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This is the old Star Citizen thread

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    LucascraftLucascraft Registered User regular
    Yeah, I'm not a fan of their proposed death and dismemberment system either.

    Sometimes I feel like they're erring way to far on the side of realism. And realism is not usually fun in video games. See Red Dead Redemption 2. That game, while selling absolute gangbusters in the first couple weeks, is actually less popular than RDR1 when you take a wide view of it, and that's because there were game systems in RDR2 that were simply too realistic and it hurt the fun factor of the gameplay. And I see Star Citizen going down that road, only even more dedicated than even RDR2 was to realism.

    Whether a person plays games as an escape from the real world, or simply to roleplay in a universe that is not possible, or any other reason people have for gaming, gamers generally all agree that fun > realism.

    That's a reason why shooters that take a highly realistic approach to bullet damage and wound simulation are not nearly as popular as shooters where you just have a fat health pool and unload a ton of ordinance into other players.

    Anyway, back on topic, I think the best they can do as a compromise would be to add some sort of "permanent" health damage, like in Star Wars Galaxies, or in Conan Exiles, where your effective health pool gets shorter when you are gravely wounded or hit by certain effects. In Star Citizen, if you take a mortal wound, they could just give you a reduction to your health pool, like 15% per death, and then let you respawn at your bed or spawn point or whatever. And permanent health damage would be curable only in medical facilities, whether they be in a station or colony, or on board another player's medical ship.

    My most anticipated ship is still the Apollo. I want to be a medivac pilot and fly around the verse rescuing people and providing clutch medical saves. But I don't want a game system that's so realistic that it actively makes the game less fun.

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    LucascraftLucascraft Registered User regular
    Follow-up thought:

    I think poison and disease should be strong. They need to make status effects a strong enough peril that you want to bring a medic along on adventures. There should be varying degrees of harm. Some stuff should be able to be triaged in the field. Other stuff should be more severe and require dedicated medical aid from a medical facility. But nothing should ever be 100% permanent. That's not fun. And having to reroll cause your dude died is not fun, even if you get to keep your assets.

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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    I'm still holding a torch for the drink mixing subsystem

    gcum67ktu9e4.pngimg
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    antheremantherem Registered User regular
    The death mechanics are things he's been talking about since the campaign first launched a thousand years ago, and yeah it hasn't really improved conceptually. But it sounds like from all of the prerequisite tech that needs to go in it's gotta be at least a year out still.

    I'm hoping for some sort of appeal process where you can submit a ticket to have your 1up refunded if you died from falling through the world, or had to backspace-respawn from getting embedded in the cargo door (this is most of my deaths)

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    SmokeStacksSmokeStacks Registered User regular
    I'm still holding a torch for the drink mixing subsystem

    Hey farg, what ships do you have? You should come fly around with us sometime. The drink system isn't in but some of the bars are pretty atmospheric. Have you been to the one at Levski yet?

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    Phoenix-DPhoenix-D Registered User regular
    ...wait is the drink system an actual thing? I haven't been following updates at all.

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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    I'm still holding a torch for the drink mixing subsystem

    Hey farg, what ships do you have? You should come fly around with us sometime. The drink system isn't in but some of the bars are pretty atmospheric. Have you been to the one at Levski yet?

    i got a refund this game is bad i just like to make fun of it online when i remember and/or read ridiculous shit about it

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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    Phoenix-D wrote: »
    ...wait is the drink system an actual thing? I haven't been following updates at all.

    1y8hdl4fzi1w.png

    announced a few years back (i think) for a ship that isn't in the game yet. you make drinks for passengers, like, flight attendant style. not sure would be doing this or why but hey

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    ErlkönigErlkönig Seattle, WARegistered User regular
    edited November 2020
    Looks like it's for the "Civilian Passenger Transport" that was first announced in 2015 (and about three months before the Endeavor).

    But, y'know, since there's only the one (partial) system playable right now, I'm not terribly surprised that neither the CPT nor the Endeavor are in the game yet.

