This thread is for all things Diablo:
...the originals by Blizzard North (Resurrected!), Diablo III, the infamous Immortal, and of course, Diablo IV!!
Please feel free to ask questions, share stories and items, plans for new seasons, hopes for new content, and so on!
CLASSES
- Barbarian is able to use 4 weapons, and switches between them based on skills.
- Sorceress' cold skills will increasingly chill, and ultimately freeze. Druid, + 2 unannounced classes, choice of gender and appearance.
- Druid has certain skills that will shapeshift them into a bear or wolf, providing buffs.
- Rogue will mix both blades and bows, can imbue their weapons, and choose a specialization.
- 1 more unanounced class...
- Choice of gender and appearance for each.
- Skill points earned by leveling and finding tomes in the world. Elective Mode-style.
- Talent trees.
ITEMS
- Uniques are back, and will have a strong focus on defining builds.
- Items can add ranks to talents, going past the cap or providing a talent you don't have.
- Less emphasis on sets. Mythic items will have four powerful effects, but you can only wear one.
- Runes are socketable items with a condition or effect, i.e. "when you use a potion, activate the next rune" paired with "reduce a random skill cooldown by 15%"
STORY
- "Return to darkness", bring back the feeling of the earlier games. 20yrs later- Heaven is closed, Evils have returned, Lilith!?
GAMEPLAY
- Large, open map with world events and other players. Dungeons are solo or party of four, and are seamless with no load screens.
- However, Campaign areas in public zones are private until after the campaign objective has been completed. Entire game can be soloed.
- Clans are back, including a clan bank.
- Includes PvP, hardcore, seasons, and trading! (certain items will bind)
- Controller support confirmed for PC, including option for Bottom-Left or Bottom-Center action bar
- Endgame: so far...
- dungeon keys are drops that will bring a specific area to higher level, with modifiers, allowing you to plan ahead for the content.
Diablo II: Ressurected
It's actually happening, and is expected for 2021! It appears that it will feel more like an overhaul to graphics and quality of life, while leaving the majority of the mechanics the same. That said, we've been told to expect increased stash size and the option of gold auto-pickup.
Diablo III PC: How to join the PA Clan - The Merch Hungers
You can always ask in thread, but the suggested method is to
join the community PAF and request an invite. Clan officers are watching the community chat and will be able to invite you.
Switch player list
akjak - 4133-1546-2720
Bullhead - 8584-3896-5292
DoctorArch - 6732-9515-9697
eMoander - 3304-2356-9421
Kreutz - 1865-7515-8884
Kyanilis - 2835-3370-3810
Lindsay Lohan - 4979-2868-8944
Russad - 5307-0485-5998
Septus - 3333-7299-5216
skeldare - 3353-5433-5137
Stormwatcher - 5961-4777-3491
themightypuck - 1501-9129-2620
TimFiji - 2322-2047-3148
TNTrooper - 6905-2510-1809
UncleSporky - 5443-2358-9118
urahonky - 0354-0000-5457
Wraithverge - 0125-6851-0236
Entaru
Rehab
mojojoeo
DarkMecha
How to disable legendary item notifications in PC clan chat
- Open the clan window ( Hotkey N )
- Click the "News" tab
- Above the top-right corner of the feed, click the "Gear" button
- Uncheck "Items"
Season 23 Information:
Season 23 has no theme per se, but includes a long awaited follower revamp! They will now be able to use almost every item slot, will scale with their main stat, and will offer the player an additional cheat death! The following items will "emanate" when worn by the follower, benefitting the player as well:
Broken Crown
Homing Pads, Spaulders of Zakara
Goldskin
Custerian Wristguards, Nemesis Bracers
Gladiator Gauntlets, Gloves of Worship
Dovu Energy Trap, Rakoff's Glass of Life, The Flavor of Time
Avarice Band, Krede's Flame
Sage's Journey (3-pc) [ helm,
boots, gloves,
belt ]*
Cain's Destiny (3-pc) [ helm,
boots, gloves,
pants]*
* You can combine sets with RoRG. (not shared!) Basically, if you lock in Sage's belt & Cain's Pants, your options from there are:
- boots of one, gloves of the other, Broken Crown for gems
- boots of one, helm of the other, Gloves of Worship for shrines (not pylons!)
The free sets will be:
Barb: Wastes - Whirlwind
Crusader: Roland’s - Sweep Attack
Demon Hunter: Unhallowed - Multishot, Generator
Monk: Raiment - Generator
Necro: Rathma - Army of the Dead
Doc: Helltooth - Bears, Gargs
Wiz: Tal Rasha - Multi-element, any skill
Rathma and Firebird sets were revamped! Firebird burns it all down, with the most powerful variant focusing on channeling while mirror images (?!) slice everything up with flame blades. Rathma gets a pile of minion meatshields, then spams Army of the Dead.
