@Elvenshae when you're about can you help me get a readable format for character sheets going?
Sure! I'm at the in-laws' today (and all weekend), but sometime after lunch I should be splitting off to take the baby home for a nap. If he cooperates, I'll have a couple of hours this afternoon to noodle around.
Awesome, format wise I think it'd probably be useful to flip the character sheet upside down. With combat related stuff (that's likely to change more often) at the top and things like skills and traits at the bottom.
"You wish to know my story? It is a simple one. Fortunate. I am not free with words.
My purpose is, no, was, to infiltrate. Observe. Assist. Destroy. Save. Kill. To turn local forces to my superior's agenda. To eliminate competition. To sabotage. Arrange. Remove.
A band of pirates, mercenaries, outcasts and criminals. The lost and unloved. It was my mission to evaluate them, to recognise and elevate a suitable and pliant leader. To remove the self-determination and create a weapon, moulded upon my own nature, for my creators. I had done this before, it was intended that I do this again. To complete this mission would be to satisfy the genetic and psychological urges I had been implanted with. Make me feel strong and satisfied.
Their leader was a man I respected. His name was Beytan Sek. I had never thought I might regret killing him, but I did. Afterwards I stood with the blood on my hands and saw the horrified faces of his family. They were defenceless. It would have been easily done. I had seen faces such as this before, and been un-moved. But I had never felt such pain, as like a lightning bolt. Their loss, their fear, their distress. I felt it all. I was not strong. I was not satisfied. I fled. Fled until I had left all the voices behind. Fled until I collapsed, exhausted, alone.
In the wild, in the ruins of ancient civilization, I purged myself. Every instinct told me to return, to complete my mission. To experience that sweet ache of fulfilled servitude. To quench my lust, my addiction. I denied it. I fought it. Their feelings, stronger than my own, overwhelmed it, became mine, destroyed it. I arose again, upon shattered concrete wrapped in mindless choking vine, to the torrent of chemical rain that seared my skin. I screamed my freedom as lightning cracked the sky, and took the name of the dead to live again. I felt a new strength, a defiant strength. A need to understand what I have become, to explore what my mind is capable of.
I am Beytan Sek. I am free. I will learn what it is to be who I am."
Race: Nephilim (Emissary)
STR: 2
REF: 4
MOV: 2
FOC: 4
INT: 4
PER: 2
Resources: 3
Influence: 3
Spare Time Points: 3
Primary Skills:
Resolve
Psychology
Medicine
Survival
Physical
Awareness
Personal Combat:
Tactical (Stealth)
Exotic (Implant)
Vehicle System Skills
Operations
Engineering
Trait: Weapon Implant (still need to make this)
Mostly selected the stats in line with roleplaying reasons that any kind of mechanical optimisation and same with the skills, though a more cohesive set up might be worth while. Intention is to take psion as the next trait, I just thought that Implant Weapon suited more now as suggested by AB, and also that as a totally untrained and inexperienced Psion, it could be bought later to represent gaining some sort of understanding of his abilities.
Also somebody help me make my implant weapon! Ideas? I reckon some sort of shard rifle of some sort, like, the wrist and hand sort of mechanically fold back along the forearm which becomes the barrel and then it fires with a sizzling bio-electric surge and crackle of static.
I wouldn't worry. Palantor are probably the most complex race in terms of where they fit in. Plus you have me as a filter for the fantastic writing in the PA.
I think todays being kind a day off. I spent far too much time on final fantasy rather than finishing everything up prep wise. If your characters 100% done then I think for now you're ready.
Here's my first stab at a combat-centric character sheet. Please let me know what you think - I'm giving everyone here comment permissions, but if you want to fill one out, you should create a copy.
Looks awesome. Only thing I can see missing is resource/influence, levels and a spot to note stuff like spare time points and research. Also attributes need trait boxes too.
Man, how cool would a Mass Effect based on recovering from a post Reaper galaxy as the just barely sentient races be? Going out into the galaxy and finding remnants of Turians and Asari
I still have a few tweaks to make to the spreadsheet; my evenings have been taken up with sick kids for a couple days, so no real free time to edit it.
No that looks pretty much perfect. Ideal situation is everyone bangs out one of those and we can copy them all into one google doc folder for me to put in the OP and everyone to be working off. I'll spend tommorow getting player icons and the first adventure rolling. It starts off with non-combat for a little bit anyway so if you're not 100% on your gear it shouldn't matter.
Posts
Do you need to invite us?
If so, here's my profile link.
https://app.roll20.net/users/1592775/austinp0027
It says you should just be able to use the invite link.