    EDIT - tossed in the URL for the announcement page

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    HappylilElfHappylilElf Registered User regular
    I'm still holding a torch for the drink mixing subsystem

    Hey farg, what ships do you have? You should come fly around with us sometime. The drink system isn't in but some of the bars are pretty atmospheric. Have you been to the one at Levski yet?

    i got a refund this game is bad i just like to make fun of it online when i remember and/or read ridiculous shit about it

    I mean if nothing else the honesty is refreshing :lol:

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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Phoenix-D wrote: »
    ...wait is the drink system an actual thing? I haven't been following updates at all.

    1y8hdl4fzi1w.png

    announced a few years back (i think) for a ship that isn't in the game yet. you make drinks for passengers, like, flight attendant style. not sure would be doing this or why but hey

    Satire is dead.

    Stabbity_Style.png
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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited November 2020
    That was more than five years ago. In addition to the drink mixing system, the passenger transit career they were describing would involve managing the "Information, Communication, and Entertainment System" that ran all the in-flight entertainment (apparently the system is a piece of shit so you have to fix it each time it breaks, and it breaks in all sorts of fun exciting ways), treating medical issues that popped up, hiring NPC flight attendants, etc. You could fully customize the entertainment system and the drink mixer, so you could track down exotic alcohols so you can mix up more appealing drinks, pick movies for the entertainment system, etc. All of this was important because your reputation would be tracked and having a high reputation would be key to earning a lot.

    This announcement kicked off the sale of the transport ship which they used as the example in the post. 5+ years later and of course even the ship isn't in the game, let alone any of that the basic stuff (drink mixing, entertainment server fixing), let alone the fancy stuff (tracking down exotic liquors and deciding which movies to show on the entertainment system). But on the plus side they've probably made a lot of money from selling that ship, so it wasn't entirely a waste.

    edit: it is, by the way, a $400 ship. Or rather a $400 ship concept since, again, right now the ship is not in the game and its status is waiting for resources to start modelling. I don't know what those resources are but I guess they're pretty low on the priority list since it's been more than 5 years and they still aren't available.

    TychoCelchuuu on
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    antheremantherem Registered User regular
    That was more than five years ago. In addition to the drink mixing system, the passenger transit career they were describing would involve managing the "Information, Communication, and Entertainment System" that ran all the in-flight entertainment (apparently the system is a piece of shit so you have to fix it each time it breaks, and it breaks in all sorts of fun exciting ways), treating medical issues that popped up, hiring NPC flight attendants, etc. You could fully customize the entertainment system and the drink mixer, so you could track down exotic alcohols so you can mix up more appealing drinks, pick movies for the entertainment system, etc. All of this was important because your reputation would be tracked and having a high reputation would be key to earning a lot.

    This announcement kicked off the sale of the transport ship which they used as the example in the post. 5+ years later and of course even the ship isn't in the game, let alone any of that the basic stuff (drink mixing, entertainment server fixing), let alone the fancy stuff (tracking down exotic liquors and deciding which movies to show on the entertainment system). But on the plus side they've probably made a lot of money from selling that ship, so it wasn't entirely a waste.

    edit: it is, by the way, a $400 ship. Or rather a $400 ship concept since, again, right now the ship is not in the game and its status is waiting for resources to start modelling. I don't know what those resources are but I guess they're pretty low on the priority list since it's been more than 5 years and they still aren't available.

    I wonder how many of the Andromedas flying around are people who pledged for these.

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    DarkewolfeDarkewolfe Registered User regular
    That was more than five years ago. In addition to the drink mixing system, the passenger transit career they were describing would involve managing the "Information, Communication, and Entertainment System" that ran all the in-flight entertainment (apparently the system is a piece of shit so you have to fix it each time it breaks, and it breaks in all sorts of fun exciting ways), treating medical issues that popped up, hiring NPC flight attendants, etc. You could fully customize the entertainment system and the drink mixer, so you could track down exotic alcohols so you can mix up more appealing drinks, pick movies for the entertainment system, etc. All of this was important because your reputation would be tracked and having a high reputation would be key to earning a lot.

