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[IC] Mutant: Year Zero: Adventures in the Dead Apple
The Dead Apple. Once this place was the greatest city in the world. The people here were fat and happy, everybody had more than enough grub to eat and clean Rot free water was so cheap people would shit in it. It was light day and night so you could go for a walk on a moonless night and there were so many people around you could never count them all. Everyone was a stranger.
That's what the Elder tells you. Now you've grown up with the same few hundred fellow Mutants and a half dozen or so normal humans. Now grub and water are scarce and nobody shits in it. Now the days can be dark and cold even in summer when the dust comes in and on a moonlit night, no one gets's too far from the fires unless they want to risk getting eaten.
And you're going out into it, leaving the safety of the Ark, maybe for the first time. The walls that have (mostly) kept out the Zone Ghouls and the wild dogs, the stash of food, the rain collectors. You can't even see the Ark, hear the hubbub of mutants, or smell the latrines anymore out here.
You've left the safety of the high ground behind you as well, now you're in the salt water marshes that cover so much of the city now. The buildings stick out into the air, roofs caved in and some walls fallen down, but the occasional building is still strong enough to climb up to get a vantage point. One catches your eye, about a mile off. An old skyscraper is leaning slightly but still looks stable enough to bear someone's weight.
The Oil Rig is farther away, making its way north up the river, towards the Ark. It's moving slow, you can't even tell really. It's closer than it was yesterday though, and the Elder is worried. You could make your way straight to it, but you have time to get the lay of the land too. Maybe you'll find something good, at least you can make sure that nothings lurking behind you, waiting to strike.
, as the Stalker you can roll Find the Path. A single success means you find a safe path through the Zone and don't get ambushed, you can spend additional successes to:
Find an artifact in the sector, if it’s there to be found. You still might have to struggle to get your hands on it.
Assess the general level of Rot in the sector
Find D6 bullets, still live.
Find D6 rations of grub contaminated by the Rot. It can be edible plants or leftovers from the Old Age.
Find D6 rations of Rot-free water
Explore the sector in half the time
Rush through the sector in a quarter of the time it would take to explore it. You don't find anything though.