So something occurs to me. I remember in a lot of collabs (Secret of Mana and such) that Japan has gotten a free 11x draw on the event banner. I wonder what the odds are of that being the case again, and also what the odds of that being extended to Global are (assuming Japan gets it).
Admittedly, I have basically all of the drops, but apparently I am no longer allowed to kill Fenrir. Wind resist? Slows entire party. Slow resist? Slows entire party. Over and over and over and over. Infuriating.
Edit: Thinking about it, assuming I'm not hitting 30s yet which BOY am I not, is there even a point to killing sparky once you've got enough of each 3* to max them out?
Edit 2: Yeah no screw this. Even with Affliction Break and moderate slow resist, EVERY SWW slows Y'sh and Squall. Fuck it.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
See also: Kraken's Ice Blast only ever targets Lightning with a 100% chance to inflict Stop.
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
The best solution I saw to Fenrir was to bring magic blinks. Ideally it's something like Rosa USB that has a lot of power in one SB but most things can work. You eat the first slow (reset or re-haste with Raider as necessary) and blink all the rest.
The best solution I saw to Fenrir was to bring magic blinks. Ideally it's something like Rosa USB that has a lot of power in one SB but most things can work. You eat the first slow (reset or re-haste with Raider as necessary) and blink all the rest.
I got a solution. Take him to the vet for some tutoring. Little bastard just started doing it to me the other day. And turns out I don't have all the Fenrirs I need, so I DO need more kills. (I'm stocked on Enkidu though, at least.)
Ugh, my magical fire team is not nearly strong enough to sub-30 Isgebind. I can get to 40% HP remaining, but Papalymo and Krile just need too much meter to work properly.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Ugh, my magical fire team is not nearly strong enough to sub-30 Isgebind. I can get to 40% HP remaining, but Papalymo and Krile just need too much meter to work properly.
Ugh, my magical fire team is not nearly strong enough to sub-30 Isgebind. I can get to 40% HP remaining, but Papalymo and Krile just need too much meter to work properly.
The idea is to get OK's mUSB and Potato's Sheep modes out ASAP, then Entrust half a bar to Krile so she can throw out her Chain.
The problem is that even though I can get the Chain out by the 15s mark, before that I do piddly amounts of damage due to the lack of en-fire. I have to Wrath/Entrust to Krile first, then do the same to Papalymo, then Papalymo has to use his C2 to hit the six-hit breakpoint for his C1.
I've tried switching out Potato in favor of Rikku (Flame Offer/Burning Snipe, USB), and it lets me max out the chain - but Rikku still does 20k at most with Burning Snipe, and Krile is still unable to cap Meltdown.
I'm now debating switching to a physical team since I have Refia's USB and Balthier's BSB2/SSB, but I'd lose out on the chain since there's no way Krile would be useful on that team and I'd be better off keeping Terra in her spot.
Ugh, my magical fire team is not nearly strong enough to sub-30 Isgebind. I can get to 40% HP remaining, but Papalymo and Krile just need too much meter to work properly.
The idea is to get OK's mUSB and Potato's Sheep modes out ASAP, then Entrust half a bar to Krile so she can throw out her Chain.
The problem is that even though I can get the Chain out by the 15s mark, before that I do piddly amounts of damage due to the lack of en-fire. I have to Wrath/Entrust to Krile first, then do the same to Papalymo, then Papalymo has to use his C2 to hit the six-hit breakpoint for his C1.
I've tried switching out Potato in favor of Rikku (Flame Offer/Burning Snipe, USB), and it lets me max out the chain - but Rikku still does 20k at most with Burning Snipe, and Krile is still unable to cap Meltdown.
I'm now debating switching to a physical team since I have Refia's USB and Balthier's BSB2/SSB, but I'd lose out on the chain since there's no way Krile would be useful on that team and I'd be better off keeping Terra in her spot.
Who is LD and who isn't?