    This announcement kicked off the sale of the transport ship which they used as the example in the post. 5+ years later and of course even the ship isn't in the game, let alone any of that the basic stuff (drink mixing, entertainment server fixing), let alone the fancy stuff (tracking down exotic liquors and deciding which movies to show on the entertainment system). But on the plus side they've probably made a lot of money from selling that ship, so it wasn't entirely a waste.

    edit: it is, by the way, a $400 ship. Or rather a $400 ship concept since, again, right now the ship is not in the game and its status is waiting for resources to start modelling. I don't know what those resources are but I guess they're pretty low on the priority list since it's been more than 5 years and they still aren't available.

    I had thought this was satire. This is real?

    What is this I don't even.
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    mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    That was more than five years ago. In addition to the drink mixing system, the passenger transit career they were describing would involve managing the "Information, Communication, and Entertainment System" that ran all the in-flight entertainment (apparently the system is a piece of shit so you have to fix it each time it breaks, and it breaks in all sorts of fun exciting ways), treating medical issues that popped up, hiring NPC flight attendants, etc. You could fully customize the entertainment system and the drink mixer, so you could track down exotic alcohols so you can mix up more appealing drinks, pick movies for the entertainment system, etc. All of this was important because your reputation would be tracked and having a high reputation would be key to earning a lot.

    This announcement kicked off the sale of the transport ship which they used as the example in the post. 5+ years later and of course even the ship isn't in the game, let alone any of that the basic stuff (drink mixing, entertainment server fixing), let alone the fancy stuff (tracking down exotic liquors and deciding which movies to show on the entertainment system). But on the plus side they've probably made a lot of money from selling that ship, so it wasn't entirely a waste.

    edit: it is, by the way, a $400 ship. Or rather a $400 ship concept since, again, right now the ship is not in the game and its status is waiting for resources to start modelling. I don't know what those resources are but I guess they're pretty low on the priority list since it's been more than 5 years and they still aren't available.

    This, I think, sums up why people keep getting heated every time there's a Star Citizen "update." They advertise all these things, SELL YOU ON IT FOR REAL MONEY, and then don't deliver. Luckily, they haven't spent resources on building this completely superfluous game system, but at the same time they should refund people who paid for it.

    hk52krrtzsf6.gif
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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Darkewolfe wrote: »
    That was more than five years ago. In addition to the drink mixing system, the passenger transit career they were describing would involve managing the "Information, Communication, and Entertainment System" that ran all the in-flight entertainment (apparently the system is a piece of shit so you have to fix it each time it breaks, and it breaks in all sorts of fun exciting ways), treating medical issues that popped up, hiring NPC flight attendants, etc. You could fully customize the entertainment system and the drink mixer, so you could track down exotic alcohols so you can mix up more appealing drinks, pick movies for the entertainment system, etc. All of this was important because your reputation would be tracked and having a high reputation would be key to earning a lot.

    This announcement kicked off the sale of the transport ship which they used as the example in the post. 5+ years later and of course even the ship isn't in the game, let alone any of that the basic stuff (drink mixing, entertainment server fixing), let alone the fancy stuff (tracking down exotic liquors and deciding which movies to show on the entertainment system). But on the plus side they've probably made a lot of money from selling that ship, so it wasn't entirely a waste.

    edit: it is, by the way, a $400 ship. Or rather a $400 ship concept since, again, right now the ship is not in the game and its status is waiting for resources to start modelling. I don't know what those resources are but I guess they're pretty low on the priority list since it's been more than 5 years and they still aren't available.

    I had thought this was satire. This is real?
    You can click the link @Erlkönig gave! All 100% real.

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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    I don't get the people who buy the huge SC ships with fantasies of having players be psyched to labor under them as a fucking drink specialist or head janitor or chief fluffer or w/e. who the fuck in their mind is going to play The Best Damn Space Sim Ever and then decide to play a color matching game for their amusement?

    gcum67ktu9e4.pngimg
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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Gotta capture the mobile games market share.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    LucascraftLucascraft Registered User regular
    Now I want to own and operate a pleasure cruise ship, with drinks and dancers.

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    HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    holy fucking shit I missed that.

    maybe it's time i request a refund :\ lol

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    XOCentricXOCentric Registered User regular
    I don't get the people who buy the huge SC ships with fantasies of having players be psyched to labor under them as a fucking drink specialist or head janitor or chief fluffer or w/e. who the fuck in their mind is going to play The Best Damn Space Sim Ever and then decide to play a color matching game for their amusement?

