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[Destiny 2] You're Not Crazy: Cutest Molaihts Now Cost Super Mitboost Gates
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Spoiler about that quest. It's not much of a spoiler.
That said, fuck Zavala. The quest turn-in text says that Zavala has a hard time trusting again once his trust is broken but if I work at it I can repair the relationship.
Fuck you, dude.
If I could have I'd have dropped his Hive-damned 517 boots off the side of the fucking tower and told him we can 'repair the relationship' when he's ready to thank me for avenging his best friend and apologize for his attitude about it.
Obligatory: He's not a hunter!
So, Blind Well. Tell me things. What PL do I need to be for Tier 1 and 2? I assume it's not soloable at a realistic PL... is it doable for a fireteam or is this another Escapement Pugilism situation where you need 6-9 people for it to happen?
And sometimes a warlock. But usually a hunter.
look, Shaxx has been through a lot and these days he's just happy when someone walks near by. just let him enjoy the company.
Worst part is, I know the weekly reset things resetting are all just 500 crap, and since I didn't get to finish it before it reset (fix your shit bungie) I don't even know if doing it will give me anything but a 500.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
From what they've said you only get a 500 out of the reset thingies if you've already gotten a reward. So if you do the 3 again I think you should get a legit reward.
It is the sort of thing that makes me wonder what the hell Bungie even does when they do internal testing.
I've played several games now and no one invades outside of the final primeval fights, and when they do, they have Sleeper and you never see them anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I feel like the fact that you have to kill invaders and can't get the kills as an invader has to be a bug.
I got the kills but it's absurd. The only way I got them was lucking into matches where someone on the other team was really keen on invading but was really fucking bad at it. Three of my 5 kills were the same person in the same match who kept invading and then dicking around trying to shotgun people so it was easy to just stay out of shotgun range and burn them down. First kill was a complete accident where they were fighting other teammates and I got a lucky across-the-map shot with Crimson. Last kill was after we killed our Primeval. Dude had invaded just before and was just standing there and I managed to HC him to death before the match ended.
I recommend, if you can, running two hand cannons. I did Crimson primary and Trust secondary. You can empty a full clip of either into an invader and they won't die, and probably you don't have time to reload.
I also have no idea how you're meant to do the Triumph where you get killed by an invader, respawn, and kill them unless they're camping the spawn for some reason.
I'm halfway okay at hitting people with a hand cannon. I'm absolute shit at hitting people with Fighting Lion and Telesto.
Probably true. I'm really bad at PvP and haven't even tried to use an FR against a player since sometime in early D1. I like shotguns because they fire immediately and I only have to hit you once or twice. I initially tried doing shotgun + HC but getting into shotgun range meant I didn't have time to swap to the HC to finish them off without getting shotgunned or punched to death. The double HC strategy admittedly only works if the invader is really bad at invading... but if they're even halfway decent then my only chance of killing them is getting the drop on them while they fight someone else.
I got to 524 on my hunter, which helped my alt get a head start. But it’s slow going because once you’re at 520, all daily and most weekly powerful rewards will only come at +1 of your light level. From what I’ve read, once I’m done slowly getting all +1 gear, only things from the nightfall and the dreaming city will act like normal powerfuls did previously.
So put that in mind as you plan for your raids.
Use the sidearm to kill mobs then switch to your now overcharged cannon and plug the invader full of holes
"...only mights and maybes."
This is super awesome advice!
As for blind well. 500s can do tier 1wuth a medium group. I did tier 2 at 511 with a group of 8. Was fun.
Nightstalker debuff plus lord of wolves melts so much the well has to throw at me
So, @Koz linked me the reddit post regarding the leveling structure, and my feeling was that a lot of it is (as it acknowledges) speculation that disregards the consequences of randomness (like making no overall progress because you keep getting boots) and that it's likely that few (if any players) managed to get to 520+ without completing their Weekly milestones along the way. Furthermore, it would be bewildering, if not a totally Bungie thing, to so grossly reduce the relevance of Weekly milestones for players that reach this "pre-Endgame" threshold.
As such, I'm not wholly convinced that for folks like you and I — I'm 525 — our light gains will be that much of struggle next week, outside those of us that are absurdly unlucky, like my dear friend @rndmhero and his collection of incrementally more powerful boots.
That said, I do expect the Raid difficulty to be very high in its first week, with most folks seeing swords (if not skulls) next to enemy names.
