EDIT: I'm seeing things in my news ticker in the game that I have no idea about. Things like X cleared Another Threat, and Soandso cleared Protecting the Dragon Village. Where is this stuff? I don't see any events with these names.
Names of the individual level for stages of the latest Story Event. Another Threat is the last story cutscene level of the second last Stage (the first 90 NRG stage), and Protecting the Dragon Village is the last story cutscene level of the last Stage (the second 90 NRG stage). So it's them clearing the 90 NRG stages.
Welp, I now know that Active Provoke doesn't additively stack with party-size-based hit chance. I took a Fryevia with Golem's Provoke and Ace with me to Earth Shrine (which you can access using Chamber of Recollections, to save me that 1 energy). Ace used his MP recovery and Fryevia uses Provoke. Repeat using macro.
I'm already seeing that Ace is getting hit. He shouldn't be, according to the theory I read on reddit. Provoke is 70% chance to get hit. Being in a 2-man party gives Fryevia 50% to get hit. If the percentages stacked additively, she should have a 120% chance to get hit.
But nope.
I'm guessing it stacks multiplicatively. I'll need to replace Fryevia with a unit without evade and run the test again, this time keeping track of damage to see the percentage Fryevia is getting hit. If it's multiplicatively, the provoke unit should be getting hit 85% of the time.
[edit] I'll also need to check if passive provoke works differently. Probably not. I guess this teaches me not to blindly trust reddit.
TeaSpoon on
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Provoke stacks additively with other "Increase Chance of being targetted" passives, such as on that shield we got, or native passives.
Put 2 units in a party and both units have 50% chance to get hit.
If one of them uses provoke (70% chance to get hit), it turns out that said unit actually has 85% chance to get hit, according to the test I just ran. Well, actually, it's 85.3%, but that .3% falls within the margin of error. If I keep the test running long enough, it'll probably get closer to 85%.
Which means that party-size-based hit chance stacks multiplicatively with Golem's Provoke.
[edit] Okay, new test. I'm equipping Firion with Pink Striped Float, giving him 15% passive provoke. He's on a 2-unit party, so he should be getting hit 57.5% of the time if Passive Provoke (as opposed to Active Provoke) stacks multiplicatively like Active Provoke does.
Then I need to run a test combining Active and Passive provoke.
TeaSpoon on
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
This thread had a bunch of people running tests which suggest multiplicative with normal attack chance.
This also has to keep in mind that position of the unit matters when multiple units have provoke.
I have a 50% moogle accumulated and no idea what TMR to go for next. Maybe I should find something for my mages. I was originally working on a Silvia and an Ingus for Ashe, but Zyrus's rod also seems pretty good. Or Ashe's own ring.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I don't know if I'd necessarily burn Moogles on any of those, though if you don't have a source of physical damage mitigation Pod's nice on a support unit.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
The pod is nice to get some mitigation up on turn one. That helped me get through Ultros this time around. Zyrus' rod is nice for mages including Ashe since she only needs a sword in one hand to get that bonus.
In related news, Ultros down! Rikku's reraise was useless since I didn't realize acid rain seems to strip that off, but her Mega Phoenix was clutch. At one point Fohlen, Wilhelm, and Ashe were all down, and Rikku being able to get them all up was all that saved the run.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
edited December 2017
Also I should give a big shout out to @Rius for your Noctis. His attack break and Pod together saved the run. Then Rikku could get everyone back up while Marie dropped elemental resists and Noctis brought the mitigation. Seriously, I went in a little messy, but I made it.
I keep trying Bloody Moon and getting to like 13% and the wheels fall off. I need to figure out what's going wrong there as my two Trance Terras with around 1100 magic should make this stupidly easy.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
There shouldn't be anything different going on unless you're getting super unlucky on what its 20% threshold is.
Also I should give a big shout out to @Rius for your Noctis. His attack break and Pod together saved the run. Then Rikku could get everyone back up while Marie dropped elemental resists and Noctis brought the mitigation. Seriously, I went in a little messy, but I made it.
Glad to hear it! I threw the Pod on him for the Mog King event but he's the perfect sort of character for it anyway.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Someone had a Bloody Moon clear using Cagnazzo, Rikku, Soleil, Tilith, Trance Terra, & Barbaraccia, so I think I'm going to give this a go since it's a lot more tolerable than Ashe.
Cagnazzo seems like the perfect kind of tank for Bloody Moon, since besides thresholds everything else should be ST. And if you can cover other roles all he has to be is a big dumb damage sponge.
I don't know if I'd necessarily burn Moogles on any of those, though if you don't have a source of physical damage mitigation Pod's nice on a support unit.
Keep in mind, Moogles are literally the only way I get TMRs. I don't have farm macros set up. It's not "burning moogles" as opposed to something else. It's "which TMR do I go for next".
