edit: people replying back with "Randy Snitchford"
heh
Same thing happening at West County Mall in Des Peres, MO. Despite being illegal, I wonder about the quality of these systems.
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Within hours of putting in an order for one of those shady looking plug and play arcade stick setups the Street-Fighter cab went on sale for less money than I spent... :bigfrown:
So I just had an idea about the classic. Maybe Sony dumped out the NA/EU versions to justify having a really good JP version. I just took a look and while the JP list is not my idea of perfect it is much better in my mind. Maybe still not 100 but getting closer for sure.
Also, I took my big step: my Neo Geo X dock came in over the weekend, so after staring at it admiringly, I placed an order for a Raspberry Pi 3 B+, some low-profile passive heat sinks, and a 32 GB Micro SD as an add-on item.
God knows when that $9 of cables will come from AliExpress, but I'll have everything I need to actually set up RetroPie just sitting on my desk. After years of ignoring it, jumping into Raspberry Pi headfirst.
If you don't mind sharing, I'd be interested in knowing what you ended up spending total at the end for this. I've been thinking about possibly doing a retropie arcade joystick setup, with usb outs for a second joystick/different controllers.
I guess this would be the right thread to ask. Recently with those 1up Arcade cabinets being the new hotness I've been debating using some stashed gift cards to grab one and Raspberry Pi the hell out of it. Then another thought occurred to me, what if I just got one of those plug in play arcade controller decks and called it a day? That way it could be portable and I could take it with me to friends houses and such. I'd also be able to plug it into my big-ass OLED TV and not be anchored to a cabinet with a far far far smaller/lower quality display.
Amazon has things like this for sale, but it comes off very Chinese bootleg-y. So are there any decent recommendations for this specific type of plug-n-play setup? Or is the thing that I just linked an actually half-decent first step for the 230 bucks that it goes for?
You probably know, but in case you don’t, those 1Up cabinets are 3/4 the scale of traditional cabinets. It doesn’t sound like much, but the end result is substantially shorter, so expect to do a fair amount of kneeling or leaning. I’ve been tempted myself, but the height difference kills it for me. Something like 6 ft traditional vs 4 ft for the 1Up kits.
Yeah those sticks do scream, "shady as heck". But guess for those who don't want to mod anything they are a good deal? Dunno, since I have been looking at real arcade buttons and sticks to make my own the prices are pretty high compared to what you linked @The_Spaniard . But at least they will be arcade quality and not break down after a few months of usage. Plus I figure it might be fun to make my own "joystick thing" to play games on the TV.
I have seen one of the 1UP Cabinets in the wild and they had it on the pedestal to make them taller. With that they are pretty normal height and not that bad of a unit. I personally think they are cool and wish I had the room to house one or two of them.
I watched a couple of reviews and they were all down on the sticks and buttons. I'm curious how much of a value these machines are when you add in swapping out buttons, sticks and such.
So I just had an idea about the classic. Maybe Sony dumped out the NA/EU versions to justify having a really good JP version. I just took a look and while the JP list is not my idea of perfect it is much better in my mind. Maybe still not 100 but getting closer for sure.
The JP version is also selling like shite. So that would be a pretty bad plan on their part.
Also its still the same emulator and internals so its not going to run any better. Aside from zero PAL games.
I feel bad enough for asking...but does anyone have RetroPie power supply experience? If so, PM me.
I was planning to post a bunch of photos from my fun-RetroPie-gaming-system adventure, but truth be told I'm about as likely to throw in the towel and return it. The hardware was jealous of what a pain in the ass the software was being.
Also, I took my big step: my Neo Geo X dock came in over the weekend, so after staring at it admiringly, I placed an order for a Raspberry Pi 3 B+, some low-profile passive heat sinks, and a 32 GB Micro SD as an add-on item.
God knows when that $9 of cables will come from AliExpress, but I'll have everything I need to actually set up RetroPie just sitting on my desk. After years of ignoring it, jumping into Raspberry Pi headfirst.
