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So you'll want at least one lvl80 character to start the PoF story, and unlock mounts. After that, any character could use the mount.
And the benefits of mounts are: increased movement speed, increased mobility (like, the raptor has a long horizontal leap), and a battle initiating attack (there's no mounted combat, but your raptor can jump into a mob of enemies and do an attack that damages them before it disappears, leaving you to do other combat as normal).
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I don't think it's mentioned on the skill tool tip but the raptor attack also pulls enemies towards you. I've been jumping into those raiding parties and just AoE'ing them down in seconds.
I'll need to play around with traits to see what feels best with Curses and Scourge. I've usually run Blood with Reaper because the added utility was handy PuGging T4 fractals and occasionally picking someone up from a HoT boss but Soul Reaping would benefit both damage and utility. And who knows about ideal gear yet but Scourge is a lot more split in terms of damaging conditions so focusing on Bleeding with Krait runes may not be ideal.
I haven't actually tried the spec in any content of consequence yet, but another necro was using it in a T4 PuG that went through Aetherblade, Chaos, and Nightmare and it was a very smooth run despite everyone but me trying out a new elite spec.
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That's one of the mastery upgrades.
As said above, they have their own health bar. If they die, you fall on your face and take a few seconds to get up, so it's a risk running through enemies. However, the Raptor I'm finding is pretty boss for this once you get the upgraded jump. It zooms forwards a huge distance, enough that no enemies I know of would be able to do anything or catch up if you get through their initial barrage. Can't do it too often in a row, but if you're looking at just quickly unlocking areas and ignoring mobs, the Raptor is what you want.
There's a lot of content that will two shot a necro through shroud with its big attacks so that probably helps with the transition to living without it for some.
That said, remember that you count as a shade as well for f2-f5, the Scourge heal is a much better on demand heal than other options, f3 and f5 both throw up barriers, f4 is very strong CC, Trail of Anguish is a stun breaker, and people have mentioned using the teleport/portal as an extra dodge.
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Edit: I'm back! Only about 10 minutes out of game, not too bad.
You buy.
Yeah, I finally figured that out about myself counting as a shade. Been using those f skills a lot more, and I gotta say I'm liking scourge a lot the more I play it. The torch skills are nice too,
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
https://en-forum.guildwars2.com/discussion/comment/148292#Comment_148292
Sorry about leaving missions partway done with all the problems - we should be back to normal next Sunday!
I kinda know what I'm doing on my revenant. (Kinda.) But I'm curious to know- how are people gearing/speccing for deadeye, mirage, and holosmith?
I was looking to Metabattle for some info but with the API's being disabled for the time being, there's a lot of stuff missing.
So now when you're in the core and HoT areas you just see people leap-zooming around on Raptors, skimming over water in Skimmers and bypassing obstacles to high vistas and other difficult areas on Springers. This makes for pretty good advertising to free to play people since mounts are pretty awesome. It's much more in-your-face than Gliders were. Especially with the attack to dismount abilites, you can run into a fight some people are having, combat dismount and start helping, then when it's over, remount and zoom off.
For my Ranger, the speed boost has meant that for the first time since launch I have a number 7 skill slot, which has permanently been Signet of the Hunt for the permanent 25% speed boost. Now I'm at a loss for what to do with the slot, I've gotten so used to only having 2 skill slots.
Regarding PoF open content, it seems really really light on ongoing grind. The masteries are all based on mounts, and the much, much reduced experience per level means people will done with the masteries very quickly. There's large group events on the maps, but there doesn't seem to be as many huge map sized metas like HoT had.
I'm wondering if this is a deliberate decision to keep people going back to older areas, particularly HoT, where many more players are needed to do the map based meta events and much more grind is needed to get masteries. I know that personally, I am only about 1/3 done on my HoT masteries, which I sort of ignored due to the massive amounts of experience needed to get them and the much harder to acquire mastery points, while in one day I'm about 1/2 done on my PoF masteries.
Plus, I tend to play the game in a duo with my wife. Having a few mini-bosses we could tackle as we explore would be great. As it stands, we just avoid the bounties and complain about how hard they are.
Yes! Having some elite bounties would be great. They'd honestly probably still be too tough for the more casual players to take down solo but someone who knows what they're doing would be able to take them on.
OK, update time! I've completed two Itzel masteries, added some more clovers, and more T6 items for the Gifts of Might & Magic.
The Raven Staff - Complete!
This Ascended staff, along with the Gift of the Raven Spirit, is the output of the four-stage precursor process. It is itself a huge undertaking...
