The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Heroes of the Storm 2.0] DOUBLE DRAGON HYPE

milk ducksmilk ducks High Mucky MuckBig Tits TownRegistered User regular
edited November 2017 in Games and Technology
eL0R1EG.png

What's new?
Heroes, in a nutshell, is a game in which two teams are trying to destroy the Core of the opposing team. The Core is similar to the Ancient in DotA or the Nexus in League. Each team has a base with Forts, Towers, Gates, Healing Wells, and Walls to help them defend their core.

At regular intervals waves of NPC Minions spawn in each base and march down pre-defined lanes to attack the enemy. It is the job of the players to help attack down these lanes and destroy the enemy team's base and ultimately their Core. To help with this, each of the maps has a special map objective that gives a big bonus of some sort to the team that completes the objective. Generally each objective will be completed 3-5 times per match before the core is destroyed.

Just like the waves of NPC Minions who spawn and march towards each other in battle, so too do the player characters respawn when they die and continue to fight. The amount of time it takes to respawn is directly related to how long the game has been running. In a new game that is only minutes old, a player will respawn almost immediately. In games over 15 minutes in length the spawn timers will reach a full 60 seconds.

Core: The first team to destroy their opponent's Core wins the map. The Core has a recharging shield which is worth about 15% of the total health of the Core. This shield regenerates very quickly when the Core is out of combat for 8 seconds. The Core also shoots a lightning blast at a target that will also damage enemies near that target. It follows the same targeting rules as Forts and Towers (see below), but is immune to many effect that shut down structures.

Tower: The first line of defense in each base. Towers have limited ammo which regenerates over time. Towers prioritize minions and summoned units and will ignore player characters as long as there is a minion or summoned unit within range. Unlike other MOBAs, the Towers in Heroes will not target a player character if that character attacks an enemy hero while within range.

Forts: Each lane has one Fort, which is located behind a wall and two towers. These Forts have a lot of HP and attack with ammo just like Towers do, but they also slow enemy movement and attack speed which makes them a decent place to defend from. Destroying a Fort yields a considerable XP payout, making them primary targets in the early game.

Keeps: After a Fort, the last line of a lane's defense before the Core are Keeps. These function similarly to Forts, and will also pay out big XP if destroyed. If a keep is destroyed, the opposing lane will start spawning long-range, high-damage catapults alongside the usual minions. Therefore, it's very important protect your keeps while destroying your opponents'.

Healing Wells: If you have played Warcraft 3 then you are probably familiar with the Healing Wells, as they operate similarly to the Moon Wells of the Night Elves. They are on a timer, and restore Health and Mana when you click them. The Health and Mana provided by these Wells is not instant, as the restoration happens over time.

Spawn Point: Each team spawns behind their Core in the safety of their base. There is a magical shield barrier that prevents the enemy team from entering the spawn location, and this shield stops all spells and attacks. Spawn Points also have instant-mounting while you are inside, and you regenerate Health and Mana at a very fast rate while standing in the spawn.

Minions spawn down the lane like merry lemmings just waiting to die to a tower or hero. They are...

1. Soldiers: Dudes with swords, they lead the minion waves. Tend to have higher-than-average HP and a weak melee attack.
2. Archers: Dudes with, get this, bows. They're in the back of the wave, boasting lower HP but a decent ranged attack.
3. Mages: Wizards that coast in the middle of the pack. They deal ranged damage, but the more important thing is that they drop a green orb on death that will give you and nearby teammates a little bit of HP and mana back. There's only one per minion wave, so try to get that orb!
4. Catapults: Beefy siege units that assault bases with a long-range attack. They only spawn when the enemy's final fort in that lane has fallen, giving you incentive to keep that damn fort alive. They can easily outrange towers/forts/cores, meaning they will slowly whittle down a base unless stopped.

Each map also contains a scattering of Mercenary Camps in the "jungle" area between the lanes. These Merc Camps are neutral NPCs that can be defeated by players and hired to fight for the team that captures them. To capture a Mercenary Camp, the players must defeat them in combat (or bribe them) and then stand within a capture circle for a few seconds to gain control of the camp. It is possible for the enemy team to steal the camps if they push you out of the circle or kill you before you can claim it.