If you don't mind sharing, I'd be interested in knowing what you ended up spending total at the end for this. I've been thinking about possibly doing a retropie arcade joystick setup, with usb outs for a second joystick/different controllers.
I mean, so far I'd say...don't, unless you have no other possible alternative, including a laptop. :sad:
Did not expect PlayStation classics to nosedive that fast.
They'll be twenty quid by the time Brexit rolls around. At which point they'll be the only video game system we'll be able to afford anyway. Once we've saved up.
Wonder what doomed this thing? The weird game choices, or a general lack of nostalgia for the awkward-ass early 3D era?
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Brainiac 8Don't call me Shirley...Registered Userregular
Glad I didn't grab one at launch. I'll wait and when it is a bit lower, I'll grab one for the sheer novelty of having it. I'm just said at how poorly Sony handled this thing. The PS1 has so many legitimately great games and even if the early 3D looks like poop now, some of the pixel 2D games and RPGs that graced the PS1 are still a blast to play.
Wonder what doomed this thing? The weird game choices, or a general lack of nostalgia for the awkward-ass early 3D era?
Shit implementation didn't help.
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Brainiac 8Don't call me Shirley...Registered Userregular
The PS1 classic reminds me of how poorly Sony handled the Sony Smash Bros. They don't always seem to have a lot of respect for what made them a monster in the industry. They just release stuff to release them. The PS1 had a bunch of games but very few of them are the games that made the PS1 awesome. The 'hidden' games that were found on the system were closer to what the system should have had at launch.
Sony Smash Bros. also ignored half the characters that made Sony a giant in the industry and instead focused on mostly boring, out of nowhere, and obviously advertising choices to make up the roster.
Wonder what doomed this thing? The weird game choices, or a general lack of nostalgia for the awkward-ass early 3D era?
I have to imagine it's more on the botched execution. I feel like between people who are super into games, and people who fondly remember the PS1 from their childhood and would get it as a nice nostalgia trip, it should have been a slam dunk. It is interesting to me that there was enough negative buzz around it to affect its sales to this extent. It's hard to gauge sometimes how widespread that sort of thing is.
Seems like a simple case of "Eh, I don't know if I actually want this thing" from people, followed by an increasingly reported string of "This thing has issues and is kind of crap".
Honestly, I kind of think that even if this thing had the perfect list of games and emulated everything pitch perfect, it still wouldn't have lit the world on fire. But now that we have customers and reviewers saying "Yeah this thing is shite don't buy it" and retailers with full shelves of a product people are saying they don't want? Yeah, time to drop the price and hopefully move these things.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Sony pretty much forced this thing out the door way before it was done. The one article I read a while ago was from the inside, and apparently they were all ready to try and get the licenses to most of the games from the "hidden list". Deadlines came and went and the end result is what Sony deserved.
The PS1 classic reminds me of how poorly Sony handled the Sony Smash Bros. They don't always seem to have a lot of respect for what made them a monster in the industry. They just release stuff to release them. The PS1 had a bunch of games but very few of them are the games that made the PS1 awesome. The 'hidden' games that were found on the system were closer to what the system should have had at launch.
Sony Smash Bros. also ignored half the characters that made Sony a giant in the industry and instead focused on mostly boring, out of nowhere, and obviously advertising choices to make up the roster.
Sony is weird sometimes.
I have trouble picture what Sony's Smash Brothers should've looked like, since so many iconic Playstation 1 characters were actually "PC and Playstation characters." Lara Croft comes to mind. Anyone from Resident Evil as well. But I didn't have a Playstation at the time of its release, despite living in Japan. Maybe that distinction doesn't matter in the least. No one was screaming about not including Musashi from Brave Fencher Musashi, and that game was only available on PS1.
Then again, by now Smash Brothers has one or two characters who weren't on any Nintendo platform...prior to being in Smash Brothers. But at least back on the Nintendo 64 that was very clearly not the case.
Eh, I have no idea how to do a purely ensemble cast fighting game. Probably another reason I've never gotten that into Smash Brothers despite playing every single incarnation.
