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[Hearthstone] THIS THREAD IS DEAD! POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited November 2017 in Games and Technology
game-logo-hearthstone.png

https://www.youtube.com/watch?v=qEmnpRSgqQk
https://www.youtube.com/watch?v=j-KU-_-CtJw
For best performance, the above videos must be watched at 1.5x speed.

THIS IS FOR: PC, Mac, iPad, Android and iPhone!

Add yourself to our ever growing friends list here!


Hearthstone New Player Guide:
1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone/iPad and Samsung phone/Tablet (1 free pack per system!)
12. **OPTIONAL: Spend accumulated Gold (or purchase for $25) to buy the wings of One Night in Karazhan (700 per wing)**
13. **OPTIONAL: Complete Karazhan completely for 45 new cards
14. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
15. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
16. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
17. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
18. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
19. Repeat steps 15-19
** = Karazhan cards will only be good through April 2018. Your call on investing the time/money into them. Also, you can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.


A special word from MncDover:
Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks. :)


Daily Quests and Gold earning:
You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)


Card rarity, identification, and dust values:
1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.


Supplemental Card Creation Guide:
1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)


Ranked Rewards
Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:

Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card


Useful links:


Email stats:
You can get monthly recaps of your last ranked season directly from Blizzard. Follow these steps:

BNet Account Management... Settings > Communications Preferences > Check off News and Special Offers from Blizzard

To get something like this:

3DQyHdp.png


Adventure Modes and New Cards:
Hearthstone has been out for over a two years now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.


One_Night_in_Karazhan_banner.jpg

One Night in Karazhan/cards/basic info:

http://hearthstone.gamepedia.com/One_Night_in_Karazhan


Whispers of the Old Gods Gameplay

https://www.youtube.com/watch?v=VblNyY0BFhw


Mean Streets of Gadgetzan Gameplay

https://www.youtube.com/watch?v=kPDBUM9PlUs


Journey to Un'Goro Crater

https://www.youtube.com/watch?v=MG3nb7Oam4k


Journey to Un'Goro Crater

https://www.youtube.com/watch?v=CCJq7lE3JQs


General Game Information:
The game has FOUR play modes:
  • Play - Build a 30-card deck and fight people in ranked or unranked matches in Standard or Wild formats.
  • Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
  • Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free Classic pack after first victory.


Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here

Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's Neutral Common guide for Arena
A basic/starter guide site for our newer players.

Links to competitive deckslists and analysis

Here's a visual deck sharing program made by our own Muffintron:
How to use:
[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]

So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==

Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]

Resulting in:
AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png

I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.


Decent streamers/youtube clips to watch, to learn!


Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**

mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
Yilias/Yilias #1224
KoopahTroopah/Koopah#1555

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
MNC Dover on
«13456799

Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2017
    MNC Dover presents: Curse of the Frozen Wang - a week long PA tournament

    Info
    • Will be played through a single week
    • Open to adding an extra week if necessary
    • Starts September 9th
    • Standard set rules (no Wild cards)
    • If you want to play, PM or post your fourm name, b.net ID, and Challonge name
    • There will be Round-Robin matches to determine our finalists (see below)
    • Try and be proactive about getting your matches finished quickly
    • Estimating about 30 minutes - 1 hour per match session
    • First place is $20 in Blizzard credit (15 packs!) graciously provided by Tynnan

    Game Rounds
    • Round Robin Mode: Players will be grouped into packs of 4
    • Each player will play the others in their group (3 games for each player total)
    • Tiebreakers are determined by overall score in your group
    • Top player in each group goes to the playoff finals (4 players in a 2-round playoff)
    • Finals: Single elimination for 1st place
    • Final playoffs will be played on the same day for others to watch/commentate
    • All matches use the below game rules

    Game Rules
    • Create 4 decks w/different classes
    • Before play, each player bans a class
    • Win with all 3 decks to win the match
    • Loser can keep deck or switch to a new one

    Player list
    emnmnme (#1792)
    Sir Fabulous (#1300) - Challonge: SirFabulous
    Yilias (#1224)
    KoopahTroopah (Koopah#1555) - Challonge: Koopah
    SeGaTai(#1225)
    Visiblehowl (howl#1838) - Challonge: visiblehowl
    Variable (#1998)
    A Half Eaten Oreo (halforeo#1848)
    BreakfastPM(Breakfast#1563) - Challonge: BreakfastPM
    ImthebOHGODBEES (Demonllama#1208) - Challonge: Demonllama
    Betsuni(#1376) - Challonge: betsuni
    Sensational (OnionSlicer#1236) - Challonge: OnionSlicer
    Narwhal(#1834) - Challonge: e_narwhal
    Elbasunu (Obos#1740) - Challonge: elbasunu
    Kolosus (Maldade#1951) - Challonge: Maldade
    ShadowofVT (Shadow#1525) - Challonge: ShadowofVT