Bones of Rathma 2-Piece Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.50 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
Bones of Rathma 6-Piece Set: Each permanent active minion increases the damage of Army of the Dead by 500%, up to 9000%.
Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds.
*New item* Bonds of C'Lena: Army of the Dead deals 75% to 100% increased damage or double this bonus against an active target of Command Skeletons.
Firebird's Finery 2-Piece Set: Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown.
Firebird's Finery 4-Piece Set: Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
Firebird's Finery 6-Piece Set: You gain 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks.
Conquests:
Avarice: 50mil gold streak
Speed Demon: <2min Torment X rift
Boss Mode: Boss rush
Divinity: GR 75 solo
Masters of the Universe: Master 8 dungeons
Level 1 gambling opportunities: ( Challenge rift cache
after season starts + Kadala )
Barb - Lut Socks ( leap boots ), Slam/Hammer bracers, Band of Might ( toughness ring )
Crusader - Heart of Iron ( thorns chest ), Blessed Hammer bracers / shield, Sweep Attack shield
DH - Hellcat Waistguard ( grenade belt ), Wraps of Clarity ( toughness bracers )
Monk - Crudest Boots ( 2x allies ), Wave of Light/Exploding Palm bracers, LTK boots
Necro - Nailuj's Evol ( 2x mage ring), Grasps of Essence (Corpse explosion gloves)
Doc - Spirit Barrage mojo
Wiz - Ashnagarr's ( absorb bracers )
Finally, some other helpful resources:
Official Site |
Maxroll.gg |
Diablofans.com |
Builds |
Difficulty Levels & Drop Rates |
r/Diablo Subreddit
- Thanks to Previous Thread makers Skab, GoodKingJayIII, Bethryn, Shen, SkutSkut, HexDex, & _J_
Posts
For some context on those set buffs... currently people tend to think of Condemn crusader, Firebird Star Pact wiz, and Corpse Lance necros as the top of the solo board. This provides a good frame of reference for what first appears to be nonsensical set buffs. Doubling your damage gets you roughly 5 more GR levels, quadrupling gets you about 10, and so on. Many builds just really are that far behind the top builds!
Now there's going to be A LOT of builds at (or close) to that GR potential.
If you've played it before, it's probably back. So much so that it's much easier to list the exceptions: Helltooth, Vyr, Inna, and Zuni seem like they'll still be on the lower end, but may now be on par with Rathma necros, which is pretty good.
The only real losers are non-condemn akkhan ( blessed shield / heaven's fury ), Grace of Inarius, and Legacy of Nightmares. The buff to LoN isn't enough, and also cannot benefit from the seasonal RoRG effect.
Steam: betsuni7
And even the necro set being modified is getting like a 15% boost when every other set is getting a 200% or 300% boost.
I think I'd interpret it as "We're really interested in testing these sets on the test realm, and the best way to guarantee that we'll have people testing them is to give them bigger numbers.".
But that's kind of assuming there are some additional changes to the sets that they didn't publish, which I don't know if that's a thing Blizzard does or not.
In a way, yes.
I haven't looked at the highest records in a while, but both Pestilence and Trag'Oul variants of the Land of the Dead Corpse Lance nonsense had very high clears. The bone spear/corpse explosion/blood nova/blood mages versions of those sets are not considered top tier for GRs, but see play in T13 farming.
Rathma is in a weird spot where it's not the best solo but has been the best for 4 player speeds.
If you buff Inarius, you inadvertantly buff the best GR 120+ RGK (Rift Guardian Killer for those new to the thread) build going at the moment, when it doesn't really need buffs.
If you buff Pesti, you further invalidate Trags.
If you buff Rath you solidify the Rat xp Meta.
Necro is in a weird spot at the moment. In Lord fluffys video about the PTR patch notes he suggests removing blood variant of corpse lance from the game, and removing thorns from Necros/pets. After those 2 changes you could buff Trags and Inarius without destroying other sets or making Inarius RGK mandatory.
― Marcus Aurelius
Path of Exile: themightypuck
I already have zero thorns!
You missed season ... 7 or 8 then, where firebirds had a bug that would let people clear 107s - which at the time was 10-15GRs above the average top 5%. It didn't affect me personally, but it destroyed the wiz leaderboards that season and affected the others to a degree as everyone went wizard to push that high for the first time. It wasn't hard to accomplish either as it was based on the set bonus rather than individual pieces, though if you had ancients you were better off as your max dps was better, and you would definitely hit max.
playdiablo4.com
OH, only thing I thought of is that for the blood shards. On the PS4 if one person was full of shards the other could steal all of them. Was that the case for yours?
