People really are learning that the time to kill is much lower now with the added armor and higher heat for firing all their weapons
Wait, did PGI accidentally do the thing everyone has been screaming at them to do for ages?
Could MWO actually be fun again?
I've not noticed a decrease in TTK at all.
I think he meant increase based on the post. MWO has long needed the pace to get slowed the hell down. It'd be neat if that actually happened.
I've not noticed a increase in TTK at all, either.
I've noticed it in some areas, but it's very inconsistant. Some of it is people running 100ton assault with full survability, other times it's because my mech no longer preforms as it used to (rip rifleman 2016-2017)
But I've also had encounters when I melt the enemy mech or get melted in return as some mechs now hit a lot harder+less hp. Mostly around the medium/light heavy side.
I guess varity is good, but it feels off to me because I can no longer tell if the match up favourable at a glance.
Luckily QP has a quick turnaround, and I'm still having more positive matches than negative ones.
I do find it super interesting that everyone has slightly different formats for their skill trees. I've noticed the b33f considers full Seismic to be mandatory, and always spends the 1 SP in Misc for the extra consumable slot.
I guess it largely speaks in PGIs favor that folks are having legit conversations about the best skill tree configurations, and coming up with different answers, and largely agreeing that different answers make equal amounts of sense.
It'll be very interesting to see what, if any, meta forms before the new EQ drop this summer.
It's actually a much better system than the one it replaced (admittedly a low bar)--with the single exception that clicking 91 times per 'mech is awfully tedious. More than once I've decided against running a 'mech I own because I just don't want to deal with the clicking yet.
People really are learning that the time to kill is much lower now with the added armor and higher heat for firing all their weapons
Wait, did PGI accidentally do the thing everyone has been screaming at them to do for ages?
Could MWO actually be fun again?
I've not noticed a decrease in TTK at all.
I think he meant increase based on the post. MWO has long needed the pace to get slowed the hell down. It'd be neat if that actually happened.
I've not noticed a increase in TTK at all, either.
I've noticed it in some areas, but it's very inconsistant. Some of it is people running 100ton assault with full survability, other times it's because my mech no longer preforms as it used to (rip rifleman 2016-2017)
But I've also had encounters when I melt the enemy mech or get melted in return as some mechs now hit a lot harder+less hp. Mostly around the medium/light heavy side.
I guess varity is good, but it feels off to me because I can no longer tell if the match up favourable at a glance.
Luckily QP has a quick turnaround, and I'm still having more positive matches than negative ones.
I do find I'm living longer than before, but I think it's because the other team seems to have three or four LRMers in any given quick play match.
I do find it super interesting that everyone has slightly different formats for their skill trees. I've noticed the b33f considers full Seismic to be mandatory, and always spends the 1 SP in Misc for the extra consumable slot.
I guess it largely speaks in PGIs favor that folks are having legit conversations about the best skill tree configurations, and coming up with different answers, and largely agreeing that different answers make equal amounts of sense.
It'll be very interesting to see what, if any, meta forms before the new EQ drop this summer.
It's actually a much better system than the one it replaced (admittedly a low bar)--with the single exception that clicking 91 times per 'mech is awfully tedious. More than once I've decided against running a 'mech I own because I just don't want to deal with the clicking yet.
also people arent talking because its a brilliant system with infinite possibilities
they are trying to suss out the best options, with consensus already being reached on many loadouts..which is gonna lead to cookiecutter skill trees that are tedious to implement because
you have to click ninety nine thousand fucking times because oh wait your click didn't register because instead of a click it just drug the screen to pixels to the right, oh now two pixels to the left..oh well you didn't really want to click that right?
Anyone else having weird issues with SSRMs hitting rear armor when fired from the front? I just got alpha'd from the front (in a Linebacker) with about 40 points remaining on all my front armor sections because my rear center torso took all the damage.
Have that happen with a lot of weapons. Just another wonky thing lol
Other issues with weapons that I've noticed an uptick in: Ghost munitions. Seems roughly a third of my projectiles (missiles, PPC, autocannon, gauss rounds) are impacting (getting the red impact reticle) but the paperdoll won't flash and no damage is registered.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
At least with my shadow cat, it actually felt stronger than before once I fully clicked the 91 buttons. Stock mechs are WAAAY more horrible than before though.
Where are you finding these LRMs? When I made room for a NARC during the event, I was lucky to find one or two players on my own team who even had the things equipped.
Where are you finding these LRMs? When I made room for a NARC during the event, I was lucky to find one or two players on my own team who even had the things equipped.