    Commentary
    Live stream w/commentary by MNC Dover and Tynnan


    Bracket
    Bracket found here

    Want in? Send/post your forum name, b.net ID, and Challonge name!
    Example: mnc dover (mncdover#1994) - Challonge: mncdover)

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    3clipse wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    FWA has been an auto-include because it's an insane card, no arguments. Warrior could have fifteen playable two drops and every Warrior deck would have 2x War Axe (assuming there are targets for it, I've heard it's fallen off in Wild because the only early drops that get played are like Minibot and Creeper that War Axe doesn't deal with).

    Alextraza's Champion was also some hot bullshit at 2 mana, and would probably have been enough to make Dragon Warrior a viable archetype even without War Axe. Armorsmith has always been there, coming into and out of favor. Warrior might not be drowning in two drops but they were always better off than, like, Priest.

    Edit: And, of course, if lack of 2 drops turns out to be an issue, they can always print more in future expacs.

    D E S I G N S P A C E
    E
    S
    I
    G
    N

    S
    P
    A
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    E

    Meme as you like, but that's still a valid reason even if Team 5 hasn't been great at following up on it.

    That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    envoy1 wrote: »
    Nerfs incoming! http://www.hearthpwn.com/news/3319-five-card-nerfs-coming-in-the-next-hearthstone

    EDIT:

    In an upcoming update, we will be making balance changes to the following cards:

    Innervate

    Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)

    Fiery War Axe

    Now costs 3 mana. (Up from 2)

    Hex

    Now costs 4 mana. (Up from 3)

    Murloc Warleader

    Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)

    Spreading Plague

    Now costs 6 mana. (Up from 5)

    Posted from the previous thread.

    oosik_betsuni.png
    Steam: betsuni7
  • cloudeaglecloudeagle Registered User regular
    Had a really bad day with crap card draw, and had lost three games when I went up against a Shaman. He managed to flood the board and activate DK Thrall. TWO of his minions evolved into that minion that deals five damage to the hero every time you summon a minion, and he died from a barrage of explosive potions to the face.

    Cheap but I needed that.

    Switch: 3947-4890-9293
  • envoy1envoy1 the old continentRegistered User regular
    New thread: welcome to Prieststone!

  • fortyforty Registered User regular
    Hail_Ants_in_Episode.jpg
    So whom should we plan on replacing ANTS with on our sign? Jade druid, priest, mage?

  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Insightful comment on the new nerfs: Am I the only one imagining Malfurion holding his nose being like "You made me bleed my own blood," and going absolutely apeshit on the meta with Jade Druid?

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
  • fortyforty Registered User regular
    3clipse wrote: »
    3clipse wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    FWA has been an auto-include because it's an insane card, no arguments. Warrior could have fifteen playable two drops and every Warrior deck would have 2x War Axe (assuming there are targets for it, I've heard it's fallen off in Wild because the only early drops that get played are like Minibot and Creeper that War Axe doesn't deal with).

    Alextraza's Champion was also some hot bullshit at 2 mana, and would probably have been enough to make Dragon Warrior a viable archetype even without War Axe. Armorsmith has always been there, coming into and out of favor. Warrior might not be drowning in two drops but they were always better off than, like, Priest.

    Edit: And, of course, if lack of 2 drops turns out to be an issue, they can always print more in future expacs.

    D E S I G N S P A C E
    E
    S
    I
    G
    N

    S
    P
    A
    C
    E

    Meme as you like, but that's still a valid reason even if Team 5 hasn't been great at following up on it.

    That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.
    The more basic and classic cards get nerfed, the more de$ign $pace opens up.

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Oh sorry! Confirmed for tournament!

    vRyue2p.png
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    3clipse wrote: »
    3clipse wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    FWA has been an auto-include because it's an insane card, no arguments. Warrior could have fifteen playable two drops and every Warrior deck would have 2x War Axe (assuming there are targets for it, I've heard it's fallen off in Wild because the only early drops that get played are like Minibot and Creeper that War Axe doesn't deal with).

    Alextraza's Champion was also some hot bullshit at 2 mana, and would probably have been enough to make Dragon Warrior a viable archetype even without War Axe. Armorsmith has always been there, coming into and out of favor. Warrior might not be drowning in two drops but they were always better off than, like, Priest.

    Edit: And, of course, if lack of 2 drops turns out to be an issue, they can always print more in future expacs.

