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I guess at this point I should be grateful that Bioware is even willing to patch their broken-ass shit. But it is becoming increasingly frustrating when more and more studios subscribe to the ship unfinished product now and patch later mentality. Andromeda should not have been shipped it its release state, full stop. As Tycho mentions in his blog, the interface feels like it was specifically designed to punish the user. I press 'M' to consult the map, then have to hit escape twice to get back to the game, and then have to wait through an 'artistic' lens flare transition before I can fucking see anything on screen again. The side quests all feel repetitive and are often bloated in length, requiring you to 5 different systems (complete with loading screens and transition scenes) to scan item/talk to person before finally resolving the quest. And yes, the writing and execution of the Dialog is bad, as in a play I wrote as an 8 year old bad. (it was a school assignment) Bioware has (in my opinion an overrated) reputation for producing games with solid writing and dialog. They face-planted hard on this one.
I guess at this point I should be grateful that Bioware is even willing to patch their broken-ass shit. But it is becoming increasingly frustrating when more and more studios subscribe to the ship unfinished product now and patch later mentality. Andromeda should not have been shipped it its release state, full stop. As Tycho mentions in his blog, the interface feels like it was specifically designed to punish the user. I press 'M' to consult the map, then have to hit escape twice to get back to the game, and then have to wait through an 'artistic' lens flare transition before I can fucking see anything on screen again. The side quests all feel repetitive and are often bloated in length, requiring you to 5 different systems (complete with loading screens and transition scenes) to scan item/talk to person before finally resolving the quest. And yes, the writing and execution of the Dialog is bad, as in a play I wrote as an 8 year old bad. (it was a school assignment) Bioware has (in my opinion an overrated) reputation for producing games with solid writing and dialog. They face-planted hard on this one.
Eh. I've found it to be a perfectly okay game. I definitely like ME2 and 3 better but MEA has been fine. Certainly not disastrous.
Eh. I've found it to be a perfectly okay game. I definitely like ME2 and 3 better but MEA has been fine. Certainly not disastrous.
It is a perfectly fine game. But perfectly fine games are not marketed and hyped as the successor to a name brand like Mass Effect. EA and Bioware doubled down on the name brand recognition to be able to move more units than they could have with some brand new Science Fiction IP. And that is fine. But if you are going to leverage the cache of an established Franchise, you need to live up to some basic expectations of quality established by that Franchise. Mass Effect Andromeda completely failed on this front.
I'm like 40ish or so hours into the game now. I think people honestly forget how much of a shitshow Mass Effect 1 & 2 were in the gameplay/interface department. Also, some of the interface complaints sound like they're exclusive to PC? Makes me wonder if this was designed with consoles in mind first and not with Mouse/Keyboard in mind.
Anyways, here's my play experience so far:
Hours 1 - 5: Combat is neat. Character design is alright, but why isn't there more viable hair options for my black character? Scars were better in Dragon Age Inquisition too.
Hours 5 - 10: I can't tell if I'm noticing these facial animations more because of the Internet, or if they really are that bad. Oh hey, is that Salarian Prismo from Adventure Time? This EoS Vault is pretty cool, that was a lot of fun. I've got all my party members already except one? Wow. I have so many research points!
Hours 10 - 20: I'm glad I'm on this planet full of aliens, I barely ever notice any bad animation now. Combat is still a blast, but these "Profiles" I can switch on the fly seem pointless... I'm pretty much just sticking to the same abilities. Oh, yeah... crafting and research... hrmm.... I'll do that later. Guess I should return to the Nexus and watch some memories and talk to a bunch of people.
Hours 20 - 30: I have 100% Viability on this new snow planet, and some of these fights were crazy. I'm not sure if the morale dilemma choice made any sense, but... alright, sure, whatever. Let's go back to Eos and mop up there. Oh, neat, things changed here? Cool. I have 100% viability here now but still stuff to do? I should really do research...
Hours 30 - 40: Wow! These new eyeball changes and whatever other tweaks they made with this patch are phenomenal! Oh, cool, Liam wants me to go on a Loyalty mission, I remember this from PAX East. Oh man, that was still a lot of fun, even though I saw a lot of it already. Definitely some of the best writing in the game. Oh, I'm level 30 now? Guess I'll start researching and crafting now finally... I'm not really sure I want to change anything... I'm still wearing the same kind of armor I had since the start of the game, thanks Deluxe Edition DLC. Another one of these big boss fight Remnant things? Ok. Sure. Let's up the difficulty to Hardcore, Normal is a snoozefest now.
I have a lot of other thoughts, that's more or less my experience though. The first 20ish hours of gameplay is filled with a lot of uncertainty about things, mostly because the pacing is so slow and you have all the human animations to deal with, etc. But once you get into the swing of things, it's a solid game.
The UI stuff is pretty bad on consoles too. Probably not quite as bad as the PC. Like Tycho's example of hitting escape to confirm is probably just an issue where there's some menus that you save and exit out of by hitting circle on PS4, which probably got directly bound to escape for PC, where that button has a lot more history which makes it make less sense for that particular purpose. I haven't played any of the PC versions, but i know in ME2 and 3 there were some menus, notably the mission loadout selection where the circle/B button was the confirm and exit command too.
There's also a lot of stuff that's poorly documented.