Gift of Nevermore
Gift of the Mists
- Gift of War - Complete!
- Gift of Battle - Complete!
- Gift of Glory - Complete!
- Cube of Stabilized Energy - This needs a Ball of Dark Energy, which means I need to either grind fractals for ascended trinkets that I trash over and over until one pops out, or I have to craft my own ascended weapon and burn it for the 100% chance. Any other suggestions are VERY welcome.
100 Icy Runestones - Complete!Gift of the Raven Spirit - Complete! (this and the Raven Staff are created in the 4-stage Precursor process)
Gift of Energy: 250/250 Crystalline (T6), 250/250 Incandescent (T5), 133/250 Luminous (T4), 39/250 Radiant (T3)
Gift of Maguuma Mastery
Gift of Maguuma - Complete!
This needs you to 100% the four Maguuma maps
- Gift of the Fleet - Complete!
- Gift of Tarir - Complete!
- Gift of the Chak - Complete!
- Gift of the Jungle - Complete!
Gift of Insights (94 of 112 req mastery points)- Gift of the Exalted - Complete!
- Gift of Gliding - Complete!
- Gift of the Nuhock - Need masteries 4-6
- Gift of the Itzel - need mastery 6
A Bloodstone Shard250 Crystalline Ingots (these need a Fulgurite, an Amalgamated Gemstone, an ecto, and a Crystalline Ore each)
Mystic Tribute
Gift of Condensed Might
- Gift of Claws - 17/100 Vicious (T6), (T5), (T4), (T3)
- Gift of Scales - 49/100 Armored (T6), (T5), (T4), (T3)
- Gift of Bones - 71/100 Ancient (T6), (T5), (T4), (T3)
- Gift of Fangs - 58/100 Vicious (T6), (T5), (T4), (T3)
Gift of Condensed Magic- Gift of Blood - 47/100 Powerful (T6), (T5), (T4), (T3)
- Gift of Venom - 84/100 Powerful (T6), (T5), (T4), (T3)
- Gift of Totems - 32/100 Elaborate (T6), (T5), (T4), (T3)
- Gift of Dust - 20/100 Crystalline (T6), 89/250 Incandescent (T5), 0/50 Luminous (T4), 0/50 Radiant (T3)
37/77 Mystic Clovers250/250 Mystic Coins - Complete!
It's only a hundred of each T6 for the Might & Magic gifts, apart from the endless wood gathering. And double the Crystalline Dust, but that comes super fast from salvaging ectos.
Misread that. However it also requires 2 stacks each of T5 materials and 200 of each T3 and T4 material, plus an extra full stack of T6 dust and other dusts. So it didn't exactly get cheaper regarding materials.
I think I'll just make do being happy with Kudzu.
T6 materials are lot easier to get ahold of now with unbound magic. Selling the excess T6 materials from that while keeping what I still needed was part of how I funded my Shining Blade.
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Can you tell me you gear mix and runes? I could use a new gear setup on my ele.
Digging renegade so far, but I don't think the utility skills I've unlocked so far are particularly good. The resource cost to cast them is too high considering the benefit they seem to give. But I've only unlocked the first two. I could see them being better if you had a few people around you to take advantage of the buffs they give, but that requires players to be immobile in a pretty mobility focused game.
I think I might go Mallyx and Shiro. Jalla's a strong option too, but I'll mess around with renegade until I've unlocked all the bits and see where it takes me.
Short bow is great though, I really like having a viable condition ranged weapon on my Revenant to use instead of the power focused hammer.
CorriganX on Steam and just about everywhere else.
However, I do find that if I am pelting stuff with shortbow, my Jalis is basically used just for heals/cleanses and I don't even know if Mallyx's elite can reach that far. I don't have all of renegade unlocked yet so I am missing a lot of the "spirits." May revisit once I have them all to see if they're worth using Kalla while at range.
Weapons and trinkets. The jump from exotic armor to ascended armor is much smaller than the boost from weapons and trinkets.
If you haven't done the post HoT memorial quest yet, that's a pretty easy ascended sword or dagger the first time through.
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I'm glad my new engi could only afford rabid gear to start - that extra bit of toughness has really made some of the missions more tolerable - there's some aggro issues that really can result in a butt-ton of enemies coming down on you if you're not creeping through a story instance. I'm thinking I'll try and make some viper jewelry (or just get LS3 ascended viper's) and keep the rabid for now to generate a mix.
The last thing I've noticed is that I'm not getting much of any gear loot for missions. These junky elonian weapons and click for karma one-offs are pretty odd choice for some of the high stakes shit were doing in the desert.