    D E S I G N S P A C E
    E
    S
    I
    G
    N

    S
    P
    A
    C
    E

    Meme as you like, but that's still a valid reason even if Team 5 hasn't been great at following up on it.

    That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.

    That's a shitty way to determine if a reason is shitty, imo.

    9uiytxaqj2j0.jpg
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    3clipse wrote: »
    3clipse wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    FWA has been an auto-include because it's an insane card, no arguments. Warrior could have fifteen playable two drops and every Warrior deck would have 2x War Axe (assuming there are targets for it, I've heard it's fallen off in Wild because the only early drops that get played are like Minibot and Creeper that War Axe doesn't deal with).

    Alextraza's Champion was also some hot bullshit at 2 mana, and would probably have been enough to make Dragon Warrior a viable archetype even without War Axe. Armorsmith has always been there, coming into and out of favor. Warrior might not be drowning in two drops but they were always better off than, like, Priest.

    Edit: And, of course, if lack of 2 drops turns out to be an issue, they can always print more in future expacs.

    D E S I G N S P A C E
    E
    S
    I
    G
    N

    S
    P
    A
    C
    E

    Meme as you like, but that's still a valid reason even if Team 5 hasn't been great at following up on it.

    That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.

    That's a shitty way to determine if a reason is shitty, imo.

    If they really wanted the design space, they'd utilize it after changing stuff. Either they're talking out of their asses or they have no intention of utilizing the design space. Shitty reason.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited September 2017
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    FWA has been an auto-include because it's an insane card, no arguments. Warrior could have fifteen playable two drops and every Warrior deck would have 2x War Axe (assuming there are targets for it, I've heard it's fallen off in Wild because the only early drops that get played are like Minibot and Creeper that War Axe doesn't deal with).

    Alextraza's Champion was also some hot bullshit at 2 mana, and would probably have been enough to make Dragon Warrior a viable archetype even without War Axe. Armorsmith has always been there, coming into and out of favor. Warrior might not be drowning in two drops but they were always better off than, like, Priest.

    Edit: And, of course, if lack of 2 drops turns out to be an issue, they can always print more in future expacs.

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    Meme as you like, but that's still a valid reason even if Team 5 hasn't been great at following up on it.

    That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.

    That's a shitty way to determine if a reason is shitty, imo.

    If they really wanted the design space, they'd utilize it after changing stuff. Either they're talking out of their asses or they have no intention of utilizing the design space. Shitty reason.

    If they're talking out of their asses they don't know what they're doing and every reason is a shitty reason. At least the design space reason has some a priori merit to it.

    The Escape Goat on
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  • hippofanthippofant ティンク Registered User regular
    3clipse wrote: »
    3clipse wrote: »
    3clipse wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    FWA has been an auto-include because it's an insane card, no arguments. Warrior could have fifteen playable two drops and every Warrior deck would have 2x War Axe (assuming there are targets for it, I've heard it's fallen off in Wild because the only early drops that get played are like Minibot and Creeper that War Axe doesn't deal with).

    Alextraza's Champion was also some hot bullshit at 2 mana, and would probably have been enough to make Dragon Warrior a viable archetype even without War Axe. Armorsmith has always been there, coming into and out of favor. Warrior might not be drowning in two drops but they were always better off than, like, Priest.

    Edit: And, of course, if lack of 2 drops turns out to be an issue, they can always print more in future expacs.

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    Meme as you like, but that's still a valid reason even if Team 5 hasn't been great at following up on it.

    That's the whole point of the meme, Team 5 constantly gives "design space" as a reason and then never actually does anything with the purported space, so it just ends up being a shitty reason for changing cards.

    That's a shitty way to determine if a reason is shitty, imo.

    If they really wanted the design space, they'd utilize it after changing stuff. Either they're talking out of their asses or they have no intention of utilizing the design space. Shitty reason.

    ... why not wait to nerf FWA when you create 'dem new cards? Pirate Warrior isn't exactly tearing up the meta right now. And even if it were, targeting Pirate Warrior with nerfs is a lot easier than targeting a Warrior basic card with one.

  • CromartyCromarty Danielle Registered User regular
    edited September 2017
    Yilias wrote: »
    hippofant wrote: »
    Carthage wrote: »
    Are people seriously complaining about FWA being nerfed? A card that is/was an auto-include in every single Warrior deck without fail, not matter if it's aggro or control or anything else?

    It's still going to see plenty of play at three mana. You just need to think about whether or not it fits your deck now. That's a good thing.

    The complaint isn't about FWA being nerfed, so much as that it's literally the only Warrior 2-drop that's ever been playable since the release of the game.