Have you considered something like:
Y'sh - Curada+Ultra Cure/Prot (honestly, just reset if you take a bad status) - Ace Striker
OK - Chain Firaga+Chain Firaga/Prot/some low tier spell to kick Terra into Trance - MM
Krile - Enveloping+Meltdown - 30% Fire/Gathering Storm
Terra - Chain Firaga+Vali - 30% Weakness
Shelke - Wrath/Entrust - DMT
Entrust to Krile, Wrath+Entrust to Terra (who casts Vali a couple times and then should have enough to go into USB and then spam Chain Firaga), rest of the Entrusts to Krile late to pump out OSBs
Yeah, if I roll on an FFXIV banner, I can roll on either FFT or KH. So it's gonna be KH.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Tomorrow's multiplayer is Garuda (HEEHEE haha HEEE!!!):
Notes:
Elements: Normal ALL
Status Effects: None
Attacks: (Phase 1) ST PHY, AOE PHY wind, RT PHY 2-hit, (Phase 2/3/5) AOE NAT piercing magical wind, (Phase 5 Entry) AOE NAT fixed based on # plumes defeated
AI Notes: Defeat the Razor Plumes before they can use Feather Lance and suicide and damage the pillar.
What to bring:
Wall, Protect, both Breaks (skip Shell)
Optional Guts as insurance if you mess up killing the Plumes in time
Optional Drawtaliate
Some consistent strong form of AOE damage for the Plumes. Summoners are a good bet as are finally some of those weirdo USBs that have AOE chases (CoD USB+LD etc)
Otherwise/in addition, coordinate your favorite element and grab a Chain and Imperil and go crazy
Heh. For the first time in ever, I need to make a banner decision with no knowledge of what an upcoming banner will actually contain. I would like to draw for something in XIV, but that comes at the expense of being able to draw more than once on KH. Considering how unlikely it is that we'll see another event for these characters any time soon, I'm worried about pulling once and just getting, like, an LMR for Sora that isn't useful without other relics. Though I suppose two bites at the apple isn't much better, but still.
And it now occurs to me that
I'd have a third pull I could put in this decision, if I hadn't drawn on that dungeon update banner. I think I may need to stop doing those.
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silence1186Character shields down!As a wingmanRegistered Userregular
edited February 2018
I'm hoping one of the KH characters has Support 5 and an IC3 + Haste LM2, to make up for Morrow.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I would more imagine that Sora's legend dive will capstone with Dualcast Holy, and Riku's with Dualcast Dark.
I could see Sora with Support, though. That said, if we were adding more characters from KH, I'd give Support 5 to Goofy. I still remember how good MP Gift was, and Entrust is the closest approximation to that in FFRK.
I would more imagine that Sora's legend dive will capstone with Dualcast Holy, and Riku's with Dualcast Dark.
I could see Sora with Support, though. That said, if we were adding more characters from KH, I'd give Support 5 to Goofy. I still remember how good MP Gift was, and Entrust is the closest approximation to that in FFRK.
I doubt we'd be getting actual Disney characters like Goofy.
More than likely any characters beyond Sora and Riku would by KH originals, like Kairi, Namine, Roxas, the Organization members, etc.
Also if you bring in the BBS main characters, you can separate their specialties pretty easily. All of them get 5* Combat, but in addition:
Terra gets 5* Knight and earth SBs
Ventus gets 5* Celerity and wind SBs
Aqua gets 5* Spellblade and water SBs
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silence1186Character shields down!As a wingmanRegistered Userregular
Also if you bring in the BBS main characters, you can separate their specialties pretty easily. All of them get 5* Combat, but in addition:
Terra gets 5* Knight and earth SBs
Ventus gets 5* Celerity and wind SBs
Aqua gets 5* Spellblade and water SBs
Since FFRK is super sexist, I'm sure Aqua will be the designated realm caster (BLK/WHT 5*).
E: Also no way in hell Disney licenses its own characters.
