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Axim, that hand is crazy smally. Same with the mouth, too, but overall this looks like a step in a good direction. It could do with some more contrast in the values of the figure and background, too.
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Our lifedrawing model was late, so we drew a skeleton! Exciting. My teacher wanted me to do more implication of line, rather than finished lines with this one, so this is what she got!
She wanted him to construct lines in a sketchy way, where you don't put them for every shape, but rather make them suggest the shape. In this method, one line is actually a substitute for many more lines of the actual shape. Kinda like you don't draw all the bricks of the wall, just put a few bricks in concentrated groups to note what this wall is made of.
I'm having great difficulties using this method, got any tips, Toji?
Axim - try comparing the size of your hand to the size of your face. For me, I can stretch my thumb and pinky from my chin to my hairline...in your picture, there's no way your guy could do that (and they're supposed to have bigger hands! And I apparently have small hands)...just try to find certain ratios - like "oh, the length of my nose is the same as the length of my finger" or something, and then apply that knowledge to your drawings.
My teacher wanted me to do more implication of line, rather than finished lines with this one...
Please explain.
Yeah, it's pretty much what Mayday said. You use a few lines to describe the form and allow the viewer's mind to construct it based off of your rough suggestions.
Mayday: The best way I can think of to do it, to keep drawing the same thing again and again. After the third or fourth time of consciously trying to make he lines more minimal, you should start to loosen up and start doing it. Make sure you keep stepping back from your drawing and looking at it as a whole, so you don't get caught up in the tiny details.
JCM: The drawing is pretty solid, but that texture has got to go. It reminds me of 1997 Geocities websites. It's way too digital looking. If you really want a crumpled paper texture, go crumple some paper and scan it. I promise you it will look infinitely better.
That's the kind of stuff I want and try to do but fail at. Cool stuff corgi.
srsizzy on
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
While the production on those two peices is very impressive, it should not go without noting that you need to work on the form of the head. The first one's features are not working. They need to have something to do with the form of the skull, they are too compartmentalized (as in- this is the nose, then this is the lips, and there is the eye. The form should be fluid enough that those compartments are not so obvious)
Also, while the second one has a much better job with features, the placement on the shoulders is unnatural.
Greatnation on
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2007
Had to do an assignment based on a made up theme park, and create some kind of parade or parade float for it. I chose to do a Mayan theme park complete with its very own Mayan God parade. Then we had to loosely construct them via foam board. Drew a lot of inspiration from that one time I went to Epcot.
Ah Puch: Mayan God of death
His costume is one of those costumes where the hands are on the ends of sticks that the person underneath the cloak holds. He's also wearing one hell of a fake skull head. On the fabric is how Ah Puch actually appears in Mayan manuscripts.
Ixtab: Mayan God of ritual suicide
Made a very strange rig for this costume. The person wears a harness with a large, but lightweight "structure" on their back, which is made to represent a crude gallows. The rope is simply attached to the back of their neck, not around it, while a small dummy of a Mayan woman is attached around the bottom of the persons neck to make it appear like the whole thing is a walking gallows. Its unclear whether the images of Ixtab are actually the goddess herself, or of just a Mayan woman made to represent her.
Yum Caax: Mayan God of the hunt
His costume mostly consists of a person on stilts wearing a very large mask to make the head appear far larger than that of the person's underneath.
My teacher wanted me to do more implication of line, rather than finished lines with this one...
Please explain.
Yeah, it's pretty much what Mayday said. You use a few lines to describe the form and allow the viewer's mind to construct it based off of your rough suggestions.
Oh! thanks Mayday and Toji... Moji? Tayday?....
Anyway... I want to focus on drawing real ppl, pleas critique.
When i grow up I wanna paint just like y-oh wait, im 26 and havent taken a single art class in my life.
I do hope its not too late.
haha it's all good. I'm just 17 and haven't actually considered art as a college major... and now that I am, I'm scrambling to learn all that I can as fast as i can. It doesn't really help because the only way I can get better is through practice, and practice takes time that I don't have. The AC makes me realize that I have such a long way to go.
Corgi-
While the production on those two peices is very impressive, it should not go without noting that you need to work on the form of the head. The first one's features are not working. They need to have something to do with the form of the skull, they are too compartmentalized (as in- this is the nose, then this is the lips, and there is the eye. The form should be fluid enough that those compartments are not so obvious)
Also, while the second one has a much better job with features, the placement on the shoulders is unnatural.
I see what you mean. Thanks for pointing that out for me. I probably wouldn't have progressed much without it. As for the shoulder of the second one, I drew the body way way way too small for the head, knew what I was doing, and was too lazy to change it. but it's no excuse. I'll be working on it.
Decided I haven't been doing enough modelling lately, just did this random thing to stay in practice. Started as a monster, now he's some kind of cartoony...rocketeer kind of guy I guess? Whatever.
Ignore the seam in middle, he's not stitched together yet. :P
USE. BIGGER. BRUSHES. I mean, it looks like you started with them in some places, but what purpose does the hacthing serve? Get the form down as simply and broadly as possible, don't just dick with a bunch of scribbles that don't serve to describe the form.
I'll admit, I do have one of those crummy 'learn to draw *insert style here*!' type book lying around my bedroom. I was flicking through it today and noticed that it actually had a few good anatomy diagrams, so I thought I'd make a half-arsed sketches for the hell of it.
I'll admit, I do have one of those crummy 'learn to draw *insert style here*!' type book lying around my bedroom. I was flicking through it today and noticed that it actually had a few good anatomy diagrams, so I thought I'd make a half-arsed sketches for the hell of it.
In defense of those cheesy books, they are actually not a bad thing at all to have. An arsenal of different techniques to use and refer to is always good, as long as you can take it in context and don't rely on them to make you an amazing artist.
