Ubisoft revealed The Division 2 for PC and Xbox one X. To take place in Washington DC.
The beta starts on February 7 at 1 AM PT / 4 AM ET / 9 AM GMT / 8 PM AET, and lasts for precisely four days.
As you'd expect, publisher Ubisoft says the beta will include a taste of what to expect in the final game. Two main missions are playable, along with five side missions and "additional activities in the open world." Three new Dark Zones will show off The Division 2's brand of PvPvE action, while you can sample the more organized PvP gameplay in a Conflict game mode named Skirmish.
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I’m excited to see what lessons they learned from release and the other loot grind games released since.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Nah that's already a thing in The Division.
edit- And it is actually pretty fun!
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
That both Seattle and LA are the areas chosen.
It just wouldn't be The Division if it wasn't a frozen hellscape IMO.
edit- Toronto might be fine too, but I just assumed most of the people there died because they kept giving their food to those without in a vicious cycle of charity.
they really improved the game as they got going.. well everything except Dark Zone, that is still pretty damn ganky.
https://www.youtube.com/watch?v=s83Pbxvzku8
Apparently, TD2 is being developed "with an 'endgame-first' mentality," which is good to hear, as long as it's something more than lip service. Given that Massive seems to have learned a lot during the course correction of TD1, I'm optimistic.
Some features being touted:
-New classes and progression trees, including some that only unlock after the campaign
-Eight-player raids (!)
-Clans
-Dark Zone
-Warring NPC factions
-"A full year of free additional story-driven missions, map expansions, and gameplay modes" (!!)
Source.
I'm down with a year of free DLC, for sure. That's how you engender goodwill and make up for season passes that people regret from TD1.
Will be curious to see how they handle the DZ with all the lessons learned from TD1.
edit: Gameplay trailer:
https://www.youtube.com/watch?v=ZdPlH5RE_WU
I didn't get into D1, but some friends did, and they felt kinda burned with how it all played out (partially based on the rough launch/rollout/support, partially due to internal sorting shenanigans, basically a hotdog/hotdog bun situation).
Looks solid but I can't imagine snapping it up without glowing reviews from a lot of people here and elsewhere.
I want to hear more about the Shields business from D1 that supposedly give bonuses in D2, character copy? (probably not) etc
D3 Steam #TeamTangent STO
there's more Division 2 stuff in the post stream, and we've still got the rest of the week for details to filter out.
I kind of enjoyed the first division because of some cheeky busted mechanics and i could make a girl who looked like she should be in a techno club in berlin circa 2002
i hope they deal with the build diversity issues the original had
1) better skill trees/build diversity
2) a TTK in PVE that's maybe like, 20-30% lower? Basically more individual enemies with lower health rather than bullet sponge bad guys.
3) Pipe dream: A more alive and dynamic world map that was about being a firefighter for the problems of the city.
https://www.youtube.com/watch?v=zbIEqzLDEEo
I want to believe Division, I've heard you've gotten better, I want to believe! I mean the cinematic trailer hits me in the feels. Right in the feels.
pleasepaypreacher.net
https://youtu.be/48_RexU9hqk
*that might be don't to me being jailed
the REAL features
D3 Steam #TeamTangent STO
pleasepaypreacher.net
they're introducing a thing called 'Shields' to Division 1. earning them over the next few months will unlock rewards in Division 2.
They are implementing rewards for the first Division that will unlock stuff in the sequel. That starts in a couple of days, who knows what sort of requirements need to be met, they are retroactive apparently so there might be ones that you could have unlocked already or maybe its new stuff as well, likely a combination of both.
That'll get me to dip back into the division again.
pleasepaypreacher.net
Division 1 has gotten waaaay better as far as progression goes. To the point where it's guaranteed as long as you're doing the dailies/weeklies for div tech and you participate in the global events for classified chests. The best part is you can almost totally ignore the Dark Zone as far as progression goes.
Burning 50 divtech lets you upgrade the gearscore of an item. each daily gives you a chest with some drops and 25 div tech. Each weekly gives you 100. Granted one of the daily/weekly is for Survival mode which can be super hit and miss on getting a match to pop but even without those we're talking 75 div tech a day (combat, DZ and crafting daily) and another 200 each week (regular weekly and underground weekly) both of which are doable solo if need be. So that's what, 725 div tech a week? You also get a hundred in your supply drop which is a free chest twice a month at a little spawn that will show up out in the main map somewhere.
Now you'll note I kinda contradicted myself there because yes I'm including the DZ dailies and the regular weekly also has one DZ goal as well, but those are usually things like "Kill 10 Cleaners" or "Collect 3 div tech" for the dailies and the weekly doesn't get much harder than things like killing some named enemies or some elite (gold) enemies. Some can be more of a pain if you're not familiar with the spawns in the DZ but ask in the thread or just PM me and I can tell you where the easiest places are to do all of them are because I think I've probably done every one dozens of times at this point.
The best part is due to the manhunt mechanic they added it's usually super easy to avoid rogues in the DZ. See now once rogues kill enough people they get tagged with a manhunt. To win it they have to go to a specific place on the map and hold it until the manhunt expires. If people kill them they lose and the people who kill them get rewards but if they hold out they get some nice rewards. The reason this is so great is the manhunt locations tend to be out of the way places that are easy to avoid so the game basically rewards rogues for fucking off to some obscure corner of the map.
Which makes me laugh because it's basically timeout with a cookie afterwards.
Long story short it's super easy to progress your loadouts these days.
Oh also you have loadouts so you don't have to start from scratch every time you want to change up your build.
Firefight in the Air and Space museum with Russian monsters finishing with a super close range boss fight in the Skylab II module yes yes yes
With these types of games they really have to pull off a successful product right from the start or they will irreversibly hemorrhage players and never recover. Even if they make really good improvements to the game, like they did with Div 1.
So yeah. I'm hoping that Div 2 can be successful enough to keep people's attention. Because the core gameplay of division is excellent.
Yeah it was rough in the beginning. But then one of the devs pretty much flat out admitted the reason the DZ was the only place to progress in the end game is they, as in the dev that was talking, wanted to be able to gank people.
So... yeah.
Thankfully they realized how asinine that was and fixed it.
My biggest fear is they don't realize that things like underground, dailies and weeklies, and raid instances need to be in on day 1.
There needs to be stuff to do and there needs to be a lot of it or people are gonna move on just as quickly again. This is my biggest fear for Anthem as well.
In DC? In Summer? Ick.
I'm hoping folks have been looking at Destiny 2 shoot itself in the foot and are taking notes.