    Okay, that's a slight exaggeration, but FWA's been an auto-include partially because there's nothing else for Warriors at 2. It's really good, but it's also generally been acknowledged that it has to be really good for any mid-range/control Warrior decks to be viable.

    This honestly kills Pirate Warrior in Standard. Your only 2 drop now is Bloodsail Raider, who won't be buffed to a 5/2 because there's no War Axe. An aggro deck can't survive off of T1 for 2 1/1s, T2 pass.
    T1 first mate still gives you a weapon. T2 2 mana 3/3 isn't good enough?

    e: or is it more about just not drawing the raider?

    Cromarty on
  • hippofanthippofant ティンク Registered User regular
    edited September 2017
    I wonder what ARENA WARRIOR PLAYERS think about the Fiery War Axe nerf!


    :rotate: :rotate: :rotate:

    hippofant on
  • fortyforty Registered User regular
    hippofant wrote: »
    I wonder what ARENA WARRIOR PLAYERS think about the Fiery War Axe nerf!


    :rotate: :rotate: :rotate:
    All one of them probably just ragequit at the news.

  • YiliasYilias Registered User regular
    Only having 1 2 drop isn't nearly enough for consistency. Hobart might return but even then he's bad tempo. Maybe some generic 2 drop like Dire Wolf Alpha, Loot Hoarder, or Faerie Dragon. None of the options are great.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DibbyDibby I'll do my best! Registered User regular
    edited September 2017
    I think you guys are DEFFO underestimating the Innervate nerf.

    Sure, the Spreading Plague nerf is meh, not nerfing UI sucks.

    But Innervate is straight up dead now, I think. I don't think that gets run anymore.

    Not being able to cheat out big fatties or UI now is huge. There is a massive ripple effect that gets created from the Innervate nerf. Aggro Druid can no longer have explosive early game turns. No more T1 Flappy Bird. No more T1 3-4 minions on board.

    I still would have liked to have seen UI get nerfed though.

    Dibby on
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    Battle.net Tag: Dibby#1582
  • MMMigMMMig Registered User regular
    So innervate is identical to rogue coin, right?

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    Witty signature comment goes here...

    wra
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    what the hell is team 5 even thinking anymore

  • KolosusKolosus Registered User regular
    The FWA nerf seems really really dumb. The innervate nerf seems to be kinda dumb.

  • ShenShen Registered User regular
    I'm not so much underestimating it as just not acknowledging it? It's a bad change, and that they mention the superior "refresh 2 mana crystals" option they chose not to go with is frustrating.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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  • YiliasYilias Registered User regular
    Yeah Innervate is now Counterfeit Coin. Miracle Rogue quibbled about Coin and ultimately everyone ran at least 1 but rarely 2. I think Druid doesn't have enough synergy with Coin to be worth it.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • GarthorGarthor Registered User regular
    MMMig wrote: »
    So innervate is identical to rogue coin, right?

    Yes, but Counterfeit Coin exists in a class with hefty use of the Combo mechanic.

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited September 2017
    FWA is a year or 3 years too late, and is kinda insulting right now?

    I just don't get what the mean to accomplish with these nerfs other than "this is stuff people complained about at some point, right? we should do something I guess"

    PiptheFair on
  • NyhtNyht Registered User regular
    PiptheFair wrote: »
    FWA is a year or 3 years too late, and is kinda insulting right now?

    I just don't get what the mean to accomplish with these nerfs other than "this is stuff people complained about at some point, right? we should do something I guess"

    Late, sure, but I think when they started to look at Innervate and realized "This is a core class card that will be around forever because of our rules" they went ahead and took a hard look around them at other culprits. It makes sense.

  • ronzoronzo Registered User regular
    I think innervate should have been recover 2 empty mana crystals

    Still allows for crazy endgame turns, but not before you actually get 8-10 mana. Still might be too strong with ramp/UI being in the state they're in, but it would feel more true to the class

  • YiliasYilias Registered User regular
    That's why you don't have evergreen card sets. You do annual core sets and reprints.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Yilias wrote: »
    That's why you don't have evergreen card sets. You do annual core sets and reprints.

    But that would require drastically changing their monetization model.

  • fortyforty Registered User regular
    Dibby wrote: »
    I think you guys are DEFFO underestimating the Innervate nerf.

    Sure, the Spreading Plague nerf is meh, not nerfing UI sucks.

    But Innervate is straight up dead now, I think. I don't think that gets run anymore.

    Not being able to cheat out big fatties or UI now is huge. There is a massive ripple effect that gets created from the Innervate nerf. Aggro Druid can no longer have explosive early game turns. No more T1 Flappy Bird. No more T1 3-4 minions on board.

