As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Twilight Imperium 4e - Game 5: Round 6 - Status Phase / Game End

1141517192042

Posts

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Pass also

    @Ketar

  • Options
    KetarKetar Come on upstairs we're having a partyRegistered User regular
  • Options
    LykouraghLykouragh Registered User regular
    [forestgreen]pass

    @Phyphor

  • Options
    MrBlarneyMrBlarney Registered User regular
    Status update available upon request. Otherwise, it's all on Phyphor to carry out the rest of the Action Phase.

    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Paging @Phyphor

  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Sorry, figuring out what to build

    Activate home system, move in carrier from resculon, build my flagship. Exhaust 0.0.0 & spend 2 TG

  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    And pass

  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2019
    Round 3: Start of Status Phase

    The Barony of Letnev: Activate the Letnev Home System. (TP 2 --> 1)
    Move in 2 Cruisers and 2 Infantry from Mecatol Rex.
    Land 2 Infantry on Wren Terra.
    Exhaust Arc Prime (4R), Wren Terra (2R), and Abyz (3R), +1R from Sarween Tools, to build 2 Dreadnoughts (8R) and 2 Fighters (2R) at Arc Prime.
    The Yssaril Tribes: Activate the Yssaril Home System. (TP 1 --> 0)
    Exhaust Saudor (2R) and 5 Trade Goods (TG 5 --> 0) to build 1 Dreadnought (4R), 1 Cruiser (2R), and 1 Fighter (1R) at Retillion.
    The L1z1x Mindnet: Activate the Alpha Wormhole system. (TP 2 --> 1)
    Move in 2 Dreadnoughts, 2 Fighters, and 2 Infantry from the L1z1x Home System and 1 Carrier and 4 Fighters from Coorneeq-Resculon.
    Sardakk N'orr: Pass turn.
    The Embers of Muaat: Pass turn.
    The Barony of Letnev: Pass turn.
    The Yssaril Tribes: Pass turn.
    The L1z1x Mindnet: Activate the L1z1x Home System. (TP 1 --> 0)
    Move in 1 Carrier from Coorneq-Resculon.
    Exhaust [0.0.0] (5R) and 2 Trade Goods (TG 8 --> 6), +1R from Sarween Tools to build Flagship "[0.0.1]" (8R) at L1z1x.
    The L1z1x Mindnet: Pass turn.

    Current Map: Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Barony of Letnev - 4 VP
    The L1z1x Mindnet - 1 VP
    The Yssaril Tribes - 1 VP
    Sardakk N'orr - 1 VP
    The Ghosts of Creuss - 1 VP
    The Embers of Muaat - 0 VP

    Public Objectives
    Expand Borders (1 VP): Control 6 planets in non-home systems. - Yssaril, Letnev
    Erect a Monument (1 VP): Spend 8 resources. - N'orr
    Corner the Market (1 VP): Control 4 planets that each have the same planet trait.
    Sway the Council (1 VP): Spend 8 influence. - Letnev
    1 Stage I Objective and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Barony of Letnev - 1 unfulfilled secret objective in hand.
    The Embers of Muaat - 2 unfulfilled secret objectives in hand.
    The Yssaril Tribes - 1 unfulfilled secret objective in hand.
    Sardakk N'orr - 1 unfulfilled secret objective in hand.
    The L1z1x Mindnet - 2 unfulfilled secret objectives in hand.
    The Ghosts of Creuss - 1 unfulfilled secret objective in hand.

    Special Objectives
    N'orr's Support for the Throne (1 VP) - Held by L1z1x.
    Custodians of Mecatol Rex (1 VP) - Claimed by Letnev.
    Letnev's Support for the Throne (1 VP) - Held by Creuss.
    Imperial Primary (1 VP) - Claimed by Letnev, Round 3.

    The Barony of Letnev (Ketar)
    Commodities: 0 / 2
    Trade Goods: 6
    Action Cards: 4

    Tactic Pool: 1
    Fleet Pool: 2
    Strategy Pool: 0

    Promissory Notes: Creuss' Ceasefire, Muaat's Ceasefire (Trade Agreement, Political Secret, War Funding)
    Technology: Antimass Deflectors, Gravity Drive, Plasma Scoring, Sarween Tools, Neural Motivator, Cruiser II

    Worlds:
    X - Arc Prime (4R, 0I)
    X - Wren Terra (2R, 1I)
    X - Mecatol Rex (1R, 6I)
    X - Abyz (Hazardous, 3R, 0I)
    X - Arinam (Industrial, 1R, 2I)
    X - Fria (Hazardous, 2R, 0I)
    X - Meer (Hazardous, 0R, 4I, R)
    X - Quann (Cultural, 2R, 1I)

