One thing I'm really not a fan of is the save system. I save compulsively and without being able to name/overwrite saves, my save list gets really big, really fast. Then I have to go in and delete old saves, which consists of clicking the X next to each one and hitting enter, then waiting 2 seconds. I haven't been able to find the save file location to delete the manually. I'd rather it use a traditional save menu where you type in the name of the save so I can keep a rolling group of saves.
I think they are in C:\Program Files (x86)\Steam\userdata\33356515\637090\remote\C0\SGS1 -- gonna try deleting a bunch of them and see if my save game list gets a bit shorter.
Edit: Yeah that's the location, but if you have cloud sync activated it just re-downloads them all from the cloud.
Mirkel on
+1
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited April 2018
So I finally stole enough time this morning to start the campaign! Typically ahead of the curve, as always.
The tutorial was neat. The first "real" mission, with your full lance, I'd actually played the demo of at Gen Con. So I knew what to expect going in.
Even so, here's how that turned out:
I mean, I heard you guys talking about Dekker's fragility...but I didn't know that meant he'd eject all his armor before getting on the dropship. Seriously, he had taken zero damage in-mission.
Also, lulz at me going down for 26 days immediately. I took a machine gun plink to the cockpit glass in the last possible round. I prefer to think of this as my in-game persona realizing that he's better off paper-pushing, and deciding he was going to just wait it out on the dropship while the real MechWarriors get some dust on their boots. Then again, there's a Locust in my dropship bays whose siren's song is calling to me... ;P
After my next "real" mission, I ended up with salvage enough to refit my Vindicator - holy crap, it has five energy hardpoints? Out goes the PPC and Small Laser, in go four more Medium Lasers and a upgrade from an LRM-5 to an LRM-10.
I can already sense this game is just my kind of delicious. My backer money was well placed!
That was just nips disbanding us for tax evasion reasons. Buisness continued as usual.
Oosik Irregulars disbanded, and immediately the Usik Irregulars Formed, then later the Uusik Irregulars, then the Oosik E-regulars..
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I find myself very happy to see everyone here posting a large variety of builds for the same Mechs. It is always a big plus to me when a game allows you a high amount of freedom in loadouts without it feeling like you're doing it wrong.
A Capellan's favorite sheath for any blade is your back.
I have decided I will no longer attack tanks/turrets with lasers. They seem to be worthless compared to missiles/ppcs/autocannons. I took out 2 turrets and then 2 tanks the following turn with my LRM boat Kintaro using multi target. My laser boat quickdraw barely took down 1 turret to 75% health with an alpha strike. I'll save the laser boat for melting mechs.
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Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
edited April 2018
Anyone else been to New Vandenburg? It might be a good place to visit if you've money to burn early.
Store has Banshee and Catapult sections for me, at a point in the story where I haven't seen an assault mech in the field yet.
Lolol when my 20T Locust runs up to, stomps on, then shreds a tank with 2x machine gun fire
Everyone talks about Dekker being fragile, but my Dekker literally took a random cockpit crit and died on the first mission. At the very end of it. To a tank.
Edit: Though I should point out, it'll probably cause MP not to work.
in case it's helpful for anyone, these are the commands to do this for all files in the movement directory - works in Git Bash or in the new Bash for Windows thing I haven't learned how to do yet. Just open a terminal in this directory and run these four commands:
sed --in-place 's/WalkVelocity.*$/WalkVelocity" : 100.0,/' *.json
sed --in-place 's/RunVelocity.*$/RunVelocity" : 100.0,/' *.json
sed --in-place 's/SprintVelocity.*$/SprintVelocity" : 100.0,/' *.json
sed --in-place 's/LimpVelocity.*$/LimpVelocity" : 100.0,/' *.json
+5
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
After being fairly lucky on random headshots, my last 4 missions each had a pilot getting at least 1 but mostly 2. That definitely needs to be toned down.
I also just got 3 pieces of Thunderbolt salvage on this mission and was excited until I realized it was for 2 separate variants.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I’m pretty sure my Dekker is secretly a Highlander.
One two occasions his Mech has been destroyed and he survived.