1. Siege Camps: These camps contain two giant siege monsters which hurl large rocks at their enemies. They have long range and can out-range towers and forts, which make them very advantageous for lane pushing. These are the easiest camps to defeat and can be solo'd by most heroes by level 10.
2. Bruiser Camps: Formerly known as the "Knight Camps," these are squads of 4 soldiers (3 melee and 1 spellcaster) who possess a lot of HP and decent damage damage. These camps are more difficult to take and typically require 1-2 people to capture.
3. Boss Camps: These camps generally require 3+ heroes to kill, depending on team levels and what heroes are present. These are high HP / high Damage monsters that can do devastating amounts of damage in a lane. They ignore minions and other mercenaries and will only target enemy structures. They cast a Pound skill that can be avoided by moving out of the telegraphed smash circle. They also cast a targeted root spell on occasion against enemy heroes, telegraphed by a smaller circle.
4. Map-Specific Creeps: From pirates on Blackheart Bay to the plant monsters in the Garden of Terror, these mercs will NOT join your side, but instead drop objective-relevant items that help you win the game like skulls, coins, and so on. Difficulty and rewards vary by map.

So what else? There is no item shop. No in-game gold. No items to be bought. No shoes or rods of whatever. "Blasphemy!" you might say, but Heroes is feeling pretty heretical. Instead of items, you get talents roughly every 3-4 levels. These are anywhere from 2-5 choices that change how your character functions. It might be "killing minions gives you more damage" or "your auto-attacks now slow enemies." At level 10 you unlock your Heroic Ability (aka your ult), and even that has choices! Every character has two heroic abilities, so pick the one most suited for the current game.

If you have played other MOBAs and are accustomed to buying boots, this game doesn't have them. Instead it has Mounts (default Z key). Attacking or taking damage dismounts you, and re-mounting does have a brief cooldown. Not all characters can mount up, but instead have mobility skills that in most cases let them get to an area REALLY FAST but has a much longer cooldown.

REPOST for those that missed the original, btw we are currently up to 16 players, that's 3 teams! Let's go for 4! --

Now accepting sign-ups for ...
Penny Arcade Community (PAC) Nexus Throwdown VI

General Info:
  • Saturday, September 23rd at 11am(PST)/2pm(EST)
  • Try and show up a few minutes early, if possible, to get lobbies and voice chat set up
  • Add everyone to avoid confusion
  • All above info is subject to change

Official Rules:
  • Tournament type (Swiss, Round-Robin, Single Elimination, Double Elimination, etc) to be determined

Battlegrounds:
Each team gets one map ban
  • Battlefield of Eternity
  • Blackheart's Bay
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen

Players:
  • Knight_ (Knight#1522) Master Warrior / Fill
  • ArcticLancer (ArcticLancer#1969) Master Fill
  • WingedWeasel (WingedWeasel#1173) Diamond Tank / Fill
  • Nyht (Dreamwalker#1530) Diamond Fill
  • Kime (Kime#1812) Diamond Specialist / Fill
  • Jookie (butts#1743) Diamond Fill
  • MMMig (MMMig#1238) Diamond Specialist / Fill
  • Auralynx (Auralynx#1772) Diamond Fill
  • Finnith (CavilatRest#1874) Diamond Fill
  • Traib (Traib#1952) Diamond Fill
  • So It Goes (SoItGoes#11597) Diamond Assassin / Fill
  • Running1di0t (Running1di0t#1752) Diamond Fill
  • CareerKnight (CareerKnight#1440) Platinum Fill
  • Munkus Beaver (Munkus#1952) Platinum Specialist
  • Kieri (kieri#1440) Platinum Assassin / Support
  • Invictus (Invictus#1222) Gold Tank / Fill
  • SeGaTai (SeGaTai#1225) Gold Fill
  • Korror (#NullPointer#1191) Gold Support / Specialist
  • MNC Dover (#mncdover#1994) Silver Fill
  • Tim is on the Internet (#timbit1639) Bronze Fill
  • Tyrantula22 (#tyrantula22#1623) Bronze Fill

Inconceivable!
Nyht (Dreamwalker#1530) - Team Cap'n!
MMMig (MMMig#1238)
CareerKnight (CareerKnight#1440)
MNC Dover (mncdover#1994)
Tim is on the Internet (#timbit1639)

The Brute Squad
WingedWeasel (WingedWeasel#1173) - Team Cap'n!
So It Goes (SoItGoes#11597)
Jookie (butts#1743)
Running1di0t (Running1di0t#1752)
Tyrantula22 (tyrantula22#1623)

Arrogant Nephalem
Knight_ (Knight#1522) - Team Cap'n!
Finnith (CavilatRest#1874)
Kieri (kieri#1440)
Korror (NullPointer#1191)
Munkus Beaver (Munkus#1952)

Always Mafia
Kime (Kime#1812) - Team Cap'n! (SORRY KIME I FORGOT TO ADD THIS IN OKAY)
Auralynx (Auralynx#1772)
Traib (Traib#1952)
Invictus (Invictus#1222)
SeGaTai (SeGaTai#1225)

BA-BAM!

