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[Elite: Dangerous] Get a ship, get a crew and keep flying. Now with ALIENS.

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Posts

  • DissociaterDissociater Registered User regular
    Axen wrote: »
    https://youtu.be/jt1g00-OnKg

    I think my favorite entry so far in the CTRL+ALT+SPACE competition.

    I too feel your pain video maker person.

    That was frustratingly catchy.

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Cartoq is over. For 1 nights work i made 4 mill in bounties with @axen and @BeornK and that alone netted me top 75% and 7 million credits.

    :D Where to next boys!

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • dylmandylman Registered User regular
    The next batch of CGs will be starting in 25 minutes, check in-game or here for details. There may or may not be another bounty hunting CG this week.

  • TubeTube Registered User admin
    I wonder how nasty you can make a sidewinder with a bunch of engineering.

  • DerrickDerrick Registered User regular
    Tube wrote: »
    I wonder how nasty you can make a sidewinder with a bunch of engineering.

    Even sideys can do some serious work.

    He has a bunch of those on his channel. Looks like that particular weapon is pretty popular. I hardly ever do power play, but I could see getting some of those for my small ships.

    I like to take out my eagles to get in tussles from time to time. There's nothing like knowing a few well placed shots will send you to the rebuy screen to make sure you're paying attention.

    Steam and CFN: Enexemander
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2017
    I got my VKB pedals in and holy hell these things are soooooooooo much nicer than the plastic pieces of crap I used to use. I tried the Saitek pedals and CH's pedals but I never really liked how they felt and that style of rudder pedal is a motherfucker for me because I have long legs and am desk bound so they were always an uncomfortable pain in the ass. Ultimately I would end up often barely using them. The VKB rudder pedals, however, are solid damn metal, don't slide around, and the vertical actuation is absolutely effortless to use. I don't even have to think about it. Also the action on them is just so buttery smooth and precise. The center detent on them is noticeable but not more like a satisfying "yup there it is" rather than something you have to fight through. The lack of toe brakes will kinda suck for when I dabble in DCS/IL-2 but eh nbd really. VKB has provided dedicated emulation software for that and toe brakes are only needed for take off anyway so who gives a shit? Also, for space sim fans no toe brakes doesn't matter at all since they aren't used in spacecraft anyway.

    What I like visually about them is that they're just super low profile and unobtrusive. When I'm not space/flight simming they don't get in the way at all and I've already got a habit of just resting my feet on them regardless since I can just put my toes under the pedals comfortably as if the pedals weren't even there.

    If this is a preview of the sort of quality I can expect out of the Gunfighter I have coming my hype just shot through the fucking roof for that thing. If you're looking for some very well built, precise pedals then these are a damn good pick. I'd even go so far as to say they're the best pedals on the market for anyone who is stuck at a desk with limited space to work with. One of these days I want to get an Obutto and go proper sim crazy and when I do I'll pick up some Slaws but until that dream day happens I definitely expect to get a ton of mileage out of these.

    Now to go crash a Mustang!

    TOGSolid on
    wWuzwvJ.png
  • SyngyneSyngyne Registered User regular
    Whoo, Gunfighter base shipped.

    Now I get to stare at it for two months until the MCG is released.

    5gsowHm.png
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited May 2017
    I had my first close close call in combat yesterday.

    @BeornK and @Premier kakos were hunting and tangled with a conda. We may have not been on same target and the conda had free reign on me where as we were using federal police to tank for us. I'm getting wrecked fast, just getting pummelled. Canopy pops. 25 mins of life support, all pips to engines boost away. @BeornK and @Premier kakos valiantly attack the conda which makes it attack them- I have 3% hull. 24 mins of air. Modules are shot. Reboot.... in a combat zone..... while the others are getting pounded. power is back.... the others escaped damaged but less so than me. I super cruise and follow them.... flying via left panel instrumentation only. I have no center hud. pure instruments. Make the landing and repair.... what a rush.