As for the gear problem, I know that Seasons sucks since you can't "share" your loot drops on consoles. One of the main reasons I stopped doing seasons on the consoles.
Steam: betsuni7
I definitely wouldnt call it "good" balancing but it is decent enough as a long term life support thing where the likely alternative is letting total stagnation set in
Just like moneysinks are better than deflation for in-game currency, though I think actual deflation and/or currency removal is rare in single player games.
The Kingdom of Loathing devs had a whole series of posts/writeups on why value-added/content-added balancing is much more preferable to nerfs. And I agree.
https://kotaku.com/the-past-present-and-future-of-diablo-1830593195
From the intro: (If you're unsure of whether you can trust this kind of article or not, I would say that if there's one games journo you can trust to dig out information that a company isn't making public, it's Jason Schreier. Not that everything he digs up is 100% accurate and reflective of the company/game, more that it's as close to truth as you can get without being an executive at the company in question.)
ffffuuuuuuccccckk yyyyoouuuuuuuu
He was the one who wrote an article about how Diablo 4 was going to be at Blizzcon and then wasn't at the last minute and the company had to make him retract it though.
https://kotaku.com/sources-blizzard-pulled-diablo-4-announcement-from-bli-1830232246
Jason said that his sources indicated that a video about D4 was made, and was going to be shown at BlizzCon. Blizzard then said "We were not going to show a D4 video at BlizzCon", and Jason updated his article with their response. I suspect that people can interpret this as making Jason more credible or less credible, depending on their personal lens. To me, this just seems like responsible reporting.
Here's him addressing that issue in this article: This is the kind of thing that I meant when I said "it's as close to truth as you can get without being an executive at the company in question". Maybe that's weasel-language that can be used to excuse any and all mistakes on his part. On the other hand, even the most ardent critic has to agree: unless he is literally sneaking into their offices at night and downloading emails to a thumbstick/rifling through shredded documents, he will not be able to report on Things As They Are. At best, he can report on the Things He Is Told by people who only know a part of the full story (and who are fallible themselves). Two separate sources told him "Yes, they were gonna show a video", and this is what he reported.
Based on my experience of games journalism, Jason seems to have the widest network of contacts, and/or is the journalist people are most willing to talk to. He routinely produces stuff about the inner workings of companies that few other reporters manage, and his reports tend to end up being accurate more often than most people's. My impression is that he is trustworthy.
I mean, Diablo 3 is a refinement of Diablo 2 which was a refinement of Diablo. And at this point, it’s pretty damn well refined. If the narrative weren’t vomitously bad, I would be hungry for a continuation. But since the series essentially just offers engaging gameplay, how much more can they refine the formula?
A genre shift would have made sense - i.e. Dark Souls of Diablo - but I’m not sure how much more they can do with this point-n-clicky formula, even within a generous margin of alteration.
Note: None of the above is a criticism of Diablo 3 (except the bit about the narrative). But it sounds like Bethesda, once again, flirted with the idea of an experimental genre shift that could have been interesting and then wimped our. I think Diablo 4 would need to be significantly different from a gameplay perspective for me to be interested. The series does nothing for me narratively anymore. But it sounds like they don’t want to go in a different direction.
I think a Diablo Souls would have been something else. Something really good. And they could have focused on the narrative, which has a lot of promise but just sucks.
Wrong "B" company!
I am 100% in favor of spin-offs and experimental games in a series, but I also prefer that the main series not stray too much from what made it a hit to begin with. Like, I think Fallout 76 is an awesome experiment (which may or may not end up succeeding, whatever) and I'm glad it got made, even if I am not aflame with desire to play it - but if subsequent Fallouts just became multiplayer survivathons, I'd be bummed.
Haha whoops I can’t believe I did that.
I meant to say Bungie.
Surely you meant Bioware??
I think it's my phone. Keeps autocorrecting Bohemia Interactive to Bohemia Interactive.
Black Isle Studios worked on the Switch port.
The oh-so-obvious direction is the MMO lite, which Immortal and Torchlight Frontiers are already doing. Less instancing and more connecting people in an open world. More challenges that encourage grouping, smarter boss mechanics often seen in raids, etc. Probably some tighter balancing to enable that. Rolling content updates supported by some kind of ongoing revenue. This was supposedly the *original* plan for Diablo 3, back when it was a Blizzard North project!
With Blizzard games increasingly shifting to microtransaction services, that direction seems inevitable. Hades on the other hand might've been a difficult sell because none of the games in that genre to my knowledge have extensive microtransactions. Also any whiff of pay to win would just completely ruin a game style all about challenging yourself and/or killing other players.
Mannnnnn. Diablo: Hades sounds like exactly what I want.
Also someone claimed to have found a witching hour with 5 primary stats.
Ooh no more accidentally destroying mine.
Steam: betsuni7