Sure! I'm at the in-laws' today (and all weekend), but sometime after lunch I should be splitting off to take the baby home for a nap. If he cooperates, I'll have a couple of hours this afternoon to noodle around.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
"You wish to know my story? It is a simple one. Fortunate. I am not free with words.
My purpose is, no, was, to infiltrate. Observe. Assist. Destroy. Save. Kill. To turn local forces to my superior's agenda. To eliminate competition. To sabotage. Arrange. Remove.
A band of pirates, mercenaries, outcasts and criminals. The lost and unloved. It was my mission to evaluate them, to recognise and elevate a suitable and pliant leader. To remove the self-determination and create a weapon, moulded upon my own nature, for my creators. I had done this before, it was intended that I do this again. To complete this mission would be to satisfy the genetic and psychological urges I had been implanted with. Make me feel strong and satisfied.
Their leader was a man I respected. His name was Beytan Sek. I had never thought I might regret killing him, but I did. Afterwards I stood with the blood on my hands and saw the horrified faces of his family. They were defenceless. It would have been easily done. I had seen faces such as this before, and been un-moved. But I had never felt such pain, as like a lightning bolt. Their loss, their fear, their distress. I felt it all. I was not strong. I was not satisfied. I fled. Fled until I had left all the voices behind. Fled until I collapsed, exhausted, alone.
In the wild, in the ruins of ancient civilization, I purged myself. Every instinct told me to return, to complete my mission. To experience that sweet ache of fulfilled servitude. To quench my lust, my addiction. I denied it. I fought it. Their feelings, stronger than my own, overwhelmed it, became mine, destroyed it. I arose again, upon shattered concrete wrapped in mindless choking vine, to the torrent of chemical rain that seared my skin. I screamed my freedom as lightning cracked the sky, and took the name of the dead to live again. I felt a new strength, a defiant strength. A need to understand what I have become, to explore what my mind is capable of.
I am Beytan Sek. I am free. I will learn what it is to be who I am."
STR: 2
REF: 4
MOV: 2
FOC: 4
INT: 4
PER: 2
Resources: 3
Influence: 3
Spare Time Points: 3
Primary Skills:
Resolve
Psychology
Medicine
Survival
Physical
Awareness
Personal Combat:
Tactical (Stealth)
Exotic (Implant)
Vehicle System Skills
Operations
Engineering
Trait: Weapon Implant (still need to make this)
Mostly selected the stats in line with roleplaying reasons that any kind of mechanical optimisation and same with the skills, though a more cohesive set up might be worth while. Intention is to take psion as the next trait, I just thought that Implant Weapon suited more now as suggested by AB, and also that as a totally untrained and inexperienced Psion, it could be bought later to represent gaining some sort of understanding of his abilities.
Also somebody help me make my implant weapon! Ideas? I reckon some sort of shard rifle of some sort, like, the wrist and hand sort of mechanically fold back along the forearm which becomes the barrel and then it fires with a sizzling bio-electric surge and crackle of static.
I wouldn't worry. Palantor are probably the most complex race in terms of where they fit in. Plus you have me as a filter for the fantastic writing in the PA.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
https://docs.google.com/spreadsheets/d/10kVjdDMj1hZVMV81eG-qY3cTE8ciGoc06jqISwo8bs0/edit?usp=sharing
Let me know what issues you see!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It looks great!
As a distraction please check out this channel of a guy whose made a bunch of rad ass Fragged Empire music:
https://www.youtube.com/watch?v=06-ygYrkMHk
https://youtu.be/Lg1ElmVQ2pw
Not Suicide Mission.
EMPs explode. All robot PC's die.
Weird how that happens.
If so, I'll fill out my sheet copy tonight
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Actually, hah - I thought AB had more comments than they did.
I think I've added everything AB requested; anyone else have any change requests?
https://docs.google.com/spreadsheets/d/10kVjdDMj1hZVMV81eG-qY3cTE8ciGoc06jqISwo8bs0/edit?usp=sharing
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
He doesn't understand why people don't look him in the eye.
Under weapon, to hit has an ability modifier, where is that listed to know which attribute lines up to a weapon?
Also, should range include K and L 22 instead of J and K
E: one more, my trait is natural +2 hit, do I just add that into the other column for each weapon?
For abilities related to weapons, it's in the weapon description. Like, taccomps use ... Int? ... To hit.
I'll check on the range calc - very possible I missed that one when I changed the range calc.
For the trait, yes, just add 2 in the Other column for each weapon. You can add in the notes section a reminder.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Should be ready for rocks and rolls.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Basically will be just transcribing across