Picked up Dear Esther and Virginia because why not, I'll set aside time this weekend and have a walking simulator marathon
Also I just now realized in MLB 16 that you can import music from a USB drive and mark specific sections for situational cues, such as walk-on music, home runs and way more. Naturally the first way I tried it out was setting it to play the hook from Britney Spears' "I Wanna Go" whenever the Rays hit a homer, but now I'm actually thinking about all the ways I can edit it to make it more authentic to the spirit of the stadium (I tend to hear MIA's "Double Bubble Trouble" every time I go to a game, for example, so I can add that in as break music somewhere). What an awesome feature, and I'm sad games have kind of gotten away from it. It was great in Burnout Paradise as well
I think I remember hearing about this - so cool that you can do that and essentially put together a true-to-life stadium soundscape.
I think I'll pick up Virginia in the days ahead (and maybe run through it with my wife). I've heard good things! And it even has a Platinum!
I had never even heard about Virginia, and looked it up. I like how every review went "Its very David Lynch - but not like 'oh this is weird like David Lynch', but actually 'this is very odd and unsettling and actually reminiscent of David Lynch.'"
Which is an important distinction and I was happy to see it pointed out so much.
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
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Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Also I just now realized in MLB 16 that you can import music from a USB drive and mark specific sections for situational cues, such as walk-on music, home runs and way more. Naturally the first way I tried it out was setting it to play the hook from Britney Spears' "I Wanna Go" whenever the Rays hit a homer, but now I'm actually thinking about all the ways I can edit it to make it more authentic to the spirit of the stadium (I tend to hear MIA's "Double Bubble Trouble" every time I go to a game, for example, so I can add that in as break music somewhere). What an awesome feature, and I'm sad games have kind of gotten away from it. It was great in Burnout Paradise as well
Flash sale on PSN. Nothing terribly exciting on PS4, but that Darius burst game is on sale for $23.99. I know some folks here were waiting for that to hit a sale price (I think).
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Flash sale on PSN. Nothing terribly exciting on PS4, but that Darius burst game is on sale for $23.99. I know some folks here were waiting for that to hit a sale price (I think).
If they had it in PAL/Europe I would have bought Child of Light and Disney Infinity ... if I hadn't already bought them.
Yeah, not terribly exciting.
Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Warning for Bioshock Collection players: your Bioshock 1 and 2 save files share the same storage partition. Each save file is 79 mb.
What this means is if you're in the habit of having multiple save files for Bioshock 1, when you start Bioshock 2 there may not be room for a save, thus preventing manual and auto-saving and forcing you to clear space out in Saved Data Management, which closes Bioshock 2.
I've never understood the whole keeping multiple save files thing
Like how many are people keeping?
If something went wrong do you really want to keep going back in time and redoing all those sections and then there's a chance the issue might occur again?
Also what apocalyptic thing are you trying to prevent from occurring?
I don't know, it might just be me but if a game fucked me over that hard I'd just stop playing. Oblivion did that to me and I was like "okay, done with Oblivion forever," and then I was. I do think it's a little funny that Bethesda games do it on their own automatically now though, cycling through three save files (a little annoying though, I only want one)
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Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
I've never understood the whole keeping multiple save files thing
Like how many are people keeping?
If something went wrong do you really want to keep going back in time and redoing all those sections and then there's a chance the issue might occur again?
Also what apocalyptic thing are you trying to prevent from occurring?
Sometimes, I just save in the New Game slot because it is the first one available and I'm lazy.
There's an easy fix for that problem. Don't bother playing Bioshock 2.
Bioshock 2 is the greatest "unnecessary, cash-in sequel" of all time. The gameplay is the best in the series (cuz Infinite is kinda bad imo), the world feel is retained from 1, and the ending is better. The worst thing about it is that you're supposedly a Big Daddy but you don't feel like one. And the excellent DLC add on to 2 kind of gives you that feel. Absolutely don't skip 2.