A Capellan's favorite sheath for any blade is your back.
+7
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
MWO things.
- I may be starting to come around on my Jagermech. But I'm basically having to play it similarly to my Bushwacker. It currently has a level 4 targeting computer, 2 UAC/2s, and four packs of ammo for them. That's it. I can't take hits worth a shit. My Bushwacker can take a SUBSTANTIAL amount of damage to its huge central torso area by comparison. Anyway... gonna see how this crit idea works out I guess. For now I just hang back forever.
- I refitted my Jenner with its original weaponry, 6 medium lasers. I have two additional double heat sinks on it. It can still run into heat trouble, but if I stagger my shots and don't try to brawl (which I don't try to do since I'm a baby mech anyway) I'm alright. Had some rounds with it this morning that went exceptionally well.
- The exception was one match where we were up 5 mechs vs 2. The last two enemy mechs were a Locust and Commando. They killed three of our five remaining, and almost got a forth before they both finally ate it. I couldn't believe my eyes watching all that shit happen.
- My Bushwacker is still a goddamn king on the battlefield. I've nicknamed it "Troublemaker."
So, at some point I found a cockpit upgrade. +2 Pilot HP.
I love it to death. I put it on my command mech with my best pilot. It basically acts as a 2 HP buffer before the pilot takes any actual injuries. I need to find these for all my mechs.
I have tossed enough training into guts for all my pilots that they have at least 4 HP. I know it won't save me from a RNG cockpit critical. So far I've only had one of those, and it occurred during a TPW, so I ended up reloading anyways.
I got another LRM20++ for my missile boat. Now he's sporting a pair of them. One is double buffed on crits, the other is buffed on crits and stability damage.
I'm really tempted to swap out the LRM5 & SRM2 on my Shadowhawks for LRM10's or LRM15's, whatever I can make work. It's just been too effectively knocking heavy mechs over until I can get all that sweet sweet salvage off a Pilot so concussed he could have been a running back.
I'm also more fully abusing the reserve system. I pretty much always let the enemy come to me once I've made first contact on my radar. I'm reminded of a rule of thumb I heard about in the tabletop. If you win initiative, never move towards the enemy.
Well, in this game you get to choose initiative, and I've rarely seen the enemy reserve. So just another instance where the AI is just box of rocks stupid on a strategic level.
I think I finally saw the AI use jump jets for the first time, to bump a Wolverine one space and then sit on it's hands...
I came so close to getting my second fully in tact Grasshapper, which is a design that's growing on me. I love my jump jet cheese, and it's jump jet cheese in a heavy frame. I upgraded my first one with the LRM5+ and LLaser+ that I stripped of a Vindicator I put into storage. Looking to start upgrading all it's mediums when I can find upgrades. Maybe an upgraded gyro, cockpit. Maybe swap out the medium lasers for small lasers and give it a punching upgrade. I donno. There are just so many choices. Maybe I'll save those for my second Grasshopper.
I'm also incredibly close to finally putting together an Orion, 2 different models of Wolverine, a Quickdraw and a Trebuchet. I have feeling I will suddenly have more heavies than I know what to do with all at once. We shall see.
I mean, I heard you guys talking about Dekker's fragility...but I didn't know that meant he'd eject all his armor before getting on the dropship. Seriously, he had taken zero damage in-mission.
I came here to ask if this was a problem for anyone else. Twice now I have had mechs stripped of their armour after taking barely any damage in a mission.
Loving the game so far though. Besides the odd bug like above it is really well made... although the lucky shots the other team gets can get frustrating. Lost a mechwarrior to a close range PPC headshot last night.
So I finally stole enough time this morning to start the campaign! Typically ahead of the curve, as always.
The tutorial was neat. The first "real" mission, with your full lance, I'd actually played the demo of at Gen Con. So I knew what to expect going in.
Even so, here's how that turned out:
I mean, I heard you guys talking about Dekker's fragility...but I didn't know that meant he'd eject all his armor before getting on the dropship. Seriously, he had taken zero damage in-mission.
