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[GAME ON] Supreme Commander

CyrixdCyrixd Registered User regular
edited July 2007 in Games and Technology
Welcome Commander

Seeing as how the last SupCom thread died out and never became a Game On, I figured we should have one to get all the PAer's together. But first, shiny!

supremecommander_06.jpg

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Supreme Commander Resources:
SupCom Universe - Great unit database here for looking up costs, damage, etc...
Supreme Commander HQ - Another good unit database that provides a basic summary of each unit type.
SupCom Source - Frequently updated site hosting a lot of maps and player made mods/units.
Game Replays - Excellent all-around RTS site for tips, strategies, and replays (although GPGNet hosts their own). Forums are also active and very helpful:
SupCom Forums
Supreme Commander Wiki - Supreme Commander info Wikipedia style.
Supreme Commander Optimization - Forum link from GPGnet. Long list of options to reduce lag and cut back on graphical details making the game much more playable. Highly recommended to look through if you're having slowdown issues.

On the horizon
New patch!
Patch notes here


Modding
Unfortunately, I haven't been up on the mod scene yet, but I'm aware that there is some sort of support. If anyone has any more information on this, let me know and I'll update the OP.

Beginner's Guide
Thanks to TaviRider for writing up an excellent guide for new players.

Beginner's Guide by TaviRider



Anything else?
If I missed anything or if anyone has anything they'd like to add, go ahead and post it and I'll edit it in.

Let's go!
GPGNet is a great service for matchmaking, as well as downloading and watching replays. The friending process seems a little wonky, as you can only add someone if they're in the main chat room, but if we can get together at the same time we should be able to build up our friends lists pretty quickly. If there's enough support for this, I'll add a list of all the in-game names so you can add people if you see them in the chat area.

Personally, I'm not too great at the game yet, but I think the best way to get better is just keep playing online. I'd love to go against or with anyone of any skill level, so leave your GPGNet name here and we'll try to find a time to play. My in-game name is the same as my forum name.

Who's in?

Player List
Forum Name -- GPGNet Name

1. CyrixD -- Cyrixd
2. Monoxide -- ElMono
3. Veegeezee -- nomad-dc or nomad.dc
4. Demiurge -- Demiurge4
5. xYUUBINKYOKUx -- Klank_Smash
6. Bremen -- Bremen
7. krylon666 -- krylon666
8. jmillikin -- jmil
9. Vic -- Eladrin
10. TaviRider -- TaviRider
11. Lord Jezo -- Lord Jezo
12. AngelDusted -- AD-Eclipse
13. TimFiji -- TimFiji

Tentative
Phoenix-D
zilo
Zxerol
DeadlySherpa

Nintendo ID/PSN: CyrixD
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Cyrixd on
«134

Posts

  • FizicsFizics Registered User regular
    edited April 2007
    Great game, big explosions to boot, but where are the user-created units? I figured they would follow in the footsteps of the original and TA: Spring in that regard.

    Fizics on
  • SageinaRageSageinaRage Registered User regular
    edited April 2007
    gogamer.com has this for 25 bucks right now, for their 48 hour madness sale thing. I'd get it, if I weren't so hugely backlogged already.

    SageinaRage on
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  • JaninJanin Registered User regular
    edited April 2007
    I'd like to play, assuming there are people who are anywhere near as bad as I am. What's the rough skill level for PA players?

    Janin on
    [SIGPIC][/SIGPIC]
  • CyrixdCyrixd Registered User regular
    edited April 2007
    I'm not sure about everyone else, which is why I made this post to get everyone together, but I would say I'm decent/below-average. I know the progression/most units and do an okay job with my economy, just enough to put up a fight but usually not enough to win. I typically only win if my opponett gives me enough time or if they mess up somehow.

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • YodaTunaYodaTuna Registered User regular
    edited April 2007
    I'd like to point out, that starting sunday(at least in my area, probably nationwide) Supreme Commander will be on sale for $20 at EBStop.

    YodaTuna on
  • FreddyDFreddyD Registered User regular
    edited April 2007
    YodaTuna wrote: »
    I'd like to point out, that starting sunday(at least in my area, probably nationwide) Supreme Commander will be on sale for $20 at EBStop.
    The hell? The game bombed that bad?