Infinite has the best gameplay, but 1 beats it out with a better story, and one of my favorite plot twist/reveals ever in a game. But no, it's not crazy to like Infinite the best
Everyone has a price. Throw enough gold around and someone will risk disintegration.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
There's an easy fix for that problem. Don't bother playing Bioshock 2.
Bioshock 2 is the greatest "unnecessary, cash-in sequel" of all time. The gameplay is the best in the series (cuz Infinite is kinda bad imo), the world feel is retained from 1, and the ending is better. The worst thing about it is that you're supposedly a Big Daddy but you don't feel like one. And the excellent DLC add on to 2 kind of gives you that feel. Absolutely don't skip 2.
Even more importantly, make sure to play Minerva's Den.
The social commentary is really bad, not only do they fumble the ball, they trip and then fall into a lake somehow, into the waiting mouth of an alligator. Not sure how that lake got next to the sidelines.
The sci-fi bullshit though, man, I loved that stuff. I was very happy with that whole side of the story
I don't think it plays particularly great? But "Doesn't Play Particular Great" is the hidden subtitle for all BioShock games, so eh. I'll be happy to go through it again
The social commentary is really bad, not only do they fumble the ball, they trip and then fall into a lake somehow, into the waiting mouth of an alligator. Not sure how that lake got next to the sidelines.
The sci-fi bullshit though, man, I loved that stuff. I was very happy with that whole side of the story
I don't think it plays particularly great? But "Doesn't Play Particular Great" is the hidden subtitle for all BioShock games, so eh. I'll be happy to go through it again
Infinite's plot fell deep down a well at one moment: "Let's change the whole universe to acquire items needed for a trade... but assume we still need to make the trade in this NEW UNIVERSE." Insanity.
I've never understood the whole keeping multiple save files thing
Like how many are people keeping?
If something went wrong do you really want to keep going back in time and redoing all those sections and then there's a chance the issue might occur again?
Also what apocalyptic thing are you trying to prevent from occurring?
Part of it is trauma from King's Quest VI, where you could get trapped in an area because you didn't pick up something you needed fifty screens ago.
Part of it is worrying about corrupted save files.
So now I have two save files and I alternate between them.
i thought the tools they gave you in infinite were good and fun, but a lot of the unique enemies they came up with for the game (other than Not Splicers) were not really very interesting or enjoyable
with the handyman being the worst offender, boring sack of hp
I've never understood the whole keeping multiple save files thing
Like how many are people keeping?
If something went wrong do you really want to keep going back in time and redoing all those sections and then there's a chance the issue might occur again?
Also what apocalyptic thing are you trying to prevent from occurring?
Part of it is trauma from King's Quest VI, where you could get trapped in an area because you didn't pick up something you needed fifty screens ago.
Part of it is worrying about corrupted save files.
So now I have two save files and I alternate between them.
I remember V being a right bastard like that. What was in VI like that?
The social commentary is really bad, not only do they fumble the ball, they trip and then fall into a lake somehow, into the waiting mouth of an alligator. Not sure how that lake got next to the sidelines.
The sci-fi bullshit though, man, I loved that stuff. I was very happy with that whole side of the story
I don't think it plays particularly great? But "Doesn't Play Particular Great" is the hidden subtitle for all BioShock games, so eh. I'll be happy to go through it again
You're missing the meta-narrative facets. Brief spoilers for those that played it:
The first meta-narrative of Infinite is a commentary on the relationship between game developers and game players. Developers do their best to create engaging, scripted experiences (Constants), but Players are free to approach things in the manner they choose within the game's ruleset (Variables). When Elizabeth is explaining to Booker at the end about "Millions of Cities", she's obliquely referencing the fact that that are millions of copies of Infinite out there being played by different people, who all experience the same story, but what weapons they use, what powers, how they clear rooms, those are all variations. This is driven home by passing the alternate El and B on the other path: that Elizabeth will be wearing the opposite choker to the one you chose.