It's a weird mix, but there are fairly often games where the opposing team has 2-6 LRM equipped mechs.
I've played maybe a dozen games with it now, I don't scout all that much since it's top speed is capped at 97km/h so I generally provide LRM coverage early the game, along with fending off enemy lights and heavies then transition to tagging, countering enemy ECM and nipping at the heels of enemy Heavy/Assaults later on in the game.
It isn't as great a mech on the more enclosed maps, but on the semi-open to open maps it's been performing really well.
I've got some C-bills to throw around, what's a good anti LRM kitfox build?
I know the purifier is basically better due to its high energy mounts but I kinda don't want to reward that kinda shitty pay 2 win sort of design.
I took the Kitfox C and then stripped it of it's weapons and swapped in two Medium Lasers and a bunch of heat sinks and extra AMS ammo.
I wonder if they ever fixed the CAP being nullified by the ECM on a mech. If they didn't, you can drop the CAP and put on another DHS or another ton of ammo.
Top 20 Clan Mechs used:
Name Total
ARCTIC CHEETAH ACH-PRIME 45,585
So uh, Arctic Cheetah nerf when? Honestly tho, I'm a patient guy. I can even wait till after you nerf the Warhammer again, a heavy that barely outperformed a 55 ton medium.
Top 20 Clan Mechs used:
Name Total
ARCTIC CHEETAH ACH-PRIME 45,585
So uh, Arctic Cheetah nerf when? Honestly tho, I'm a patient guy. I can even wait till after you nerf the Warhammer again, a heavy that barely outperformed a 55 ton medium.
Sadly that counter is for both Scouting and Invasion. I know that in Scouting almost every drop had one just to do that annoying run into the circle at 10 seconds to get a cheesy win.
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
Rank Unit Name Unit Tag Players Total Matches Total Wins
13 Bohu dusu a mne c-bills ZBOJ 1 252 196
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
Yeah, its pretty obvious with how high mediums ended up, but Artic Cheetah is a huge outlier on that list. Its easily one of the best mechs in the game, and its a light! Also notice how the first 8 Clan mechs all passed 20k, but only the first 2 IS mechs did the same. Part of that may be due to the higher number of IS variants to choose from, but the Warhammer and Griffin 2N are obviously the only mechs on par with the Clans at the moment. IS ends up tapping into Assaults to match Clan Heavy performance.
The Warhammer 6D and Battlemaster 2C are both laser boats, along with the Arctic Cheetah, Nova, and Hunchback IIC A. While Clans seem to cluster around PRIME variants and CBill bonuses, IS seems to cluster around heavy survival quirks with mechs like the Battlemaster 2C, Marauder 3R, Grasshopper 5P. IS also had 3 assaults make the list where only the KDK-3 showed up on the Clan side.
I feel like the split between variants unfairly normalizes good mechs. The Warhammer is a good mech, and so multiple variants show up. However, the Griffin isn't as consistent a performer, it just has one good candidate. Also, the Adder continues to be a good mech and Clanners can stfu. Adding things up gets you a more accurate, but also more incomplete picture. I'd imagine the Mad Dog should be higher on the list, but I'm also not sure what Trial mechs were available, which probably skews the data a lot.
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
Rank Unit Name Unit Tag Players Total Matches Total Wins
13 Bohu dusu a mne c-bills ZBOJ 1 252 196
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
Clearly they hate themselves and are heaping themselves onto the pyre in preparation for Operation Bulldog.
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
Rank Unit Name Unit Tag Players Total Matches Total Wins
13 Bohu dusu a mne c-bills ZBOJ 1 252 196
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
I know that @Maijinamuro and I did some drops for the event. Although I primarily stayed in Scouting I did try my luck with two Invasion matches which were painful.
I've got some C-bills to throw around, what's a good anti LRM kitfox build?
I know the purifier is basically better due to its high energy mounts but I kinda don't want to reward that kinda shitty pay 2 win sort of design.
I took the Kitfox C and then stripped it of it's weapons and swapped in two Medium Lasers and a bunch of heat sinks and extra AMS ammo.
Do you actually go through that much ammo? I feel like you could drop a half ton to max out armor.
Pull out the BAP, and swap the TAG for a Flamer, become the true support god you always wanted to be.
Also, because your left arm gets +20 armor from quirks, I would pull 9 armor from the cockpit, and the rest from the left arm to max it out everywhere else.
MWO: Adamski
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MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
Rank Unit Name Unit Tag Players Total Matches Total Wins
13 Bohu dusu a mne c-bills ZBOJ 1 252 196
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
The merc units said that Smoke Jaguar had the largest signing bonus at the time, and this wasn't a organized event, just complete coincidence that they all joined that Clan at the same time.