    Other Racial Data:
    - Flagship: Arc Secundus: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage, Bombardment 5 (x3). Other players' units in this system lose Planetary Shield. At the start of each space combat round, repair this ship.
    - Racial Technology: L4 Disruptors (Yellow, requires 1 Yellow): During an Invasion, units cannot use Space Cannon against your units.
    - Racial Technology: Non-Euclidean Shielding (Red, requires 2 Red): When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
    - Munitions Reserves: At the start of each round of Space Combat, you may spend 2 Trade Goods; if you do, you may reroll any number of your dice during that combat round.
    - Armada: The maximum number of non-Fighter ships you can have in each system is equal to 2 more than the number of tokens in your Fleet pool.
    - Racial Promissory Note: War Funding: At the start of a round of Space Combat: The Letnev player loses 2 Trade Goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.

    The Embers of Muaat (El Skid)
    Commodities: 2 / 4
    Trade Goods: 1
    Action Cards: 4

    Tactic Pool: 1
    Fleet Pool: 3
    Strategy Pool: 1

    Promissory Notes: Yssaril's Spy Net (Trade Agreement, Political Secret, Support for the Throne, Fires of the Gashlai)
    Technology: Plasma Scoring, Magen Defense Grid, Duranium Armor, Sarween Tools, Prototype War Sun II

    Worlds:
    X - Muaat (4R, 1I)
    X - Bereg (Hazardous, 3R, 1I)
    R - Lirta IV (Hazardous, 2R, 3I)
    R - Qucen'n (Industrial, 1R, 2I)
    R - Rarron (Cultural, 0R, 3I)
    X - Wellon (Industrial, 1R, 2I, Y)

    Other Racial Data:
    - Racial Unit: Prototype War Sun (War Sun): As War Sun, but Movement 1.
    - Flagship: The Inferno: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Action: Spend 1 token from your Strategy pool to place 1 Cruiser in this unit's system.
    - Racial Technology: Magmus Reactor (Red, requires 2 Red): Your ships may move into supernovas. After 1 or more of your units use Production in a system that either contains a War Sun or is adjacent to a supernova, gain 1 Trade Good.
    - Racial Technology: Prototype War Sun II (unit upgrade, requires 3 Red and 1 Yellow): As War Sun, but Cost 10, Movement 3.
    - Star Forge: Action: Spend 1 token from your Strategy pool to place either 2 Fighters or 1 Destroyer from your reinforcements in a system that contains 1 or more of your War Suns.
    - Gashlai Physiology: Your ships can move through Supernovas.
    - Racial Promissory Note: Fires of the Gashlai: Action: Remove 1 token from the Muaat player's Fleet pool and return it to his reinforcements. Then, gain your War Sun upgrade technology card. Then, return this card to the Muaat player.

    The Yssaril Tribes (Lykouragh)
    Commodities: 0 / 3
    Trade Goods: 0
    Action Cards: 9

    Tactic Pool: 0
    Fleet Pool: 3
    Strategy Pool: 1

    Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Support for the Throne)
    Technology: Neural Motivator, Transparasteel Plating, Hyper Metabolism, Antimass Deflectors

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Dal Bootha (Cultural, 0R, 2I)
    X - Lodor (Cultural, 3R, 1I)
    X - Saudor (Industrial, 2R, 2I)
    X - Tar'mann (Industrial, 1R, 1I, G)
    R - Xxehan (Cultural, 1R, 1I)

    Other Racial Data:
    - Flagship: Y'sia Y'ssrila: Combat Value 5 (x2), Movement 2, Carry Capacity 3. Sustain Damage. This ship can move through systems that contain other players' ships.
    - Racial Technology: Transparasteel Plating (Green, requires 1 Green): During your turn of the Action Phase, players that have passed cannot play Action Cards.
    - Racial Technology: Mageon Implants (Green, requires 3 Green): Action: Exhaust this card to look at another player's hand of Action Cards. Choose 1 of those cards and add it to your hand.
    - Stall Tactics: Action: Discard 1 card from your hand.
    - Scheming: When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
    - Crafty: You an have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
    - Racial Promissory Note: Spy Net: At the start of your turn: Look at the Yssaril player's hand of Action Cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.