Commentators:
@Dibby
@milk ducks
@Inquisitor77
@This

Twitch Streams:
Milk Ducks' Heroes of the Storm Shenanigans! (Commentary)
BLUDGEONtv (Commentary)

milk ducks on
«13456799

Posts

  • kimekime Queen of Blades Registered User regular
    Title says 2, but you mean 3, right?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
  • So It GoesSo It Goes We keep moving...Registered User regular
    why does nerubian zagara (crypt queen) have a human like face?

    Well because the skin designers obviously were trying for a thematic coherent-
    SO YOU WANT TO FUCK HER

    /dies laughing

    Too accurate.

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    The annoying thing about Mines is that the proper strategy for the map is to literally never do the objective. One of the biggest issues with the objective is that you get more push from staying top and farming the mercs than you do from the objective itself. In addition, there is a massive design issue in that being behind on skulls makes it even more imperative that you maintain topside control (and grab the mercs), while being ahead forces you to waste time actually making sure the Golem spawns while giving up control of the rest of the map (which is technically stronger than the Golem itself).

    So whenever I see the map I just groan because the clownfiesta of "EVERYONE DO THE OBJECTIVE!!!!11oneone" and "EVERYONE FIGHT ALL THE TIME!!!111oneone" only serves to prioritize the worst strategy.

  • finnithfinnith ... TorontoRegistered User regular
    My favourite is when the enemy team gets 50-60+ skulls and your team insists on getting the rest immediately.

    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • kimekime Queen of Blades Registered User regular
    What I'm hearing is "firstpick Haunted Mines every round in the tourney"

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    So It Goes wrote: »
    my preferred strat on mines is to ignore the mines as much as possible
    There are a number of times where I have tried to tell my teammates that either doing the mines would make use lose (the enemy has a few skulls and we have no keep to stop it from the core) or that we have enough skulls (+60) that we should ignore the last bit and push the lanes and force the enemy to go grab the remaining skulls and let our golem just gain power.

    Humor can be dissected as a frog can, but dies in the process.
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I'm behind on the other thread because of Destiny, sorry. I just saw that @Jookie signed up, and that @WingedWeasel said he'd likely be available. I added Jookie to the roster, which puts us up to 18.
    @milk ducks how many alternates are still around for the next event? My weekend schedule appears to have permanently shifted so it's more likely for me to be able to attend 9/23

    Currently, assuming we're going for 4 full teams (and I'd really like that), we have no alternates. We are at 18 players presently so, alternatively, you could say we have 3 full teams and 3 alternates. If you're able to make it, that'll put us up to 19, and we'll only need one more sign up for 4 full teams. We would not have any alternates in that case, however.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I can't speak for the other commentators, but I could probably be persuaded to play and commentate if that's what we needed to have happen. It would not be ideal, and I would absolutely not want to be a team captain if that's the case, lol. Just because it would be way too much on my plate. Again, I can't speak for the other commentators, but I'm willing to make that happen if that's what needs to happen.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Speaking of which, who are the captains? Gotta get those teams drafted soon. No pressure or anything. :)

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • JookieJookie Registered User regular
    kime wrote: »
    What I'm hearing is "firstpick Haunted Mines every round in the tourney"
    If it wasn't a complete throwaway vote I would have picked Hanamura every time so I could Hanamurda everyone.

    butts
  • SmrtnikSmrtnik job boli zub Registered User regular
    So It Goes wrote: »
    why does nerubian zagara (crypt queen) have a human like face?

    Well because the skin designers obviously were trying for a thematic coherent-
    SO YOU WANT TO FUCK HER

    /dies laughing

    Too accurate.

