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The Guiding Principles and New Rules document is now in effect.
this comic makes me really miss puzzle pirates. Taking a sloop out to hunt ships from a flag that we'd war dec'ed, but having to crew it with only 2 people because any more would raise our boats might rating too high to attack any of their sloops even if they had a full crew of 7. So each person was frantically bouncing between 2 puzzles.
For a second there, I thought they finally discovered Blackwake. I've been addicted to that game since last March. Discovered how awesome it feels to be a cog in a well oiled death machine and alternately how hilarious it is to be in a sinking ship of fools while everything is on fire.
I, for one, am very glad I have friends who will shoot and drive in Guns of Icarus. I would much rather run around frantically than try piloting those things. Not to mention the responsibility. That's why I always preferred healing to tanking.
I played WoW a loooooong time ago, because my brother talked me into it. I was a Paladin, I think. I was a human warrior, but I had some healing skills. Anyway, we were playing and had a shitty group with no healer. My brother said I had to be the healer then, and it was very stressful... I didn't do a good job, and got yelled at a lot.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
In my WoW experience, healing was frantic but straightforward, like Whack a Mole. Tanking involved more premeditated strategy and tanks were expected to set the pace and make the decisions. So while anyone might get blamed for failure, as a tank your decisions really did have the potential to cause a wipe.
Of course, this is coming from regular 5 man dungeons in the Wrath era...when fights were pretty simple and you weren't also playing DDR at the same time. And healers were scarce enough that just playing one earned you quite a bit of good will.
So tanking actually felt a bit like steering while healing felt like playing an engineer.
In my WoW experience, healing was frantic but straightforward, like Whack a Mole. Tanking involved more premeditated strategy and tanks were expected to set the pace and make the decisions. So while anyone might get blamed for failure, as a tank your decisions really did have the potential to cause a wipe.
Of course, this is coming from regular 5 man dungeons in the Wrath era...when fights were pretty simple and you weren't also playing DDR at the same time. And healers were scarce enough that just playing one earned you quite a bit of good will.
So tanking actually felt a bit like steering while healing felt like playing an engineer.
Yeah, and dps tend to have to deal with mechanics more often. Some mechanics never even target healers. And DPS have to deal with burning down targets and interrupts and stuff too.
Healer responsibilities are often just don't stand in bad things, and keep the green bars full.
The fantasy more or less is to sail a ship like in Black Flag, except the people running around out there on the deck are, for lack of a better term, people. Or, and I would also accept this, an action/arcade manifestation of Puzzle Pirates. Good God, that game was ahead of its time.
Okay you have my attention.
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Posts
Me too, the casual, completely unwarranted hostility is just...just spot on
In my WoW experience, healing was frantic but straightforward, like Whack a Mole. Tanking involved more premeditated strategy and tanks were expected to set the pace and make the decisions. So while anyone might get blamed for failure, as a tank your decisions really did have the potential to cause a wipe.
Of course, this is coming from regular 5 man dungeons in the Wrath era...when fights were pretty simple and you weren't also playing DDR at the same time. And healers were scarce enough that just playing one earned you quite a bit of good will.
So tanking actually felt a bit like steering while healing felt like playing an engineer.
Yeah, and dps tend to have to deal with mechanics more often. Some mechanics never even target healers. And DPS have to deal with burning down targets and interrupts and stuff too.
Healer responsibilities are often just don't stand in bad things, and keep the green bars full.
Source: holy paladin since burning crusade.
Okay you have my attention.
Shenanigans will ensue.
Entertainment will be had.
The game is very enchanting, but lacks content currently
You really need to bring an already strong group into the game to get "the experience"
Yes.
Same.
“You stupid piece of shit” is also definitely a boat term.