The other is the meta-narrative commentary on the nature of an industry so focused on risk-averse sequels. It's subtle, but I get a strong sense that Ken Levine felt something of a trap around him, with the success of System Shock and Bioshock defining that he continue to create games where people have expectations for gameplay elements (like Plasmids and Guns) and narrative elements (the shocking twists) that he's forced to iterate on rather than create something new. The whole of of the Buried at Sea DLC really focuses on the cites of Rapture and Columbia "stealing" ideas from one another, which is just a big metaphor for recycling ideas for the new game.
I fuckin' love Infinite in all it 's postmodernist glory.
I've never understood the whole keeping multiple save files thing
Like how many are people keeping?
If something went wrong do you really want to keep going back in time and redoing all those sections and then there's a chance the issue might occur again?
Also what apocalyptic thing are you trying to prevent from occurring?
Part of it is trauma from King's Quest VI, where you could get trapped in an area because you didn't pick up something you needed fifty screens ago.
Part of it is worrying about corrupted save files.
So now I have two save files and I alternate between them.
I remember V being a right bastard like that. What was in VI like that?
From what I can remember off the top of my head:
You needed to pick up the brick outside the Beast's gate before you entered the Labyrinth
You needed to cast the rain spell before arriving on the Isle of Mist (might be a different name)
You needed to take the flute before entering the Underworld
And even with all that, now I want to play it again and actually finish the damn thing. I could get into the castle, and did so in a couple of ways over the years, but never got past being caught.
Contra is an action game released by Konami in 1987. Soldiers Bill and Lance work to stop the destruction of Earth and challenge an alien threat with incredible weapons and guerrilla tactics.
Darkest Dungeon
PS4, PS Vita — Digital (Cross Buy)
Darkest Dungeon is an award-winning gothic roguelike RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Dead Rising 2
PS4 — Retail
In the sequel to Dead Rising, players step into the shoes of Chuck Greene, professional motorcycle racer. Surrounded by a horde of hungry zombies in the spectacular casino town of Fortune City, Chuck finds himself in a race against time to find Zombrex, the one thing that can keep Katey, his young daughter, alive.
FIFA 17
PS4, PS3 — Digital, Retail
FIFA 17 immerses you in authentic football experiences by leveraging the sophistication of a new game engine. Complete innovation in the way players think and move, physically interact with opponents, and execute in attack lets you own every moment on the pitch.
Lichtspeer
PS4 — Digital
Lichtspeer is an action arcade lightspear-throwing simulator based in an ancient Germanic future. In a land filled with Wurst Zombies and Hipster Ice Giants, survival is an art. Grab your lightspear, become a Germonaut, and traverse lands straight out of Germanic myths. Survive with style and expand your powers to fight for the glory and amusement of the almighty Gods.
Mount & Blade: Warband
PS4 — Digital, Retail
In a land torn asunder by incessant warfare, it’s time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
Wand Wars
PS4 — Digital (Out 9/28)
Wand Wars is a fast-paced magical sports game. Players ride brooms over ancient arenas, cast arcane spells and turn opponents into adorable chickens. Try to control a powerful sphere that bounces around the arena, increasing in speed and size over time.
XCOM 2
PS4 — Digital, Retail
Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM and ignite a global resistance to reclaim our world and save humanity. Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. You decide where to guide your strike team, how to expand your support, and when to combat enemy counter-operations.
Zheros
PS4 — Digital
Pure action fights in a sci-fi setting: the galaxy must be saved by the Zheros special agents, with punches and hi-tech weapons. Fight against the robotic army of Dr. Vendetta and mess up his plans to turn every living creature into an odd and hostile minion.
Kind of a big little week. Or a little big week. Not a whole lot coming out, but there's some pretty wanted things.