And some that's just bizarre.
Like how in a multiplayer lobby, triangle is Inspect Squad, when your cursor is on the main menu on the right.
But if you cursor over to the player slots it becomes Vote Kick Player.
I don't really care about the faces. Sure, they aren't great, but I've seen plenty of games do it just as bad. BioWare should hold themselves to a higher standard than this, but when they don't ... I generally leave helmets on in RPGs for a reason.
What I DO care about, and what sinks Andromeda for me, is the extremely regrettable writing. I don't think I can be nicer than that. When BioWare gets the story and characters wrong in a Mass Effect game, that's a real blow. I went back and played through ME1 and 2 to see if it was just my nostalgia holding Andromeda to an impossible standard, but no. The writing in this game is just bad. : (
I don't really care about the faces. Sure, they aren't great, but I've seen plenty of games do it just as bad. BioWare should hold themselves to a higher standard than this, but when they don't ... I generally leave helmets on in RPGs for a reason.
What I DO care about, and what sinks Andromeda for me, is the extremely regrettable writing. I don't think I can be nicer than that. When BioWare gets the story and characters wrong in a Mass Effect game, that's a real blow. I went back and played through ME1 and 2 to see if it was just my nostalgia holding Andromeda to an impossible standard, but no. The writing in this game is just bad. : (
This is basically what Jerry says on the podcasts. They poke fun at the graphics complaints, but he says he mostly doesn't notice or care. But he definitely cares about the writing. In the last podcast I listened to, he talked about how he was seeing the matrix code behind the character interactions/dialog, because it just failed to be convincing as a thing that was actually happening.
Posts
Yeah this triggered my OCD as well :x
Clearly, this idea drained the last scraps of color from the franchise.
Synthesis ending
I think it was supposed to come out before they played it.
Eh. I've found it to be a perfectly okay game. I definitely like ME2 and 3 better but MEA has been fine. Certainly not disastrous.
It is a perfectly fine game. But perfectly fine games are not marketed and hyped as the successor to a name brand like Mass Effect. EA and Bioware doubled down on the name brand recognition to be able to move more units than they could have with some brand new Science Fiction IP. And that is fine. But if you are going to leverage the cache of an established Franchise, you need to live up to some basic expectations of quality established by that Franchise. Mass Effect Andromeda completely failed on this front.
Anyways, here's my play experience so far:
Hours 1 - 5: Combat is neat. Character design is alright, but why isn't there more viable hair options for my black character? Scars were better in Dragon Age Inquisition too.
Hours 5 - 10: I can't tell if I'm noticing these facial animations more because of the Internet, or if they really are that bad. Oh hey, is that Salarian Prismo from Adventure Time? This EoS Vault is pretty cool, that was a lot of fun. I've got all my party members already except one? Wow. I have so many research points!
Hours 10 - 20: I'm glad I'm on this planet full of aliens, I barely ever notice any bad animation now. Combat is still a blast, but these "Profiles" I can switch on the fly seem pointless... I'm pretty much just sticking to the same abilities. Oh, yeah... crafting and research... hrmm.... I'll do that later. Guess I should return to the Nexus and watch some memories and talk to a bunch of people.
Hours 20 - 30: I have 100% Viability on this new snow planet, and some of these fights were crazy. I'm not sure if the morale dilemma choice made any sense, but... alright, sure, whatever. Let's go back to Eos and mop up there. Oh, neat, things changed here? Cool. I have 100% viability here now but still stuff to do? I should really do research...
Hours 30 - 40: Wow! These new eyeball changes and whatever other tweaks they made with this patch are phenomenal! Oh, cool, Liam wants me to go on a Loyalty mission, I remember this from PAX East. Oh man, that was still a lot of fun, even though I saw a lot of it already. Definitely some of the best writing in the game. Oh, I'm level 30 now? Guess I'll start researching and crafting now finally... I'm not really sure I want to change anything... I'm still wearing the same kind of armor I had since the start of the game, thanks Deluxe Edition DLC. Another one of these big boss fight Remnant things? Ok. Sure. Let's up the difficulty to Hardcore, Normal is a snoozefest now.
I have a lot of other thoughts, that's more or less my experience though. The first 20ish hours of gameplay is filled with a lot of uncertainty about things, mostly because the pacing is so slow and you have all the human animations to deal with, etc. But once you get into the swing of things, it's a solid game.
There's also a lot of stuff that's poorly documented.
And some that's just bizarre.
Like how in a multiplayer lobby, triangle is Inspect Squad, when your cursor is on the main menu on the right.
But if you cursor over to the player slots it becomes Vote Kick Player.
What I DO care about, and what sinks Andromeda for me, is the extremely regrettable writing. I don't think I can be nicer than that. When BioWare gets the story and characters wrong in a Mass Effect game, that's a real blow. I went back and played through ME1 and 2 to see if it was just my nostalgia holding Andromeda to an impossible standard, but no. The writing in this game is just bad. : (
This is basically what Jerry says on the podcasts. They poke fun at the graphics complaints, but he says he mostly doesn't notice or care. But he definitely cares about the writing. In the last podcast I listened to, he talked about how he was seeing the matrix code behind the character interactions/dialog, because it just failed to be convincing as a thing that was actually happening.