Posts
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Our lifedrawing model was late, so we drew a skeleton! Exciting. My teacher wanted me to do more implication of line, rather than finished lines with this one, so this is what she got!
Also: Title thumbs up.
Please explain.
I'm having great difficulties using this method, got any tips, Toji?
And a quick sketch something for this week´s game-
My digital art! http://forums.penny-arcade.com/showthread.php?t=8168
My pen and paper art! http://forums.penny-arcade.com/showthread.php?t=7462
Yeah, I noticed that, too.
Axim - try comparing the size of your hand to the size of your face. For me, I can stretch my thumb and pinky from my chin to my hairline...in your picture, there's no way your guy could do that (and they're supposed to have bigger hands! And I apparently have small hands)...just try to find certain ratios - like "oh, the length of my nose is the same as the length of my finger" or something, and then apply that knowledge to your drawings.
Yeah, it's pretty much what Mayday said. You use a few lines to describe the form and allow the viewer's mind to construct it based off of your rough suggestions.
Mayday: The best way I can think of to do it, to keep drawing the same thing again and again. After the third or fourth time of consciously trying to make he lines more minimal, you should start to loosen up and start doing it. Make sure you keep stepping back from your drawing and looking at it as a whole, so you don't get caught up in the tiny details.
JCM: The drawing is pretty solid, but that texture has got to go. It reminds me of 1997 Geocities websites. It's way too digital looking. If you really want a crumpled paper texture, go crumple some paper and scan it. I promise you it will look infinitely better.
Ok, Ive got to work that into the narration.
BTW, I´m redoing the texture (its to blend in with the rpg site), while it looks ok small, blown-up it looks like crap, thanks for the heads up.
When i grow up I wanna paint just like y-oh wait, im 26 and havent taken a single art class in my life.
I do hope its not too late.
My digital art! http://forums.penny-arcade.com/showthread.php?t=8168
My pen and paper art! http://forums.penny-arcade.com/showthread.php?t=7462
While the production on those two peices is very impressive, it should not go without noting that you need to work on the form of the head. The first one's features are not working. They need to have something to do with the form of the skull, they are too compartmentalized (as in- this is the nose, then this is the lips, and there is the eye. The form should be fluid enough that those compartments are not so obvious)
Also, while the second one has a much better job with features, the placement on the shoulders is unnatural.
Ah Puch: Mayan God of death
His costume is one of those costumes where the hands are on the ends of sticks that the person underneath the cloak holds. He's also wearing one hell of a fake skull head. On the fabric is how Ah Puch actually appears in Mayan manuscripts.
Ixtab: Mayan God of ritual suicide
Made a very strange rig for this costume. The person wears a harness with a large, but lightweight "structure" on their back, which is made to represent a crude gallows. The rope is simply attached to the back of their neck, not around it, while a small dummy of a Mayan woman is attached around the bottom of the persons neck to make it appear like the whole thing is a walking gallows. Its unclear whether the images of Ixtab are actually the goddess herself, or of just a Mayan woman made to represent her.
Yum Caax: Mayan God of the hunt
His costume mostly consists of a person on stilts wearing a very large mask to make the head appear far larger than that of the person's underneath.
Steam handle: Buckwolfe
That's not John Constantine. I mean, he doesn't look like Sting at all.
Oh! thanks Mayday and Toji... Moji? Tayday?....
Anyway... I want to focus on drawing real ppl, pleas critique.
Guy from class:
Naked girl:
Woman from class, she was really fun to draw:
Ppl I see on the train:
More ppl from the train ride to work:
And even more from the train! Choo-choo!!!
haha it's all good. I'm just 17 and haven't actually considered art as a college major... and now that I am, I'm scrambling to learn all that I can as fast as i can. It doesn't really help because the only way I can get better is through practice, and practice takes time that I don't have. The AC makes me realize that I have such a long way to go.
I see what you mean. Thanks for pointing that out for me. I probably wouldn't have progressed much without it. As for the shoulder of the second one, I drew the body way way way too small for the head, knew what I was doing, and was too lazy to change it. but it's no excuse. I'll be working on it.
My Portfolio Site
Ignore the seam in middle, he's not stitched together yet. :P
@RA:
USE. BIGGER. BRUSHES. I mean, it looks like you started with them in some places, but what purpose does the hacthing serve? Get the form down as simply and broadly as possible, don't just dick with a bunch of scribbles that don't serve to describe the form.
Twitter
[edit] Update.
Wup wup.
I'll admit, I do have one of those crummy 'learn to draw *insert style here*!' type book lying around my bedroom. I was flicking through it today and noticed that it actually had a few good anatomy diagrams, so I thought I'd make a half-arsed sketches for the hell of it.
facebook.com/LauraCatherwoodArt
ONE OF THESE PICTURES DOES NOT BELONG, CAN YOU FIND IT?
Sorry MT!
Twitter
rock it with a monocle!
Way ahead of you.
Twitter
Now for a little classic (well, 10-15 years classic) Joker action:
And some stuff inspired (pretty heavily) by Blizzard Concept Art:
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
bacon makes my heart go BOOM BOOM
my super nova girl...
You realize that your co-workers can see that now, right?;-)
This made me laugh so hard when I scrolled down.
so that's what you look like huh
Out of the depths he came, serving justice and whoring out merchandise
Superbrownie awaaaaaaaaaaaaaaaaaaaaaay!
So fudgie and delicious, now with 50% more capitalism!
Oh and i'm still workin on that other thing:
I'm too damn slow/distracted.
In defense of those cheesy books, they are actually not a bad thing at all to have. An arsenal of different techniques to use and refer to is always good, as long as you can take it in context and don't rely on them to make you an amazing artist.
PSN: MaximasXXZ XBOX Live: SneakyMcSnipe