    Right in the cloaca

    steam_sig.png
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    MNC Dover wrote: »
    Speaking of which, who are the captains? Gotta get those teams drafted soon. No pressure or anything. :)

    Yeah, you can be in charge of that if you want, @MNC Dover lol

    You're good at it

  • SeGaTaiSeGaTai Registered User regular
    You walked right into that one

    PSN SeGaTai
  • KorrorKorror Registered User regular
    I'd love to practice map strats with my team but it's hard to practice a specific map in HoTS outside of custom games. We had a hard enough time getting all 5 of us online at the same time, let alone setting up custom games and finding someone else to practice against.

    Battlenet ID: NullPointer
  • Knight_Knight_ Dead Dead Dead Registered User regular
    I think last tournament mines was always banned.

    tbh if we just decided to collectively ban mines and warhead and have no map bans the tournament would be better than otherwise, hah.

    aeNqQM9.jpg
  • WingedWeaselWingedWeasel Registered User regular
    i did pretty well with stukov last season in HL. can't buy a win this time around, wonder why
    11 death artanis
    oh

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Need just one more sign up!

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Knight_ wrote: »
    I think last tournament mines was always banned.

    tbh if we just decided to collectively ban mines and warhead and have no map bans the tournament would be better than otherwise, hah.

    Yeah I gotta be honest, I don't think map bans are really a thing for us. They don't add a lot of strategy because there aren't consistent teams, they don't face each other all the time in scrims, and cheese strats are ubiquitous on almost every map.

    I think it'd be faster if we just blanket banned Hanamura, Warhead, and Mines and called it a day with regards to map bans. If we really wanted we could just say that no series could play the same map twice, just to enforce some kind of map diversity.

  • KorrorKorror Registered User regular
    I also need to retract my statement that Uther is trash now. I still think he's an easily countered support who can't keep his team alive against sustained damage but sometimes that just doesn't matter and Divine Shield + a point and click stun is all you really need to win team fights. Stuns shut down so many dive happy assassins that I think uther would have a place if you removed his Q and his W and just had him wander around stunning people.

    Battlenet ID: NullPointer
  • NobodyNobody Registered User regular
    That giant gauntlet in the teaser makes me think Doomfist.

  • DibbyDibby I'll do my best! Registered User regular
    edited September 2017
    The annoying thing about Mines is that the proper strategy for the map is to literally never do the objective. One of the biggest issues with the objective is that you get more push from staying top and farming the mercs than you do from the objective itself. In addition, there is a massive design issue in that being behind on skulls makes it even more imperative that you maintain topside control (and grab the mercs), while being ahead forces you to waste time actually making sure the Golem spawns while giving up control of the rest of the map (which is technically stronger than the Golem itself).

    So whenever I see the map I just groan because the clownfiesta of "EVERYONE DO THE OBJECTIVE!!!!11oneone" and "EVERYONE FIGHT ALL THE TIME!!!111oneone" only serves to prioritize the worst strategy.

    I don't think this is entirely accurate. Early on, yeah sure. But later on those Golems scale better and can lead to ending the game.

    I do think there probably needs to be some sort of better way to get players to want to do the objective though. There's been plenty of games where neither team is committing to the objective and it leads to this incredibly long stalemate as neither team can actually get anything done.

    Maybe make the Mines a timed dealy? Like they're only open for x amount of time, and then the golems just spawn based on whatever you have

    Hmm but then nobody would do the Boss, huh, they'd just grab all the small camps.

    Yeah nevermind on that then. I dunno! It's a tricky thing.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • shrykeshryke Member of the Beast Registered User regular
    The annoying thing about Mines is that the proper strategy for the map is to literally never do the objective. One of the biggest issues with the objective is that you get more push from staying top and farming the mercs than you do from the objective itself. In addition, there is a massive design issue in that being behind on skulls makes it even more imperative that you maintain topside control (and grab the mercs), while being ahead forces you to waste time actually making sure the Golem spawns while giving up control of the rest of the map (which is technically stronger than the Golem itself).

    So whenever I see the map I just groan because the clownfiesta of "EVERYONE DO THE OBJECTIVE!!!!11oneone" and "EVERYONE FIGHT ALL THE TIME!!!111oneone" only serves to prioritize the worst strategy.

    Yup. This is exactly what I was talking about. The map objective is just not one of the most important things on the map when it's up. It's a trap. That's bad because it fucks with people's ability to understand and play the map. And also brings in to question the point of the objective in the first place.

    Infernal Shrines was mentioned last thread and the difference here is pretty illustrative of the issue. With the mercs on that map being, overall, fairly weak as part of a push, the value of ignoring the objective and just pushing a lane is severely diminished. This means you need to send more people to get real value and the enemy has a better chance of stopping the push. Plus the size of the map, the lack of danger from the objective and position of the objective all means it's more viable to split the team and/or get value from the objective more quickly.