    I was only out there in my cobra to test her limits. 3% hull and most of the mods shot to shit.... I'd say i found her limit....

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • SyngyneSyngyne Registered User regular
    mojojoeo wrote: »
    I had my first close close call in combat yesterday.

    @BeornK and @Premier kakos were hunting and tangled with a conda. We may have not been on same target and the conda had free reign on me where as we were using federal police to tank for us. I'm getting wrecked fast, just getting pummelled. Canopy pops. 25 mins of life support, all pips to engines boost away. @BeornK and @Premier kakos valiantly attack the conda which makes it attack them- I have 3% hull. 24 mins of air. Modules are shot. Reboot.... in a combat zone..... while the others are getting pounded. power is back.... the others escaped damaged but less so than me. I super cruise and follow them.... flying via left panel instrumentation only. I have no center hud. pure instruments. Make the landing and repair.... what a rush.

    I was only out there in my cobra to test her limits. 3% hull and most of the mods shot to shit.... I'd say i found her limit....

    Yeah, losing your canopy is always fun.

    Especially if you lose your sensors as well, and spend a precious two minutes of air trying to figure out why you can't target the station to initiate a docking request.

    5gsowHm.png
  • Genji-GlovesGenji-Gloves Registered User regular
    Does anyone have a link to alien locations I can pick up artifacts and get interdicted...I've seen the videos but i like to experience it myself?

    Also hopefully can get some me time to jump on elite.

  • TubeTube Registered User admin
    Hey if you're doing combat for powerplay merits, are expansion systems your only option?

  • BigityBigity Lubbock, TXRegistered User regular
    I need to try multi-crew. I just primarily PP and extra crew is wasted for PP activities.

  • BigityBigity Lubbock, TXRegistered User regular
    Tube wrote: »
    Hey if you're doing combat for powerplay merits, are expansion systems your only option?

    Depends on your power.

    Archon gets combat merits for expansion and undermining, but not fortification.

  • TubeTube Registered User admin
    This is for Alf. A friend signed up (with a shitty, beginner level jump range) and is getting frustrated by the amount of travelling he has to do since there's generally only one expansion system.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Syngyne wrote: »
    Whoo, Gunfighter base shipped.

    Now I get to stare at it for two months until the MCG is released.

    I said fuck it and got the Gunfighter with a stick because I'm an impatient jackass. Besides, Elite doesn't use a lot of buttons and half my Thrustmaster FCS throttle isn't even used so nbd really.

    wWuzwvJ.png
  • TubeTube Registered User admin
    "Elite doesn't use a lot of buttons" is a bold statement

  • SyngyneSyngyne Registered User regular
    Tube wrote: »
    "Elite doesn't use a lot of buttons" is a bold statement

    Seriously, almost every input on my X-55 is mapped.

    5gsowHm.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Syngyne wrote: »
    mojojoeo wrote: »
    I had my first close close call in combat yesterday.

    @BeornK and @Premier kakos were hunting and tangled with a conda. We may have not been on same target and the conda had free reign on me where as we were using federal police to tank for us. I'm getting wrecked fast, just getting pummelled. Canopy pops. 25 mins of life support, all pips to engines boost away. @BeornK and @Premier kakos valiantly attack the conda which makes it attack them- I have 3% hull. 24 mins of air. Modules are shot. Reboot.... in a combat zone..... while the others are getting pounded. power is back.... the others escaped damaged but less so than me. I super cruise and follow them.... flying via left panel instrumentation only. I have no center hud. pure instruments. Make the landing and repair.... what a rush.

    I was only out there in my cobra to test her limits. 3% hull and most of the mods shot to shit.... I'd say i found her limit....

    Yeah, losing your canopy is always fun.

    Especially if you lose your sensors as well, and spend a precious two minutes of air trying to figure out why you can't target the station to initiate a docking request.

    How do you dock if you can't send a docking request?

