Well, Battletech got me itching to MWO again so shoot me an invite if you see me on. I'm desalinated enough to handle you chucklefucks again.
You know my favorite part of the Battletech Beta? I select a mech and I don't have to pay CBills for it, have an extra mechbay available, use a third party website to optimize my build so I don't waste hundreds of thousands of CBills toggling Endo and FF on and off, open a skill tree and pick a billion nodes to level the playing field.
What mech do I want? Click. Lets pick a pilot. Click. Time for fun.
yeah you spend hsp or gsp to unlock skills at no money...
if you mastered a mech prior you get 91 skill points to spend on that chasis which is the max you need. (Any past 91 are wasted)
So if you mastered a mech you can grab radar dep and sesmic for no more money...
There are:
HSP - Historic Skill Point (Free to convert to SP)
GSP - General Skill Point (Free to convert to SP)
SP - Skill point (Locked to individual mech)
XP - Locked to mech, cost C-Bills to convert to SP
HXP - Historic XP, cost C-Bills to convert to SP
GXP - Global XP / General XP, cost C-Bills to convert to SP
I'm not talking about the GXP I spent to unlock modules, but the CBills I then paid to unlock the actual module items for my mech. They were worth like 5mil cbills a pop. There was a field for it in the screen that popped up at login, but it read 0. Despite my dozen+ modules being listed out below with their relevant CBill cost...
Good plans are to max survival minus the ams and 1 of the crit reductions and then choose the rest based on your build.
Look at the GSP you have and the HSP. HSP are per mech, GSP are per module under the old system. Use the HSP 1st then GSP for mechs you hadn't mastered.
I recommend picking a mech you aren't super keen on but have mastered to try stuff out. There a huge xp sink to respec so you want to do once and then leave it.
I'm not talking about the GXP I spent to unlock modules, but the CBills I then paid to unlock the actual module items for my mech. They were worth like 5mil cbills a pop. There was a field for it in the screen that popped up at login, but it read 0. Despite my dozen+ modules being listed out below with their relevant CBill cost...
The field is there if you bought modules after their skill tree announcement you got cbills back. Otherwise you got a bunch of GXP instead.
Modules purchased after December 3rd 2016 - the date of the original Skill Tree announcement at Mech_Con - are being refunded in the form of C-Bills. Earlier posts referencing the original structure of the Module refund outlined in the February 8th PTS post, such as the December Roadmap, were updated in February as a result of that post.
Modules purchased prior to December 3rd 2016 are being refunded in the form of General Skill Points (GSP), which can be consumed to unlock Skill Nodes for any 'Mech you wish.
So it seems like I'm very late to the party on this one (someone didn't read the whole thread back...). But is this not a bit fucked? Or am I missing something?
There are:
HSP - Historic Skill Point (Free to convert to SP)
GSP - General Skill Point (Free to convert to SP)
SP - Skill point (Locked to individual mech)
XP - Locked to mech, cost C-Bills to convert to SP
HXP - Historic XP, cost C-Bills to convert to SP
GXP - Global XP / General XP, cost C-Bills to convert to SP
...?
Um, I'll just be over here finishing Cosmic Star Heroine and waiting for Harebrained to give me my single-player Battletech. :razz:
So it seems like I'm very late to the party on this one (someone didn't read the whole thread back...). But is this not a bit fucked? Or am I missing something?
The cbill refund part is fucked, to be sure, the skill tree actually seems pretty ok once you figure out what you're trying to do. Seeing a lot more variety in QP in terms of mechs across both IS and Clan Scum. TTK feels higher to me, some agree, some don't. Give it a whirl and see how you like it.
Yeah, the skill tree looks pretty nice. Lot's of room to do your own thing.
What about this history transfer malarky? Looking AWS-8Q I've got 67k as "historic XP" which I can move over at my will to what seems to be current XP. I assume since it hasn't moved over automatically there's other stuff I can do with it?
Edit: Okay, this is blowing my mind. There are far too many xs, ss, gs and ps all up in my grill.