Also, lulz at me going down for 26 days immediately. I took a machine gun plink to the cockpit glass in the last possible round. I prefer to think of this as my in-game persona realizing that he's better off paper-pushing, and deciding he was going to just wait it out on the dropship while the real MechWarriors get some dust on their boots. Then again, there's a Locust in my dropship bays whose siren's song is calling to me... ;P
After my next "real" mission, I ended up with salvage enough to refit my Vindicator - holy crap, it has five energy hardpoints? Out goes the PPC and Small Laser, in go four more Medium Lasers and a upgrade from an LRM-5 to an LRM-10.
I can already sense this game is just my kind of delicious. My backer money was well placed!
I mean, I heard you guys talking about Dekker's fragility...but I didn't know that meant he'd eject all his armor before getting on the dropship. Seriously, he had taken zero damage in-mission.
I came here to ask if this was a problem for anyone else. Twice now I have had mechs stripped of their armour after taking barely any damage in a mission.
Loving the game so far though. Besides the odd bug like above it is really well made... although the lucky shots the other team gets can get frustrating. Lost a mechwarrior to a close range PPC headshot last night.
Did you overheat? It's a weird bug or something with that post-battle screen where if you overheat it makes it look like you lost all of your armor because of the structure damage you take from that.
+4
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Yessss my plan of using a three PPC thunderbolt with a ten gunnery ten tactics called shot has netted me a headshot grasshopper on a mission with three priority salvage!
That feel when you can salvage 2 whole mechs but only 4 prime selections...
So at least now I have a dragon. But only 1 piece of a trebuchet. But I did randomly get the last section of the hunchback I needed. So that's a plus.
Can you expect more heavies after the 3rd plot mission? I'm finally getting more mediums to choose from, but the dragon I got is literally the second heavy I've seen. That Jager in mission 2 was the first.
Now to upgrade to a second hanger bay since suddenly I have like 4 new mechs to choose from.
If you want to go up in weight classes (from mediums->heavy->assault), run Assassination missions. The target is almost always in a mech with a higher than average weightclass.
Acquired a Stalker that way this morning. At first I was running it with 2xLRM20s and 1xLRM15, but I decided to downgrade the LRM15 to 2xLRM5s and fit a missile TTS system instead.
Better heat/ammo management, and I actually hit with just as many missiles. Generally though TTS systems are for very heavy mechs that either fire shitloads of that weapon type, or have already filled up their hardpoints with the biggest stuff.
P.S: If you fit your Kintaro with anything but 5xSRM4 launchers you're committing heresy. SRM6 Heterodoxy will be forgiven though, as long as you recognize that the holy number of launchers on the Kintaro is five, no more or less.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
That feel when you can salvage 2 whole mechs but only 4 prime selections...
So at least now I have a dragon. But only 1 piece of a trebuchet. But I did randomly get the last section of the hunchback I needed. So that's a plus.
Can you expect more heavies after the 3rd plot mission? I'm finally getting more mediums to choose from, but the dragon I got is literally the second heavy I've seen. That Jager in mission 2 was the first.
Now to upgrade to a second hanger bay since suddenly I have like 4 new mechs to choose from.
I mean, I heard you guys talking about Dekker's fragility...but I didn't know that meant he'd eject all his armor before getting on the dropship. Seriously, he had taken zero damage in-mission.
I came here to ask if this was a problem for anyone else. Twice now I have had mechs stripped of their armour after taking barely any damage in a mission.
Loving the game so far though. Besides the odd bug like above it is really well made... although the lucky shots the other team gets can get frustrating. Lost a mechwarrior to a close range PPC headshot last night.
Did you overheat? It's a weird bug or something with that post-battle screen where if you overheat it makes it look like you lost all of your armor because of the structure damage you take from that.
I don't think it's a bug, I think they have to remove all the armor and check the myomer for damage. That's how I interpret it anyways.
+4
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
If you want to go up in weight classes (from mediums->heavy->assault), run Assassination missions. The target is almost always in a mech with a higher than average weightclass.
Acquired a Stalker that way this morning. At first I was running it with 2xLRM20s and 1xLRM15, but I decided to downgrade the LRM15 to 2xLRM5s and fit a missile TTS system instead.