1) The raid. Having so much fun exploring the dreaming city
2) Malfeasance. I need all the handcannons
3) Gambit stuff. All the gambit stuff. The cool secret emblems and the Dregden title and everything. So fun
4) Luna's Howl. Good grief do I hate competitive. 10 matches for step 1 done, managed to get up about 70 points net gain. Going to take a loooong time
5) Good rolls of a few select guns that I fall in love with. So far that's the dreaming city handcannon; the one I have has auto-loading holster which is just a waste on my hunter.
Anyone else want to weigh in?
On my second character I’m doing many dailies & weeklies after I hit 520, so I’m taking care to pay attention to what light level things drop as. It’s not that weeklies can no longer give a big bump to your overall light level, they have for me when they upgraded a weak slot; it’s that every drop that I’ve seen had been my light level + 1. So at 522 light on my alt, I got a big upgrade from a 523 chest piece, but I’ve yet to see anything but a light level +1 drop from the weeklies. Once you don’t have any weak pieces, that’s really going to hamper your climb.
I don’t find it particularly bewildering, it fits with tbeir overall stated goals.
Also, this expansion remains real real good.
"...only mights and maybes."
1) Play with a PA group who will soften them up and let you have the kill. Friends make anything better.
2) Use Crimson.
3) Shoulder charge is enough to strip their shield and leave them absolute without killing them. Several of my kills were a shoulder charge into a quick follow-up.
Probably Void since it’s all new
Arc is still staffing, but you can deflect and do uppercuts. It’s got some neat perks but not as exciting as a whole new super
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I hate how luck based it can be, especially in the race to get geared up for the raid, though.
Like you and I did the exact same challenges and stuff for our characters. Your main hit 524, mine barely hit 518 after getting lots of non-upgrade powerful rewards. My alt then barely got to 520, and my third alt only hit 520 as well. Prime engrams have bumped my main to 522 since. Meanwhile it sounds like you are gonna hit nearly 530 with your alt(s). That's awesome for you, but frustrating to hear to someone like me that's done every powerful rewards across three characters and is a good 30% behind in the endgame now despite doing nothing differently.
I feel it's bewildering because I don't believe that they've implemented sufficient/appropriate non-leveling incentives to support such a harshly regimented progression structure. While few may be at 520+ currently, it is still a value that is only just beyond the "I beat the campaign" baseline. To then say that from that point on the majority of your Weekly Ritual activities are of diminished value, that they don't drop "Powerful Gear" (by the definition of that term throughout Y1), is an absurd misstep if one of your other goals is to bring back that "Destiny is the only game I play" quality that they want to return to.
That said, there's clearly a lot of content that's time-gated, and most of the Weeklies are framed as "quest steps". So I recognize this is all ridiculously pre-emptive, and that the coming weeks may show that progression and incentives are as they should be.
This is a really really good expansion. I loved the story and the accompanying lore. It's the best they've done since Taken King and I feel like its surpassed it in many respects.
Loadouts are back to their former glory and even better than D1. Bows are amazing. Perks are good again and the randomization makes every drop a new discovery. Armor synergy is back.
All the new subclasses that I've played so far feel game changing and fun. Guardians are poweful again and Destiny is so much better for it. PvE and PvP are fun again. I'm addicted to the sandbox in a way that I haven't been since D1Y1.
The levelling and progression feel pretty good. Like I said above I might just be bitter due to my extremely bad luck I came up against. So many of my poweful drops were for my then highest PL item and it ended up being a sidegrade at best or a downgrade at worst. My worry is that my bad luck will prevent me from being Raid ready.
The Dreaming City is everything I wished it would be and more. Its gorgeous and mysterious and interesting. I can't wait till more secrets are discovered and the Raid opens up. I'm excited to see how the area changes and opens up as time goes on.
They hit it out of the park with this expansion. This is easily the best Destiny has been. Probably ever. And I had so much fun over the past 4+ days.
Not that you shouldn't gear up! Just that I worry the stress of week 1 completion will sour opinions on the raid. It is possible that it will be functionally impossible given the nature of the power level grind. So if it doesn't happen, just regroup after gaining more power. Leviathan had this symptom for some folks, and I would hate for that to happen again, particularly after such good feels for Destiny again. Temper those expectations, put fun first, and avoid burnout. Because thisnis the best D2 has been so ride that as long as you can.
(Also still looking to put together a blind raid crew for XB1)
*grinds for triumphs and such, anyway*
"...only mights and maybes."