen-filling "realistic" weapons from Quake 4 or the new Doom, or pretty much all the game's contemporaries. We have those simple, sleek rocket launching tubes, the stubby lightning gun. This is what I've always wanted. As much as Quake 4 had its own list of gameplay problems, what really turned me off it was how the guns looked and felt.
- So far, a firm PC commitment. Unlocked frame rates, support for high refresh-rate monitors. It's a start.
- Some good Quake 1/2/3 references on the models and characters. And a rail gun!
Uh . . . I'll keep thinking, and add more when there's more to add.
So, a melee kill right in the trailer isn't a good sign. But he did pick up a dropped weapon, which is pointing in the right direction.
"Esports support from the ground up."
I'll patiently await the confirmation of strafe-jumping before making a final decision. And mod support.
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Hey man, just because using the gauntlet wasn't a good idea in practice doesn't mean it wasn't a thing before. :P
I'll be into that
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nope...
not holding my breath
Wow. Totally pessimistic here.
The game is now being connected (co-developed) by Saber Interactive . . . who worked on Halo: Master Chief Collection and Halo Online, as well as the absolutely godawful Battle: Los Angeles game. Shades of Doom 4?
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It's not Mynx in the trailer, but a new character named Nyx. She can rocket jump higher?
Strafe jumping, rocket jumping, and ledge double-jumps all confirmed, to some degree. Movement named as one of the "three cores" of Quake.
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That's sad on so many levels.
Did you even play Quake 3? That's the Gauntlet.
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The video shows Ranger taking the lightning gun after killing Scale Bearer, so weapon pickups might still be a thing.
id also announced they're adding classic deathmatch to Doom, which comes after the announcement that they're taking over MP development on that title, so maybe they're listening.
The gauntlet in Q3 was a showoff weapon (hence the HUMILIATION message from the announcer), not something you'd want to use on a regular basis.
That's what I just said it was . . .
Looking at the recent track records of Bethesda and id (Doom 4), and Saber Interactive (multiple Halo games and other console FPS), and the way the gauntlet was used neither as a last resort nor as an obvious taunt, but as something cool and badass, I'm more confident that they're pushing melee than that they're simply showing that they're still using the Quake 3 weapon design.
I'll be happy to get proven wrong, but until then it's an easy assumption that one of the characters is getting a melee damage buff or some other nonsense as one of his abilities.
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The most disappointing part of the Quake Champions reveal for me is the notion that if they are revealing it now, than they've been working on it for some time. It's pretty clear that id thought that Doom's multiplayer would be way better received than it actually was, so there is a part of me that wonders how much of the Doom post release updates were preplanned and how much of it is just id going into panic mode because no one seems to care about Doom's generic multiplayer.
The other thought I have is I wonder what sort of impact the lack of consumer excitement over Doom has done to Quake Champions development. I bet there have been a lot of meetings and changes over the past month.
Not sure how I'd explain the season pass being nothing but multiplayer stuff if that were the case though...
Regardless, I'd have my doubts about all of this if they hadn't just produced an incredible single player game that preserved the spirit of a classic game while elaborating upon it in surprisingly effective ways. Quake is another beast entirely, sure, but they've more than earned the benefit of the doubt
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It feels like it's been a long, long time since an id game, let alone a Quake game, had anything important to say about multiplayer FPS modes.
Also, out in front, nothing in this reveal looks anything more than a new version of Quake 3 Arena, which was already done once before in Quake Live. Only with character designs that are notably less polygonal and instead overly round.
Remember: Quake 3 Arena was originally supposed to be classed based, with characters that had unique stats and abilities. Here in the trailer, we see 'Visor' one of the Q3 characters, seeing through walls and stuff to track enemies, which he probably was able to do at some point in the development of Q3.
I know it's in Bethesda's interest to make a successful multiplayer shooter title (I don't think they have one, do they?), but I don't see anything in Quake Champions that's going to be it. Of course, I had low expectations for both the new Wolfenstein and the Doom based on their announce trailers, so we'll see, I guess.
THAT ALL SAID,
I may be of a few, older weirdos, but goddammit I want Quake 1 remade with the attention, care, and glory that Wolfenstein and Doom have got. In my mind, I don't see how a multiplayer FPS from id will work in this current age, and releasing yet another failed attempt at multiplayer around the name Quake is only going to make it harder for my weird slipgate nightmares to become reality.
You said it. I loved the feel of the first Quake's setting, which was lost in Q2 and later (though I loved Q2). I figure in a lot of people's mind, Quake 1 is the last Quake that comes to mind when they think of the series. Which makes me sad.
Going MP only was probably the way to go, especially after the reception of Doom's MP.
Disagree.
Quake is decidedly more dungeon-y than Doom ever gets. Levels with lots of weird traps, floating platforms, crushing devices-to say nothing of criminally underused concepts like underwater areas, non-earth gravity segments, and wind tunnels. There's a lot of potential for clockwork madness in Quake, that dispenses with the idea that any of it was ever made by human hands.
Mind you, I'll agree that getting Quake 'right' is a thousand times trickier than getting Doom right, but honoring the atmosphere goes a long way. Make the monsters extra tough, hang onto as much of the NIN soundwork as a starting point for remaking it, and you could make a pretty interesting thing.
Is your idea that since Doom's Multiplayer didn't take off, Bethesda should make a standalone multi, and Quake is the next best choice?
Quake is a pretty different beast than Doom, even though they share so much DNA.
Doom actually had a lot of traps and crushers and stuff like that. I'd also argue that Doom 2 had a lot of dungeony areas (it just had a more vibrant color palette than Quake, so they were red and electric blue dungeons rather than brown ones). Also, you are the only person who I've ever seen who is nostalgic for underwater sections.
Anywho, that all being said, I was referring more to the gameplay than the level design (of which new Doom actually inherited a lot of how Quake dealt with 3D level design). New doom developed the system of the glory kills feeding into the health/ammo drops that pretty much MAKES the combat in that game work. I'm not sure what you do with Quake that isn't just a retread of that.
More or less. Quake is probably more well known for multiplayer (and mods) than as a singleplayer game at this point so if you're going to try and make a new modern MP game, Quake is probably the franchise to do it with.
I suppse it's hard to argue with that, actually. Apart from RAGE I don't know what else id has as an IP, and Quake is the eminent mutilplayer one, hands down.
Maybe I'm just unhappy since they're using the original Quake font.
It really could be something that dumb.
Bethesda wants in on the esports money just like everyone else. Doom 4's multiplayer was DOA, so that was never going to happen. This is what they have. They're going to debut it at QuakeCon, where all the best Quake players in the world will already be for the QuakeLive tournaments. They've announced year-round tournament support before we have a single screenshot. God willing, they're paying some sort of attention to what the competitive Quake community--the players who have been at it for 20 years now--want out of the game.
All it needs is mod support, mapping tools, and a server browser. They can sell cosmetics. Everyone does. If they go full AAA-stupid and want to sell map packs (as Doom 4 is doing) and lock down community involvement, it will get real ugly, real fast. If they can learn a single thing from Overwatch, is that you can sell a game with everything unlocked in perpetuity and still make a healthy profit. That's all they need to do.
A working console with all the required cvars would be nice as well. If I can go back to actual zoom scripts, I will be so happy I'll actually buy a new mouse and stop using my drawer full of $5 logitechs.
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Good luck.
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