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OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
I kind of get the appeal of X Simulator games...
Though I'm not sure about the Train Simulator one. Unless you actually build the tracks what else is there? Going forward or in reverse? Controlling your speed? Having to deal with the psychological trauma of crashing into someone who stopped on the tracks?
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
I donno, I imagine some bus driving beats are more interesting than others. Hobos jacking off in the back. Or the front. People who try to get away without paying. Crazy people who think they can just assault you for no reason. Not to mention all the "And then everyone clapped" stories that take place on buses!
It's starting to sound like a surreal, psychedelic experience.
haha, oh man. I just had a conversation with someone at work and I didn't minimize the forum and my browser was scrolled down just to the point where it was "ah ha! now your dick's hard."
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“I used to draw, hard to admit that I used to draw...”
Though I'm not sure about the Train Simulator one. Unless you actually build the tracks what else is there? Going forward or in reverse? Controlling your speed? Having to deal with the psychological trauma of crashing into someone who stopped on the tracks?
I've heard them described as very flow-state games. Nothing too tough to think about, just enough to react to, almost subconsciously. Put on your headphones, let go of everything, and just drive and watch the world go by.
Penn and Teller created the worst game ever, to mock gamers. Then LRR decided to play that game as a sort of religious torture ritual to earn money for charity.
Then other people were... apparently like "No that game looks great. Take out the parts that are there to be annoying on purpose and add multiplayer!"
Watching the multiplayer trailer felt like I was having a stroke of some kind.
I have always had the vague impression that busdrivers smoulder with a gentle hate and/or insight.
Imagine, if you will, how soul crushing customer facing jobs like retail can be. Then realize, those are generally involving only brief interactions with customers, but bus drivers can be stuck dealing with customer bullshit for hours on end.
Frankly, the amazing thing is how few of them go full Sith on us.
Penn and Teller created the worst game ever, to mock gamers. Then LRR decided to play that game as a sort of religious torture ritual to earn money for charity.
Then other people were... apparently like "No that game looks great. Take out the parts that are there to be annoying on purpose and add multiplayer!"
Watching the multiplayer trailer felt like I was having a stroke of some kind.
Penn & Teller made Desert Bus to mock Janet Reno, not gamers.
From Wikipedia:
The game was designed to be as inoffensive as possible to prove the point that not all video games were corrupting influences. Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno's comments in support of the moral panic about violent video games at the time
So I play American Truck Simulator (bought it on sale a few weeks ago) and I'd just like to say that while X simulator games aren't particularly deep experiences, they are very relaxing and a nice break from the go-go-go of everything else in your life. Also the games are as difficult as you want them to be (which you should always go for the most difficult settings if you want to play a simulator game, c'mon). Some have RPG elements too. For example, in ATS you get XP for making deliveries, and you can spend skill points to get access to better jobs, have better fuel economy, etc. And then there's also managing your truck company, its trucks, its drivers, its garages, etc.
But definitely the biggest point of playing them is to chew scenery.
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Though I'm not sure about the Train Simulator one. Unless you actually build the tracks what else is there? Going forward or in reverse? Controlling your speed? Having to deal with the psychological trauma of crashing into someone who stopped on the tracks?
https://www.youtube.com/watch?v=ZRkUqxt-qEY
It's starting to sound like a surreal, psychedelic experience.
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I've heard them described as very flow-state games. Nothing too tough to think about, just enough to react to, almost subconsciously. Put on your headphones, let go of everything, and just drive and watch the world go by.
https://geekandsundry.com/the-joke-bus-game-that-turned-into-a-real-charity-drive/
Penn and Teller created the worst game ever, to mock gamers. Then LRR decided to play that game as a sort of religious torture ritual to earn money for charity.
Then other people were... apparently like "No that game looks great. Take out the parts that are there to be annoying on purpose and add multiplayer!"
Watching the multiplayer trailer felt like I was having a stroke of some kind.
Imagine, if you will, how soul crushing customer facing jobs like retail can be. Then realize, those are generally involving only brief interactions with customers, but bus drivers can be stuck dealing with customer bullshit for hours on end.
Frankly, the amazing thing is how few of them go full Sith on us.
Penn & Teller made Desert Bus to mock Janet Reno, not gamers.
From Wikipedia:
But definitely the biggest point of playing them is to chew scenery.