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[Beat Saber] Guitar Hero + VR + Light Sabers.
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I might have to mess with this a bit.
I was hitting the button again last night, though not as much. Seems to be when my hands get a bit sweaty and the controllers slip a little bit. I reflexively grip the controllers a bit harder then and hit the button. Holding in the triggers or grip buttons doesn't really help either, since it's very uncomfortable to do for long periods while flailing around.
Edit: looking at the promo videos again, the people playing the songs are actually gripping the controllers in a different way. Basically, their palms are pretty high up on the grip, with their index fingers hooked around the "hoop" of the wands. It also has the added benefit of shortening the moment arm.
https://youtu.be/K58JTnOF37k
https://youtu.be/Wn5A75IX6GU
Now to start working on a Perfect run...
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Uptown Funk on normal was actually pretty fun (wife loves the song) on expert I just failed miserably.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Haven't read up too much on Beat Saber, so I didn't know this. That's crazy/great. Guitar Hero/RB rewarded you for a well-placed flourish a few times per song (Star Power tilt), but... BS rewards you for finesse and showmanship throughout. That's superb.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Expert's a different beast though. It has some of the same DDR problems where certain tracks didn't follow the nature of the song, and instead relied on Chaos to make it more difficult. I enjoy that a lot less than Stream and Voltage. At a certain point, it doesn't matter what the song sounds like, you just have to stop listening to it and memorize the flying notes (which frequently obscure each other). A bit of a "reverse Star Wars crawl" might help with that, so you can better see the notes that are coming your way maybe. Or a glowing indicator outside the box or something.
I've never had that experience with the default songs, not even once. They all have a unique rhythm, and they all take great pains to keep readability high. Remember to look ahead to what's coming next and not look too much at the block you're actually hitting.
I'm not the greatest at rhythm games, but this one is just crazy fun. It reminds me of the very first time I played Guitar Hero. It makes the genre seem brand new again and I love it.
I've started working on Expert difficulty. The first three tracks took a few tries to get through, but now I can pass them every time, especially Legend, which I've hit 100% of the notes. I'm not too worried about score because I don't really like that aspect of these games (I can never keep up to most people I talk to on these boards when discussing these kinds of games), but getting to 100% on expert mode was hugely satisfying. Legend is an awesome track, too.
I was stuck on Country Rounds though. After a few days not being able to pass it I went ahead to see what more of tracks were like. I'd assumed they were progressively difficult, but that is not the case. I readily passed Breezer and LVL Insane. Breezer is amazing.
https://youtu.be/Tl-shTJ0cHA?t=29s
The second of the next three notes isn't on the beat, and it's not halfway between the two either. It's a pickup note or something.
https://youtu.be/Tl-shTJ0cHA?t=57s
Country Rounds again; the notes (which are obscured here, can't remember how legible they are in the game) don't fall on the beat, or have anything to do with the music that's playing. They come at their own separate rhythm.
The middle section of Country Rounds is a great example of the note blocks just totally ignoring the music. It's cool for you if you didn't notice it, but it is absolutely there.
https://www.youtube.com/watch?v=rh0ZRCOIgmw&t=13s
Beat Saber this time, first person. As an example of obscured blocks, the two follow-ups are illegible until they're on top of you. Not something any amount of "looking ahead" will fix, as the directionals are obscured until you're on top of them.
Maybe I'm just missing something, because that's always possible, but I'm having a really hard time seeing the argument that the beat maps are random at any point on any song. I've played it quite a bit, and there's ALWAYS something in the music that the blocks are aligning to, whether it be the general rhythm, specific beats, or the melodies themselves. If you look at my video further up this page, there were a couple of those songs where that was only my second or third time to attempt them on expert, and the only reason I made it through was because the beat maps were so well aligned that I could anticipate what would be coming based on what the music was doing.
On top of this, the game does a good job making the blocks flow together. Like in those videos, if you watch just him and not the game itself, you'll notice that he rarely has to make any jerky or tight movements. He's able to hit most of the notes using generally wide arcs and swings as he alternates his arms. That's one of the reasons the game is so good, because there's an inherent grace to the movement needed to do it well.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Maybe the issue is your misunderstanding of the fact that the notes don't have to map to exclusively a beat to match the song. They can match the melody, they can match the rhythm (like in the first video with the syncopation) or they can match the beats or half beats. All the default songs mix this up through the mapping, and it's what makes them so good. A map that sticks solely to the beats is boring and repetitive.
