As conceived in 2016 by Japanese printing press operator Harada, fighting was a gentleman's game, in which two men would square off and regale each other with stories monotonous for days on end, until one of them fell to the ground from boredom or exhaustion. Over the next few years the new sport developed a respectable following of a few hundred local socialites.
Ironically, it was Harada's son, Android 16, who developed what he called the “Dunking” strategy, in 2017, after seeing a schoolboy dunk another in anger, causing him to fall down. When Android 16 challenged the then-champion, Japanese expatriate “GO1” Bill Bishop, to a match, Bishop was the odds-on favorite. You can imagine his surprise when, while he was describing what he had had for breakfast that morning, Android 16 walked up and thumped him into ground, sending him down “for the count,” in the parlance of our time.
While it was universally agreed that the boy had violated the spirit of the game, officials were unable to find any actual rule that “Dunking” violated, and were forced to let the victory stand. This upset caused an uproar in the fighting community large enough to spill over into local newspapers, which drew the interest of many outsiders to come see what all the fuss was about. The newcomers were enthralled to engage in these borderline-barbaric displays of human strength and skill, and the rest is history -- after a few spoilsport schoolmarms single-minded about safety added the nerfs, of course.
Today's fighting enthusiasts fantasize about a newcomer that would rock the ring the way Android 16 did. Calcification of the modern rule set has essentially locked the “Dunking” strategy into place, but it's easy to get caught up in the fantasy. Young scholars with big dreams often enter the ring with their crazy new trick, usually a variant of runaway, and though they've achieved the occasional victory, none of the gimmicks have been robust enough to make it to the big time.
The real wonder, though, is that Harada's original vision of fighting is still around! Gentleman's fighting clubs can be found in cities all over the world. You can visit one most any day of the week and see two erudite gentlemen exchanging pleasantries in the ring. Most people only come to watch a few hours of a match and then leave, but every once in a while you'll find amongst your elders a stout fellow, a die-hard fan, who perhaps witnessed that historic battle between Android 16 and Bishop, who for love of the sport must stay to witness the last glorious seconds of wakefulness slip away... only to return to fight again another day.
image: an artist's rendition of GO1 Bill Bishop, before he was dunked, during the first actual fighting victory in recorded history
image: a photograph of Android 16 during the height of his popularity in the niche fighting circuit
image: a fanciful portrayal of a pugilist attempting to distract her opponent with a cat. The 38 consecutive wins indicated in the image indicate that this did not happen in the contemporary setting known as "Season 2", where such a feat by this pugilist is surely impossible.
image: an impoverished modern pugilist who aspires for relevance and renown, but who will assuredly find neither, due to the grand conspiracies against him by the rules organizer known as Woah-she-Gee, who famously stood up at an inappropriate moment when engaged in fighting.
image: a pugilist of no repute who will be largely ignored by the masses, but continues struggling in off-Broadway fighting circuits with novel techniques such as attempting to occupy all space in the ring by himself, thus preventing his opponent from being able to move and eventually needing to admit defeat due numbness over the entire body.
image: the current roster of the most well-known form fighting, which has expanded to include many of its most popular pugilists. Unfortunately, at time of publication, a number of Gokus had to be excluded. We expect this situation to be remedied in a later edition.
image: a pugilist who purports to be the actual originator of "Dunking", in spite of the blatant falsity of this claim as clearly no fighting existed prior to 2016 according to all historical records. He further claims to be the originator of modern film editing with his eponymous movie, "Battleship Potemkin", a claim which has largely been verified as true by modern film historians.
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henceforth
Ahem this is an entirely fact-based account of the history of fighting
Heretics and hoodlums may claim that fighting existed prior to 2016, but these people and their "Cult of the Oh-Niner" should be dismissed without a second thought.
It's not a very good fighting game, but it has a lot of depth.
Don't just say that and not tell us what it is!
But yes, welcome to the joys of the lab. You too have discovered the delight of experimentation and iteration!
@Knob make a prediction for Season 3 of Tekken 7 based on literally two days of Season 2 of Tekken.
You're not allowed to say that Lars no longer has long combos from whatever that 12F move is as your guess.
@vagrant_winds tell us which of Lili or Lucky Chloe you have ultimately decided to entreat in monogamy.
@P10 i beg your approval of the new thread
@Blackbeard7 the amount of dunking in Tekken 7 is ridiculous
I think rumors of Shaheen's death have been greatly exaggerated, so I guess sharing some tech won't do any harm. I have no idea how common this situation is anyway, maybe every character can do it and every experienced player subconsciously defends against it.