Much like the PSClassic, PlayStation All Stars felt like a "me too!" from Sony without putting in the effort. The issue is, again, if you're going to copy them then you need to put in the effort to do so. All-Stars was a very hollow experience, but if Smash Bros didn't exist it would have been a pretty okay game. But it's ALWAYS going to be compared to Smash Bros and therefore looks bad in comparison. Same with the PSC.
If the PSC came with more JRPGs I would have absolutely bought it.
The PS1 classic reminds me of how poorly Sony handled the Sony Smash Bros. They don't always seem to have a lot of respect for what made them a monster in the industry. They just release stuff to release them. The PS1 had a bunch of games but very few of them are the games that made the PS1 awesome. The 'hidden' games that were found on the system were closer to what the system should have had at launch.
Sony Smash Bros. also ignored half the characters that made Sony a giant in the industry and instead focused on mostly boring, out of nowhere, and obviously advertising choices to make up the roster.
Sony is weird sometimes.
I have trouble picture what Sony's Smash Brothers should've looked like, since so many iconic Playstation 1 characters were actually "PC and Playstation characters." Lara Croft comes to mind. Anyone from Resident Evil as well. But I didn't have a Playstation at the time of its release, despite living in Japan. Maybe that distinction doesn't matter in the least. No one was screaming about not including Musashi from Brave Fencher Musashi, and that game was only available on PS1.
Then again, by now Smash Brothers has one or two characters who weren't on any Nintendo platform...prior to being in Smash Brothers. But at least back on the Nintendo 64 that was very clearly not the case.
Eh, I have no idea how to do a purely ensemble cast fighting game. Probably another reason I've never gotten that into Smash Brothers despite playing every single incarnation.
Their main mistake was not shelling out to license Crash and Spyro, while shelling out for loads of flavors of the month.
Well, that and making the fighting pretty meh and unbalanced.
I thought the name was fine. Definitely not their worst work.
EDIT: Looking at the list of fighters though, Jesus, there were some dumb choices, even I can see that. Big Daddy? I'm having trouble remembering a single person who first played Bioshock on PS3, seeing how it came out a year earlier on Xbox 360, which people actually owned. Even back then, no one cared about Killzone, you might as well have dropped some unnamed Shinra Military Policeman from Final Fantasy VII, at least people loved that game. The worst version of Dante by clear consensus of the community, unless there's a version of him who gushes nonstop about how great a game Devil May Cry 2 is, and how it's the children who were wrong (on top of also being on Xbox 360, unlike Devil May Cry on the PS2). Dead Space was more popular on Xbox 360, but at least they picked the main character. I seriously wonder if anyone remembered any drivers from Twisted Metal. Whatever Sony paid for those characters, it was a waste of money.
Heihachi, the Heavenly Sword woman, and obviously Kratos were all good choices, though only one of them belonged to the original Playstation. By then Tekken 6 came to Xbox 360, but at least these were all characters who were clearly more popular on Playstation.
I really don't remember how successful the game was in the long term, but the character list definitely didn't bode well for it.
Then again, by now Smash Brothers has one or two characters who weren't on any Nintendo platform...prior to being in Smash Brothers. But at least back on the Nintendo 64 that was very clearly not the case.
Actually that's still technically not the case, even Joker was on a Nintendo platform (3DS) prior to Smash, if only by about a week.
Edit: Now if you only count "main games" and not spinoffs or cameos then yeah, Cloud was only a summonable cameo and Joker was in a spinoff.
Yeah, of all the third party characters in there only Heihachi and maybe Isaac have aged well, and even then they're not the most iconic characters out there.
Then again, by now Smash Brothers has one or two characters who weren't on any Nintendo platform...prior to being in Smash Brothers. But at least back on the Nintendo 64 that was very clearly not the case.
Actually that's still technically not the case, even Joker was on a Nintendo platform (3DS) prior to Smash, if only by about a week.
Cloud Strife comes to mind, but I've heard some really tenuous explanation how he was actually on a Nintendo platform (some strategy RPG put out by Square in the old days as a guest character?) so it totally counts, totally a Nintendo character.