    FreddyD on
  • ManetherenWolfManetherenWolf Registered User regular
    edited April 2007
    Supreme Commander and Company of Heroes are both going on sale for that.

    REALLY good deal if you missed out on them.

    ManetherenWolf on
  • CyrixdCyrixd Registered User regular
    edited April 2007
    So...anymore support for this, or are there no PA players?

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • JaninJanin Registered User regular
    edited April 2007
    Cyrixd wrote: »
    So...anymore support for this, or are there no PA players?

    It's side-splittingly funny that the Brood War thread gets so much attention, when nobody cares about Supreme Commander.

    Janin on
    [SIGPIC][/SIGPIC]
  • Captain KCaptain K Registered User regular
    edited April 2007
    FreddyD wrote: »
    YodaTuna wrote: »
    I'd like to point out, that starting sunday(at least in my area, probably nationwide) Supreme Commander will be on sale for $20 at EBStop.
    The hell? The game bombed that bad?

    I played a couple of rounds of the beta and couldn't will myself to buy the game. Not even out of loyalty to Total Annihilation.

    Captain K on
  • Lord JezoLord Jezo Registered User regular
    edited April 2007
    I just bought a Core 2 Duo E6600 and it came with a free copy of the game. I'll be putting my PC together sometime this week so hopefully I will be able to run this game by next weekend.

    Until then I will just sit here and look at the pretty pictures.

    Lord Jezo on
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    I KISS YOU!
  • CyrixdCyrixd Registered User regular
    edited April 2007
    Alright, I give up. It's a shame more people don't play this, it's really fun online.

    If anyone wants to play, send me a PM and we can add eachother to our friends list.

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • Phoenix-DPhoenix-D Registered User regular
    edited April 2007
    jmillikin wrote: »
    Cyrixd wrote: »
    So...anymore support for this, or are there no PA players?

    It's side-splittingly funny that the Brood War thread gets so much attention, when nobody cares about Supreme Commander.

    I love it, but its so hidiously system demanding I can't play it very well. Even if the game is small enough for ME to play it well, there's always some moron online who's running it at 1600x1200 Full Assraping Detail on his Pentium 70, and that drags the game speed down to -10.

    ..ok, and exaggeration, but not much. I've had FIVE HOUR games that took up an hour of actual game-time because of slowdown.

    Phoenix-D on
  • VeegeezeeVeegeezee Registered User regular
    edited April 2007
    Cyrixd wrote: »
    Alright, I give up. It's a shame more people don't play this, it's really fun online.

    If anyone wants to play, send me a PM and we can add eachother to our friends list.

    I have to agree. I can't play until my 'puter stops acting as a data server for a class project, but after that it'd be cool to play some PA'ers.

    Veegeezee on
  • zilozilo Registered User regular
    edited April 2007
    I am fucking horrible at this game. Somebody teach me to not suck.

    zilo on
  • subediisubedii Registered User regular
    edited April 2007
    Phoenix-D wrote: »
    jmillikin wrote: »
    Cyrixd wrote: »
    So...anymore support for this, or are there no PA players?

    It's side-splittingly funny that the Brood War thread gets so much attention, when nobody cares about Supreme Commander.

    I love it, but its so hidiously system demanding I can't play it very well. Even if the game is small enough for ME to play it well, there's always some moron online who's running it at 1600x1200 Full Assraping Detail on his Pentium 70, and that drags the game speed down to -10.

    ..ok, and exaggeration, but not much. I've had FIVE HOUR games that took up an hour of actual game-time because of slowdown.

    What the hey? How is it that other peoples detail settings affect how slow the game plays for YOU? Is it because they're hosting or something? Even then I'm not sure I get how that works.

    *is confused*

    subedii on
  • MonoxideMonoxide Registered User, ClubPA regular
    edited April 2007
    I don't understand why you guys have so many issues with the game, because frankly, I love it.

    I'm on GPGNet as ElMono, and I'm enjoying every minute of it. I'm in the SA Goons clan, hit me up. I'm not good at it, but that's not stopping me from loving it, especially, in the coming weeks.

    Monoxide on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2007
    subedii wrote: »
    What the hey? How is it that other peoples detail settings affect how slow the game plays for YOU? Is it because they're hosting or something? Even then I'm not sure I get how that works.