I imagine Aqua would also have high access to Black, White, and Witch abilities, and possibly soul breaks that, in the style of Vayne, can be either physical or magical damage.
Strangely enough, almost all water SBs for Aqua would have to be invented; she actually only has one Water ability in her own game.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Intriguing. I can't swing that exact team, but the important ones are Squall and Rinoa, and I can figure out how to swing a variant of their supporters, I think.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
It pleases my brain that I ended up using the dad son and gf VIII squad
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I'm kind of astounded. This is finally basically a perfect set of pulls that I have no complaints about.
Wow.
And so...
No regrets, this was the only path, etc...
(remind me of this post when I complain about getting good relics but not being able to clear stuff and someone has to point out again I pull for waifus, not pure power)
Also I might dive Yda now? She's actually my #1 favorite FFXIV character but her stuff was so trash before but now there's that brand new USB...but I already have a lot invested into Refia...and I don't really need more fire...and I'd have to hone a crapton of Fires Within to support her...not even sure adding her and going full physical would do better than Terra's crazy damage. Hrm.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
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Edit: Thinking about it, assuming I'm not hitting 30s yet which BOY am I not, is there even a point to killing sparky once you've got enough of each 3* to max them out?
Edit 2: Yeah no screw this. Even with Affliction Break and moderate slow resist, EVERY SWW slows Y'sh and Squall. Fuck it.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I got a solution. Take him to the vet for some tutoring. Little bastard just started doing it to me the other day. And turns out I don't have all the Fenrirs I need, so I DO need more kills. (I'm stocked on Enkidu though, at least.)
Current setup is:
OK - Wrath/Entrust, mUSB, DMT
Terra - Wrath/Valigarmanda, USB, Ace Striker
Krile - Enveloping Etude/Meltdown, CSB/OSB, +30% Weakness Damage
Papalymo - Curaja/Chain Firaga, BSB/SSB, MM
Y'shtola - Ultra Cure/Curada, BSB, Gathering Storm
RW - Wall
Magicite - Mom Bomb
The idea is to get OK's mUSB and Potato's Sheep modes out ASAP, then Entrust half a bar to Krile so she can throw out her Chain.
The problem is that even though I can get the Chain out by the 15s mark, before that I do piddly amounts of damage due to the lack of en-fire. I have to Wrath/Entrust to Krile first, then do the same to Papalymo, then Papalymo has to use his C2 to hit the six-hit breakpoint for his C1.
I've tried switching out Potato in favor of Rikku (Flame Offer/Burning Snipe, USB), and it lets me max out the chain - but Rikku still does 20k at most with Burning Snipe, and Krile is still unable to cap Meltdown.
I'm now debating switching to a physical team since I have Refia's USB and Balthier's BSB2/SSB, but I'd lose out on the chain since there's no way Krile would be useful on that team and I'd be better off keeping Terra in her spot.
There’s no way for them to track it, and it’s a global score threshold, so yeah.
Have you considered something like:
Y'sh - Curada+Ultra Cure/Prot (honestly, just reset if you take a bad status) - Ace Striker
OK - Chain Firaga+Chain Firaga/Prot/some low tier spell to kick Terra into Trance - MM
Krile - Enveloping+Meltdown - 30% Fire/Gathering Storm
Terra - Chain Firaga+Vali - 30% Weakness
Shelke - Wrath/Entrust - DMT
Entrust to Krile, Wrath+Entrust to Terra (who casts Vali a couple times and then should have enough to go into USB and then spam Chain Firaga), rest of the Entrusts to Krile late to pump out OSBs
I'd say I'll be happy because I want more time to get mythril for that banner.
But we all know I'm just going to dump 50 on this KH banner because I have to, overabundance of Holy and Dark users be damned.
Notes:
What to bring:
And it now occurs to me that
I'd have a third pull I could put in this decision, if I hadn't drawn on that dungeon update banner. I think I may need to stop doing those.
