Celeste is a platformer by
Matt Makes Games, a team comprising of Matt Thorson (of Towerfall) and Noel Berry. If you've played Super Meat Boy, you'll be right at home here in Celeste, both in terms of teaching through playing alongside gradual increase in difficulty, as well as in terms of
oh my god how is this so difficult later stages. You will die. A
lot.
Gameplay constantly changes as you move from level to level, keeping the core functionality of run-jump-dash unaltered in favour of adding some new quirk to the levels to keep them fresh. In addition to that, however, is the simple and straightforward, yet well written story that makes the game incredibly charming. Your protagonist for this game is Madeline who has arrived at Celeste Mountain and made it her mission to reach the summit.
There is a
Soundtrack (Bandcamp link) by Lena Raine, which is just phenomenal, and the game itself is available on the Switch, PS4, Xbox One and Steam.
Just remember to breathe.
We'll see how long this blog lasts
Currently DMing: None
Characters
[5e]
Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Posts
...Send help D=
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Also, I thought I saw Matt say in an interview that they are working on porting Towerfall, which I hope is trueeee!
INSTAGRAM
I'm a bit scared by the idea of c-sides.
I think I was somewhere in the 600s on that one, by far the most for me - until the Summit B-Side, where I racked up 900-something. Probably at least 200 of those on the last few screens.
I love that the game doesn't make you feel bad about your deaths. It counts them, sure, but it's almost as a badge of honor. Like... this is how hard you worked to succeed.
I have one B-Side left, but I haven't played in a few weeks, because I'm not really feeling the (mid-game spoiler, maybe, not really?)
Hint for the Stage 2 heart (not the actual solution):
Don't worry too much about the Chapter 2 B-Side. There's some of that it there, but the primary focus is on an entirely different sort of figuring out, refining, and memorizing an exact path.
If anything, what you're talking about is one of the more friendly mechanics, since having twitch reactions isn't necessary. If you make a minor mistake you have plenty of time to dig yourself out of it, or stall until another opening is available.
My current status looks like this:
I think I have a suspicion for where the blue heart in stage 1 is, but hell it I know how to interact with what looks like a weirdass game of Simon.
A hint for the chapter 1 heart.
So with that, all strawberries gotten, all crystal hearts earned, and Core-B is down, C-Sides unlocked! Core B was surprisingly tame for the effort it took to unlock, I felt - only about 170 deaths in all, and a quarter of them were in the same room, to be honest here :P.
Man why is this game so good.
B-side Old site is one of my favorite stages. The magic blocks are such a fun mechanic to futz around with.
I'm well over 2k deaths now, going through the Hotel B-side. So many dumb mistakes where I just walk off a ledge straight onto a death ghost because I'm too busy focusing on a complex later part. If I manage to complete under 5k I will be very surprised.
EDIT: Also, Christ, checking my screenshots, I practically doubled my deaths in stage 7 to find all the strawberries. You don't realize how much all the jumping into random suspicious pits and bashing your head against suspicious walls from which you can't recover is adding to the life counter until you see it all added up.
This is my current status (mild spoilers, of course):
Only the C-Sides to go!
I am proud of most of my death count!
It's just the bits like the near-forty deaths in a row from that one room where I was totally convinced you couldn't reach the top with a cloud jump (spoilers: you could) so I kept trying an extremely complicated bouncing scheme that required a pixel-perfect timing I didn't have, that I'm a bit less proud of :P.
Everyone liked my pie!
So now I'm about a third of the way through the game.
but yeah man these B-sides do not fuck around. Even 1B on its own is tough as nails, which I wasn't quite expecting right out of the gate. It's so nice to see a game demand so much of you while being so polite about it.
Today, I cleared the B-Side for The Summit. What a wild ride that one is! It demanded I remember and execute basically everything I ever learned about the game, and then it sprang on me a new mechanic I never knew always existed in the game! Crazy! That one was utterly brutal: I died 1005 times before it was through, and only once (the final room of the Golden Ridge segment) did I feel like it was being unreasonable.
That got me enough hearts to unlock the Core. Which I then cleared out. That one was also interesting, and I didn't get anywhere near all the strawberries.
I then went back to Abandoned City and Reflection and grabbed the B-Side tapes and Blue Hearts for both. I felt really pleased with myself when I figured out the puzzle to the latter. I had gotten spoiled to the fact that the Abandoned City heart and the Reflection heart are connected, but I managed to figure out for myself how they fit together.
So, now I have 7 hearts (4 red, 3 blue), and all the b-side tapes! Next on the agenda is to clear the B-sides for Abandoned City, Golden Ridge, and Reflection, I suppose. And then I'll be 2/3rds done. I love this game and its wealth of stuff to do.
By the way, when I was in the Core,
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
However, the path that has the towel-blocked tunnel is the path to the towel button. and I can't go back to that path after I hit the towel button. This is a real "key to the suitcase is inside the suitcase" situation I find myself in.
The upper pathway where I can see the blue heart has the otehr end of the tunnel blocked by books. And wouldn't you know it? That's the book button pathway.
Is there a way to return to these pathways after clearing the mess? Or have I missed soemething big?
I'mma put a hint and the straight up solution in different boxes here.
Went over to YouTube to actually watch what a C-Side entails. Although they're obviously doable, I...... am getting the feeling that maybe I should keep my ultra-positive feelings of challenging-but-not-horribly-frustrating Celeste intact by skipping the C-Sides.
The C-Sides do appear daunting at first, but you get in a rhythm for them and they are much, much shorter levels than typical sides.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I've gotten to a screen that appears to be impossible. I've already found some weird tricks like screen transitions resetting your dash, but this seems to have no room for weirdness.
Oh NM, I got it. Wow that was silly to be stuck on.
I just went to check that room. Is it this one, only with the towels and books already gone?
If so, I just checked that yeah, you can totally do that room without touching the towels and the books. Take advantage of the added distance you get by doing upward diagonal dashes.
The route, without having to do the dash-under I had to do to not touch the towels, looks something like this (please keep in mind this is a two minute mspaint, the points of dash are not terribly exact, but you get the general idea):
Holy shit that was exhilarating. The first two were honestly surprisingly tame, but by 3-C things were picking up and 5-C did not fuck around in the slightest. "Have you mastered the wallbounce yet? No? Then get rekt son".
I am currently still coming down from the tension high. God I love this game.
Now I'm finding more areas with solutions I don't understand though. This game is demanding.
No, but it does show you the strawberries you have found for each section of a chapter when you pause during gameplay.
There seemed to be multiple paths through the earlier bits of the level, is that the case?