    *is confused*

    A lot of RTS games are synchronous. As a consquence, if one player lags, everyone else does too. It's probably even worse with SupCom since the game is so frigging extreme with its hardware demands.

    Now that I just built a bitchin' new computer that can actually run the game at more than PowerPoint speeds, I would like get in on this. Except that I suck total ass at it and have to totally unlearn everything that Company of Heroes and its ilk have pounded into me. There's actually a hotkey to add 500 units to the build queue??? Jesus fuck, I'm out of my league.

    Zxerol on
  • subediisubedii Registered User regular
    edited April 2007
    Zxerol wrote: »
    subedii wrote: »
    What the hey? How is it that other peoples detail settings affect how slow the game plays for YOU? Is it because they're hosting or something? Even then I'm not sure I get how that works.

    *is confused*

    A lot of RTS games are synchronous. As a consquence, if one player lags, everyone else does too. It's probably even worse with SupCom since the game is so frigging extreme with its hardware demands.

    Ah, so as long as your PC can keep up with the graphics you're throwing at it, you're good to go. Thanks.

    subedii on
  • ZellZell Registered User regular
    edited April 2007
    Fizics wrote: »
    Great game, big explosions to boot, but where are the user-created units? I figured they would follow in the footsteps of the original and TA: Spring in that regard.
    Spring doesn't have single user-created units like Total Annihilation, it only has full mods.

    Zell on
  • CyrixdCyrixd Registered User regular
    edited April 2007
    That was a nice surprise!

    Monoxide I'll look for you on GPGNet, I'm CyrixD so if you see me friend me. I'm not very good either, but it's just so fun...

    Oh! I forgot to post the most important resource I found, I'll put it in the OP, but here it is also:

    Supreme Commander Optimization

    I'm not sure how I found it, it could've been in the last SupCom thread, but that worked wonders for me. The most important one which I use in all my games is ren_Decals, it basically just eliminates a lot of details and makes the game run faster. You lose a lot of the pretty, but it's well worth it to be able to play smoothly.

    I've also found the host's computer/connection is also very important for a smooth game. I've had a wide range of incredibly laggy, unplayable matches, to ones that went very smooth except for during intense fights. And to be honest, sometimes the pauses can be kind of nice... You're managing so much stuff, economy, engineers, front line troops, defenses, etc... A little slowdown can actually be helpful I've found.

    Veegeezee and Zxerol, if you're interested why don't you try it? You can pick it up for cheap now, and I think it's definitely worth it. If you do end up getting it, post your GPGNet names here so we can find eachother.

    Zilo what's your GPGNet name?

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • DemiurgeDemiurge Registered User regular
    edited April 2007
    Soon as my monitor gets back from the shop so I can run a dual setup, I'm game for this. I'm on GPGnet as Demiurge4 but I'll propably not be around for another week.

    Demiurge on
    DQ0uv.png 5E984.png
  • VeegeezeeVeegeezee Registered User regular
    edited April 2007
    Cyrixd wrote: »
    Veegeezee and Zxerol, if you're interested why don't you try it?

    I've actually been playing it since a couple days after release. :P

    My main gaming comp is just unavailable right now, but I'll be back online in a week or so.

    Veegeezee on
  • DeadlySherpaDeadlySherpa Registered User regular
    edited April 2007
    I would love to play this more often but I suck balls at it.

    Once I get to about the second stage of development my whole operation begin to break down because I'm not sure how to properly implement base defenses and I don't even know how the goddamn missile silos work. Why do I have to individually create each nuclear missile?

    And for that matter where the fuck am i getting the plutonium for it?

    DeadlySherpa on
    tf2_sig.png
  • VeegeezeeVeegeezee Registered User regular
    edited April 2007
    I would love to play this more often but I suck balls at it.

    Once I get to about the second stage of development my whole operation begin to break down because I'm not sure how to properly implement base defenses and I don't even know how the goddamn missile silos work. Why do I have to individually create each nuclear missile?

    And for that matter where the fuck am i getting the plutonium for it?

    You can tell construction facilities to repeat whatever build sequence you have queued; silos, too. There's a little button for it somewhere.

    That reminds me. Have any good UI mods found their way into the wild? I'd meant to keep my eyes open for that.