Better heat/ammo management, and I actually hit with just as many missiles. Generally though TTS systems are for very heavy mechs that either fire shitloads of that weapon type, or have already filled up their hardpoints with the biggest stuff.
P.S: If you fit your Kintaro with anything but 5xSRM4 launchers you're committing heresy. SRM6 Heterodoxy will be forgiven though, as long as you recognize that the holy number of launchers on the Kintaro is five, no more or less.
Dekker isn't really cursed. It's just that the first time you fight with him he's in a deathtrap-fitted spider and most people are noobs, so they run right in with their little spider and watch him get blown up.
And yeah, the first spider is a complete deathtrap. On most of the body the armor is so thin that a single medium laser will strip it.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
If they extend the game via updates to Clan times...I really hope they dont focus on the clan invasion of the IS, cause honestly..kind of done to death.
What i want to see, is my Merc unit be part of Taskforce Serpent, and to hear the word given by Ariana before the exterminatus of the Jaguar homeworld begins.
Yeeessss. That'd be damn fun finally getting to play through the IS ass kicking of the Smoke Jaguars. Doing the entirety of the main Operation Bulldog assault may be better, though, just to preserve the planet hopping aspect for variety as Operation Serpent is confined to Huntress.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Perversely, I swapped my pilot into the Spider after refitting it and moved Dekker into something else.
My thinking is that if I fuck up with it and it blows up, I at least won't die.
Lots of heavy mechs in the missions, but it's always a unique variant from the previous ones, so my bay is full of 1/3 and 2/3 heavies.
The mediums aren't cutting it anymore, not sure how much longer I can continue like this.
Yeah the fact that salvaging mechs requires that you salvage three parts of a specific variant is getting pretty annoying.
I'm only 16 hours in but I still haven't managed to put together a single salvaged mech of any kind.
My hope is that after the plot progresses the stores will help fill the need. If I need to drop 500,000 CBills to get the last piece of jagermech, I’ll do it.
+1
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Dekker isn't really cursed. It's just that the first time you fight with him he's in a deathtrap-fitted spider and most people are noobs, so they run right in with their little spider and watch him get blown up.
And yeah, the first spider is a complete deathtrap. On most of the body the armor is so thin that a single medium laser will strip it.
Funny, because so far that's been my Command Ride.
Jump. Sensor Lock. Never be in LoS.
It's good to be the king MechCommander.
+3
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Heh, had a conversation with a buddy (who isn't all that up on Battletech) that went like this;
Buddy: "I don't get it. What's so great about this SLDF stuff that people would have a raging murder boner for it? They're just Mechs, everybody has Mechs."
Me: "Imagine if, for whatever reason, the nations of the world were fighting with like WWII era tanks but then someone found a garage chock full of battle ready M1 Abrams."
Buddy: "Oh. Oooooh! Yeah my murder boner would be pretty hard too."
A Capellan's favorite sheath for any blade is your back.
Dekker isn't really cursed. It's just that the first time you fight with him he's in a deathtrap-fitted spider and most people are noobs, so they run right in with their little spider and watch him get blown up.
And yeah, the first spider is a complete deathtrap. On most of the body the armor is so thin that a single medium laser will strip it.
Posts
I think they are in C:\Program Files (x86)\Steam\userdata\33356515\637090\remote\C0\SGS1 -- gonna try deleting a bunch of them and see if my save game list gets a bit shorter.
Edit: Yeah that's the location, but if you have cloud sync activated it just re-downloads them all from the cloud.
The tutorial was neat. The first "real" mission, with your full lance, I'd actually played the demo of at Gen Con. So I knew what to expect going in.
Even so, here's how that turned out:
I mean, I heard you guys talking about Dekker's fragility...but I didn't know that meant he'd eject all his armor before getting on the dropship. Seriously, he had taken zero damage in-mission.