XCOM 2 is likely the most wanted on that front this week, coming out for PS4 for all of your tactical Alien-shooting needs. Mount & Blade: Warband comes out as well, sort of an oldie but goodie, though I'm not sure about the port. Dead Rising 2's physical release is this week as well, in case you didn't want to buy it physically and you actually wanted to buy Dead Rising 2 without being able to get its DLC for some reason. And Darkest Dungeon comes out for the Vita as well as the PS4, finally, with Cross-Buy to boot.
Finished Oxenfree, enjoyed it but it certainly won't be for everyone. There's something odd about the tone, how lightly these kids take to the horrifying situation they're in. I don't think playing it in parts helped, given its a short game I'd suggest people play it through in one or two sessions.
Finished Oxenfree, enjoyed it but it certainly won't be for everyone. There's something odd about the tone, how lightly these kids take to the horrifying situation they're in. I don't think playing it in parts helped, given its a short game I'd suggest people play it through in one or two sessions.
Inside next I think, along with Mirrors Edge.
Enjoy Inside! And let us know your thoughts. I think you'll like it.
I've started Inside. I've played about an hour maybe. Absolutely loving it. As much as you can absolutely love a thoroughly grim game! Could anyone give me a rough length to it? Just so I know how many nights it's going to take me to finish. I don't want to google for fear of spoiling it.
I've started Inside. I've played about an hour maybe. Absolutely loving it. As much as you can absolutely love a thoroughly grim game! Could anyone give me a rough length to it? Just so I know how many nights it's going to take me to finish. I don't want to google for fear of spoiling it.
It was just over 4 hours for me. I got stuck on maybe one or two puzzles, so probably closer to 3 if you move through it more quickly.
I've started Inside. I've played about an hour maybe. Absolutely loving it. As much as you can absolutely love a thoroughly grim game! Could anyone give me a rough length to it? Just so I know how many nights it's going to take me to finish. I don't want to google for fear of spoiling it.
It was just over 4 hours for me. I got stuck on maybe one or two puzzles, so probably closer to 3 if you move through it more quickly.
Good, I do like a nice short linear game. I was a little hesitant to pull the trigger on a £16 game already knowing it's not the longest, but Limbo was one of my favourite games of 2010 (had to look it up!) so I figured it was worth it. So far, not let down!
From wikipedia, "Remastered features improved graphics and rendering upgrades, including increased draw distance, an upgraded combat mechanic, and higher frame rate."
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I think I remember hearing about this - so cool that you can do that and essentially put together a true-to-life stadium soundscape.
I think I'll pick up Virginia in the days ahead (and maybe run through it with my wife). I've heard good things! And it even has a Platinum!
Which is an important distinction and I was happy to see it pointed out so much.
Only one song that'd do for home runs in my book.
https://youtu.be/E7oMBq1vkCM
Yeah, I really miss custom soundtrack integration in games. SSX had one of my favorite implementations of that feature.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
If they had it in PAL/Europe I would have bought Child of Light and Disney Infinity ... if I hadn't already bought them.
Yeah, not terribly exciting.
https://www.youtube.com/watch?v=T6CaQ4XXCMg
Not Atelier Iris: Azoth of Destiny, though.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
What this means is if you're in the habit of having multiple save files for Bioshock 1, when you start Bioshock 2 there may not be room for a save, thus preventing manual and auto-saving and forcing you to clear space out in Saved Data Management, which closes Bioshock 2.
So yeah, something to look out for.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I genuinely preferred the atmosphere of 2. It felt more lived in.
In fact, it is probably the superior of the two in the "it is a game that you play" department, what with the improved controls.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Like how many are people keeping?
If something went wrong do you really want to keep going back in time and redoing all those sections and then there's a chance the issue might occur again?
Also what apocalyptic thing are you trying to prevent from occurring?