    Veegeezee on
  • CyrixdCyrixd Registered User regular
    edited April 2007
    I haven't seen any yet, not that I've been looking. The official update which made everything much smaller/cleaner works just fine for me.

    Why don't you guys post your GPGNet names and I'll make a list on the OP so we can find eachother ingame?

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • VeegeezeeVeegeezee Registered User regular
    edited April 2007
    Mine's nomad-dc.

    Or nomad.dc ... I forget. I'll have to look when I get my computer set back up.

    Veegeezee on
  • JaninJanin Registered User regular
    edited April 2007
    I would love to play this more often but I suck balls at it.

    Once I get to about the second stage of development my whole operation begin to break down because I'm not sure how to properly implement base defenses and I don't even know how the goddamn missile silos work. Why do I have to individually create each nuclear missile?

    And for that matter where the fuck am i getting the plutonium for it?

    At the second state of development you're not created nukes yet, just cruise missiles. Building missiles is manual because they are very expensive, especially nukes.

    Janin on
    [SIGPIC][/SIGPIC]
  • DeadlySherpaDeadlySherpa Registered User regular
    edited April 2007
    jmillikin wrote: »
    I would love to play this more often but I suck balls at it.

    Once I get to about the second stage of development my whole operation begin to break down because I'm not sure how to properly implement base defenses and I don't even know how the goddamn missile silos work. Why do I have to individually create each nuclear missile?

    And for that matter where the fuck am i getting the plutonium for it?

    At the second state of development you're not created nukes yet, just cruise missiles. Building missiles is manual because they are very expensive, especially nukes.

    i think i need to do some more experimenting on cruise missiles and defender missiles, i'm barely using them and they probably serve an important function

    DeadlySherpa on
    tf2_sig.png
  • His CorkinessHis Corkiness Registered User regular
    edited April 2007
    jmillikin wrote: »
    I would love to play this more often but I suck balls at it.

    Once I get to about the second stage of development my whole operation begin to break down because I'm not sure how to properly implement base defenses and I don't even know how the goddamn missile silos work. Why do I have to individually create each nuclear missile?

    And for that matter where the fuck am i getting the plutonium for it?

    At the second state of development you're not created nukes yet, just cruise missiles. Building missiles is manual because they are very expensive, especially nukes.

    You can also just right-click the "Build Missile" button and it'll auto-build.

    His Corkiness on
  • JaninJanin Registered User regular
    edited April 2007
    i think i need to do some more experimenting on cruise missiles and defender missiles, i'm barely using them and they probably serve an important function

    As far as I can tell, cruise missiles are almost completely useless. They don't even track targets, so whatever you're shooting at had better stand still long enough for your missile to hit.

    Janin on
    [SIGPIC][/SIGPIC]
  • DeadlySherpaDeadlySherpa Registered User regular
    edited April 2007
    jmillikin wrote: »
    i think i need to do some more experimenting on cruise missiles and defender missiles, i'm barely using them and they probably serve an important function

    As far as I can tell, cruise missiles are almost completely useless. They don't even track targets, so whatever you're shooting at had better stand still long enough for your missile to hit.

    that's retarded

    do they at least do heavy damage?

    DeadlySherpa on
    tf2_sig.png
  • JaninJanin Registered User regular
    edited April 2007
    jmillikin wrote: »
    i think i need to do some more experimenting on cruise missiles and defender missiles, i'm barely using them and they probably serve an important function

    As far as I can tell, cruise missiles are almost completely useless. They don't even track targets, so whatever you're shooting at had better stand still long enough for your missile to hit.

    that's retarded

    do they at least do heavy damage?

    Unknown. The only things I've ever been able to hit are those giant shielded mobile factories, and they don't even seem to notice.

    Janin on
    [SIGPIC][/SIGPIC]
  • CyrixdCyrixd Registered User regular
    edited April 2007
    jmillikin wrote: »
    i think i need to do some more experimenting on cruise missiles and defender missiles, i'm barely using them and they probably serve an important function

    As far as I can tell, cruise missiles are almost completely useless. They don't even track targets, so whatever you're shooting at had better stand still long enough for your missile to hit.

    that's retarded

    do they at least do heavy damage?