Also, lulz at me going down for 26 days immediately. I took a machine gun plink to the cockpit glass in the last possible round. I prefer to think of this as my in-game persona realizing that he's better off paper-pushing, and deciding he was going to just wait it out on the dropship while the real MechWarriors get some dust on their boots. Then again, there's a Locust in my dropship bays whose siren's song is calling to me... ;P
After my next "real" mission, I ended up with salvage enough to refit my Vindicator - holy crap, it has five energy hardpoints? Out goes the PPC and Small Laser, in go four more Medium Lasers and a upgrade from an LRM-5 to an LRM-10.
I can already sense this game is just my kind of delicious. My backer money was well placed!
So many knockdowns.
One hell of a hazing ritual.
http://www.sarna.net/wiki/2851
http://www.sarna.net/wiki/2864
That was just nips disbanding us for tax evasion reasons. Buisness continued as usual.
Oosik Irregulars disbanded, and immediately the Usik Irregulars Formed, then later the Uusik Irregulars, then the Oosik E-regulars..
But oddly, just using missiles seems to have zero effect.
Everyone talks about Dekker being fragile, but my Dekker literally took a random cockpit crit and died on the first mission. At the very end of it. To a tank.
I didn't reload. Good riddance!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
in case it's helpful for anyone, these are the commands to do this for all files in the movement directory - works in Git Bash or in the new Bash for Windows thing I haven't learned how to do yet. Just open a terminal in this directory and run these four commands:
sed --in-place 's/WalkVelocity.*$/WalkVelocity" : 100.0,/' *.json
sed --in-place 's/RunVelocity.*$/RunVelocity" : 100.0,/' *.json
sed --in-place 's/SprintVelocity.*$/SprintVelocity" : 100.0,/' *.json
sed --in-place 's/LimpVelocity.*$/LimpVelocity" : 100.0,/' *.json
I also just got 3 pieces of Thunderbolt salvage on this mission and was excited until I realized it was for 2 separate variants.
One two occasions his Mech has been destroyed and he survived.
- I may be starting to come around on my Jagermech. But I'm basically having to play it similarly to my Bushwacker. It currently has a level 4 targeting computer, 2 UAC/2s, and four packs of ammo for them. That's it. I can't take hits worth a shit. My Bushwacker can take a SUBSTANTIAL amount of damage to its huge central torso area by comparison. Anyway... gonna see how this crit idea works out I guess. For now I just hang back forever.
- I refitted my Jenner with its original weaponry, 6 medium lasers. I have two additional double heat sinks on it. It can still run into heat trouble, but if I stagger my shots and don't try to brawl (which I don't try to do since I'm a baby mech anyway) I'm alright. Had some rounds with it this morning that went exceptionally well.
- The exception was one match where we were up 5 mechs vs 2. The last two enemy mechs were a Locust and Commando. They killed three of our five remaining, and almost got a forth before they both finally ate it. I couldn't believe my eyes watching all that shit happen.
- My Bushwacker is still a goddamn king on the battlefield. I've nicknamed it "Troublemaker."
I love it to death. I put it on my command mech with my best pilot. It basically acts as a 2 HP buffer before the pilot takes any actual injuries. I need to find these for all my mechs.
I have tossed enough training into guts for all my pilots that they have at least 4 HP. I know it won't save me from a RNG cockpit critical. So far I've only had one of those, and it occurred during a TPW, so I ended up reloading anyways.
I got another LRM20++ for my missile boat. Now he's sporting a pair of them. One is double buffed on crits, the other is buffed on crits and stability damage.
I'm really tempted to swap out the LRM5 & SRM2 on my Shadowhawks for LRM10's or LRM15's, whatever I can make work. It's just been too effectively knocking heavy mechs over until I can get all that sweet sweet salvage off a Pilot so concussed he could have been a running back.
I'm also more fully abusing the reserve system. I pretty much always let the enemy come to me once I've made first contact on my radar. I'm reminded of a rule of thumb I heard about in the tabletop. If you win initiative, never move towards the enemy.
Well, in this game you get to choose initiative, and I've rarely seen the enemy reserve. So just another instance where the AI is just box of rocks stupid on a strategic level.
I think I finally saw the AI use jump jets for the first time, to bump a Wolverine one space and then sit on it's hands...