    JtgVX0H.png
  • TubeTube Registered User admin
    you do an emergency sensor repair

  • BigityBigity Lubbock, TXRegistered User regular
    edited May 2017
    Tube wrote: »
    This is for Alf. A friend signed up (with a shitty, beginner level jump range) and is getting frustrated by the amount of travelling he has to do since there's generally only one expansion system.

    Most powers don't expand anymore, since all remaining systems are profit-losing systems (for everybody). He would have to undermine another (non-Imperial?) powers control systems - aka go there, interdict PP ships that control that system and blow them up (or blow them up at nav beacons, etc). Or go to another power's expansion attempt, and oppose them in the expansion zones.

    Then take those merits (without getting blown up) back to a AD control system and hand them in under Contacts -> Power Contacts).

    Or they could join a real power like the mighty pirate lord Archon Delaine.



    TOGSolid wrote: »
    Syngyne wrote: »
    Whoo, Gunfighter base shipped.

    Now I get to stare at it for two months until the MCG is released.

    I said fuck it and got the Gunfighter with a stick because I'm an impatient jackass. Besides, Elite doesn't use a lot of buttons and half my Thrustmaster FCS throttle isn't even used so nbd really.

    I....what?

    Bigity on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2017
    Tube wrote: »
    "Elite doesn't use a lot of buttons" is a bold statement

    To be fair, I also dabble in flight sims so my perspective is definitely a bit skewed. :lol:

    That said, a lot of the buttons you can map in Elite aren't really immediate need items so I never felt a pressing urge to use every button ever on a HOTAS. You can comfortably map the important stuff and still have room to play with which is basically what I did with the FCS. On the flipside when I had my full CH setup I totally went batshit crazy mapping things to the point that even my throttle quadrant got used to control landing gear, friendship drive (kinda unwieldy but damnit I got it to work like the Millenium Falcon hyperdrive controls!), cargo scoop, and one or two other silly things like that but that setup lent itself much better to that kinda thing and I did it for pure immersion reasons.

    TOGSolid on
    wWuzwvJ.png
  • BigityBigity Lubbock, TXRegistered User regular
    edited May 2017
    This are just the buttons/controls on the HOTAS. Nevermind the stuff still on the keyboard.

    https://www.mcdee.net/elite/binds/wywwzu?replay=wywwzu


    But yea, I guess some things use alot more buttons than Elite :)

    Bigity on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2017
    Oh.....right....I forgot I have a Track IR so I don't use most of the menu/focusing controls since my ship UI is all activated by me looking around and I don't need look controls either >_>

    Well now, don't I look like the simmer version of a privileged jackass now? Haha.

    TOGSolid on
    wWuzwvJ.png
  • BigityBigity Lubbock, TXRegistered User regular
    Hey it's your money :D

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    Syngyne wrote: »
    Tube wrote: »
    "Elite doesn't use a lot of buttons" is a bold statement

    Seriously, almost every input on my X-55 is mapped.

    This.
    Someday, I will find a use for RTY 4.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    For all of you on the Gunfighter train but not on the VKB mailing list:
    Hi guys,

    Up to this point, I've only received about 1/3rd of all tracking numbers I was supposed to be getting, which means that the DHL agent who acts between VKB HQ and DHL didn't get them all done in time.

    The tracking numbers that I did get I've already processed, and those of you on that list should have received notification emails.

    The remaining 2/3rd of tracking numbers haven't made it into my inbox yet, and I will of course be waiting for them to show. However, I don't know if that will happen before Monday (Shenzhen time, UTC+8).

    From what I understand, this doesn't delay any of your shipments as they're already on the way; it'll only delay you seeing your tracking numbers in an email - and you tracking your deliveries on DHL's website.

    My apologies, as I am sure that's not what you wanted to read as weekend news, but this is something that's in the hands of a third party entity, who everyone is now waiting on to finish this one job...

