The end of Valkyr's Prime Access has been announced, two weeks until the new Prime Access starts.
Assuming the vault follows suit, it looks to be Volt and Odonata Prime's turn to be removed from relic rotation.
Well, looks like I need to get the wings asap
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
With Odonata Prime going into the vault, what will I hate-purge to Baro because I'm never* going to fucking bother with building that shit?
*I'm eventually going to have to do AW for the MR grind, and that hurts me so deeply. Nevermind I'm only at 50% complete on each weapon type, I just don't even want to think about that day that AW becomes my only MR grind option.
With Odonata Prime going into the vault, what will I hate-purge to Baro because I'm never* going to fucking bother with building that shit?
*I'm eventually going to have to do AW for the MR grind, and that hurts me so deeply. Nevermind I'm only at 50% complete on each weapon type, I just don't even want to think about that day that AW becomes my only MR grind option.
I really enjoy archwing, could be a close call between what I enjoy more, base game or archwing. If you want help leveling stuff for it, let me know. Unless you're a console peasant.
I completed the MR 12 test yesterday! Yay! And then realized I was still 1 short of Tigris Prime, boo! I don't really get why weapons are gated pasted MR 10. Or why we have MR past 10, I guess other than bragging rights.
I wondered the same thing up until I actually starting using my Sancti and now I understand. This thing, and some of the other syndicate weapons, trivialize the game with very little investment. You can take many weapons, almost any of them in fact, and with the right setup crush most of the games content. This thing comes out of the gate absolutely wrecking everything in sight. So I assume they wanted to make sure you had both tried a variety of weapons and seen most of the game content before you hit that kind of power.
Gamertag: KL Retribution
PSN:Furlion
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
I am now rank 13 and have my gally primo but still need some tigris bits
After our announcement on February 8 (if you’re not in the know, you can read it here), a lot has happened in-office that we haven’t been able to announce until now. Our coders pulled off a miracle and managed to move proverbial mountains: they made a toggle, and it’s coming this week with TennoGen Round 7 on PC.
Hearing your guys’ feedback, team members from various departments came out of the woodwork to make this happen - including some familiar faces, like [DE]Steve. They have been hard at work these past few days, figuring out a way for all of us to have our cake and eat it too. With a few genius ideas, and a few Grineer sacrifices, here we are.
The amount of hands and help that has gone into this project is astounding, all done to ensure that you guys will be able to turn on and off your Prime pieces.
Thank you to everyone who posted or PMed me suggestions on how to accomplish this feat. Your positive approach to this situation was amazing to see. We truly are all in this together.
Here’s a look at what’s to come this week for TennoGen:
Round 7 Simultaneous Release on all Platforms
Prime Detail toggle on PC
Nidus, Equinox, and Titania’s models
Addition of missing textures (with missing model meshes to come!)
Have a Happy Valentine’s Day and a great week! :community:
On the upside, at least the fight only has phases lasting long enough for "me to shoot the boss once with a Hek".
Edit: 15 kills, no Night systems/chassis. Pile of Day parts is beginning to rival the Oberon stack.
Editx2: I no longer know how many kills. I have the Day half cooking, and enough parts to make another one at least 7 times over. If I get another Night neuroptics I will be very very unhappy; I have like 7.
So you can't just solo into this Hearts and Arrows conclave thing, sit there at #1 with 0 kills for 8 minutes, and have it count as a win? That sucks. No one is playing this thing for good reason, but I want that little ornament.
So I decided to get around to doing the Glast Gambit last night and, two things:
one, I like the Perrin Sequence, and even then I was not expecting Glast to be such a just, a real goddamn stand up guy. He's great.
two, this game needs to stop writing in situations where they have to get a mediocre child voice actor, because like, the last four quests I've been on, at some point I have had to listen to some kid who is not that good at VA and it's just not great
After our announcement on February 8 (if you’re not in the know, you can read it here), a lot has happened in-office that we haven’t been able to announce until now. Our coders pulled off a miracle and managed to move proverbial mountains: they made a toggle, and it’s coming this week with TennoGen Round 7 on PC.