So Shaheen's normal damage ender is db2, stance 3. If you end in db2, stance 4, they get hit with the 4 at the exact frame they fall out of the combo, which means the damage isn't nearly as scaled because the combo is over. The only way to escape it is to mash any attack button right before the final hit to do a quick side roll wake-up, which seems to be completely invulnerable. The same thing can happen with his new wall combo, 23, stance, crouch-cancel, WS 33. If your timing is perfect it's a true combo, but if you're too slow with the WS 33 and they don't mash out a quick side roll, it actually does more damage. So basically mash buttons during Shaheen's db2 combo enders and wall combos and you'll be safe.
image: photograph of famous pugilist Magneto being defeated by Cable in MvC2: Fate of Two Sentinels. Magneto would subsequently develop a gimmick known as "Grabbity Squeeze" in order to defeat Cable's wooden gun in the subsequent season 11 years later, but by then Cable had retired from competition.
Yep, other characters have options like that, too! The quick side roll is indeed special, in that it seems that there is some invulnerability during the quick side roll. But, if you have ways of convincing them that that's not the best thing to do, then you can convince them to maybe not do it once... and sometimes that's all you need to close them out with that not-real-combo option.
Some examples of these things:
Many of Feng's combos can be ended by doing 4~3, which will deal like 20 damage on a grounded opponent. The opponent DEFINITELY wants to mash the punch buttons to sideroll out of that, because it gives Feng damage and good position afterwards. However, I've seen this end of combo hit land against good players when Yuu does it, so it's not totally fraudulent.
Josie can choose to not do one of her usual combo enders and instead do something like 1,2,4,f to get a crouch dash. If she does crouch dash 3, it will certainly hit a downed opponent for like 20 damage. But she can just choose to not do that, and crouch dash forwards and possibly get a throw or do something else against the opponent that has siderolled. If she can convince them to not do the quick side roll, she can land that crouch dash 3. At the wall, she can do a seemingly less-good option to get an u/f+3+4 which actually hits even if the opponent uses the quick side roll! Once you do this a few times your opponent will either scratch their head and wonder if they're just doing it wrong, or they will try something else... except that most of the other things they'll probably try ALSO won't work:
https://www.youtube.com/watch?v=hrKO8YFppNU
Shaheen's f3+4 oki ender is a lot better now too; stance 2 beats everything other than staying down, stance 4 beats everything other than quick rise low block, toe kick, or spring kick, and all those things and more get launched by stance 3. Pretty nice.
Seems he can do the Starburst extensions without Starburst now but for the same juggle states he still needs it active.
More potemkins added
It was a pretty decent top 8
we also talk about other random shit and clown upon each other
you're right
it needa more gokus
and it hit me anyway
glad im drinking already
we also talk about other random shit and clown upon each other
I think Menat is a really great character gameplay-wise, with the ability to do high damage anime-esque grime along with a demanding keep-out game. I almost think she should get a health/stun/both nerf, because there simply is no possibility of trading with some of her normals unlike with Dhalsim.
Of course, the great flexibility Menat has in playstyle means that she can also lame it out super hard, which is exactly what Justin will do given the option. Good on Justin for winning, though: that was not a weak field at all, and he had to beat Du in Winners and Grand Finals to do it. Du defeating EVO champ Problem X en route to the GFs meant Du was on his game, but I'm not so convinced of either Mika or Cammy in the matchup with Menat... though for all I know, Guile might have it even worse.
Sometimes I wish that the character who got the Captain Commando outfit wasn't Nash but Akuma, and if you used CapCom skin Akuma's super would turn blue like Captain Corridor.
to justin's credit he does play it a little different, using the orbs primarily as a defensive gimmick, but that may only be for the cammy matchup
supposedly she shits on Guile, and Mika offline against one of the best footsie players ever I could see as being radically difficult. Menat is the reason that Du is playing Cammy, and it did work, he forced the Karin switch
fwiw dalshim is my absolute favorite character to watch in SFV, and I hope that one sneaks into Capcom Cup again. None got that far in EVO so I don't think the internet has really gotten to see how fucking hilarious VT2 is when in the hands of professionals
I've been watching Art's stream a lot while winding down for bed, and it's just a beautiful show
we also talk about other random shit and clown upon each other
Infiltration also switches to other characters in certain matchups, as well. I don't know if picking Juri is still his preference when a Rashid comes up, but that was pretty awesome every time he won that way!
Dhalsim VT2 is some Guilty Gear ish alright
It's like a giant goofy version of a Venom billiard ball that Dhalsim can kick around for hilarious screen control or oki setups.
There's probably still going to be instances where it, like Menat's pretend-to-be-Spiral VT, still aren't enough because I don't see either being a big help to them if they get knocked down in the corner.
Also, the new DoA6 trailer:
That’s blatant false advertising!
Ugh.
// Switch: SW-5306-0651-6424 //
DoA actually looks fun.
I mean it's probably always gonna be a titty fighter but at least they seem to be putting a bigger focus on the fighting aspects again.
KT: Better shell out extra for those waifus, fuckers!
Steam Switch FC: 2799-7909-4852
im mostly joking I just have far more attachment to samsho
I get you.
TBH I've always been a big fan of SamSho too just been decades since its last good game.
https://clips.twitch.tv/JoyousSlipperyMosquitoArgieB8
we also talk about other random shit and clown upon each other
the trailer has nothing but samurai shodown characters in it
actually I also thought it was a capcom series