Cagnazzo seems like the perfect kind of tank for Bloody Moon, since besides thresholds everything else should be ST. And if you can cover other roles all he has to be is a big dumb damage sponge.
WoL is doing fine unless Bloody Moon Comet Moons 3+ times in a single turn. The Moon is a jerk.
I don't know if I'd necessarily burn Moogles on any of those, though if you don't have a source of physical damage mitigation Pod's nice on a support unit.
Keep in mind, Moogles are literally the only way I get TMRs. I don't have farm macros set up. It's not "burning moogles" as opposed to something else. It's "which TMR do I go for next".
Try to focus on one side first, either physical or magic. You want to be able to start doing early trials as the have TMR like rewards.
Origin ID\ Steam ID: Warder45
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
...How do I get Trance Terra to deal single target damage? Asking for a friend.
She has Holy. You...r friend can try that. But...it does very little damage unless against dark apostles.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Support Barb is real. 3000-3500 hp/turn, which beats Marie by a full thousand hp/turn. Also plenty mana each turn that No Items was doable. And then on free turns contributed some damage, as well as chaining (imperfectly but well enough) with a Friend Trance Terra to kill the boss off at the end.
Everyone except Rikku had to be kitted out for 400+ SPR though, fuck that hurts. Phase 2 transition was the hardest part of the fight, since he wipes the buffs off 4 people through the aoe death and can kill off several and I never recover. This time, I got through a turn after that with everyone alive and that was all that was needed.
Also I may have triggered a counter-attack once because I forgot Blizzara is black magic. I'm smart me.
I don't know if I'd necessarily burn Moogles on any of those, though if you don't have a source of physical damage mitigation Pod's nice on a support unit.
Keep in mind, Moogles are literally the only way I get TMRs. I don't have farm macros set up. It's not "burning moogles" as opposed to something else. It's "which TMR do I go for next".
Try to focus on one side first, either physical or magic. You want to be able to start doing early trials as the have TMR like rewards.
What counts as Early trials? I have taken down Intangir, Menace, Antenolla, 2-headed dragon, and through blatant cheating Gilgamesh. Not super sure I can take dark espers.
For physical, Onion Knight is at about 820 ATK or so IIRC, which is not a lot by you guys' metrics I'm aware, but my best mage is at like 450 mag, so rather a difference. But I dunno what would be a good investment for physical. OK is already holding his Onion Sword, and a Genji blade on his offhand. For equipment I have him in Onion Helm and Onion armor, then Loren's insignia because I don't have any MP heals so I need the regen something fierce, and a ring from the trophy recipes for a +10% atk.
I do have a Chizuru, so I could work on her I guess for Katana Mastery? She's at 0% though.
I don't know if I'd necessarily burn Moogles on any of those, though if you don't have a source of physical damage mitigation Pod's nice on a support unit.
Keep in mind, Moogles are literally the only way I get TMRs. I don't have farm macros set up. It's not "burning moogles" as opposed to something else. It's "which TMR do I go for next".
Try to focus on one side first, either physical or magic. You want to be able to start doing early trials as the have TMR like rewards.
What counts as Early trials? I have taken down Intangir, Menace, Antenolla, 2-headed dragon, and through blatant cheating Gilgamesh. Not super sure I can take dark espers.
For physical, Onion Knight is at about 820 ATK or so IIRC, which is not a lot by you guys' metrics I'm aware, but my best mage is at like 450 mag, so rather a difference. But I dunno what would be a good investment for physical. OK is already holding his Onion Sword, and a Genji blade on his offhand. For equipment I have him in Onion Helm and Onion armor, then Loren's insignia because I don't have any MP heals so I need the regen something fierce, and a ring from the trophy recipes for a +10% atk.
I do have a Chizuru, so I could work on her I guess for Katana Mastery? She's at 0% though.
You have Orlandeau, right? Two Orlandeau with light weapons and pretty high ATK (850+) and killers can get through Dark Espers in 2 turns. You won't get the esper evoke mission but you can get the rest.
If I remember the problem is Drascin would need dual-wield and excalibur. I wonder if Onion Knight with excalibur and a friend OK with excalibur would be able to cheese them as well? You'd probably need a source of light imperil though.
Origin ID\ Steam ID: Warder45
0
Options
PiptheFairFrequently not in boats.Registered Userregular
I don't know if I'd necessarily burn Moogles on any of those, though if you don't have a source of physical damage mitigation Pod's nice on a support unit.
Keep in mind, Moogles are literally the only way I get TMRs. I don't have farm macros set up. It's not "burning moogles" as opposed to something else. It's "which TMR do I go for next".
Try to focus on one side first, either physical or magic. You want to be able to start doing early trials as the have TMR like rewards.