Also how can we tell who the seven were? I finished the event so did 1-3 Invasion drops a night, but I doubt I'm one of those because we lost every battle but 3.
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
Rank Unit Name Unit Tag Players Total Matches Total Wins
13 Bohu dusu a mne c-bills ZBOJ 1 252 196
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
The merc units said that Smoke Jaguar had the largest signing bonus at the time, and this wasn't a organized event, just complete coincidence that they all joined that Clan at the same time.
Also how can we tell who the seven were? I finished the event so did 1-3 Invasion drops a night, but I doubt I'm one of those because we lost every battle but 3.
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
Rank Unit Name Unit Tag Players Total Matches Total Wins
13 Bohu dusu a mne c-bills ZBOJ 1 252 196
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
The merc units said that Smoke Jaguar had the largest signing bonus at the time, and this wasn't a organized event, just complete coincidence that they all joined that Clan at the same time.
Also how can we tell who the seven were? I finished the event so did 1-3 Invasion drops a night, but I doubt I'm one of those because we lost every battle but 3.
If you played during the event you were counted.
Ah yes, true. Let me rephrase then: I doubt I'm one of the reasons we made that list :P
I would have participated, if Tuk 1 and 2 were not basically BDSM porn with Clan Doms.
You can only slam your dick in the kitchen door so many times before it ceases to be fun, afterall.
Remember when you could spawn camp Clanners on Sulfur because the spawns weren't behind a wall in perfect CLPL range, and you could light rush Boreal because the generators weren't all inside Streak range of Omega? I think Phase 1 was actually the best CW, just only two or three IS mechs actually worth using. You saw Awesomes a lot, that was fun. Then they "fixed" spawn camping and light rushes. Yaaaaay. Then we lost Tuk 1.
Remember when IS was so overpowered they started taking back a 100% Clan owned galaxy map, still lost Tuk 2 and then PGI spent the next 6 months nerfing everything, even Dragons? Good times.
I would have participated, if Tuk 1 and 2 were not basically BDSM porn with Clan Doms.
You can only slam your dick in the kitchen door so many times before it ceases to be fun, afterall.
Remember when you could spawn camp Clanners on Sulfur because the spawns weren't behind a wall in perfect CLPL range, and you could light rush Boreal because the generators weren't all inside Streak range of Omega? I think Phase 1 was actually the best CW, just only two or three IS mechs actually worth using. You saw Awesomes a lot, that was fun. Then they "fixed" spawn camping and light rushes. Yaaaaay. Then we lost Tuk 1.
Remember when IS was so overpowered they started taking back a 100% Clan owned galaxy map, still lost Tuk 2 and then PGI spent the next 6 months nerfing everything, even Dragons? Good times.
Back when clanners whined because Wubbolts were a threat, a threat with less range and damage than a clan light could muster.
Posts
I've not noticed a decrease in TTK at all.
I think he meant increase based on the post. MWO has long needed the pace to get slowed the hell down. It'd be neat if that actually happened.
I've not noticed a increase in TTK at all, either.
I've noticed it in some areas, but it's very inconsistant. Some of it is people running 100ton assault with full survability, other times it's because my mech no longer preforms as it used to (rip rifleman 2016-2017)
But I've also had encounters when I melt the enemy mech or get melted in return as some mechs now hit a lot harder+less hp. Mostly around the medium/light heavy side.
I guess varity is good, but it feels off to me because I can no longer tell if the match up favourable at a glance.
Luckily QP has a quick turnaround, and I'm still having more positive matches than negative ones.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
They're everywhere now and ripping people to shreds.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
What're the current light trial mechs?
Kinda of super depressing, not one is faction had a winning record .
also people arent talking because its a brilliant system with infinite possibilities
they are trying to suss out the best options, with consensus already being reached on many loadouts..which is gonna lead to cookiecutter skill trees that are tedious to implement because
you have to click ninety nine thousand fucking times because oh wait your click didn't register because instead of a click it just drug the screen to pixels to the right, oh now two pixels to the left..oh well you didn't really want to click that right?
Other issues with weapons that I've noticed an uptick in: Ghost munitions. Seems roughly a third of my projectiles (missiles, PPC, autocannon, gauss rounds) are impacting (getting the red impact reticle) but the paperdoll won't flash and no damage is registered.
I do not actually take agility on anything but a light now. I also don't take sensors at all so far.
Interesting to see others see them as mandatory. My kodiak tree is pretty much what I do to everything with slight tweaks.