Most of that doesn't matter for you; it only applies to people who have been playing for a long time and have existing 'mechs and add-ons. The game recently released a new skill system, so the developers converted peoples' old progress into new skill points.
The upshot is, if you had a lot of stuff unlocked before, PGI gave you a bunch of free unlocks in the new system, and you don't necessarily have to use them on the same 'mechs as before.
For new players, as you play, you'll unlock skill points for each 'mech which let you tweak it by adding, e.g., critical hit resistance or extra armor or better hill climbing, etc.
Yeah, the skill tree looks pretty nice. Lot's of room to do your own thing.
What about this history transfer malarky? Looking AWS-8Q I've got 67k as "historic XP" which I can move over at my will to what seems to be current XP. I assume since it hasn't moved over automatically there's other stuff I can do with it?
Edit: Okay, this is blowing my mind. There are far too many xs, ss, gs and ps all up in my grill.
It might be easier to have one of us who has gone through the skill trap tree already to talk you through it. Typing everything out might take some time (although would be good to have in the OP).
Yeah, the skill tree looks pretty nice. Lot's of room to do your own thing.
What about this history transfer malarky? Looking AWS-8Q I've got 67k as "historic XP" which I can move over at my will to what seems to be current XP. I assume since it hasn't moved over automatically there's other stuff I can do with it?
Edit: Okay, this is blowing my mind. There are far too many xs, ss, gs and ps all up in my grill.
You could, presumably, spend it on a separate copy of the AWS-8Q to help skill up another 'Mech's tree.
Each instance of a 'Mech in your bays has its own, independent skill tree to level through, even if it's the same variant as another in your collection.
Historic XP can be spread around on multiples of the same variant, if you happened to both have a pile of XP sitting on the old chassis and care to skill up more than one now.
I would but Mrs will be home soon and I'm gonna be doing an interview for my Podcast!
Also fun fact: The Oosiks are also Canon in Death From Above Lore, technically, as one of the Mechs they fought against had the Oosik emblem on it (thanks to Viking Lass)
Getting skill points for modules isn't really a bad deal; you don't have to grind on new mechs, and you don't have to spend bills to convert HSP the way you do with experience. As a time/value proposition I think skill points probably were better than a pure refund, though obviously you cannot immediately spend them to buy new mechs
it was the smallest on the list but
Pluto was a planet and I'll never forget
So if it wasn't clear before:
1) Be sure to use up you HSP (Historical Skill points) before using anything else.
2) Dont spend more that 91 points on any given mech.
3) The ui is terrible. Try not to move the mouse to the side when you click on a node...
If you have xp for a mech you can use it to respec the skill (I think its 400 xp per skill point)
Big things I've noticed is that (most?) mechs are much slower to respond with the new agility changes. This makes twisting a lot harder in something like an atlas. The other thing is that I like not having to swap modules. It feels weird man.
Yeah, the skill tree looks pretty nice. Lot's of room to do your own thing.
What about this history transfer malarky? Looking AWS-8Q I've got 67k as "historic XP" which I can move over at my will to what seems to be current XP. I assume since it hasn't moved over automatically there's other stuff I can do with it?
Edit: Okay, this is blowing my mind. There are far too many xs, ss, gs and ps all up in my grill.
Yea. Be careful. I was spending gxp on mechs I didn't need to because I clicked the wrong thing to convert.
Posts
Not for the non-hero/champion Clan omnis, no. You can buy the pods a la carte.
You know my favorite part of the Battletech Beta? I select a mech and I don't have to pay CBills for it, have an extra mechbay available, use a third party website to optimize my build so I don't waste hundreds of thousands of CBills toggling Endo and FF on and off, open a skill tree and pick a billion nodes to level the playing field.
What mech do I want? Click. Lets pick a pilot. Click. Time for fun.
For Hero variants, you have to own the Hero to get the pods.
Everything else you can buy the (non CT) pods ala cart
MWO: Adamski
Wait, you running 12CERSL and AMS?