What counts as Early trials? I have taken down Intangir, Menace, Antenolla, 2-headed dragon, and through blatant cheating Gilgamesh. Not super sure I can take dark espers.
For physical, Onion Knight is at about 820 ATK or so IIRC, which is not a lot by you guys' metrics I'm aware, but my best mage is at like 450 mag, so rather a difference. But I dunno what would be a good investment for physical. OK is already holding his Onion Sword, and a Genji blade on his offhand. For equipment I have him in Onion Helm and Onion armor, then Loren's insignia because I don't have any MP heals so I need the regen something fierce, and a ring from the trophy recipes for a +10% atk.
I do have a Chizuru, so I could work on her I guess for Katana Mastery? She's at 0% though.
You have Orlandeau, right? Two Orlandeau with light weapons and pretty high ATK (850+) and killers can get through Dark Espers in 2 turns. You won't get the esper evoke mission but you can get the rest.
I switched out Ashe for Ace now that I got the rod mastery materia from Ultros.
The damage difference is hilarious and sad, even when he has almost 200 less MAG. Womp womp.
Yeah, Tri-beam Laser is great, and Wildcard hitting twice with DW and also applying weapon elements/killers is great. His LB is also damn good.
Seems that way so far. Dracospike and Holy Rod are making some fun damage hits with friend Orlandeaus. I have Veritas of Water that I should get the TMR for as well, but I don't know if I can get Ace's MAG up much higher.
Edit: I have Adventurer V, but it feels so good to have that bonus SPR/DEF on my tank.
If I remember the problem is Drascin would need dual-wield and excalibur. I wonder if Onion Knight with excalibur and a friend OK with excalibur would be able to cheese them as well? You'd probably need a source of light imperil though.
I do have Dual Wield. I do not have Excalibur, but I could work on it, because I do have a Cecil laying around.
The bigger problem is the assumption this strategy makes that I can get to 850+ attack on Cid AND that I can reliably perfect-sparkchain anything at all on my phone. Also do not have Bird Killer.
Mystea vs Malboro. Didn't die as much as I'd have thought, only to rampage really. With a high LB rate Rikku in the mix you might even be able to get by without Ayaka's reraises. Good gear/units of course but still, looks like she could be a help.
Beasts of the Dark is much, MUCH easier than you'd think
You can do it slowly and pay attention to the thresholds or you can 1-2 turn kill each beast with a high attack Orlandbreau
The slow-and-steady method just involves having a unit who can either buff elemental resistances (water and dark iirc?) or having Rikku. Friend Tidus is also a stupendous choice for the trial, he'll provide a suite of things you need all in one unit
Was looking at Omega videos, a 7* Orlandu+DV get him to 81% in their first turn doing damage (pretty consistent with most vids I think). 2 Tidus get to 27%, and don't think it was their highest roll. I think both Tidus were FD+2xCloud+2xElfried, so not exactly cheap.
Had heard it was nuts but never really saw it in practice.
Today's daily was an Amarant, but the login Summon Ticket went Blue->Yellow->Rainbow and popped to reveal an Ace! The string of magical units continues, and here I am with a bunch of farmed physical TMRs, lol.
Posts
Names of the individual level for stages of the latest Story Event. Another Threat is the last story cutscene level of the second last Stage (the first 90 NRG stage), and Protecting the Dragon Village is the last story cutscene level of the last Stage (the second 90 NRG stage). So it's them clearing the 90 NRG stages.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'm already seeing that Ace is getting hit. He shouldn't be, according to the theory I read on reddit. Provoke is 70% chance to get hit. Being in a 2-man party gives Fryevia 50% to get hit. If the percentages stacked additively, she should have a 120% chance to get hit.
But nope.
I'm guessing it stacks multiplicatively. I'll need to replace Fryevia with a unit without evade and run the test again, this time keeping track of damage to see the percentage Fryevia is getting hit. If it's multiplicatively, the provoke unit should be getting hit 85% of the time.
[edit] I'll also need to check if passive provoke works differently. Probably not. I guess this teaches me not to blindly trust reddit.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Put 2 units in a party and both units have 50% chance to get hit.
If one of them uses provoke (70% chance to get hit), it turns out that said unit actually has 85% chance to get hit, according to the test I just ran. Well, actually, it's 85.3%, but that .3% falls within the margin of error. If I keep the test running long enough, it'll probably get closer to 85%.
Which means that party-size-based hit chance stacks multiplicatively with Golem's Provoke.
[edit] Okay, new test. I'm equipping Firion with Pink Striped Float, giving him 15% passive provoke. He's on a 2-unit party, so he should be getting hit 57.5% of the time if Passive Provoke (as opposed to Active Provoke) stacks multiplicatively like Active Provoke does.