    I still would have liked to have seen UI get nerfed though.
    Errr, who's underestimating it? It seems like most people are saying it's a junk card now and jade might be the only druid that survives this patch.

  • fortyforty Registered User regular
    Yilias wrote: »
    That's why you don't have evergreen card sets. You do annual core sets and reprints.
    Well, you do that in card games that require hundreds of dollars of investment...

  • LucedesLucedes might be real Registered User regular
    PiptheFair wrote: »
    FWA is a year or 3 years too late, and is kinda insulting right now?

    I just don't get what the mean to accomplish with these nerfs other than "this is stuff people complained about at some point, right? we should do something I guess"

    "now that we're nerfing, might as well push through as much as possible on one mobile patch"

  • fortyforty Registered User regular
    Nyht wrote: »
    PiptheFair wrote: »
    FWA is a year or 3 years too late, and is kinda insulting right now?

    I just don't get what the mean to accomplish with these nerfs other than "this is stuff people complained about at some point, right? we should do something I guess"

    Late, sure, but I think when they started to look at Innervate and realized "This is a core class card that will be around forever because of our rules" they went ahead and took a hard look around them at other culprits. It makes sense.
    If they took a hard look then I'm pretty sure more 99% auto-includes would have been touched (Wrath, Swipe, PWS, Frostbolt, Fireball, etc.). Maybe more like a half-assed look.

  • GvzbgulGvzbgul Registered User regular
    I'm not happy with the Innervate change. Now it's literally just a coin. I quite liked the suggestion in the last thread that it refresh two mana crystals. That would feel a bit more druidy.

    I can see why they want to nerf "must haves" but it would have been ideal to do it at the start of an expansion (obviously not for Spreading Plague, but stuff like FWA has been an obvious issue). As is it feels like they really fucked up, got a super bad reaction and panicked.

  • bwaniebwanie Posting into the void Registered User regular
    edited September 2017
    new statement from blizzard regarding innervate:

    "We have received numerous complaints that the latest changes to innervate will make it unplayable in any druid deck besides Jade.

    In order to increase the amount of druid decks the new innervate can find a home in, we have added the Beast tag to it."

    bwanie on
  • StericaSterica Yes Registered User, Moderator mod
    PiptheFair wrote: »
    what the hell is team 5 even thinking anymore
    I keep saying they lucked into Hearthstone's success, and in actuality have no idea how to design and develop a card game.

    I keep being proved right.

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  • bsjezzbsjezz Registered User regular
    edited September 2017
    i am amazed at the innervate and fiery war axe changes. those are always just going to be sad cards now. it's tearing the heart out of two classes and replacing it with melancholy. i understand that they don't want to just change the strong basic card of the 'flavour of the month' class alone, but this is the wrong way to go about altering those sets. it feels rushed and reactionary... but i guess the bulk of the community won't be appealing that they didn't get what they whined for.

    i don't think "refresh two mana crystals" option would have had the desired effect either. aggro druid could still use it to great effect by cheating out additional cheap minions and buffs on turn 2. it's better than this, but i think it could still get people wound up, and it looks like the aim for nerfs is making sure they never have to hear or think about a card again. ever.

    spreading plague without innervate and at a one-mana premium is worse, but far from dead. there's still no punishment for unchecked ramp with UI unchanged to refill the hand, so we're going to see stuff like mire keeper in every druid deck and even jade blossom in non-jade. an extra mana crystal is nothing for an incredibly powerful card like that.

    bsjezz on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    I just don't know how to comment on these changes. On the one hand I think Innervate will be impactful, but I don't know how to evaluate its impact on Jade Druid.

    Hex is still good, people run Polymorph.

    FWA is a long time coming, but like... why now? There are a lot more important things at stake in the current meta moment, and FWA was the best weapon in Standard but is by no means an oppressive problem right now.

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  • TheBlackWindTheBlackWind Registered User regular
    Lmao, they changed Innervate into Counterfeit Coin in the exact post where they talk about the importance of "class identities"

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  • bsjezzbsjezz Registered User regular
    I just don't know how to comment on these changes. On the one hand I think Innervate will be impactful, but I don't know how to evaluate its impact on Jade Druid.

    Hex is still good, people run Polymorph.

    FWA is a long time coming, but like... why now? There are a lot more important things at stake in the current meta moment, and FWA was the best weapon in Standard but is by no means an oppressive problem right now.

    it's because the best counterargument to changing innervate was "but other classes have super powerful basic cards too that have been problems in the past, why me, why now!" it's a transparent attempt at systematic change rather than persecuting a particular class, and it failed in that it wound up persecuting two classes and still coming off as purely reactionary

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