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I get the MMO trope but FWIW (and cards on the table, SWTOR fan boi here), subs can skip straight to the new story content at level 60. No buttholes required :biggrin:
You'd be mad to skip some of the 1-50 class quests tho, (Inquisitor and Agent are fantastic, imho). Class quest and planet arc story XP is now all that's required to level 1-50, no sidequests.
I played ToR for awhile but gave up on it. I liked my character well enough. I just couldn't get over how boring and forced most of the side quests are.
One of the reasons why SWG is so much better than the garbage that is SWTOR, is the fact that not everyone is a hero. You're a normal person in the Star Wars universe. Jedis and Sith were rare, like they should be. You could become one, but it required a lot of work and it made seeing them as special as it might be if you lived in that universe.
Or we could take the dumb approach of SWTOR, everyone is a hero! Great hero, save the galaxy pl0x, kthxbai! Everyone gets their participation medal for saving the galaxy or whatever...
One of the reasons why SWG is so much better than the garbage that is SWTOR, is the fact that not everyone is a hero. You're a normal person in the Star Wars universe. Jedis and Sith were rare, like they should be. You could become one, but it required a lot of work and it made seeing them as special as it might be if you lived in that universe.
Or we could take the dumb approach of SWTOR, everyone is a hero! Great hero, save the galaxy pl0x, kthxbai! Everyone gets their participation medal for saving the galaxy or whatever...
There's one major difference.
SWTOR is a singleplayer game in MMO dressing. The story is focused on YOU, and YOU are the star of the game. Everyone else are just "companions" in your own personal storyline. In their storyline, they are the hero and you are the companion. Final Fantasy XIV takes the same approach.
SWG on the other hand was truly a MMO. There was basically no story at all. The game world was a giant sandbox for players to come together, form cities, join the Empire or Republic, PVP, fight monsters, and level. The game was very open-ended and everyone was just a normal person. Plus, in that game they had non-combat classes such as Image Designers, Dancers, Politicians, and all the crafting professions. SWTOR everyone is a hero class.
I played ToR for awhile but gave up on it. I liked my character well enough. I just couldn't get over how boring and forced most of the side quests are.
That's the best part, all those side quests are totally optional now. You can even turn then off so you don't see the quest markers for them. You can level through the entire game doing your story missions, and maybe supplement that with a planet mission arc if you are interested. The Knights of the Fallen Empire expansions turned that part of the game into more or less KOTOR 3.
In all honesty, it's very disappointing when something you enjoy and rate highly decides to put their ignorance and laziness on display.
Guys, SWTOR has it's faults (Oh boy does it have it's faults), but the one you show in the strip isn't one of them (most of those kind of quests have been removed, and the ones that remain are entirely optional and not part of the story, they can be easily ignored and you lose out on nothing, not even exp or gear). I understand you quit the game way back, but if you're going to rag on a particular game, please make sure your info is up to date, and not based on back when you quit. It's kind of embarassing.
One of the reasons why SWG is so much better than the garbage that is SWTOR, is the fact that not everyone is a hero. You're a normal person in the Star Wars universe. Jedis and Sith were rare, like they should be. You could become one, but it required a lot of work and it made seeing them as special as it might be if you lived in that universe.
Or we could take the dumb approach of SWTOR, everyone is a hero! Great hero, save the galaxy pl0x, kthxbai! Everyone gets their participation medal for saving the galaxy or whatever...
You can say that, but honestly how many people looking to play a Star Wars game want the "Jek Porkins" experience? No! We want to be Luke, or Han, or at least Wedge for fuck's sake! I've never played either SW-MMO so I have no dog in that fight, but for all that people shit on SWTOR's inability to hold it's launch-period numbers and having gone F2P, it's held greater concurrency numbers over time than SWG did, and from what I've read online it's peak numbers where higher than SWG ever had.
wouldn't every wampa drop.... you know... I mean, at least one butthole?
that always bugged the @#$% out of me.
"bring me 10 rabbit's feet"
easy, that's 3 rabbits, tops.
I mean every rabbit has 4 feet right?
EVERY RABBIT HAS FOUR FEET.
look at this fucking rabbit right here, I just killed it, and now I'm staring down at its corpse, which clearly still has 4 feet attached..
*loots corpse* = 1 patch of fur, 2 gold pieces (did he eat them?) and.. 0 rabbit feet. ???
Nah, you see, I thought about that back when I played WoW.
I mean really, you're getting stuck into this rabbit with a big-ass battleaxe, or some kind of mystic black fire that burns cold. And that thing is a creature gone wild with the fey influences it's immersed in, and attacking you crazily without heed for life or limb.
You're telling me that when you're finished with that rabbit all four feet are going to to be intact and suitable for whatever purpose that questgiver has in mind? No siree. Even that patch of fur is difficult to salvage.
I don't know where he got the scorpions, or how he got them into my mattress.