I could see Sora with Support, though. That said, if we were adding more characters from KH, I'd give Support 5 to Goofy. I still remember how good MP Gift was, and Entrust is the closest approximation to that in FFRK.
I doubt we'd be getting actual Disney characters like Goofy.
More than likely any characters beyond Sora and Riku would by KH originals, like Kairi, Namine, Roxas, the Organization members, etc.
That is all.
Terra gets 5* Knight and earth SBs
Ventus gets 5* Celerity and wind SBs
Aqua gets 5* Spellblade and water SBs
Since FFRK is super sexist, I'm sure Aqua will be the designated realm caster (BLK/WHT 5*).
E: Also no way in hell Disney licenses its own characters.
Strangely enough, almost all water SBs for Aqua would have to be invented; she actually only has one Water ability in her own game.
Bismarck is instant cast
She savage jet fires at 19 seconds
You're welcome
2/11
Caller's Himation (Alphinaud LMR)
Veil of Wiyu (Alphinaud BSB)
!!!
Alright, I'll take that!
34 seconds and that is never a pretty clear
Squall/Rinoa/Lulu/Onion/Eiko
Leaned hard on Eikos USB trance and LMR
This has been my white whale for a month now
Turns out the missing piece of the puzzle was none other than Laguna with his USB (4* dive)
Squall BSB2 LMR LM2 snowspell spam into BSB2 into w cast lowen roar (gathering storm)
Laguna USB Icicle Shot/Freezing Snipe (ace striker)
Rinoa CSB chain blizzaga/Valigarmanda (Dr Mog)
Onion Knight pUSB/BSB LMR LM1 chain blizzaga/protectga (Mako Might)
Eiko USB LMR LM2 Curada/shellga (battleforged)
The damage of everyone other than Squall didn't really matter as long as he never got absorb strengthed
28 second clear with a moderate amount of w cast lowen roar luck so I can pretty confidently replicate this
2 Likes: Ysayle LMR, Ysayle SSB
7 Meh: Cid USB, Potato OSB, Cid BSB, Yda BSB, Y'sh LMR, Cid LMR, Potato LMR
0 Dupes: --
Fingers crossed. Been chomping at the bit waiting for this one. Kind of a dangerous set of pulls, honestly, look at that, but c'est la vie.
Pull 1:
!!!
I am 100% okay with that.
1/11: Ysayle USB
2 Loves, 2 Likes, 7 Meh, 1 Dupe
Pull 2:
Oh my. But I've been burned on that kind of thing before, so not getting my hopes up.
*jaw drops*
Uh. Um. Yeah, I'm done. I was planning to go into gems at this point but...yep.
4/11: Papalymo OSB, Yda USB, Ysayle BSB, Yda BSB
0 Loves, 2 Likes, 5 Meh, 5 Dupes
...
Summary:
1/11: Ysayle USB
4/11: Papalymo OSB, Yda USB, Ysayle BSB, Yda BSB
I'm kind of astounded. This is finally basically a perfect set of pulls that I have no complaints about.
Wow.
And so...
No regrets, this was the only path, etc...
(remind me of this post when I complain about getting good relics but not being able to clear stuff and someone has to point out again I pull for waifus, not pure power)
Also I might dive Yda now? She's actually my #1 favorite FFXIV character but her stuff was so trash before but now there's that brand new USB...but I already have a lot invested into Refia...and I don't really need more fire...and I'd have to hone a crapton of Fires Within to support her...not even sure adding her and going full physical would do better than Terra's crazy damage. Hrm.
https://youtu.be/ZavtRRrT_ME
Featuring Ysayle's brand new relics (who I actually didn't LD prior to the above since I was already being slow and making everyone wait)
Now go take revenge on Ravana.
That's a pretty decent rendition in this game!
I don't want to talk about how many times Ravana (and Titan) have punted me off their stupid arenas.
Steam: TheArcadeBear