    Sardakk N'orr (38thDoe) SPEAKER
    Commodities: 0 / 3
    Trade Goods: 16
    Action Cards: 3

    Tactic Pool: 1
    Fleet Pool: 2
    Strategy Pool: 2

    Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Tekklar Legion)
    Technology: Sarween Tools, Neural Motivator, Dacxive Animators

    Worlds:
    X - Tren'lak (1R, 0I)
    X - Quinarra (3R, 1I)
    X - Arnor (Industrial, 2R, 1I)
    X - Lor (Industrial, 1R, 2I)
    X - Mellon (Cultural, 0R, 2I)
    X - Vefut II (Hazardous, 2R, 2I)
    X - Zohbat (Hazardous, 3R, 1I)

    Other Racial Data:
    - Racial Unit: Exotrireme (Dreadnought): As Dreadought, but Bombardment 4 (x2).
    - Flagship: C'morran N'orr: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Apply +1 to the result of each of your other ships' combat rolls in this system.
    - Racial Technology: Valkyrie Particle Weave (Red, requires 2 Red): After making combat rolls during a round of Ground Combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
    - Racial Technology: Exotrireme II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Movement 2, Bombardment 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of Space Combat, you may destroy this unit to destroy up to 2 ships in this system.
    - Unrelenting: Apply +1 to the result of each of your units' combat rolls.
    - Racial Promissory Note: Tekklar Legion: At the start of an Invasion Combat: Apply +1 to the result of each of your units' combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.

    The L1z1x Mindnet (Phyphor)
    Commodities: 0 / 2
    Trade Goods: 6
    Action Cards: 4

    Tactic Pool: 0
    Fleet Pool: 3
    Strategy Pool: 0

    Promissory Notes: N'orr's Support for the Throne (Ceasefire, Trade Agreement, Political Secret, Support for the Throne, Cybernetic Enhancements)
    Technology: Neural Motivator, Hyper Metabolism, Plasma Scoring, Sarween Tools, Inheritance Systems, Super-Dreadnought II

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Coorneeq (Cultural, 1R, 2I)
    X - Lazar (Industrial, 1R, 0I, Y)
    X - Resculon (Cultural, 2R, 0I)
    X - Sakulag (Hazardous, 2R, 1I)

    Other Racial Data:
    - Racial Unit: Super-Dreadnought (Dreadnought): As Dreadnought, but Carry Capacity 2.
    - Flagship: [0.0.1]: Combat Value 5 (x2), Movement 1, Carry Capacity 5. Sustain Damage. During a Space Combat, hits produced by this ship and by your Dreadnoughts in this system must be assigned to non-Fighter ships if able.
    - Racial Tehcnology: Inheritance Systems (Yellow, requires 2 Yellow): You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
    - Racial Technology: Super-Dreadnought II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Combat Value 4, Movement 2, Carry Capacity 2. Sustain Damage, Bombardment 4. This unit cannot be destroyed by "Direct Hit" Action Cards.
    - Assimilate: When you gain control of a planet, replace each PDS and Space Dock that is on that planet with a matching unit from your reinforcements.
    - Harrow: After each round of Ground Combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
    - Racial Promissory Note: Cybernetic Enhancements: At the start of your turn: Remove 1 token from the L1x1x player's Strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your Strategy pool. Then, return this card to the L1z1x player.

    The Ghosts of Creuss (A Half Eaten Oreo)
    Commodities: 4 / 4
    Trade Goods: 0
    Action Cards: 6

    Tactic Pool: 2
    Fleet Pool: 2
    Strategy Pool: 1

    Promissory Notes: Letnev's Ceasefire, Letnev's Support for the Throne (Trade Agreement, Political Secret, Support for the Throne, Creuss IFF)
    Technology: Gravity Drive, Wormhole Generator, Neural Motivator, Hyper Metabolism

    Worlds:
    X - Creuss (4R, 2I)
    X - Mehar Xull (Hazardous, 1R, 3I, R)
    X - New Albion (Industrial, 1R, 1I, G)
    X - Starpoint (Hazardous, 3R, 1I)
    X - Thibah (Industrial, 1R, 1I, B)

    Other Racial Data:
    - Flagship: Hil Colish: Combat Value 5, Movement 1, Carry Capacity 3. Sustain Damage. This ship's system contains a Delta wormhole. During movement, this ship may move before or after your other ships.
    - Racial Technology: Dimensional Splicer (Red, requires 1 Red): At the start of Space Combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
    - Racial Technology: Wormhole Generator (Blue, requires 2 Blue): At the start of the Status Phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
    - Quantum Entanglement: You treat all systems that contain either an Alpha or Beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
    - Slipstream: During your Tactical Actions, apply +1 to the movement value of each of your ships that starts its movement in your home system or in a system that contains either an Alpha or Beta wormhole.
    - Creuss Gate: When the board is created, the Creuss Gate is placed where your home system would normally be placed. The Creuss Gate system is not a home system; your home system is placed in your play area.
    - Racial Promissory Note: Creuss IFF: At the start of your turn during the Action Phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.