Then I need to run a test combining Active and Passive provoke.
This also has to keep in mind that position of the unit matters when multiple units have provoke.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'll do my own tests, thank you very much.
Or just keep working 9S for the pod. I dunno.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In related news, Ultros down! Rikku's reraise was useless since I didn't realize acid rain seems to strip that off, but her Mega Phoenix was clutch. At one point Fohlen, Wilhelm, and Ashe were all down, and Rikku being able to get them all up was all that saved the run.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Glad to hear it! I threw the Pod on him for the Mog King event but he's the perfect sort of character for it anyway.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Keep in mind, Moogles are literally the only way I get TMRs. I don't have farm macros set up. It's not "burning moogles" as opposed to something else. It's "which TMR do I go for next".
WoL is doing fine unless Bloody Moon Comet Moons 3+ times in a single turn. The Moon is a jerk.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I know that pain. I think 6 was my record, and it took a little bit of time to stabilize after that.
Try to focus on one side first, either physical or magic. You want to be able to start doing early trials as the have TMR like rewards.
Moon Phases deal damage in Phase 2.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
...How do I get Trance Terra to deal single target damage? Asking for a friend.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
She has Holy. You...r friend can try that. But...it does very little damage unless against dark apostles.
Support Barb is real. 3000-3500 hp/turn, which beats Marie by a full thousand hp/turn. Also plenty mana each turn that No Items was doable. And then on free turns contributed some damage, as well as chaining (imperfectly but well enough) with a Friend Trance Terra to kill the boss off at the end.
Everyone except Rikku had to be kitted out for 400+ SPR though, fuck that hurts. Phase 2 transition was the hardest part of the fight, since he wipes the buffs off 4 people through the aoe death and can kill off several and I never recover. This time, I got through a turn after that with everyone alive and that was all that was needed.
Also I may have triggered a counter-attack once because I forgot Blizzara is black magic. I'm smart me.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
She doesn’t really. I had to attack with Chaos Wave but not chaining to whittle the apostles down without killing the moon.
Now i have crazy day i can equip to help, though its not really that great as it’s only 1 hit.
What counts as Early trials? I have taken down Intangir, Menace, Antenolla, 2-headed dragon, and through blatant cheating Gilgamesh. Not super sure I can take dark espers.
For physical, Onion Knight is at about 820 ATK or so IIRC, which is not a lot by you guys' metrics I'm aware, but my best mage is at like 450 mag, so rather a difference. But I dunno what would be a good investment for physical. OK is already holding his Onion Sword, and a Genji blade on his offhand. For equipment I have him in Onion Helm and Onion armor, then Loren's insignia because I don't have any MP heals so I need the regen something fierce, and a ring from the trophy recipes for a +10% atk.
I do have a Chizuru, so I could work on her I guess for Katana Mastery? She's at 0% though.
You have Orlandeau, right? Two Orlandeau with light weapons and pretty high ATK (850+) and killers can get through Dark Espers in 2 turns. You won't get the esper evoke mission but you can get the rest.
https://exvius.gamepedia.com/Beasts_of_the_Dark#Cheese_Strategy
if you have a xon, you can destroy that mission with essentially any chainers
The damage difference is hilarious and sad, even when he has almost 200 less MAG. Womp womp.
Yeah, Tri-beam Laser is great, and Wildcard hitting twice with DW and also applying weapon elements/killers is great. His LB is also damn good.
Seems that way so far. Dracospike and Holy Rod are making some fun damage hits with friend Orlandeaus. I have Veritas of Water that I should get the TMR for as well, but I don't know if I can get Ace's MAG up much higher.
Edit: I have Adventurer V, but it feels so good to have that bonus SPR/DEF on my tank.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I do have Dual Wield. I do not have Excalibur, but I could work on it, because I do have a Cecil laying around.
The bigger problem is the assumption this strategy makes that I can get to 850+ attack on Cid AND that I can reliably perfect-sparkchain anything at all on my phone. Also do not have Bird Killer.
and you also don't need bird-killer
if you don't have xon to steal ifrit's buff, you do need a sizable attack buff though
You can do it slowly and pay attention to the thresholds or you can 1-2 turn kill each beast with a high attack Orlandbreau
The slow-and-steady method just involves having a unit who can either buff elemental resistances (water and dark iirc?) or having Rikku. Friend Tidus is also a stupendous choice for the trial, he'll provide a suite of things you need all in one unit
Was looking at Omega videos, a 7* Orlandu+DV get him to 81% in their first turn doing damage (pretty consistent with most vids I think). 2 Tidus get to 27%, and don't think it was their highest roll. I think both Tidus were FD+2xCloud+2xElfried, so not exactly cheap.
Had heard it was nuts but never really saw it in practice.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.