    Some people play call of duty, some people play stardew valley, or cook server delicious, or overcooked.. etc.

    Maybe someone gets tired of blasting vanduul and hangs up their space spurs to run the space equivalent of a riverboat casino or a fhloston paradise?

    I'd 100% moonlight as security on a pleasure boat hovering over a gas giant (if the owner had the credits).

    steam: xo_centric uplay: xocentric
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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    sure but those are 4 different games that are all about that one thing, not a nightmarish eternal alpha chimera that people are sinking hundreds of hundreds of dollars into for ship jpgs

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    SmokeStacksSmokeStacks Registered User regular
    ship jpgs

    Hey farg, did you know that there are over a hundred ships that are currently flyable in-game? You should fire the game up and come play with us sometime, it's a lot of fun. What ships do you have, anyway? If you want to try one of them out you can always borrow one in-game. I tried the Herald for the first time the other night and although it's pretty quick the weird maneuverability didn't jive for me. It's a shame though, because I really loved the interior and it looked like it would have been a really fun solo ship to play in.

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @SCREECH OF THE FARG They're about to (or maybe are?) doing another free fly event for their birthday celebration.

    You should jump in with some of us and do some Dropship bunker raids or a Hammerhead crew squad that's just blasting through pirates

    3basnids3lf9.jpg




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    DacDac Registered User regular
    edited November 2020
    I'm somewhat ashamed to admit that I do own the rights to a Starliner, yes. Whenever that comes out.

    I expect almost none of the detailed systems to actually be in game, and that passengers will function as a sort of extra-sensitive cargo that dislikes extreme g-forces being applied to them, sort of like how quantanium currently is considered volatile cargo. Maybe with the fancy drinks and such being 'consumables' (like the mining ones) that can be used to settle down passengers/raise their happiness levels if you've had to pull some bullshit maneuvers.

    Maybe I'll find out if I'm right in ten years lol.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Dac wrote: »
    I'm somewhat ashamed to admit that I do own the rights to a Starliner, yes. Whenever that comes out.

    I expect almost none of the detailed systems to actually be in game, and that passengers will function as a sort of extra-sensitive cargo that dislikes extreme g-forces being applied to them, sort of like how quantanium currently is considered volatile cargo. Maybe with the fancy drinks and such being 'consumables' (like the mining ones) that can be used to settle down passengers/raise their happiness levels if you've had to pull some bullshit maneuvers.

    Maybe I'll fine out if I'm right in ten years lol.

    Like that Arcade Game where you're an airline pilot?

    3basnids3lf9.jpg




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    DacDac Registered User regular
    IDK I never played that, whatever that is.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    LucascraftLucascraft Registered User regular
    It's the insane price tags that drove me away from buying any ships with real money.

    Paying $450 for a ship in a game, even if it includes permanent ship insurance, is like, $425 too much. And I honestly can't believe there are people out there willing to pay the asking price for the ships.

    I'm already invested $60 in this game for the backer bundle I ordered, which was a dual pack that includes Squadron 42 + Star Citizen with the Mustang Alpha as my starter ship. So I'm already in for the price of a video game. And maaaaaaaybe I'd drop another $25 to instantly have my dream ship (which is the Apollo), with lifetime ship insurance on it. But $450? No fucking way.

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Dac wrote: »
    IDK I never played that, whatever that is.

    @Dac https://www.youtube.com/watch?v=A-fWzGhyjyM

    3basnids3lf9.jpg




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    DarkewolfeDarkewolfe Registered User regular
    Lucascraft wrote: »
    It's the insane price tags that drove me away from buying any ships with real money.

    Paying $450 for a ship in a game, even if it includes permanent ship insurance, is like, $425 too much. And I honestly can't believe there are people out there willing to pay the asking price for the ships.

    I'm already invested $60 in this game for the backer bundle I ordered, which was a dual pack that includes Squadron 42 + Star Citizen with the Mustang Alpha as my starter ship. So I'm already in for the price of a video game. And maaaaaaaybe I'd drop another $25 to instantly have my dream ship (which is the Apollo), with lifetime ship insurance on it. But $450? No fucking way.