    Neutral Worlds and Overarching Game Effects
    Regulated Conscription: When a player produces units, they produce only 1 fighter or infantry for its cost instead of 2.
    Minister of Sciences: Held by Muaat. When Muaat resolves the primary or secondary ability of the "Technology" strategy card, they do not need to spend resources to research technology.

    Order of Play
    The Yssaril Tribes (Lykouragh) - (1) Leadership
    The L1z1x Mindnet (Phyphor) - (3) Politics
    The Ghosts of Creuss (A Half Eaten Oreo) - (4) Construction
    Sardakk N'orr (38thDoe) - (5) Trade
    The Embers of Muaat (El Skid) - (7) Technology
    The Barony of Letnev (Ketar) - (8) Imperial

    All players may now each claim up to one Public Objective and one Secret Objective.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No objectives

  • Options
    El SkidEl Skid The frozen white northRegistered User regular


    Claim Public objective: Sway the Council (1 VP): Spend 8 influence. Exhaust Lirta IV, Rarron, Qucen'n.

    Beat my head against a desk as I realize I misread a secret objective and totally can't claim it during this phase. :(

  • Options
    KetarKetar Come on upstairs we're having a partyRegistered User regular
    No objectives.

  • Options
    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Public: None cause we are bad.
    Secret: Claim β€œForm a Spy Network” discarding: Unstable Planet(1), Bunker(2), Parley(3), Infiltrate(4), and Economic Initiative(5)

  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    None because we didn't negotiate with terrorists.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    38thDoe wrote: Β»
    None because we didn't negotiate with terrorists.

    We are so completely unlike terrorists it’s absurd that you would say that.

    We will also magnanimously mention that there are objectives to spend both influence and resources, and you have a bazillion trade goods that you refuse to share, and could be converted into either.

  • Options
    LykouraghLykouragh Registered User regular


    Claim Public objective: Sway the Council (1 VP): Spend 8 influence. Exhaust Retillon, Shallow, Dal Bootha, Xxehan



  • Options
    MrBlarneyMrBlarney Registered User regular
    Reveal Public Objective
    Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.
    5 Stage II Objectives remain in the deck.

    All players draw Action Cards to hand and command counters for allocation:
    The Yssaril Tribes (Lykouragh): 3 cards, followed by 1 discard from hand; 3 command counters
    The L1z1x Mindnet (Phyphor): 2 cards; 3 command counters
    The Ghosts of Creuss (A Half Eaten Oreo): 2 cards; 3 command counters
    Sardakk N'orr (38thDoe): 2 cards; 2 command counters
    The Embers of Muaat (El Skid): 1 card; 2 command counters
    The Barony of Letnev (Ketar): 2 cards; 2 command counters

    4463rwiq7r47.png
  • Options
    LykouraghLykouragh Registered User regular
    T/F/S->1/4/2

    My AC discard is Repeal Law
    Action: Discard 1 law from play.

  • Options
    KetarKetar Come on upstairs we're having a partyRegistered User regular
    +/0/0/2 for 1/2/2

  • Options
    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    +2/0/+1 to 3/2/3

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2019
    T/F/S -> 2/3/2

    El Skid on
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    1/3/3

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    When I picked l1z1x I was gambling on some of the many, many tech objectives getting drawn

    2/3/1

  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2019
    Round 3: Start of Agenda Phase

    The Ghosts of Creuss: At the start of the Status Phase, use Wormhole Generator to place the Creuss Alpha Wormhole token in the Arnor-Lor system.
    Score Objectives
    The Yssaril Tribes: Exhaust Retillion (3I), Shalloq (2I), Dal Bootha (2I), and Xxehan (1I) to claim public objective "Sway the Council". (VP 1 --> 2)
    The Ghosts of Creuss: Discard Action Card "Unstable Planet", "Bunker", "Parley", "Infiltrate", and "Economic Initiative" (AC 6 --> 1) to claim secret objective "Form a Spy Network". (VP 1 --> 2)
    The Embers of Muaat: Exhaust Lirta IV (3I), Rarron (3I), and Qucen'n (2I) to claim public objective "Sway the Council". (VP 0 --> 1)
    Reveal Public Objective
    Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.
    5 Stage II Objectives remain in the deck.
    Gain Action Cards and Command Tokens; Redistribute Command Areas
    The Yssaril Tribes: AC 9 --> 11; TP 0 --> 1, FP 3 --> 4, SP 1 --> 2
    Draw 1 additional Action Card due to Scheming and discard "Repeal Law" from hand.
    The L1z1x Mindnet: AC 4 --> 6; TP 0 --> 2, SP 0 --> 1
    The Ghosts of Creuss: AC 1 --> 3; TP 2 --> 3, SP 1 --> 3
    Sardakk N'orr: AC 4 --> 6; FP 2 --> 3, SP 2 --> 3
    The Embers of Muaat: AC 4 --> 5; TP 1 --> 2, SP 1 --> 2
    The Barony of Letnev: AC 4 --> 6; SP 0 --> 2