One of the reasons why SWG is so much better than the garbage that is SWTOR, is the fact that not everyone is a hero. You're a normal person in the Star Wars universe. Jedis and Sith were rare, like they should be. You could become one, but it required a lot of work and it made seeing them as special as it might be if you lived in that universe.
Or we could take the dumb approach of SWTOR, everyone is a hero! Great hero, save the galaxy pl0x, kthxbai! Everyone gets their participation medal for saving the galaxy or whatever...
Remember the first person to become a Jedi in SWG?
It was in a tavern or auction house that people used in one of the major hub worlds and when that lightsaber came out, people lost their god damned minds.
I'll give SWG credit for that. There was no pomp or server-wide message singling the player out. they brought the saber out if they wanted to.
One of the reasons why SWG is so much better than the garbage that is SWTOR, is the fact that not everyone is a hero. You're a normal person in the Star Wars universe. Jedis and Sith were rare, like they should be. You could become one, but it required a lot of work and it made seeing them as special as it might be if you lived in that universe.
Or we could take the dumb approach of SWTOR, everyone is a hero! Great hero, save the galaxy pl0x, kthxbai! Everyone gets their participation medal for saving the galaxy or whatever...
Remember the first person to become a Jedi in SWG?
It was in a tavern or auction house that people used in one of the major hub worlds and when that lightsaber came out, people lost their god damned minds.
I'll give SWG credit for that. There was no pomp or server-wide message singling the player out. they brought the saber out if they wanted to.
yes, but - you're ignoring the "RPG" bit of mmorpg - I spend all day being an ordinary jerk with no redeeming qualities - I play games for the story AND to be "special" - not necessarily special enough for everyone else to know, but inside I have that warming glow "saved the universe again today!" ... or am I just a very sad, needy individual?
I don't know if the any of y'all are like me in this regard, but there is a lot to a character's name. When I make a character (in any game), a lot of that character's persona and appeal is tied to the name for me. I take my character names seriously.
In SWTOR, I had a pair of characters who were a part of my "Legacy." Since the legacies in that game are family ties (the feature is designed to mimic the Skywalker family), that's what I used for mine. My two characters are a light side republic trooper and a dark side sith inquisitor. They are twins on opposite sides of the spectrum.
And anyway, during the big server merger from a few years ago, I lost the name of my trooper in the merger.
And I haven't played her since. Her entire identity was lost, and my attachment to the character died when I lost her name.
That was when I stopped playing SWTOR. I would love to see the story, because I've heard it's amazing. But my trooper was my main character, and without the name, the character is lost.
That my friends, is the sad tale of why I don't play SWTOR anymore.
wouldn't every wampa drop.... you know... I mean, at least one butthole?
Unfortunately, you forgot to take into account that upon death, every muscle in a Wampa's body contracts violently, often resulting in what can best be described as "explosive prolapse".
And that's not even taking into account the ones you killed by stabbing them in the butthole.
It's the wampa's weak spot. And also pretty much everything else's.
I HATE server mergers, especially if you haven't been playing for awhile, and suddenly you log in a year later and some asshole had the same name as you and claimed it before you could. I feel you Lucascraft.
If Jerry actually DID investigate SWTOR, I'll bet he was pretty surprised. Not only is it very much NOT the WoW in Star Wars clothing it used to be, with nary a wampa butthole in sight, it's mostly lost those first two Ms. I don't know if he'll like it, but if he's looking for Star Wars story, that's preeetty much what SWTOR is anymore. Running from cutscene to cutscene, slicing up enemies who pose you zero threat ever.
Mogan on
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
SWTOR has more or less fulfilled it's destiny to become a single player game with easily ignorable multiplayer elements. Grinding is no longer an issue at all. You can stick entirely to story and ignore all grinding elements. I mean there's companion grinding, but all Bioware single player games have that, come on.
The real issue is that you can't actually have huge effects on the universe. This too is pretty on par with Bioware single player games, though!
"excuse my French
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
I've always been curious about this game, because the animated movies they have made have all been incredible.
Then I remember that the gameplay is absolute shite and I never go back.
I'm probably suffering from some form of Stockholm Syndrome, but I'm actually pretty OK with the combat these days? I can at least say honestly that they've improved it. Whether they've improved it enough to no longer be shite I'm probably not a good judge of.
Cambiata on
"excuse my French
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
Is it possible to use the F2P option and not be too handicapped by it? I wouldn't mind checking it out again, but frankly I'm not interested enough to pay for it.
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Is it possible to use the F2P option and not be too handicapped by it? I wouldn't mind checking it out again, but frankly I'm not interested enough to pay for it.
It used to be at least doable with preferred f2p, but once the new expansion hits in December f2p will be seriously crippled to the point that it's basically a demo version of the game.
"excuse my French
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
Posts
You'd be mad to skip some of the 1-50 class quests tho, (Inquisitor and Agent are fantastic, imho). Class quest and planet arc story XP is now all that's required to level 1-50, no sidequests.