    You can see these differences pretty starkly in how the maps are played.

  • shrykeshryke Member of the Beast Registered User regular
    Knight_ wrote: »
    I think last tournament mines was always banned.

    tbh if we just decided to collectively ban mines and warhead and have no map bans the tournament would be better than otherwise, hah.

    Yeah I gotta be honest, I don't think map bans are really a thing for us. They don't add a lot of strategy because there aren't consistent teams, they don't face each other all the time in scrims, and cheese strats are ubiquitous on almost every map.

    I think it'd be faster if we just blanket banned Hanamura, Warhead, and Mines and called it a day with regards to map bans. If we really wanted we could just say that no series could play the same map twice, just to enforce some kind of map diversity.

    I actually don't mind Warhead personally, but I'm not participating in the tourney. I think it's probably a worse map with drafts though.

  • DibbyDibby I'll do my best! Registered User regular
    Knight_ wrote: »
    I think last tournament mines was always banned.

    tbh if we just decided to collectively ban mines and warhead and have no map bans the tournament would be better than otherwise, hah.

    Yeah I gotta be honest, I don't think map bans are really a thing for us. They don't add a lot of strategy because there aren't consistent teams, they don't face each other all the time in scrims, and cheese strats are ubiquitous on almost every map.

    I think it'd be faster if we just blanket banned Hanamura, Warhead, and Mines and called it a day with regards to map bans. If we really wanted we could just say that no series could play the same map twice, just to enforce some kind of map diversity.

    also

    replace Warhead with Garden of Terror and we gud fam

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Battlegrounds:
    Each team gets one map ban
    Battlefield of Eternity
    Blackheart's Bay
    Braxis Holdout
    Cursed Hollow
    Dragon Shire
    Infernal Shrines
    Sky Temple
    Tomb of the Spider Queen
    Knight_ wrote: »
    I think last tournament mines was always banned.

    tbh if we just decided to collectively ban mines and warhead and have no map bans the tournament would be better than otherwise, hah.

    Yeah I gotta be honest, I don't think map bans are really a thing for us. They don't add a lot of strategy because there aren't consistent teams, they don't face each other all the time in scrims, and cheese strats are ubiquitous on almost every map.

    I think it'd be faster if we just blanket banned Hanamura, Warhead, and Mines and called it a day with regards to map bans. If we really wanted we could just say that no series could play the same map twice, just to enforce some kind of map diversity.

    That was the list prior to your post - it's already pretty narrowed down. Just sayin'.

  • tyrantula22tyrantula22 Registered User regular
    z
    Korror wrote: »
    I also need to retract my statement that Uther is trash now. I still think he's an easily countered support who can't keep his team alive against sustained damage but sometimes that just doesn't matter and Divine Shield + a point and click stun is all you really need to win team fights. Stuns shut down so many dive happy assassins that I think uther would have a place if you removed his Q and his W and just had him wander around stunning people.

    Man, I played a match this morning as Zul'jin and the other team had Uther, KT, and Kael. So basically, as soon as I got stunned, I got straight nuked. It wasn't pleasant.

    Battletag: Tyrantula22#1623
    Steam ID
  • MMMigMMMig Registered User regular
    milk ducks wrote: »
    Need just one more sign up!

    Did you get mine?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    MMMig wrote: »
    milk ducks wrote: »
    Need just one more sign up!

    Did you get mine?

    I ... thought I did? Added your name to the list. And that officially puts us up to 20, enough for 4 full teams. This is going to be the biggest tournament we've had in months, guys. Awesome! I can't wait. So, with that, sign-ups are officially closed. They will remain open for alternates, however. So let me know if you're interested in filling in for that and you're not already signed up to be a part of the main tournament. We can officially start assigning team captains and drafting players now.

  • IblisIblis Registered User regular
    Nobody wrote: »
    That giant gauntlet in the teaser makes me think Doomfist.

    Quite possibly, though that might just be part of Volskaya from Overwatch if I recall correctly.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited September 2017
    assholes in unranked take a chogall comp and ask me to play auriel.

    fine, i'll play support yet again even though i fucking hate it now because of how much i'm forced into it.

    i literally follow them around babysitting them for 14 minutes because they are useless, they take upheaval and twilight into sonya garrosh which gets literally no value the entire game, and then start bitching about how i have half as much healing as lucio. which, since we never secure any kills all game, gets to heal everyone up from our weak aoe poke the entire game for free.