    I still very much wonder how they will balance a decent number of players having lifetime access to major ships, theoretically a goal/ambition for the routine gameplay, and the concept of feeding in new players who won't have access to this, or don't have interest in spending to that level.

    What is this I don't even.
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    ErlkönigErlkönig Seattle, WARegistered User regular
    Since the ships get reset back to stock equipment when your insurance claim kicks in, the ship itself isn't the goal...it's the pimpin' the ride that's the goal. Basically, think of it in terms of Elite: Dangerous: when your ship is lost, you get your ship back, sure...but all the equipment is reset to E-grade.

    However, the new player who works in-game to buy ships in-game will have spent a fair chunk of time to get the ship...whereas the backer will have spent that time getting cash to upgrade all the equipment for the same ship. So yeah, I'm not sure how they're going to address that inherent 'progress' imbalance.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    DacDac Registered User regular
    Darkewolfe wrote: »
    Lucascraft wrote: »
    It's the insane price tags that drove me away from buying any ships with real money.

    Paying $450 for a ship in a game, even if it includes permanent ship insurance, is like, $425 too much. And I honestly can't believe there are people out there willing to pay the asking price for the ships.

    I'm already invested $60 in this game for the backer bundle I ordered, which was a dual pack that includes Squadron 42 + Star Citizen with the Mustang Alpha as my starter ship. So I'm already in for the price of a video game. And maaaaaaaybe I'd drop another $25 to instantly have my dream ship (which is the Apollo), with lifetime ship insurance on it. But $450? No fucking way.

    I still very much wonder how they will balance a decent number of players having lifetime access to major ships, theoretically a goal/ambition for the routine gameplay, and the concept of feeding in new players who won't have access to this, or don't have interest in spending to that level.

    They've put it out there emphatically that LTI isn't a big deal, that ships will be easy to insure and not permanently lose, but people still take a huge markup on the gray market for LTI anyway.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    DarkewolfeDarkewolfe Registered User regular
    Sure. And that's the thing. Either they are not very valuable, which undercuts multiple hundred dollar investments and is bad for early adopters, or the opposite, they're valuable and imbalance against new players in a big way.

    What is this I don't even.
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    ErlkönigErlkönig Seattle, WARegistered User regular
    Darkewolfe wrote: »
    Sure. And that's the thing. Either they are not very valuable, which undercuts multiple hundred dollar investments and is bad for early adopters, or the opposite, they're valuable and imbalance against new players in a big way.

    Which is why, in big letters, they tell you that the price you're paying is specifically to fund the game development...that all ships that we're tossing $$$($) at are (or, at least, will be) purchasable in-game and the only amount you need to pay for is the $45 starter package.

    Essentially, they've been saying "This money you give us is a donation...here's a cool ship that may or may not be worth anything to you at all when the game gets going to say 'thank you'!"

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    SmokeStacksSmokeStacks Registered User regular
    edited November 2020
    If you want to fly expensive ships, just make friends with people who have them and borrow them during multiplayer games.

    That's what I do, and it's worked out pretty well so far (barring the time I cratered a Reclaimer on a planet because I didn't get far enough out of its gravitational pull before getting out of the pilot's seat to explore the ship).

    SmokeStacks on
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    Mr RayMr Ray Sarcasm sphereRegistered User regular
    Dac wrote: »
    I'm somewhat ashamed to admit that I do own the rights to a Starliner, yes. Whenever that comes out.

    I expect almost none of the detailed systems to actually be in game, and that passengers will function as a sort of extra-sensitive cargo that dislikes extreme g-forces being applied to them, sort of like how quantanium currently is considered volatile cargo. Maybe with the fancy drinks and such being 'consumables' (like the mining ones) that can be used to settle down passengers/raise their happiness levels if you've had to pull some bullshit maneuvers.

    Maybe I'll find out if I'm right in ten years lol.