Or we could take the dumb approach of SWTOR, everyone is a hero! Great hero, save the galaxy pl0x, kthxbai! Everyone gets their participation medal for saving the galaxy or whatever...
There's one major difference.
SWTOR is a singleplayer game in MMO dressing. The story is focused on YOU, and YOU are the star of the game. Everyone else are just "companions" in your own personal storyline. In their storyline, they are the hero and you are the companion. Final Fantasy XIV takes the same approach.
SWG on the other hand was truly a MMO. There was basically no story at all. The game world was a giant sandbox for players to come together, form cities, join the Empire or Republic, PVP, fight monsters, and level. The game was very open-ended and everyone was just a normal person. Plus, in that game they had non-combat classes such as Image Designers, Dancers, Politicians, and all the crafting professions. SWTOR everyone is a hero class.
That's the best part, all those side quests are totally optional now. You can even turn then off so you don't see the quest markers for them. You can level through the entire game doing your story missions, and maybe supplement that with a planet mission arc if you are interested. The Knights of the Fallen Empire expansions turned that part of the game into more or less KOTOR 3.
Guys, SWTOR has it's faults (Oh boy does it have it's faults), but the one you show in the strip isn't one of them (most of those kind of quests have been removed, and the ones that remain are entirely optional and not part of the story, they can be easily ignored and you lose out on nothing, not even exp or gear). I understand you quit the game way back, but if you're going to rag on a particular game, please make sure your info is up to date, and not based on back when you quit. It's kind of embarassing.
in my day...
You can say that, but honestly how many people looking to play a Star Wars game want the "Jek Porkins" experience? No! We want to be Luke, or Han, or at least Wedge for fuck's sake! I've never played either SW-MMO so I have no dog in that fight, but for all that people shit on SWTOR's inability to hold it's launch-period numbers and having gone F2P, it's held greater concurrency numbers over time than SWG did, and from what I've read online it's peak numbers where higher than SWG ever had.
They've in the past swapped characters in spite of how the actual conversation went.
that always bugged the @#$% out of me.
"bring me 10 rabbit's feet"
easy, that's 3 rabbits, tops.
I mean every rabbit has 4 feet right?
EVERY RABBIT HAS FOUR FEET.
look at this fucking rabbit right here, I just killed it, and now I'm staring down at its corpse, which clearly still has 4 feet attached..
*loots corpse* = 1 patch of fur, 2 gold pieces (did he eat them?) and.. 0 rabbit feet. ???
I mean really, you're getting stuck into this rabbit with a big-ass battleaxe, or some kind of mystic black fire that burns cold. And that thing is a creature gone wild with the fey influences it's immersed in, and attacking you crazily without heed for life or limb.
You're telling me that when you're finished with that rabbit all four feet are going to to be intact and suitable for whatever purpose that questgiver has in mind? No siree. Even that patch of fur is difficult to salvage.
http://newnations.bandcamp.com
Remember the first person to become a Jedi in SWG?
It was in a tavern or auction house that people used in one of the major hub worlds and when that lightsaber came out, people lost their god damned minds.
I'll give SWG credit for that. There was no pomp or server-wide message singling the player out. they brought the saber out if they wanted to.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
yes, but - you're ignoring the "RPG" bit of mmorpg - I spend all day being an ordinary jerk with no redeeming qualities - I play games for the story AND to be "special" - not necessarily special enough for everyone else to know, but inside I have that warming glow "saved the universe again today!" ... or am I just a very sad, needy individual?
In SWTOR, I had a pair of characters who were a part of my "Legacy." Since the legacies in that game are family ties (the feature is designed to mimic the Skywalker family), that's what I used for mine. My two characters are a light side republic trooper and a dark side sith inquisitor. They are twins on opposite sides of the spectrum.
And anyway, during the big server merger from a few years ago, I lost the name of my trooper in the merger.
And I haven't played her since. Her entire identity was lost, and my attachment to the character died when I lost her name.
That was when I stopped playing SWTOR. I would love to see the story, because I've heard it's amazing. But my trooper was my main character, and without the name, the character is lost.
That my friends, is the sad tale of why I don't play SWTOR anymore.
And that's not even taking into account the ones you killed by stabbing them in the butthole.
It's the wampa's weak spot. And also pretty much everything else's.
The real issue is that you can't actually have huge effects on the universe. This too is pretty on par with Bioware single player games, though!
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
Garrus, amirite?
Always.
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
I'm probably suffering from some form of Stockholm Syndrome, but I'm actually pretty OK with the combat these days? I can at least say honestly that they've improved it. Whether they've improved it enough to no longer be shite I'm probably not a good judge of.
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
It used to be at least doable with preferred f2p, but once the new expansion hits in December f2p will be seriously crippled to the point that it's basically a demo version of the game.
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"