But it's forgivable, considering that was already the sequel to a sequel when he appeared.
Then again, by now Smash Brothers has one or two characters who weren't on any Nintendo platform...prior to being in Smash Brothers. But at least back on the Nintendo 64 that was very clearly not the case.
Actually that's still technically not the case, even Joker was on a Nintendo platform (3DS) prior to Smash, if only by about a week.
Plus Cloud was considered a representative of Final Fantasy as a whole, and loads of those games are on Nintendo systems. Same thing with Joker if you consider him a Shin Megami Tensei rep.
Cloud is kind of oddball being a PlayStation character.
Yeah, Nintendo probably just had very good timing and positioning (or someone greased the right elbows regardless of what the official policy for Smash cameos is). There's a whole cast of beloved Final Fantasy VI characters who would've made perfect sense, but very clearly, none of them are Cloud famous. On top of that, since then a Final Fantasy VII remake on PS3, years in the advertising, collapsed into a big joke, and a remake on the PS4, with something vaguely resembling gameplay footage has apparently been aborted and will be "tried again from the top." Kind of funny in retrospect.
Good luck trying to play as Cloud on a Nintendo platform outside of Smash Brothers (or hacking a Playstation game onto the hardware).
A key difference between Smash and PS All Stars is that with Smash, there are a lot of core characters who are literally Nintendo characters. Not just strongly affiliated with Nintendo, but actually created and owned by Nintendo. Sony has always been more about third parties, which is fine and has worked very well for them. But it does mean that they have far fewer characters who are truly "PlayStation" characters.
Cloud is kind of oddball being a PlayStation character.
Yeah, Nintendo probably just had very good timing and positioning (or someone greased the right elbows regardless of what the official policy for Smash cameos is). There's a whole cast of beloved Final Fantasy VI characters who would've made perfect sense, but very clearly, none of them are Cloud famous. On top of that, since then a Final Fantasy VII remake on PS3, years in the advertising, collapsed into a big joke, and a remake on the PS4, with something vaguely resembling gameplay footage has apparently been aborted and will be "tried again from the top." Kind of funny in retrospect.
Good luck trying to play as Cloud on a Nintendo platform outside of Smash Brothers (or hacking a Playstation game onto the hardware).
Cloud was in two Nintendo Kingdom Hearts games as a boss and then supporting character, so he's in on a technicality. They are doing a bunch of FFs on Switch including 7 though, so this soon won't be a thing.
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Same thing happening at West County Mall in Des Peres, MO. Despite being illegal, I wonder about the quality of these systems.
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If you don't mind sharing, I'd be interested in knowing what you ended up spending total at the end for this. I've been thinking about possibly doing a retropie arcade joystick setup, with usb outs for a second joystick/different controllers.
I watched a couple of reviews and they were all down on the sticks and buttons. I'm curious how much of a value these machines are when you add in swapping out buttons, sticks and such.
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The JP version is also selling like shite. So that would be a pretty bad plan on their part.
Also its still the same emulator and internals so its not going to run any better. Aside from zero PAL games.
I was planning to post a bunch of photos from my fun-RetroPie-gaming-system adventure, but truth be told I'm about as likely to throw in the towel and return it. The hardware was jealous of what a pain in the ass the software was being.
I mean, so far I'd say...don't, unless you have no other possible alternative, including a laptop. :sad:
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They'll be twenty quid by the time Brexit rolls around. At which point they'll be the only video game system we'll be able to afford anyway. Once we've saved up.
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Shit implementation didn't help.
Sony Smash Bros. also ignored half the characters that made Sony a giant in the industry and instead focused on mostly boring, out of nowhere, and obviously advertising choices to make up the roster.
Sony is weird sometimes.
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I have to imagine it's more on the botched execution. I feel like between people who are super into games, and people who fondly remember the PS1 from their childhood and would get it as a nice nostalgia trip, it should have been a slam dunk. It is interesting to me that there was enough negative buzz around it to affect its sales to this extent. It's hard to gauge sometimes how widespread that sort of thing is.