    Using SupCom Universe, I compared UEF Tech 2 Cruise Missiles to Tech 2 Artillery:

    Cruise Missiles:
    Damage: 6000
    Range: 128
    Refire Rate: 3

    Tech 2 Artillery:
    Damage: 2000
    Range: 128
    Refire Rate: 2
    Firing Randomness: 2.5

    So basically, Cruise Missiles do 3 times as much damage faster, I'm guessing (cause 3 is a bigger number than 2!), and have better accuracy, since they don't have any firing randomness...whatever that means...

    I've used them before just as long range siege; it's wicked useful if you've kept tabs on your enemy, so you know which structures you need to take out to hinder his progress.


    I updated the OP with GPGNet names and the names of people who haven't yet given their in-game names. If you're on the tentative list, please let us know your GPGNet name :D .

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • DemiurgeDemiurge Registered User regular
    edited April 2007
    Cruise missiles are awesome but how useful they are really depends on your faction. Cybrans can fire 5 off in sequence from one silo but the UEF takes over 10 seconds to reload between shots.

    I've used the Cybran missiles to snipe enemy commanders so many times its retarded, built it up against a mountain with a remote cloaking unit handy and you're good to go, if you cant hit the commander you can take out his T3 factories and powerplants with a single missile usually.

    Demiurge on
    DQ0uv.png 5E984.png
  • TaviRiderTaviRider Registered User regular
    edited May 2007
    Fizics wrote: »
    Great game, big explosions to boot, but where are the user-created units? I figured they would follow in the footsteps of the original and TA: Spring in that regard.

    Chris Taylor has declared that this will be the most modded RTSG yet. There's already a thriving mod community doing things from simple balance tweaks to total conversions. It's still early... a map editor is due out quite soon to replace the unofficial one. There's a wiki at http://supcom.wikia.com/ that has all sorts of unit information and a rapidly growing reference library for mod creation.

    -TaviRider

    TaviRider on
    Creator of many videos about Minecraft, usually about redstone and minecarts.
  • DeadlySherpaDeadlySherpa Registered User regular
    edited May 2007
    oh and Cyrixd thanks for the comparison, I really do appreciate the trouble you went through. I was just excited about it so i went to play right away.

    DeadlySherpa on
    tf2_sig.png
  • ElectricTurtleElectricTurtle Seeress WARegistered User regular
    edited May 2007
    jmillikin wrote: »
    Cyrixd wrote: »
    So...anymore support for this, or are there no PA players?

    It's side-splittingly funny that the Brood War thread gets so much attention, when nobody cares about Supreme Commander.

    The problem with Chris Taylor's games is they are always years ahead of their time. When TA came out it was just as machine-crushingly advanced as SupCom is now, and as a result it had a really small community in its first year(s).

    I'm waiting for my next system, which I plan to build in June, before I even try to mess with SupCom.

    ElectricTurtle on
    yfrxgugaj8wu.png
  • CyrixdCyrixd Registered User regular
    edited May 2007
    oh and Cyrixd thanks for the comparison, I really do appreciate the trouble you went through. I was just excited about it so i went to play right away.

    No problem, I get like that everytime I look through this thread :lol:


    jmillikin wrote: »
    Cyrixd wrote: »
    So...anymore support for this, or are there no PA players?

    It's side-splittingly funny that the Brood War thread gets so much attention, when nobody cares about Supreme Commander.

    The problem with Chris Taylor's games is they are always years ahead of their time. When TA came out it was just as machine-crushingly advanced as SupCom is now, and as a result it had a really small community in its first year(s).

    I'm waiting for my next system, which I plan to build in June, before I even try to mess with SupCom.


    I'm starting to get that feeling with SupCom. It's a positively incredible game, I wish there was more support for it. However, don't be too scared of the system requirements. My computer which is a few years old can handle it just fine online (with everything at lowest settings). Single player there's slowdown, I'm guessing from the campaign overhead.

    My specs:

    Athlon 64 3200
    GeForce 6800oc
    1.5 gb RAM

    Hardly a powerhouse, but it runs everything just fine without the shiny.

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • GooeyGooey (\/)┌¶─¶┐(\/) pinch pinchRegistered User regular
    edited May 2007
    I would play this game but it makes my computer pee blood.

    Gooey on
    919UOwT.png
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