I don't know, it might just be me but if a game fucked me over that hard I'd just stop playing. Oblivion did that to me and I was like "okay, done with Oblivion forever," and then I was. I do think it's a little funny that Bethesda games do it on their own automatically now though, cycling through three save files (a little annoying though, I only want one)
Sometimes, I just save in the New Game slot because it is the first one available and I'm lazy.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
// Switch: SW-5306-0651-6424 //
Bioshock 2 is the greatest "unnecessary, cash-in sequel" of all time. The gameplay is the best in the series (cuz Infinite is kinda bad imo), the world feel is retained from 1, and the ending is better. The worst thing about it is that you're supposedly a Big Daddy but you don't feel like one. And the excellent DLC add on to 2 kind of gives you that feel. Absolutely don't skip 2.
Even more importantly, make sure to play Minerva's Den.
The social commentary, and the sci-fi bullshit
The social commentary is really bad, not only do they fumble the ball, they trip and then fall into a lake somehow, into the waiting mouth of an alligator. Not sure how that lake got next to the sidelines.
The sci-fi bullshit though, man, I loved that stuff. I was very happy with that whole side of the story
I don't think it plays particularly great? But "Doesn't Play Particular Great" is the hidden subtitle for all BioShock games, so eh. I'll be happy to go through it again
Infinite's plot fell deep down a well at one moment: "Let's change the whole universe to acquire items needed for a trade... but assume we still need to make the trade in this NEW UNIVERSE." Insanity.
Part of it is trauma from King's Quest VI, where you could get trapped in an area because you didn't pick up something you needed fifty screens ago.
Part of it is worrying about corrupted save files.
So now I have two save files and I alternate between them.
with the handyman being the worst offender, boring sack of hp
I remember V being a right bastard like that. What was in VI like that?
Godspeed, Ironsides.
https://www.youtube.com/watch?v=GNhB-K2IoCc
// Switch: SW-5306-0651-6424 //
You're missing the meta-narrative facets. Brief spoilers for those that played it:
The other is the meta-narrative commentary on the nature of an industry so focused on risk-averse sequels. It's subtle, but I get a strong sense that Ken Levine felt something of a trap around him, with the success of System Shock and Bioshock defining that he continue to create games where people have expectations for gameplay elements (like Plasmids and Guns) and narrative elements (the shocking twists) that he's forced to iterate on rather than create something new. The whole of of the Buried at Sea DLC really focuses on the cites of Rapture and Columbia "stealing" ideas from one another, which is just a big metaphor for recycling ideas for the new game.
I fuckin' love Infinite in all it 's postmodernist glory.
From what I can remember off the top of my head:
You needed to pick up the brick outside the Beast's gate before you entered the Labyrinth
You needed to cast the rain spell before arriving on the Isle of Mist (might be a different name)
You needed to take the flute before entering the Underworld
And even with all that, now I want to play it again and actually finish the damn thing. I could get into the castle, and did so in a couple of ways over the years, but never got past being caught.
Kind of a big little week. Or a little big week. Not a whole lot coming out, but there's some pretty wanted things.
XCOM 2 is likely the most wanted on that front this week, coming out for PS4 for all of your tactical Alien-shooting needs. Mount & Blade: Warband comes out as well, sort of an oldie but goodie, though I'm not sure about the port. Dead Rising 2's physical release is this week as well, in case you didn't want to buy it physically and you actually wanted to buy Dead Rising 2 without being able to get its DLC for some reason. And Darkest Dungeon comes out for the Vita as well as the PS4, finally, with Cross-Buy to boot.
Inside next I think, along with Mirrors Edge.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Enjoy Inside! And let us know your thoughts. I think you'll like it.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
It was just over 4 hours for me. I got stuck on maybe one or two puzzles, so probably closer to 3 if you move through it more quickly.
Good, I do like a nice short linear game. I was a little hesitant to pull the trigger on a £16 game already knowing it's not the longest, but Limbo was one of my favourite games of 2010 (had to look it up!) so I figured it was worth it. So far, not let down!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Not sure if I can put myself through that again.
What's the upgraded mechanic?