Hearing your guys’ feedback, team members from various departments came out of the woodwork to make this happen - including some familiar faces, like [DE]Steve. They have been hard at work these past few days, figuring out a way for all of us to have our cake and eat it too. With a few genius ideas, and a few Grineer sacrifices, here we are.
The amount of hands and help that has gone into this project is astounding, all done to ensure that you guys will be able to turn on and off your Prime pieces.
Thank you to everyone who posted or PMed me suggestions on how to accomplish this feat. Your positive approach to this situation was amazing to see. We truly are all in this together.
Here’s a look at what’s to come this week for TennoGen:
Round 7 Simultaneous Release on all Platforms
Prime Detail toggle on PC
Nidus, Equinox, and Titania’s models
Addition of missing textures (with missing model meshes to come!)
Have a Happy Valentine’s Day and a great week! :community:
Best,
[DE]Taylor
That's neat. I kind of bummed me out that while some frames have their prime shoulder bits removable, others don't. Hoping that toggle idea expands to include more stuff.
“I used to draw, hard to admit that I used to draw...”
On the upside, at least the fight only has phases lasting long enough for "me to shoot the boss once with a Hek".
Edit: 15 kills, no Night systems/chassis. Pile of Day parts is beginning to rival the Oberon stack.
Editx2: I no longer know how many kills. I have the Day half cooking, and enough parts to make another one at least 7 times over. If I get another Night neuroptics I will be very very unhappy; I have like 7.
Equinox took me forever. . . .
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Now that I've got Blood Rush from the acolytes, I'm starting to see what the fuss was about with the whole Blood Rush+Body Count combo. Holy moly.
On the upside, at least the fight only has phases lasting long enough for "me to shoot the boss once with a Hek".
Edit: 15 kills, no Night systems/chassis. Pile of Day parts is beginning to rival the Oberon stack.
Editx2: I no longer know how many kills. I have the Day half cooking, and enough parts to make another one at least 7 times over. If I get another Night neuroptics I will be very very unhappy; I have like 7.
Equinox took me forever. . . .
I just need Night Systems now.
It was pointed out to me that in the amount of time I've spent doing this, I could simply have farmed enough Prime bits to sell for plat to then buy the god damn thing. I should have. TOO LATE NOW.
I'm personally more in favor of Drifting Contact. 40% Status chance is IMHO worth more than an extra +2 seconds of combo time (13 vs 15 seconds total).
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
I'm personally more in favor of Drifting Contact. 40% Status chance is IMHO worth more than an extra +2 seconds of combo time (13 vs 15 seconds total).
Also, Drifting Contact at full rank (5 mod energy) for 10s is much cheaper than the comparable Body Count timer (8 mod energy), even though BC goes up to 12s at full.
I'm finding I'd rather have the four spare mod energy, than the extra 2s of combo time.
So, the combination of Atterax + Body Count + Blood Rush + Relentless Combination is kind of funny. However it's got way too much ramp time, and until you get it rolling hits for about nothing. Any suggestions? I think I've got 1-2 slots left tops.
Edit: I've got Maiming Strike and Weeping Wounds on there as well, but not enough points to max the latter yet. Would maxing WW and BR fix the ramp issue?
As usual the community here is excellent, but alas I am a playstation tenno. I don't actually need the continuity as I purchased a prime specifically to rectify the situation many moons ago.
So, the combination of Atterax + Body Count + Blood Rush + Relentless Combination is kind of funny. However it's got way too much ramp time, and until you get it rolling hits for about nothing. Any suggestions? I think I've got 1-2 slots left tops.
Edit: I've got Maiming Strike and Weeping Wounds on there as well, but not enough points to max the latter yet. Would maxing WW and BR fix the ramp issue?
Drop them all. Body count and blood rush are great, but only if you're staying long enough for the investment to be worthwhile. All those crit buffs don't mean a lot without significant damage to multiply from. They're all amazing mods in theory, but there's just not enough room to equip enough elemental etc. damage to make them worthwhile, not enough mod slots.