    The first Agenda of the Agenda Phase is revealed from the top of the deck:

    The Crown of Emphidia (Law)
    Elect Player: The elected player gains this card and 1 victory point. A player gains this card and 1 victory point after he gains control of a planet in the home system of this card's owner. Then, the previous owner of this card loses 1 victory point.

    Voting Order
    The L1z1x Mindnet (Phyphor): Up to 3 votes
    The Ghosts of Creuss (A Half Eaten Oreo): Up to 8 votes
    The Barony of Letnev (Ketar): Up to 14 votes
    The Embers of Muaat (El Skid): Up to 12 votes
    The Yssaril Tribes (Lykouragh): Up to 12 votes
    Sardakk N'orr (38thDoe): Up to 9 votes; Speaker

    At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    I have little power to sway the vote one way or the other, but I think far from the Barony and well defended should be desirable? N’orr looks both.

  • Options
    LykouraghLykouragh Registered User regular
    Won't be playing any ACs for this agenda.

    By my count N'orr, L1z1x, and Muaat all have 1 VP each. Of those I'd be happiest supporting N'orr as well.

    @38thDoe If I voted for you with all my votes on this one, could I borrow Mellon for 1 round after you exhaust it?

  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Could we get a trade so I can claim my 6 planets?

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    We would point out that it is substantially more difficult to take our singular homeworld vs one of norr's two. We are also the least likely to even be able to score objectives

    Also @MrBlarney I moved my carrier home too

  • Options
    LykouraghLykouragh Registered User regular
    edited February 2019
    Yeah sure thing, Mellon for Saudor for one round only and then switch back?

    Edit: wait that doesn't work, one minute

    re-edit: yes it does, saudor isn't cultural, we're good, How about that plan?

    Lykouragh on
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'm fine with giving it to LIZIX as well.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    MrBlarneyMrBlarney Registered User regular
    Phyphor wrote: Β»
    Also MrBlarney I moved my carrier home too
    Thanks for the heads up. Revision's been made.

    4463rwiq7r47.png
  • Options
    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Oh @MrBlarney I think I should've place a wormhole before we scored.

  • Options
    MrBlarneyMrBlarney Registered User regular
    Oh MrBlarney I think I should've place a wormhole before we scored.

    Correct - you have Wormhole Generator now. Since I don't think the game state's been changed that much with the card draws and allocations, I'll let you make the placement now. (And write a mental note to myself to add that to the script next time the Status Phase rolls around.)

    4463rwiq7r47.png
  • Options
    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Place a "Alpha" wormhole in Arnor/Lor

  • Options
    MrBlarneyMrBlarney Registered User regular
    I'm gonna call the voting period open at this point. As a reminder of what's at stake:

    The Crown of Emphidia (Law)
    Elect Player: The elected player gains this card and 1 victory point. A player gains this card and 1 victory point after he gains control of a planet in the home system of this card's owner. Then, the previous owner of this card loses 1 victory point.

    Voting Order
    The L1z1x Mindnet (@Phyphor): Up to 3 votes
    The Ghosts of Creuss (A Half Eaten Oreo): Up to 8 votes
    The Barony of Letnev (Ketar): Up to 14 votes
    The Embers of Muaat (El Skid): Up to 12 votes
    The Yssaril Tribes (Lykouragh): Up to 12 votes
    Sardakk N'orr (38thDoe): Up to 9 votes; Speaker

    Deals and transactions can, of course, continue to be made.

    4463rwiq7r47.png
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Can I play a card since no one has voted then?

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    KetarKetar Come on upstairs we're having a partyRegistered User regular
    38thDoe wrote: Β»
    Can I play a card since no one has voted then?

    Yes.

  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Construction Rider
    After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.

    Predict LIZIX

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    LykouraghLykouragh Registered User regular
    38thDoe wrote: Β»
    Construction Rider
    After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.

    Predict LIZIX

    So still want to be up for that deal then? I'll cast my votes now if so :)

  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Probably but lets see how the votes upstream of you go.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
Sign In or Register to comment.