I can't remember if he becomes available after palace 3 or 4, but the Gun About kid has a thing that lets you stagger enemies that don't have a strict elemental weakness
I kept a high critical physical attack just for those types of enemies, since in this game I just needed to make them alone then crit once to end the fight.
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
I kept a high critical physical attack just for those types of enemies, since in this game I just needed to make them alone then crit once to end the fight.
Morgana's Lucky Punch is useful for that.
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Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
Lucky Punch is what I've been using. I don't run from anything
I kept a high critical physical attack just for those types of enemies, since in this game I just needed to make them alone then crit once to end the fight.
Morgana's Lucky Punch is useful for that.
Lucky/Miracle Punch is also great if you want to get some of those higer level treasure personas
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Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
Here's a question.
I unlocked the ability to turn Persona into items.
One of them can turn into a gun for Morgana but it's greyed out and won't let me do it.
I think they pop a lot in Mementos chests, if you're interested in farming them. Overall I found a lot of ones for armor, and daggers for Joker, but that's about it.
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Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
I need to be able to carry more than 10 Persona at a time.
I'm sure there's another upgrade at some point but I want it now.
I found the biggest difficulty spike to be palace 3. Palace 4 got a little harrowing at spots but the section leading up to the first safe room in palace 3 absolutely brutalized me.
4 does have Anubis though and that thing can go fuck itself.
Yes. Those fucking Anubis suuuuuuuuck. No weakness? Fuck you!
Aren't they weak to Psi? I'm in that dungeon now, and I don't remember any problems.
You know what? Nanowrimo's cancelled on account of the world is stupid.
I found the biggest difficulty spike to be palace 3. Palace 4 got a little harrowing at spots but the section leading up to the first safe room in palace 3 absolutely brutalized me.
4 does have Anubis though and that thing can go fuck itself.
Yes. Those fucking Anubis suuuuuuuuck. No weakness? Fuck you!
Aren't they weak to Psi? I'm in that dungeon now, and I don't remember any problems.
nah thoth and isis are
anubis is just an asshole
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I found the biggest difficulty spike to be palace 3. Palace 4 got a little harrowing at spots but the section leading up to the first safe room in palace 3 absolutely brutalized me.
4 does have Anubis though and that thing can go fuck itself.
Yes. Those fucking Anubis suuuuuuuuck. No weakness? Fuck you!
Use skills like Rebellion to up the critical rate and bury them in phys skills.
is arsene story relevant? because i've super outleveled him but have been worried about fusing/dismissing him.
relevant but you never need him around for it, he'll just appear. so its fine, its intended that you fuse him away.
awesome. I just got up to 10 persona spots and combined a few weaker ones to get up to level/do the twins requests so that eased up my space a little too.
Is there anything I should be working towards with fusions? or is just keeping level appropriate stock with ability and resistance variety the most important thing? the only other thing I've been doing is something early had Growth 1 and I've been passing that on every time it fuses something else
Also if dwindling SP is usually the reason for you having to bug out of palaces, buy Tae's discounted accessories that give SP back per turn. Palaces became a 1-2 day affair, rather than 3-4
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pyromaniac221this just might bean interestin YTRegistered Userregular
is arsene story relevant? because i've super outleveled him but have been worried about fusing/dismissing him.
relevant but you never need him around for it, he'll just appear. so its fine, its intended that you fuse him away.
awesome. I just got up to 10 persona spots and combined a few weaker ones to get up to level/do the twins requests so that eased up my space a little too.
Is there anything I should be working towards with fusions? or is just keeping level appropriate stock with ability and resistance variety the most important thing? the only other thing I've been doing is something early had Growth 1 and I've been passing that on every time it fuses something else
there is no right or wrong way to build your persona stock (other than just not doing it)
your goal is to have cool looking monsters that can hit as many weaknesses as possible/deflect as much damage as possible
deffo try to get someone null to physical attacks asap tho
nah man, giant physicals and group heals every day
i only beat one of the bosses because 3 characters had aoe physicals and morgana spammed media. I tried that fight once underleveled without the aoes and it was just miserable
Also if dwindling SP is usually the reason for you having to bug out of palaces, buy Tae's discounted accessories that give SP back per turn. Palaces became a 1-2 day affair, rather than 3-4
the sp patches are the single most important purchase you can make
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Morgana's Lucky Punch is useful for that.
Lucky/Miracle Punch is also great if you want to get some of those higer level treasure personas
I unlocked the ability to turn Persona into items.
One of them can turn into a gun for Morgana but it's greyed out and won't let me do it.
Does anyone know why?
do you have the model gun involved in the transformation
I didn't know there was one. That makes sense. I couldn't find any other info
same item for every one though, all the guns require Model Gun, etc
also you can only do one a day
The items will be pretty cheap and have bad status, with a description for something like 'can be used for transmogrification' or something like that.
I'm sure there's another upgrade at some point but I want it now.
14 is the max I think, but that still doesn't end up being enough imo, even though more would probably just be a pain to scroll through all the time
I think it's just enough to get the S Link bonus for all your confidants
Aren't they weak to Psi? I'm in that dungeon now, and I don't remember any problems.
nah thoth and isis are
anubis is just an asshole
Use skills like Rebellion to up the critical rate and bury them in phys skills.
relevant but you never need him around for it, he'll just appear. so its fine, its intended that you fuse him away.
Fuck using attacks that consume HP
I think you’re okay, just find her at school when you can
awesome. I just got up to 10 persona spots and combined a few weaker ones to get up to level/do the twins requests so that eased up my space a little too.
Is there anything I should be working towards with fusions? or is just keeping level appropriate stock with ability and resistance variety the most important thing? the only other thing I've been doing is something early had Growth 1 and I've been passing that on every time it fuses something else
I mean, I'm only using magic attacks if they're straight up resistant to physical
So usually even without using SP items, I can finish each palace in a day or two
nah man, giant physicals and group heals every day
there is no right or wrong way to build your persona stock (other than just not doing it)
your goal is to have cool looking monsters that can hit as many weaknesses as possible/deflect as much damage as possible
deffo try to get someone null to physical attacks asap tho
i only beat one of the bosses because 3 characters had aoe physicals and morgana spammed media. I tried that fight once underleveled without the aoes and it was just miserable
Izanagi and Arsene are rad designs that you then fuse away two hours into game.
the sp patches are the single most important purchase you can make