As for your issue about obscured, yes, sometimes they are obscured, but in any case where they are, the next direction is nearly always super intuitive. If it was a down, the next one will be an up. If it's an up, it'll be a down, if left, will be right, and so on. There is not a single default song that has two similar direction blocks very close to each other (plenty of custom maps do this and it's a big reason why most of them are fucking garbage) you can always assume that blocks will alternate directions. Country Rounds becomes much easier once you grasp this concept.
Look at how this guy does the chorus of Breezer, and look how tiny and meh his swings are. This is not how to play Beat Saber.
https://youtu.be/EnfUVqoubEM?t=40s
I played $100 Bills twice, both on Expert, first how I normally play it, and secondly how I see plenty of other people playing the game. First time through I didn't even full combo for a perfect run, missed four notes, and still substantially outscored the second run, which was a perfect run. Both runs in the video below, first the normal way, and secondly the tappy weenie way.
Let me stress, I'm not trying to tell anyone how to play the game, anyone can play it however they want. But if it's not going to be played as intended then something is lost.
Score for first run - S rank, 320,632, 433/437 notes
Score for 2nd run - B rank, 212,284, 437/437 notes
https://www.youtube.com/watch?v=1XEARpghuTo
tl;dr : Beat Saber don't care how smart and precise you are, it wanna see you SWEAT
Anyone have any tips for Balearic Pumping so I don't kill my right arm doing the string of blue [v][>] blocks?
I did feel rewarded after getting through that part. The tail of that song is suuuuper fun.
He's the best modder right now by far. I love all his stuff and, without question, trust his opinion on other beatmaps. If you haven't already, download all his beatmaps now.
Also:
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Literally all of his beatmaps are that good. Its impossible to overstate how great he is at beatmapping. Honestly, the Beat Saber guys should just hire him.
(That's not soon enough.)
Have we heard anything aboot the next set of songs? Can't wait for more
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
This game is exhausting.
And fun.
I gotta say, I watched a bunch of videos of this game, and was like "Meh." Then I read this thread front to back (all three pages!!) and figured fuck it, it's $5 (I had $15 credit for some reason). So thanks thread!
That Otter Pop song is his first and only attempt at super high difficulty. I can see it being a bad intro to his songs, though. While I like it purely because its the first real challenge beatmap that has flow (normally challenging beatmaps have zero flow) my wife wasnt able to beat it and disliked it after a couple attempts like you did.
The rest of his songs are more like Uptown Funk, though. So if you liked that one, download the rest of his. I promise you won't be disappointed.
https://beatsaver.com/searchhtml.php?q=bennydabeast
KIDS, Can't stop the Feeling, What You Know, Midnight City, Polish Girl, Shut up and Dance, Burn, Mr Blue Sky
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I know it seems that way at first, but it's not random at all. You are never expected to hit a block in the same direction twice in that section, so any time the saber comes up, next time it's going to be coming back down. It's a good idea to play it on no-fail first to learn the flow. It's actually the song that probably has the best overall flow of any of the default songs. It's definitely very difficult, but also extremely satisfying to nail.
- download song
- get rough BPM
- edit down to 3min in Audiology
- export as .ogg
- import into expertsaber
- endlessly fuck with starting offset and BPM
- actually chart the first 12 measures
Challenging!
Did you need to amplify it at all so that the saber cuts didn’t drown out the song or was it at a good level to begin with?
According to the YouTube guide I'm working from, Audiology suggests that it's already loud enough and more amplification will distort it. I'm using the block marking sound in the editor that sounds like a sword slash and it seems ok so far. Not sure what it'll be like in game yet.
Editsaber really need some quality of life options. Most especially, being able to copy a section of track and paste it somewhere else would be incredibly helpful. Also the controls are not what I would call intuitive. They are what I would call obtuse and annoyin!
Do YOU want to have to flail around for the length of a song like Freebird?
Warframe/Steam: NFyt
Freebird no. Tam Lin would probably be fine.
Except at the end.