Add yourself to our ever growing friends list here!Hearthstone New Player Guide:1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone/iPad and Samsung phone/Tablet (1 free pack per system!)
12. **OPTIONAL: Spend accumulated Gold (or purchase for $25) to buy the wings of One Night in Karazhan (700 per wing)**
13. **OPTIONAL: Complete Karazhan completely for 45 new cards
14. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
15. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
16. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
17. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
18. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
19. Repeat steps 15-19
** = Karazhan cards will only be good through April 2018. Your call on investing the time/money into them. Also, you can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.
Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.
A special word from MncDover:Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do.
BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.
One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand.
KNOWLEDGE IS POWER!
So yeah, ask for help here often and netdeck popular decks.
Daily Quests and Gold earning:You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:
1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)
Card rarity, identification, and dust values:1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.
Supplemental Card Creation Guide:1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)
Ranked RewardsEach season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card
Useful links:
Email stats:
You can get monthly recaps of your last ranked season directly from Blizzard. Follow these steps:
BNet Account Management... Settings > Communications Preferences > Check off News and Special Offers from Blizzard
To get something like this:
Adventure Modes and New Cards:
General Game Information:The game has FOUR play modes:
- Play - Build a 30-card deck and fight people in ranked or unranked matches in Standard or Wild formats.
- Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
- Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
- Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free Classic pack after first victory.
Grobian's list of less intuitive facts:
- Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
- You can't have more than 7 minions on the board.
- If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
- If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
- There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
- The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
- The hunter spell Animal Companion just calls a random of the 3 possible minions.
- The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
- Stealth overrides Taunt, not the other way around.
- Stealth is only for the enemy, you can buff your stealthed minions.
- Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
- Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
- More comprehensive list of oddities here
Hearthstone strategy and resource links
Links to competitive deckslists and analysis
Here's a visual deck sharing program made by our own Muffintron:
How to use:
[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]
So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==
Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]
Resulting in:
I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.
Decent streamers/youtube clips to watch, to learn!
Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**
mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
Yilias/Yilias #1224
KoopahTroopah/Koopah#1555
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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emnmnme (#1792)
Sir Fabulous (#1300) - Challonge: SirFabulous
Yilias (#1224)
KoopahTroopah (Koopah#1555) - Challonge: Koopah
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Visiblehowl (howl#1838) - Challonge: visiblehowl
Variable (#1998)
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BreakfastPM(Breakfast#1563) - Challonge: BreakfastPM
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Sensational (OnionSlicer#1236) - Challonge: OnionSlicer
Narwhal(#1834) - Challonge: e_narwhal
Elbasunu (Obos#1740) - Challonge: elbasunu
Kolosus (Maldade#1951) - Challonge: Maldade
ShadowofVT (Shadow#1525) - Challonge: ShadowofVT
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Live stream w/commentary by MNC Dover and Tynnan
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Bracket found here
Want in? Send/post your forum name, b.net ID, and Challonge name!
Example: mnc dover (mncdover#1994) - Challonge: mncdover)
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.
Posted from the previous thread.
Steam: betsuni7
Cheap but I needed that.
So whom should we plan on replacing ANTS with on our sign? Jade druid, priest, mage?
Switch Friend Code: SW-1406-1275-7906
That's a shitty way to determine if a reason is shitty, imo.
If they really wanted the design space, they'd utilize it after changing stuff. Either they're talking out of their asses or they have no intention of utilizing the design space. Shitty reason.
If they're talking out of their asses they don't know what they're doing and every reason is a shitty reason. At least the design space reason has some a priori merit to it.
... why not wait to nerf FWA when you create 'dem new cards? Pirate Warrior isn't exactly tearing up the meta right now. And even if it were, targeting Pirate Warrior with nerfs is a lot easier than targeting a Warrior basic card with one.
e: or is it more about just not drawing the raider?
:rotate: :rotate: :rotate:
Sure, the Spreading Plague nerf is meh, not nerfing UI sucks.
But Innervate is straight up dead now, I think. I don't think that gets run anymore.
Not being able to cheat out big fatties or UI now is huge. There is a massive ripple effect that gets created from the Innervate nerf. Aggro Druid can no longer have explosive early game turns. No more T1 Flappy Bird. No more T1 3-4 minions on board.
I still would have liked to have seen UI get nerfed though.
Battle.net Tag: Dibby#1582
Witty signature comment goes here...
wra
Yes, but Counterfeit Coin exists in a class with hefty use of the Combo mechanic.
I just don't get what the mean to accomplish with these nerfs other than "this is stuff people complained about at some point, right? we should do something I guess"
Late, sure, but I think when they started to look at Innervate and realized "This is a core class card that will be around forever because of our rules" they went ahead and took a hard look around them at other culprits. It makes sense.
Still allows for crazy endgame turns, but not before you actually get 8-10 mana. Still might be too strong with ramp/UI being in the state they're in, but it would feel more true to the class
But that would require drastically changing their monetization model.
"now that we're nerfing, might as well push through as much as possible on one mobile patch"
I can see why they want to nerf "must haves" but it would have been ideal to do it at the start of an expansion (obviously not for Spreading Plague, but stuff like FWA has been an obvious issue). As is it feels like they really fucked up, got a super bad reaction and panicked.
"We have received numerous complaints that the latest changes to innervate will make it unplayable in any druid deck besides Jade.
In order to increase the amount of druid decks the new innervate can find a home in, we have added the Beast tag to it."
I keep being proved right.
i don't think "refresh two mana crystals" option would have had the desired effect either. aggro druid could still use it to great effect by cheating out additional cheap minions and buffs on turn 2. it's better than this, but i think it could still get people wound up, and it looks like the aim for nerfs is making sure they never have to hear or think about a card again. ever.
spreading plague without innervate and at a one-mana premium is worse, but far from dead. there's still no punishment for unchecked ramp with UI unchanged to refill the hand, so we're going to see stuff like mire keeper in every druid deck and even jade blossom in non-jade. an extra mana crystal is nothing for an incredibly powerful card like that.
Hex is still good, people run Polymorph.
FWA is a long time coming, but like... why now? There are a lot more important things at stake in the current meta moment, and FWA was the best weapon in Standard but is by no means an oppressive problem right now.
it's because the best counterargument to changing innervate was "but other classes have super powerful basic cards too that have been problems in the past, why me, why now!" it's a transparent attempt at systematic change rather than persecuting a particular class, and it failed in that it wound up persecuting two classes and still coming off as purely reactionary