    TL;DR DHL is being DHL but we should be getting our sticks soon!

    wWuzwvJ.png
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Does anyone have a link to alien locations I can pick up artifacts and get interdicted...I've seen the videos but i like to experience it myself?

    Also hopefully can get some me time to jump on elite.

    You don't actually need to be carrying anything special. You just need to be tooling in and around the Pleiades, specifically in and around the Maia system. Next door is the Merope system and there are a lot of barnacles on a number of those moons. If you wanna check em out.

    Also the Maia system now has Distress Signal USSs that have alien ships too.

    A Capellan's favorite sheath for any blade is your back.
  • DerrickDerrick Registered User regular
    I still haven't really figured out NPC pirating. I tried a couple missions to rescue hostages last night, and failed them both. My pirating vessel is a Python with gimballed cannons (a couple with the explode internals mod) and a large gimballed beam laser. I've got collector and hatchbreaker limpets and a manifest scanner.

    I disable the target by taking out their power plant (they have plenty of hull left), and then launch collectors and hatch breakers. Is more than one hatch breaker controller a waste? I don't know. Anyway, I switch to my smallest cannons to tap their power plants when they reboot them, but it's a gamble. They go kablooey after a couple taps. Maybe I should just use the beam laser for that? Is there a better weapon choice here?

    I mean, I guess I could get seekers and try to take out their drives after they're disabled, but I fear most trading vessels will not survive that in hull damage. Also, if you do a manifest scan on them, does that make the hatch breakers drop their most precious cargo, or it's all random? It's a rough time trying to get 8 hostages out of a T7 that can hold so much other junk.

    I really *want* to do these missions, but damn they are difficult for me. I feel like I'm doing something very wrong, but I'm not sure what.

    Steam and CFN: Enexemander
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited May 2017
    Your weapon mod that destroys internals is probably not helping. As I recall if the cargo hatch is full on destroyed they can't drop cargo. Beam lasers are your better choice for this work. Also when taking out the power plant there is always a small chance the ship will explode.

    One hatch breaker limpet will get a good chunk of cargo to drop. After that fire a second to get more, IIRC you need to wait for their cargo hatch to be closed again or else it won't work (even though it might say it was sucesssful). I think usually 2-3 should be enough to get all the cargo out.



    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • DisrupterDisrupter Registered User regular
    Finally started to play the real game. Did a data transfer mission. Then went to do a salvage for some Rebels.

    First the mission itself is kinda weird. Like I go scan something then it tells me to go to a planet so I do. But then nothing happened for 10 min.

    So I went to go to a station and on the way a mission popped saying the salvage was located. Not the best mechanic...

    Then I picked up a bunch of crap before getting what I needed. So I had to drop my Cargo. In the process I accidental put my landing gear down. I then spent 5 minutes bumping the salvage gently as it refused to get picked up. It eventually blows up and I go to warp and realize my landing gear is down.

    I'm guessing the landing gear blocked my cargo scoop.

    Then I go to a station to land and got a ton of fines cause I didn't realize you needed to go to a specific pad.

    All in all this game is amazing as hell as a VR experience. Not sure I'd be enjoying it if not for VR. But I learned a lot in my first hour or so...

    616610-1.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Disrupter wrote: »
    Finally started to play the real game. Did a data transfer mission. Then went to do a salvage for some Rebels.

    First the mission itself is kinda weird. Like I go scan something then it tells me to go to a planet so I do. But then nothing happened for 10 min.

    So I went to go to a station and on the way a mission popped saying the salvage was located. Not the best mechanic...

    Then I picked up a bunch of crap before getting what I needed. So I had to drop my Cargo. In the process I accidental put my landing gear down. I then spent 5 minutes bumping the salvage gently as it refused to get picked up. It eventually blows up and I go to warp and realize my landing gear is down.

    I'm guessing the landing gear blocked my cargo scoop.

    Then I go to a station to land and got a ton of fines cause I didn't realize you needed to go to a specific pad.