I came so close to getting my second fully in tact Grasshapper, which is a design that's growing on me. I love my jump jet cheese, and it's jump jet cheese in a heavy frame. I upgraded my first one with the LRM5+ and LLaser+ that I stripped of a Vindicator I put into storage. Looking to start upgrading all it's mediums when I can find upgrades. Maybe an upgraded gyro, cockpit. Maybe swap out the medium lasers for small lasers and give it a punching upgrade. I donno. There are just so many choices. Maybe I'll save those for my second Grasshopper.
I'm also incredibly close to finally putting together an Orion, 2 different models of Wolverine, a Quickdraw and a Trebuchet. I have feeling I will suddenly have more heavies than I know what to do with all at once. We shall see.
He had taken 1 hit to the head, so was at 4/5 health when he was cored out from behind by a hunchback. Then suddenly he's just dead.
There is always more where that comes from.
I came here to ask if this was a problem for anyone else. Twice now I have had mechs stripped of their armour after taking barely any damage in a mission.
Loving the game so far though. Besides the odd bug like above it is really well made... although the lucky shots the other team gets can get frustrating. Lost a mechwarrior to a close range PPC headshot last night.
Don't overheat Dekker, he's a sensitive boy!
@Nips so go on tell us your backstory
Did you overheat? It's a weird bug or something with that post-battle screen where if you overheat it makes it look like you lost all of your armor because of the structure damage you take from that.
So at least now I have a dragon. But only 1 piece of a trebuchet. But I did randomly get the last section of the hunchback I needed. So that's a plus.
Can you expect more heavies after the 3rd plot mission? I'm finally getting more mediums to choose from, but the dragon I got is literally the second heavy I've seen. That Jager in mission 2 was the first.
Now to upgrade to a second hanger bay since suddenly I have like 4 new mechs to choose from.
Acquired a Stalker that way this morning. At first I was running it with 2xLRM20s and 1xLRM15, but I decided to downgrade the LRM15 to 2xLRM5s and fit a missile TTS system instead.
Better heat/ammo management, and I actually hit with just as many missiles. Generally though TTS systems are for very heavy mechs that either fire shitloads of that weapon type, or have already filled up their hardpoints with the biggest stuff.
P.S: If you fit your Kintaro with anything but 5xSRM4 launchers you're committing heresy. SRM6 Heterodoxy will be forgiven though, as long as you recognize that the holy number of launchers on the Kintaro is five, no more or less.
-Antje Jackelén, Archbishop of the Church of Sweden
Dekker somehow took 3 PPCs to the head and fucking survived.
Should also be a Quickdraw in mission 1.
MWO: Adamski
Plainly Dekker is growing thicker skin after hanging out in your lance for so long.
I don't think it's a bug, I think they have to remove all the armor and check the myomer for damage. That's how I interpret it anyways.
How about 45 LRMs though
And yeah, the first spider is a complete deathtrap. On most of the body the armor is so thin that a single medium laser will strip it.
-Antje Jackelén, Archbishop of the Church of Sweden
Yeeessss. That'd be damn fun finally getting to play through the IS ass kicking of the Smoke Jaguars. Doing the entirety of the main Operation Bulldog assault may be better, though, just to preserve the planet hopping aspect for variety as Operation Serpent is confined to Huntress.
My thinking is that if I fuck up with it and it blows up, I at least won't die.
Y'all
Y'ALL
http://www.sarna.net/wiki/Oosik_Irregulars
How much of a slap on the wrist would we get if we filled this out with fluff that doesn't go against main canon?
My hope is that after the plot progresses the stores will help fill the need. If I need to drop 500,000 CBills to get the last piece of jagermech, I’ll do it.
Funny, because so far that's been my Command Ride.
Jump. Sensor Lock. Never be in LoS.
It's good to be the king MechCommander.
Buddy: "I don't get it. What's so great about this SLDF stuff that people would have a raging murder boner for it? They're just Mechs, everybody has Mechs."
Me: "Imagine if, for whatever reason, the nations of the world were fighting with like WWII era tanks but then someone found a garage chock full of battle ready M1 Abrams."
Buddy: "Oh. Oooooh! Yeah my murder boner would be pretty hard too."