Slay the Spire is a Steam game currently in early access now live!
If you've ever played a Dungeon Run in Hearthstone, you'll understand how this works. It's a roguelike deck-builder that mixes luck, skill, and deck design to win. Games are fast-paced and can be played at your leisure. Ironically, the perfect game to play while waiting for your opponent to take a turn in Heartstone or during loading screens in HotS.
The game is highly addictive and should definitely be given a play. Enjoy the trailer and some vids of streamers playing it!
https://www.youtube.com/watch?v=NHRpS2DzIAIhttps://www.youtube.com/watch?v=mdDP7W1exOkhttps://www.youtube.com/watch?v=skZ20qH3EUYPenny Arcade StS Seeded Runs!Ironclad: 2B57PL2W3A8TA
Silent: 4G4H6WJ3IBCTZ
Defect: BRFZRBD1D857
(All seeds are set to A5)
Custom Seed: 3SEA7UA8TF357
"Evaluations!"
The Defect, One Path. How good are you at evaluating cards?
Instructions, rules, and misc notes:
To enter a seed, copy the code above and do the following:
- Choose Play
- Choose Standard OR Custom
- Select your character
- Paste the code it in the "Set Seed" area that now appears in the lower left corner under the Back option
Please note that the game doesn't appear to care which character you choose, as the seed only sets the path and RNG stuff. In order to make sure we're all on the same page, make sure to use the appropriate character for each code. Also, we'll be working on an honor system, so only one run per character please. Feel free to do any character you want, or all three!
So there we go! Have fun! Take some notes and/or screenshots of your run(s) so you can compare them with others. Maybe jot down important card choices or pathing decisions.
This info will be added to the OP each week for easier searching. Make sure when you post your results to use spoiler tags! Good luck and have fun!
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edit: shit you already made this joke in the op
also ironclad4lyfe
This game is very good. It's a deckbuilding Roguelike.
If anyone has played Dream Quest on mobile, it's in a very similar vein.
3DS Friend Code: 3110-5393-4113
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Slay the Spire reference (includes AI scripts, event possibilities, etc. Great source of info!)
CardCommonwealth's card tier list
be it perfected strike, searing blow, or bludgeon, I like using one card to make big numbers
relatedly, snecko eye is the best relic in the game
I like the Silent. I'm not really good at the game, but I like going full Poison build and watching the inevitability of my enemy's deaths
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I'd like to go poison build if the game would ever offer me goddamn poison cards. I only ever get shiv or discard cards.
Is it as choppy/stuttery as streams I've seem show?
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It is not at all choppy/stuttery. I've started watching a couple streams, and it doesn't seem bad there either... Sure it's not Twitch on your end? It can also be very fast-paced if you play the cards rapidly, so that could be making it look worse (although there aren't many extensive card animations to begin with).
The incentive to keep playing is the same as any rogue-like, I guess? Why would you play something like FTL after you've "beaten" it? I mean, I don't usually have that problem because I am Bad At Video Games, so it takes me forever to reach the "end" anyways :P, but many people continue to play these types of games even after they beat it.
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As you play with each character, you unlock more cards and relics. The unlocks aren't super long to get, but unlocking all of them do open up some new possibilities. Personally, I like replaying both to try to achieve a good win streak, and also to try out builds. No two decks end up the same, and there are some dramatically different ways to win.
Also, once you've beaten all 3 of the end bosses of the game, Ascension mode opens up which is a sort of new game+ mode which becomes more challenging the more times you clear it with each character, up to Ascension+10. I've only made it to Ascension+2 so far.
Aaand sold. I played so much Dream Quest.
I've never played a rogue like....or at least I don't think anything classified as that. It may have just been issues with the specific streamer. They were swapping to slay the spire between other games. The other stuff was fine just slay the spire was messed up
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Sneko eye: because you don’t want to play a game of slay the spire, you want slay the spire to happen to you.
The replayability is there just in terms of having to adjust your win condition (or trying to find one) during each run. Even if you play ultra-conservatively you will invariably lose a run that you could've won by switching gears and changing your strategy (Snecko Eye is a great example of this).
I've never had issues with gameplay performance. Like, the worst bug I've found is a sound glitch if you hover over the end turn button at a certain time, and that has happened like, three times in dozens of runs.
Ah. Yeah, the game plays very smoothly from everything I've played and seen.
It takes a long time to actually "beat" everything, as Dehumanized said. Like, dozens and dozens of hours, probably into the hundreds for most people, to actually beat everything that was mentioned. And even then, you could always challenge yourself to do it faster or in a completely different way than before.
And ummm.... you should go play FTL :P. I've put many many hours into that, and I'm not alone in that!
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disclaimer i received a review code for this game
hint for that boss:
also let's take a quick gander at my roguelike group on steam
STS is real gud
(plus Risk of Rain, Super Meat Boy, and Tower of Guns adding another 30 hours)
Incidentally: take every single 0 cost draw a card. They are the best
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Yeah, I at least know that much from other card games. Free cycle is invaluable
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This is false. Preparation is the worst.
Do you mean Prepared? It's not pure cycle, as technically you lose a card, but I really like it. It's nice to massage your hand into the way you want it each turn.
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Edit: Unless you want to setup your next turn by removing cards from your draw pile so that your deck shuffles sooner than it otherwise would.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Or you could not take it, and still get that next card because you didn't draw a do-nothing cycle card, and not have to discard a card from your hand.
Prepared+ does something at least, but Prepared, unupgraded, is barely better than a Curse.
Bonus points when Distraction gives me a 0-cost Nightmare so I can have 3 more Adrenaline+ next turn.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Prep+ is real good.
Now Masterful Stab, that's an awful 0 cost card.
So I've been watching Northernlion do runs on youtube.
His scrub level play entertains me. And constant outdated music puns. It's probably the dad level I am on now. I better go buy some white New Balance shoes and jean shorts.
but they're listening to every word I say
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
It's ok with top, but too conditional otherwise.
It's definitely a much worse Clash.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Sometimes you can enable relic powers with extra card plays.
but they're listening to every word I say
Prepared+ is really good, particularly because discard is not a big problem for a lot of archetypes.
Exhaust Ironclad is honestly the best deck in the game, in my opinion. Insanely high damage and defense and you can get rid of status effects ezpz. I've waltzed through the game every time I've built that way.
You reaaaally need certain parts for it to go off, in my experience. Like multiple Ignore Pains at the minimum.
Yeah, the super overpowered decks need good RNG. For higher Ascension, you def need to go for higher risk strategies, but it's pretty easy to win basic runs to unlock stuff with more stable strats like strength ironclad or block silent.
I found usually only one Ignore Pain worked but I could have just been getting consistently lucky.
Ironclad runs into nonsense like 13 damage all the time, which you can either take to the face two or three times by purely playing attacks or use two or three energy on blocks. Healing after battle isn't as impressive when enemy groups and card draw becomes spiteful. The saving grace is exhaust cards pruning out your starting blocks for the superior Shrug.