    Actually, word from Chris is that the reason we don't have passengers in right now is because he doesn't want them to just be glorified cargo; they want them to be able to embark and disembark on their own and react sensibly to things like the ship being boarded, or you fucking off with them to the opposite end of the galaxy to their destination (at which point you've essentially kidnapped them). That's a lot of AI work that they've barely scratched the surface of.

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    daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Mr Ray wrote: »
    Dac wrote: »
    I'm somewhat ashamed to admit that I do own the rights to a Starliner, yes. Whenever that comes out.

    I expect almost none of the detailed systems to actually be in game, and that passengers will function as a sort of extra-sensitive cargo that dislikes extreme g-forces being applied to them, sort of like how quantanium currently is considered volatile cargo. Maybe with the fancy drinks and such being 'consumables' (like the mining ones) that can be used to settle down passengers/raise their happiness levels if you've had to pull some bullshit maneuvers.

    Maybe I'll find out if I'm right in ten years lol.

    Actually, word from Chris is that the reason we don't have passengers in right now is because he doesn't want them to just be glorified cargo; they want them to be able to embark and disembark on their own and react sensibly to things like the ship being boarded, or you fucking off with them to the opposite end of the galaxy to their destination (at which point you've essentially kidnapped them). That's a lot of AI work that they've barely scratched the surface of.

    I know some people are into running flight sims like it's a real airplane with a network of internet peeps doing flight control duties. I'm not super sure there's a whole lot of people who'll be interested in dealing with embarking and disembarking however many passengers can squeeze into what counts as coach class on one of these passenger liners. A luxury yacht/private jet type thing I could see, but wanting to devote resources to simulate one of the more miserable elements of air travel seems dubious.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Erlkönig wrote: »
    Darkewolfe wrote: »
    Sure. And that's the thing. Either they are not very valuable, which undercuts multiple hundred dollar investments and is bad for early adopters, or the opposite, they're valuable and imbalance against new players in a big way.

    Which is why, in big letters, they tell you that the price you're paying is specifically to fund the game development...that all ships that we're tossing $$$($) at are (or, at least, will be) purchasable in-game and the only amount you need to pay for is the $45 starter package.

    Essentially, they've been saying "This money you give us is a donation...here's a cool ship that may or may not be worth anything to you at all when the game gets going to say 'thank you'!"

    Are you telling me that the hand crank emergency radio that I get from pledging to my local PBS station ISN'T worth the $120 I have to spend to get it?

    3basnids3lf9.jpg




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    DarkewolfeDarkewolfe Registered User regular
    DaMoonRulz wrote: »
    Erlkönig wrote: »
    Darkewolfe wrote: »
    Sure. And that's the thing. Either they are not very valuable, which undercuts multiple hundred dollar investments and is bad for early adopters, or the opposite, they're valuable and imbalance against new players in a big way.

    Which is why, in big letters, they tell you that the price you're paying is specifically to fund the game development...that all ships that we're tossing $$$($) at are (or, at least, will be) purchasable in-game and the only amount you need to pay for is the $45 starter package.

    Essentially, they've been saying "This money you give us is a donation...here's a cool ship that may or may not be worth anything to you at all when the game gets going to say 'thank you'!"

    Are you telling me that the hand crank emergency radio that I get from pledging to my local PBS station ISN'T worth the $120 I have to spend to get it?

    I mean, as long as everyone view their Star Citizen charitable contributions as such. I just find that gamers don't grapple well with entitlement syndrome. I've had fewer folks blow up that because they bought the $120 tote bag they were entitled to Terry Gross on Fresh Air, even if she wanted to take a week off.

    What is this I don't even.
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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    ship jpgs

    Hey farg, did you know that there are over a hundred ships that are currently flyable in-game? You should fire the game up and come play with us sometime, it's a lot of fun. What ships do you have, anyway? If you want to try one of them out you can always borrow one in-game. I tried the Herald for the first time the other night and although it's pretty quick the weird maneuverability didn't jive for me. It's a shame though, because I really loved the interior and it looked like it would have been a really fun solo ship to play in.

    I do not own any, I refunded ages ago. I think the game is bad and will amount to a cautionary tale. I find its ongoing development fascinating and occasionally absurd. I do not want to play the game barring a grand and terrible happening

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