Armchair: 4098-3704-2012
I took the Kitfox C and then stripped it of it's weapons and swapped in two Medium Lasers and a bunch of heat sinks and extra AMS ammo.
Armchair: 4098-3704-2012
It's a weird mix, but there are fairly often games where the opposing team has 2-6 LRM equipped mechs.
I've played maybe a dozen games with it now, I don't scout all that much since it's top speed is capped at 97km/h so I generally provide LRM coverage early the game, along with fending off enemy lights and heavies then transition to tagging, countering enemy ECM and nipping at the heels of enemy Heavy/Assaults later on in the game.
It isn't as great a mech on the more enclosed maps, but on the semi-open to open maps it's been performing really well.
This was my last game, on Manifold.
Hello darkness my old friend
I wonder if they ever fixed the CAP being nullified by the ECM on a mech. If they didn't, you can drop the CAP and put on another DHS or another ton of ammo.
Steam: betsuni7
Unit Statistics from the Tukayyid Event
Look who got rank 22 for the FRR! All 7 of us got enough points to break the top 25.
Steam: betsuni7
So uh, Arctic Cheetah nerf when? Honestly tho, I'm a patient guy. I can even wait till after you nerf the Warhammer again, a heavy that barely outperformed a 55 ton medium.
Sadly that counter is for both Scouting and Invasion. I know that in Scouting almost every drop had one just to do that annoying run into the circle at 10 seconds to get a cheesy win.
Steam: betsuni7
Who were the seven of you? I feel like I need to add you to the Honor Rolls for such dedicated, noteworthy service.
Also, I chuckled at the FRR unit list when I saw this:
That is some dedication.
How did Clan Smoke Jaguar end up with a player population double that of every other faction? That's super weird to me. Was there some sort of concentrated Clan-side push to all align Jaguar for Tukayyid?
The Warhammer 6D and Battlemaster 2C are both laser boats, along with the Arctic Cheetah, Nova, and Hunchback IIC A. While Clans seem to cluster around PRIME variants and CBill bonuses, IS seems to cluster around heavy survival quirks with mechs like the Battlemaster 2C, Marauder 3R, Grasshopper 5P. IS also had 3 assaults make the list where only the KDK-3 showed up on the Clan side.
I feel like the split between variants unfairly normalizes good mechs. The Warhammer is a good mech, and so multiple variants show up. However, the Griffin isn't as consistent a performer, it just has one good candidate. Also, the Adder continues to be a good mech and Clanners can stfu. Adding things up gets you a more accurate, but also more incomplete picture. I'd imagine the Mad Dog should be higher on the list, but I'm also not sure what Trial mechs were available, which probably skews the data a lot.
Clearly they hate themselves and are heaping themselves onto the pyre in preparation for Operation Bulldog.
I know that @Maijinamuro and I did some drops for the event. Although I primarily stayed in Scouting I did try my luck with two Invasion matches which were painful.
Steam: betsuni7
MWO: Adamski
Do you actually go through that much ammo? I feel like you could drop a half ton to max out armor.
Pull out the BAP, and swap the TAG for a Flamer, become the true support god you always wanted to be.
Also, because your left arm gets +20 armor from quirks, I would pull 9 armor from the cockpit, and the rest from the left arm to max it out everywhere else.
MWO: Adamski
The merc units said that Smoke Jaguar had the largest signing bonus at the time, and this wasn't a organized event, just complete coincidence that they all joined that Clan at the same time.
Also how can we tell who the seven were? I finished the event so did 1-3 Invasion drops a night, but I doubt I'm one of those because we lost every battle but 3.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
If you played during the event you were counted.
Steam: betsuni7
Ah yes, true. Let me rephrase then: I doubt I'm one of the reasons we made that list :P
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Steam: betsuni7
I legitimately want to know who the remaining three warm bodies valiant pilots were. For reasons.
You can only slam your dick in the kitchen door so many times before it ceases to be fun, afterall.
Remember when you could spawn camp Clanners on Sulfur because the spawns weren't behind a wall in perfect CLPL range, and you could light rush Boreal because the generators weren't all inside Streak range of Omega? I think Phase 1 was actually the best CW, just only two or three IS mechs actually worth using. You saw Awesomes a lot, that was fun. Then they "fixed" spawn camping and light rushes. Yaaaaay. Then we lost Tuk 1.
Remember when IS was so overpowered they started taking back a 100% Clan owned galaxy map, still lost Tuk 2 and then PGI spent the next 6 months nerfing everything, even Dragons? Good times.
Back when clanners whined because Wubbolts were a threat, a threat with less range and damage than a clan light could muster.