Steam: betsuni7
I have 1 with 3 AMS and 12 CERSL for my "teamwork" build, and a 12 CSPL for killing everything
I might have to build mine with the 3 AMS and 12 CERSL for the SL daily event later today/tomorrow.
Steam: betsuni7
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Did anyone else's refund noooooot work quite right? Seems I didn't get diddly squat for my many modules...
http://steamcommunity.com/id/pablocampy
What did you get in terms of HSP? If you uninstalled prior to the cutoff date for the legacy module refund, you would've gotten HSP instead of cbills
http://steamcommunity.com/id/pablocampy
if you mastered a mech prior you get 91 skill points to spend on that chasis which is the max you need. (Any past 91 are wasted)
So if you mastered a mech you can grab radar dep and sesmic for no more money...
Probably have afforded a few new assaults with it all
http://steamcommunity.com/id/pablocampy
HSP - Historic Skill Point (Free to convert to SP)
GSP - General Skill Point (Free to convert to SP)
SP - Skill point (Locked to individual mech)
XP - Locked to mech, cost C-Bills to convert to SP
HXP - Historic XP, cost C-Bills to convert to SP
GXP - Global XP / General XP, cost C-Bills to convert to SP
MWO: Adamski
I'm not talking about the GXP I spent to unlock modules, but the CBills I then paid to unlock the actual module items for my mech. They were worth like 5mil cbills a pop. There was a field for it in the screen that popped up at login, but it read 0. Despite my dozen+ modules being listed out below with their relevant CBill cost...
http://steamcommunity.com/id/pablocampy
Good plans are to max survival minus the ams and 1 of the crit reductions and then choose the rest based on your build.
Look at the GSP you have and the HSP. HSP are per mech, GSP are per module under the old system. Use the HSP 1st then GSP for mechs you hadn't mastered.
I recommend picking a mech you aren't super keen on but have mastered to try stuff out. There a huge xp sink to respec so you want to do once and then leave it.
The field is there if you bought modules after their skill tree announcement you got cbills back. Otherwise you got a bunch of GXP instead.
Edit: The quote is taken from here.
https://mwomercs.com/news/2017/04/1804-skill-tree-public-test-session-2
Steam: betsuni7
http://steamcommunity.com/id/pablocampy
...?
Um, I'll just be over here finishing Cosmic Star Heroine and waiting for Harebrained to give me my single-player Battletech. :razz:
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
The cbill refund part is fucked, to be sure, the skill tree actually seems pretty ok once you figure out what you're trying to do. Seeing a lot more variety in QP in terms of mechs across both IS and Clan Scum. TTK feels higher to me, some agree, some don't. Give it a whirl and see how you like it.
What about this history transfer malarky? Looking AWS-8Q I've got 67k as "historic XP" which I can move over at my will to what seems to be current XP. I assume since it hasn't moved over automatically there's other stuff I can do with it?
Edit: Okay, this is blowing my mind. There are far too many xs, ss, gs and ps all up in my grill.
http://steamcommunity.com/id/pablocampy
Most of that doesn't matter for you; it only applies to people who have been playing for a long time and have existing 'mechs and add-ons. The game recently released a new skill system, so the developers converted peoples' old progress into new skill points.
The upshot is, if you had a lot of stuff unlocked before, PGI gave you a bunch of free unlocks in the new system, and you don't necessarily have to use them on the same 'mechs as before.
For new players, as you play, you'll unlock skill points for each 'mech which let you tweak it by adding, e.g., critical hit resistance or extra armor or better hill climbing, etc.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It might be easier to have one of us who has gone through the skill trap tree already to talk you through it. Typing everything out might take some time (although would be good to have in the OP).
Steam: betsuni7
You could, presumably, spend it on a separate copy of the AWS-8Q to help skill up another 'Mech's tree.
Each instance of a 'Mech in your bays has its own, independent skill tree to level through, even if it's the same variant as another in your collection.