If I'm planning on staying in a survival mission for say, two hours, a half hour ramp-up time is acceptable, but I still wouldn't pack all those crit modifiers at once.
So, the combination of Atterax + Body Count + Blood Rush + Relentless Combination is kind of funny. However it's got way too much ramp time, and until you get it rolling hits for about nothing. Any suggestions? I think I've got 1-2 slots left tops.
Edit: I've got Maiming Strike and Weeping Wounds on there as well, but not enough points to max the latter yet. Would maxing WW and BR fix the ramp issue?
Drop them all. Body count and blood rush are great, but only if you're staying long enough for the investment to be worthwhile. All those crit buffs don't mean a lot without significant damage to multiply from. They're all amazing mods in theory, but there's just not enough room to equip enough elemental etc. damage to make them worthwhile, not enough mod slots.
If I'm planning on staying in a survival mission for say, two hours, a half hour ramp-up time is acceptable, but I still wouldn't pack all those crit modifiers at once.
Well, it's not "half an hour" levels of ramp, since Relentless Combination stacks combo up pretty quickly too. But definitely have to smack things for a bit before the numbers get big. This is one of those things that feels like there's something here, but it's just not clicking yet, you know?
If I get to hit multiple mobs, Relentless ramps combo kind of ridiculously fast, and even at 1.5x I'm around 100%+ crit rate... I should go hit some Infested instead of these damn Grineer fucks, but OH WAIT INFESTED DON'T DROP EQUINOX dammit sonofa...
Slash is a 4x proc chance compared to elemental status, right? I'd shove some dual stat mods on, but have been cautious since it's all about Slash.
So, the combination of Atterax + Body Count + Blood Rush + Relentless Combination is kind of funny. However it's got way too much ramp time, and until you get it rolling hits for about nothing. Any suggestions? I think I've got 1-2 slots left tops.
Edit: I've got Maiming Strike and Weeping Wounds on there as well, but not enough points to max the latter yet. Would maxing WW and BR fix the ramp issue?
Drop them all. Body count and blood rush are great, but only if you're staying long enough for the investment to be worthwhile. All those crit buffs don't mean a lot without significant damage to multiply from. They're all amazing mods in theory, but there's just not enough room to equip enough elemental etc. damage to make them worthwhile, not enough mod slots.
If I'm planning on staying in a survival mission for say, two hours, a half hour ramp-up time is acceptable, but I still wouldn't pack all those crit modifiers at once.
Well, it's not "half an hour" levels of ramp, since Relentless Combination stacks combo up pretty quickly too. But definitely have to smack things for a bit before the numbers get big. This is one of those things that feels like there's something here, but it's just not clicking yet, you know?
If I get to hit multiple mobs, Relentless ramps combo kind of ridiculously fast, and even at 1.5x I'm around 100%+ crit rate... I should go hit some Infested instead of these damn Grineer fucks, but OH WAIT INFESTED DON'T DROP EQUINOX dammit sonofa...
Slash is a 4x proc chance compared to elemental status, right? I'd shove some dual stat mods on, but have been cautious since it's all about Slash.
I find the amount of procs I already get with mine, built similarly, are plenty high enough for making the 90% single stat mods worthwhile. I've formaed mine a number of times though.
Posts
*I'm eventually going to have to do AW for the MR grind, and that hurts me so deeply. Nevermind I'm only at 50% complete on each weapon type, I just don't even want to think about that day that AW becomes my only MR grind option.
I really enjoy archwing, could be a close call between what I enjoy more, base game or archwing. If you want help leveling stuff for it, let me know. Unless you're a console peasant.
I still participate in it somewhat grudgingly.
I wondered the same thing up until I actually starting using my Sancti and now I understand. This thing, and some of the other syndicate weapons, trivialize the game with very little investment. You can take many weapons, almost any of them in fact, and with the right setup crush most of the games content. This thing comes out of the gate absolutely wrecking everything in sight. So I assume they wanted to make sure you had both tried a variety of weapons and seen most of the game content before you hit that kind of power.