    WOW I WONDER WHY I HAD LESS HEALING. They spend the last 3 minutes flaming me saying how much damage they're doing and if only I would heal them (you know, the thing i spent literally rhe entire game doing to the detriment of all others on my team up to that point) we could have won.

    I fucking hate playing support.

    edit: lol, next game we played against them and we utterly dunked them. that felt real good.

    the cho who flamed me played tracer into my jaina, and twice at the end of the game i 100-0 insta womboed him with wintermute as he went mega ham trying to bomb me, which i just ice blocked. feels good.

    Knight_ on
    aeNqQM9.jpg
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Good games tonight.

    Fun facts:

    Did you know that Nova's sniper rifle is also a shotgun? It is!

    The more you know!

    Humor can be dissected as a frog can, but dies in the process.
  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited September 2017
    hah, invictus munkus and i played one more game, nazeebo/nova/malthael/jaina/zuljin v murky/thrall/falstad/gazlowe/kel'thuzad on cursed hollow.

    what a glorious, beautiful trainwreck it was.

    including such highlights as first curse fight that went on so long i tapped, hearthed, tapped again, and it was still going, that time where we were 2v5 and a curse was up and i was like "well, just clear lanes" and our nazeebo was like no and cast gargantuan and killed like 3 people somehow when i looked away, the time where i got hit with gust and chains at the same time and my character tried to go 4 directions at once so just stopped but kt still had a shadow fissure perfectly waiting for me somehow, the time munkus cast triple tap to kill gazelowe with the gun inserted directly into gazelowe's eye socket, and many more.

    and then in a fitting end, we snagged boss (jaina tank too op) and kelthuzad and thrall ran past a nazeebo hiding in the bush, he hit them with spiders and walled them toward us, and i dumped a bunch of snow on them and then we won the game.

    13/10 would clownfiesta again.

    Knight_ on
    aeNqQM9.jpg
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    At the start of the game I went "You know what, these guys are squishy, and I bet this will go to twenty. I'm gonna take triple tap."

    Did not disappoint.

    Killed fucking four out of five of them in a chain, and then for good measure killed murky with it even though I by no means had to use it.

    Humor can be dissected as a frog can, but dies in the process.
  • NyhtNyht Registered User regular
    Ugh just some awful games last night. 0-3 at first and ending with a win at 1-4 (and that was a stomp on Towers of Doom with them only ever getting 1 tower).

    This morning went 2-0 and then decided to play 2 more games as someone other than Azmo to break it up a bit. Bad play. Played Sylvanas game 1 with a Valeera wondering why I wasn't "Split Pushing" since that's what Sylv obviously is ...? No team work at all on that map and it was a travesty.

    Next game as Xul only to have a team that again wouldn't stick together or help turn in any coins. Morning HOTS no better than evening hots.

    On the plus side, I can now spend the gold on KT but I'll wait for him to drop in price on Tuesday and see how bad his likely nerf will be (he's broken, people).

  • dav3ybdav3yb Registered User regular
    K'TZ's price should drop next week right? Looking forward to picking him up...

    Speaking of price drops... do they plan out and announce hero sales? I decided not to spend the rest of my 460 gems on Lunara when she was on sale and instead wait for one of the other 10k's. Just wondering if I can do any sort of planning at all.

    PSN: daveyb1337 || XBL: dav3yb360 || Steam: dav3yb || Switch: SW-5274-1897-8495 || 3DS FC: 2079-7419-8843
  • Knight_Knight_ Dead Dead Dead Registered User regular
    nothing long term. the collection update comes out over the weekend though, so you can see next weeks a few days ahead.

    aeNqQM9.jpg
  • Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    Leoric is a lot of fun. I've been doing that siphon life build w/ his ultimate that heals on hit. It's fun being a near indestructible tank at 20 who goes in, soaks a ton of damage, doesn't die, and has a good team that follows through, wiping the enemy team out.

    Last night was a good QM Night too for once. Kept fighting teams that were hardcore turtle, never went on the O or took risk. They dragged the games out to 30+ minutes every time, but we were never in danger of losing. 50% Win Rate bonus was delicious one game netting an absurd amount of XP at one point (400k iirc)

Sign In or Register to comment.