Honestly, I kind of think that even if this thing had the perfect list of games and emulated everything pitch perfect, it still wouldn't have lit the world on fire. But now that we have customers and reviewers saying "Yeah this thing is shite don't buy it" and retailers with full shelves of a product people are saying they don't want? Yeah, time to drop the price and hopefully move these things.
Edit: Sorry, quoted the wrong post.
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I have trouble picture what Sony's Smash Brothers should've looked like, since so many iconic Playstation 1 characters were actually "PC and Playstation characters." Lara Croft comes to mind. Anyone from Resident Evil as well. But I didn't have a Playstation at the time of its release, despite living in Japan. Maybe that distinction doesn't matter in the least. No one was screaming about not including Musashi from Brave Fencher Musashi, and that game was only available on PS1.
Then again, by now Smash Brothers has one or two characters who weren't on any Nintendo platform...prior to being in Smash Brothers. But at least back on the Nintendo 64 that was very clearly not the case.
Eh, I have no idea how to do a purely ensemble cast fighting game. Probably another reason I've never gotten that into Smash Brothers despite playing every single incarnation.
If the PSC came with more JRPGs I would have absolutely bought it.
Their main mistake was not shelling out to license Crash and Spyro, while shelling out for loads of flavors of the month.
Well, that and making the fighting pretty meh and unbalanced.
Also that stupid-ass name.
EDIT: Looking at the list of fighters though, Jesus, there were some dumb choices, even I can see that. Big Daddy? I'm having trouble remembering a single person who first played Bioshock on PS3, seeing how it came out a year earlier on Xbox 360, which people actually owned. Even back then, no one cared about Killzone, you might as well have dropped some unnamed Shinra Military Policeman from Final Fantasy VII, at least people loved that game. The worst version of Dante by clear consensus of the community, unless there's a version of him who gushes nonstop about how great a game Devil May Cry 2 is, and how it's the children who were wrong (on top of also being on Xbox 360, unlike Devil May Cry on the PS2). Dead Space was more popular on Xbox 360, but at least they picked the main character. I seriously wonder if anyone remembered any drivers from Twisted Metal. Whatever Sony paid for those characters, it was a waste of money.
Heihachi, the Heavenly Sword woman, and obviously Kratos were all good choices, though only one of them belonged to the original Playstation. By then Tekken 6 came to Xbox 360, but at least these were all characters who were clearly more popular on Playstation.
I really don't remember how successful the game was in the long term, but the character list definitely didn't bode well for it.
Edit: Now if you only count "main games" and not spinoffs or cameos then yeah, Cloud was only a summonable cameo and Joker was in a spinoff.
Apparently the game sold a million copies on PS3 and Vita combined. Given its positioning that's likely no better than "disappointing."
Cloud Strife comes to mind, but I've heard some really tenuous explanation how he was actually on a Nintendo platform (some strategy RPG put out by Square in the old days as a guest character?) so it totally counts, totally a Nintendo character.
But it's forgivable, considering that was already the sequel to a sequel when he appeared.
Plus Cloud was considered a representative of Final Fantasy as a whole, and loads of those games are on Nintendo systems. Same thing with Joker if you consider him a Shin Megami Tensei rep.
Yeah, Nintendo probably just had very good timing and positioning (or someone greased the right elbows regardless of what the official policy for Smash cameos is). There's a whole cast of beloved Final Fantasy VI characters who would've made perfect sense, but very clearly, none of them are Cloud famous. On top of that, since then a Final Fantasy VII remake on PS3, years in the advertising, collapsed into a big joke, and a remake on the PS4, with something vaguely resembling gameplay footage has apparently been aborted and will be "tried again from the top." Kind of funny in retrospect.
Good luck trying to play as Cloud on a Nintendo platform outside of Smash Brothers (or hacking a Playstation game onto the hardware).
Cloud was in two Nintendo Kingdom Hearts games as a boss and then supporting character, so he's in on a technicality. They are doing a bunch of FFs on Switch including 7 though, so this soon won't be a thing.