Nighthawks looks interesting, but it seems more like a visual novel than a full on RPG.
Out of curiosity, what are you defining as the difference there?
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KetarCome on upstairswe're having a partyRegistered Userregular
I have a great nostalgic love for Star Control and would love to play an updated version. But after Stardock's deeply disappointing prior efforts at releasing modern takes on classic games, it's going to take a heck of a lot of near-unanimous praise to get me to actually bite on Star Control Origins.
plus Brad Wardell (CEO of Stardock) has a bit of a reputation as a piece of shit in general, and I would love to see him take a black eye over something
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It's a neat puzzle-game. Core gameplay is similar to Khet (Laser Chess) or The Talos Principle's laser puzzles: from a top-down perspective, you move mirrors and other devices around a tile-based board. These adjust a laser's path so that it hits crystals of the same color. I'm not very far in, as I got stuck on the first bonus area and took a long break, so I'm not sure how complex the puzzles get.
Scattered around are little orbs which, when collected, can be used to give a hint on the level. The story comes from scanning the field for glowing tablets.
There's some claustrophobia due to the camera height. I haven't found a way to rotate the camera. I can kind of see why they didn't include that option, because of how the aforementioned orbs and tablets are hidden. Still, not a fan of that choice.
Recommended, and I think the current $15 base price is more than fair.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
RPG is too broad a term for this discussion to work, you guys are gonna have to narrow your definitions.
Yeah that's fair. When I think of computer RPGs I'm thinking of Baldur's Gate 2 and expanding outward from there, generally.
In this specific instance I'm thinking of VtM: Bloodlines, because this is also a vampire game. And the idea of being able to play Bloodlines without a bunch of the janky wandering around and often weird-bad combat sounds delightful.
Story is the most important component there, in my opinion.
Loot is probably my least important component, ironically.
I'm in the same boat, unless the loot is personalized in some way
It's why I'm always loathe to switch weapons in Destiny
Like yeah, that new gun might be better, but I've decided that this gun is my character's signature weapon
I hated having to adjust to a slightly different version of the same gun. You get used to the feel and tempo. I was probably the only person who was excited that D2 removed random rolls.
There was a time in my life when I would've sent a petulant message to the creator of that chart, "helpfully" pointing out the inaccuracies
I was a cool kid
Edit: That linked article is very interesting, though
My instant knee jerk reaction was “Shadowrun has XP” and to ignore the rest of the chart.
So does GURPS! And arguably Ultima Online also has it (albeit much like you'd get in, say, Runescape). It's just more gradual and specific-to-the-ability than your more typical "get enough XP, +1 level" stuff.
...Actually, wait, doesn't Oblivion also run on the UO/Runescape "level up your skills individually" engine?
Personally I'd more gripe that the only included P&P RPGs are D&D, GURPS and Shadowrun, since that gives this weird impression that P&P RPGs are always story-optional. There's a lot of more "storygaming" RPGs out there where acting out some kind of plot is fairly required and you can't just boardgame your way through it.
I dunno which one is high-profile enough to make the list, though. It's not like you can just toss Polaris on there and expect people to recognize it.
Also, well, there's totally tabletop RPGs out there that don't have loot or, in fact, any kind of character progression whatsoever. It's a really broad genre.
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So
That's wild
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Ah man
Hope he pulls through
The Gardens Between
https://store.steampowered.com/app/600990/The_Gardens_Between/
https://store.steampowered.com/app/368340/CrossCode/
Star Control Origins
https://store.steampowered.com/app/271260/Star_Control_Origins/
Edit: Maybe don't buy SC:O, see below for context
Out of curiosity, what are you defining as the difference there?
https://www.polygon.com/2018/6/25/17501084/star-control-creators-ford-reiche-stardock-lawsuit-campaign
this is a gofundme link, but I'm posting it entirely because the original creators state their case in their own words, here:
https://www.gofundme.com/help-fred-amp-paul-save-the-universe
plus Brad Wardell (CEO of Stardock) has a bit of a reputation as a piece of shit in general, and I would love to see him take a black eye over something
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
You know what I'm just gonna edit SC out of the title
It's a neat puzzle-game. Core gameplay is similar to Khet (Laser Chess) or The Talos Principle's laser puzzles: from a top-down perspective, you move mirrors and other devices around a tile-based board. These adjust a laser's path so that it hits crystals of the same color. I'm not very far in, as I got stuck on the first bonus area and took a long break, so I'm not sure how complex the puzzles get.
Scattered around are little orbs which, when collected, can be used to give a hint on the level. The story comes from scanning the field for glowing tablets.
There's some claustrophobia due to the camera height. I haven't found a way to rotate the camera. I can kind of see why they didn't include that option, because of how the aforementioned orbs and tablets are hidden. Still, not a fan of that choice.
Recommended, and I think the current $15 base price is more than fair.
Static portraits, menu driven.
I guess I don't see how that makes it not an RPG?
It's just the good parts of an RPG with all the chaff taken out.
Everything is an RPG, Nothing is an RPG
You can argue that every game is an RPG besides maybe some puzzle games.
RPGs have certain troupes though to make game classification possible.
This is not a debate I want to start because I'd rather talk about....literally anything else.
Yeah that's fair. When I think of computer RPGs I'm thinking of Baldur's Gate 2 and expanding outward from there, generally.
In this specific instance I'm thinking of VtM: Bloodlines, because this is also a vampire game. And the idea of being able to play Bloodlines without a bunch of the janky wandering around and often weird-bad combat sounds delightful.
*This chart is incomplete, simplified, and probably leaves out all your favorite games
https://www.fortressofdoors.com/rpgs-and-suckage/
Loot is probably my least important component, ironically.
I was a cool kid
Edit: That linked article is very interesting, though
I'm in the same boat, unless the loot is personalized in some way
It's why I'm always loathe to switch weapons in Destiny
Like yeah, that new gun might be better, but I've decided that this gun is my character's signature weapon
FUCK
I hated having to adjust to a slightly different version of the same gun. You get used to the feel and tempo. I was probably the only person who was excited that D2 removed random rolls.
My instant knee jerk reaction was “Shadowrun has XP” and to ignore the rest of the chart.
Heat Signature is about to be out for a year and it is getting an update.
"Acting"?
So does GURPS! And arguably Ultima Online also has it (albeit much like you'd get in, say, Runescape). It's just more gradual and specific-to-the-ability than your more typical "get enough XP, +1 level" stuff.
...Actually, wait, doesn't Oblivion also run on the UO/Runescape "level up your skills individually" engine?
Personally I'd more gripe that the only included P&P RPGs are D&D, GURPS and Shadowrun, since that gives this weird impression that P&P RPGs are always story-optional. There's a lot of more "storygaming" RPGs out there where acting out some kind of plot is fairly required and you can't just boardgame your way through it.
I dunno which one is high-profile enough to make the list, though. It's not like you can just toss Polaris on there and expect people to recognize it.
Also, well, there's totally tabletop RPGs out there that don't have loot or, in fact, any kind of character progression whatsoever. It's a really broad genre.