    All in all this game is amazing as hell as a VR experience. Not sure I'd be enjoying it if not for VR. But I learned a lot in my first hour or so...

    Your cargo scoop is below your ship so you don't fly into the cargo, you fly above it so the scoop below you can do it's thing. There should be a little display showing you if you're aligned properly with the cargo

    JtgVX0H.png
  • DisrupterDisrupter Registered User regular
    Yeah I did all that right. The blue screen was centered and I had no problem picking stuff up before or after the landing gear was down.

    Just while the landing gear was down stuff would just bounce off the middle of the blue camera.

    I'm guessing my landing gear was blocking it?

    616610-1.png
  • DerrickDerrick Registered User regular
    Disrupter wrote: »
    Yeah I did all that right. The blue screen was centered and I had no problem picking stuff up before or after the landing gear was down.

    Just while the landing gear was down stuff would just bounce off the middle of the blue camera.

    I'm guessing my landing gear was blocking it?

    Yeah, pretty likely. Depends on the ship, I guess?

    Picking up cargo can be pretty finicky doing it manually. You can't go too fast, and some ships it's better to descend on the cargo at an angle than fly into it straight (Python, especially, in my experience). Collection limpets are handy, but of course have some of their own issues.

    Steam and CFN: Enexemander
  • dylmandylman Registered User regular
    The Python is a bugger for manual scooping.

  • BasilBasil Registered User regular
    edited May 2017
    Isn't that the one with a gun in the way of the scoop?

    Basil on
    9KmX8eN.jpg
  • DisrupterDisrupter Registered User regular
    Basil wrote: »
    Isn't that the one with a gun in the way of the scoop?

    It could very well have been my hard points not my landing gear. But one of those two definitely were the culprit.

    Just sucked I found out after nudging the salvage enough to blow it up.

    Still all these things are so immersive and amazing in VR I'm loving it so much.

    616610-1.png
  • BasilBasil Registered User regular
    edited May 2017
    Head tracking alone makes me happiest, I can only imagine what heights I'd hit with your gear.

    Enjoy! Murder dudes! Meet aliens.

    You can go meet aliens /right now/, in fact.


    I gave up on scooping ages ago. I just use limpets if I ever want anything. This doesn't quite pan out if I'm in a dedicated combat ship, but at least in multipurpose ships, I don't need to suffer anymore.

    Basil on
    9KmX8eN.jpg
  • TubeTube Registered User admin
    I spent the whole evening doing same room multicrew with a friend and it is just ballin. The money is slower but still worthwhile (and he took no risk, after all) and all of the combat roles are really smooth. There were a couple of dcs and out of sync errors but that's about it. It's something I hope they build out more, multicrew need to be able to take on more functions (like repair through AFMs) and if the way to restrict utilities has been patched in I certainly couldn't find it.

    I thought of a new AI crew role: a mechanic who repairs modules (and can potentially repair the power plant) without an AFM, but as with the pilot he takes a cut of all profits. There could even be the potential for out of combat hull repair, perhaps with drones. Maybe there's some room for scanner helpers too? I don't know. It seems like the fact that they take a cut could make them pretty easy to balance because having a full crew of four or five people could add up fast.

    Oh, and I ditched my fighter who was about to ding Dangerous. She was costing a lot of money. I switched her out for a harmless pilot who looks less like she teached hockey in a girl's boarding school. I think I'll build that rank up fast. The old pilot took a cool 4.5 million though, she won't go hungry for a while.

  • RonTheDMRonTheDM Yes, yes Registered User regular
    oh god

    FDev should buy puzzle pirates and let my multicrew people play puzzle games to repair my ship/make it go faster while I fly

    and buy swanky pirate jackets

  • TubeTube Registered User admin
    My friend who I bought this for is balls deep into it now. I knew he liked it for combat, but now that he likes passenger missions he is truly lost. Once you buy your first space dildo it's all over for you.

This discussion has been closed.