PSN:Furlion
I really want tigris bits
I've got most of them farmed up, in game name is severenn. Hit me up if you see me on, pc though.
You are a great man and or lady nonetheless
On the upside, at least the fight only has phases lasting long enough for "me to shoot the boss once with a Hek".
Edit: 15 kills, no Night systems/chassis. Pile of Day parts is beginning to rival the Oberon stack.
Editx2: I no longer know how many kills. I have the Day half cooking, and enough parts to make another one at least 7 times over. If I get another Night neuroptics I will be very very unhappy; I have like 7.
two, this game needs to stop writing in situations where they have to get a mediocre child voice actor, because like, the last four quests I've been on, at some point I have had to listen to some kid who is not that good at VA and it's just not great
That's neat. I kind of bummed me out that while some frames have their prime shoulder bits removable, others don't. Hoping that toggle idea expands to include more stuff.
Equinox took me forever. . . .
XBL:Phenyhelm - 3DS:Phenyhelm
I just need Night Systems now.
It was pointed out to me that in the amount of time I've spent doing this, I could simply have farmed enough Prime bits to sell for plat to then buy the god damn thing. I should have. TOO LATE NOW.
Edit: 40 kills and counting...
My in game name is 'chungkuo'
We are PC players.
Add in Naramon, max rank a warframe in the survival mission of your choice
Yes. Blood Rush is kind of ridiculous.
PSN: ShogunGunshow
Origin: ShogunGunshow
And still going.
Edit: Yep, now it's 70. Still no Night Systems. "It should take 22 runs" my ass.
I'm personally more in favor of Drifting Contact. 40% Status chance is IMHO worth more than an extra +2 seconds of combo time (13 vs 15 seconds total).
-Antje Jackelén, Archbishop of the Church of Sweden
RNG going to RNG
Someone somewhere got the 8 pieces in 8 runs to balance it all out
The pain so real
Announced? No. But someone on console managed to dig up that the next Primes will be Banshee with Helios.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Look back a page or two, screenshots were even posted! She looks badasssssssssssssss
edit: nope, it was 4 pages ago on page 2. Go look there!
Also, Drifting Contact at full rank (5 mod energy) for 10s is much cheaper than the comparable Body Count timer (8 mod energy), even though BC goes up to 12s at full.
I'm finding I'd rather have the four spare mod energy, than the extra 2s of combo time.
Edit: I've got Maiming Strike and Weeping Wounds on there as well, but not enough points to max the latter yet. Would maxing WW and BR fix the ramp issue?
PSN:Furlion
If you're on Xbox, I'll fix that problem, because good christ have I got a few of those.
Size matters
If you are on PC I'm pretty sure I have a spare Continuity.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
PSN:Furlion
Drop them all. Body count and blood rush are great, but only if you're staying long enough for the investment to be worthwhile. All those crit buffs don't mean a lot without significant damage to multiply from. They're all amazing mods in theory, but there's just not enough room to equip enough elemental etc. damage to make them worthwhile, not enough mod slots.
If I'm planning on staying in a survival mission for say, two hours, a half hour ramp-up time is acceptable, but I still wouldn't pack all those crit modifiers at once.
And for batshit insane levels slap on maiming strike for almost granteed crits while sliding.
Well, it's not "half an hour" levels of ramp, since Relentless Combination stacks combo up pretty quickly too. But definitely have to smack things for a bit before the numbers get big. This is one of those things that feels like there's something here, but it's just not clicking yet, you know?
If I get to hit multiple mobs, Relentless ramps combo kind of ridiculously fast, and even at 1.5x I'm around 100%+ crit rate... I should go hit some Infested instead of these damn Grineer fucks, but OH WAIT INFESTED DON'T DROP EQUINOX dammit sonofa...
Slash is a 4x proc chance compared to elemental status, right? I'd shove some dual stat mods on, but have been cautious since it's all about Slash.
I find the amount of procs I already get with mine, built similarly, are plenty high enough for making the 90% single stat mods worthwhile. I've formaed mine a number of times though.