Historic XP can be spread around on multiples of the same variant, if you happened to both have a pile of XP sitting on the old chassis and care to skill up more than one now.
It's another CBills sink.
GG PGI!
edit: feck this lark.Gonna be doing a bit of setting up of the ol' config and then getting me stomp on!
http://steamcommunity.com/id/pablocampy
Me and Wolvesight are in vent right the nur!
http://steamcommunity.com/id/pablocampy
Also fun fact: The Oosiks are also Canon in Death From Above Lore, technically, as one of the Mechs they fought against had the Oosik emblem on it (thanks to Viking Lass)
https://www.youtube.com/watch?v=TuIjkfzapu0
https://www.youtube.com/watch?v=r8H25HCLKVA
https://www.youtube.com/watch?v=459DIb1psIY (Leave it to @mvrck to complain that an 8-0 stomp could have gone better)
https://www.youtube.com/watch?v=1PTae11fukQ (Still one of my favorite matches just for that shot of chaos as I stand up)
https://www.youtube.com/watch?v=FMC-bD-43ek
https://www.youtube.com/watch?v=5dH1Y50SA_o
https://youtu.be/Byw-IflXkWs
1K Dragon
https://www.youtube.com/watch?v=ulhttSE7xws
https://www.youtube.com/watch?v=_OPRSUPvkQU&feature=youtu.be
https://www.youtube.com/watch?v=2vZf2AU6qWU
https://www.youtube.com/watch?v=NfmaM-yhFLk
https://www.youtube.com/watch?v=dvkzUf16mDA
https://www.youtube.com/watch?v=QIDTr7SZVf8
https://www.youtube.com/watch?v=QIDTr7SZVf8
OOSIK BASH
https://www.youtube.com/watch?v=o4cgMdx51Rc
https://www.youtube.com/watch?v=5PyRKzZv-hk
https://www.youtube.com/watch?v=rdZlGHLUnyU
https://www.youtube.com/watch?v=f6HT-ubUnHU
https://www.youtube.com/watch?v=J-fqeKrgxDk
https://www.youtube.com/watch?v=GTi-686KClA
https://www.youtube.com/watch?v=7hG33awNBCw
https://www.youtube.com/watch?v=eEa43a-EYps
https://www.youtube.com/watch?v=QNoiNv3mMAs
https://www.youtube.com/watch?v=ABJog5dN0QA
Steam: betsuni7
Pluto was a planet and I'll never forget
1) Be sure to use up you HSP (Historical Skill points) before using anything else.
2) Dont spend more that 91 points on any given mech.
3) The ui is terrible. Try not to move the mouse to the side when you click on a node...
If you have xp for a mech you can use it to respec the skill (I think its 400 xp per skill point)
But yeah, they made it super complicated. Here is a reasonable guide to the trees that may help players:
http://metamechs.com/mwo-guides/skill-trees/
Big things I've noticed is that (most?) mechs are much slower to respond with the new agility changes. This makes twisting a lot harder in something like an atlas. The other thing is that I like not having to swap modules. It feels weird man.
Oosiks being canon is amazing, I'm glad that the torch kept being carried after all the shit PGI put the game through.
I miss shooting him in the back.
I'll send him a message and see if he'll hop on.
Yea. Be careful. I was spending gxp on mechs I didn't need to because I clicked the wrong thing to convert.
How could I have forgotten you existed?!
http://steamcommunity.com/id/pablocampy
https://www.youtube.com/watch?v=yyMnRG90jcU
This match was routinely cited as one of the most engaging and entertaining of the entire tourney.
https://www.youtube.com/watch?v=RO8IzdPo_vM
THE SEQUEL
https://www.youtube.com/watch?v=Ls3zIK4PlzY
Yeah this was in the height of the jump snipe meta, and everyone else was hanging back waiting for the timer and hoping to get a lucky kill.
Meanwhile, both of our teams independently decided to brawl like goddamn heroes. Still pissed I didn't get that Highlander up top.