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Twilight Imperium 4e - Game 5: Round 6 - Status Phase / Game End

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    LykouraghLykouragh Registered User regular
    pass construction 2ndary

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    LykouraghLykouragh Registered User regular
    this is my discard from the politics secondary: Confusing Legal Text
    When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited February 2019
    Oh since we’re still active. Try to confirm trade with @Ketar

    A Half Eaten Oreo on
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Give Creuss our Support.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited February 2019
    Play Construction secondary. Place a space dock on Arinam.

    1/2/1

    Ketar on
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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Ketar wrote: Β»
    Play Construction secondary. Place a star dock on Arinam.

    1/2/1
    Just in case as, I think that does activate the system right?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Pass

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Ketar wrote: Β»
    Play Construction secondary. Place a star dock on Arinam.

    1/2/1
    Just in case as, I think that does activate the system right?

    It does, and that's fine.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Pass

    38thDoE on steam
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    MrBlarneyMrBlarney Registered User regular
    @El Skid to play or pass on the Construction secondary, after which it will be 38thDoe's turn to act. I'll post a status update somewhere around there.

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    El SkidEl Skid The frozen white northRegistered User regular
    Pass construction secondary

    @38thDoe

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Activate Wellon move in with everything from Dal Bootha land on wellon.

    38thDoE on steam
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
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    El SkidEl Skid The frozen white northRegistered User regular
    Play technology primary.

    Spend nothing to gain Duranium Armor and Prototype Warsun II

    All others to play or pass on secondary @Lykouragh @38thDoe @β€œA Half Eaten Oreo” @Phyphor @Ketar

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    LykouraghLykouragh Registered User regular
    Play Tech 2ndary, exhausting Lodor and Tar'mann, buying Hyper Metabolism. Not totally sure but I think my T/F/S->0/3/0

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Play Tech secondary. Exhaust Fria and Quann to pay. Research Gravity Drive.

    @A Half Eaten Oreo just in case because the tag looks odd above.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    That puts us at 1/2/1, I believe.

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Play Tech secondary. Exhaust Thibah (blue), New Albion(1R) and Starpoint(3R). Research Wormhole Generator.
    T/F/S -> 3/2/0 (from last map).

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Tap Quinarra and Trenklek to play on tech secondary. Research Dacxive Animators.

    38thDoE on steam
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    MrBlarneyMrBlarney Registered User regular
    @Phyphor to play or pass on the Technology Secondary.

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    El SkidEl Skid The frozen white northRegistered User regular
    Paging @Phyphor

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Play. Get dread II
    Exhaust everything except 0.0.0

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    MrBlarneyMrBlarney Registered User regular
    edited February 2019
    Round 3: Action Phase Update 1

    The Yssaril Tribes: Activate the empty system "Naught". (TP 1 --> 0)
    Move in 1 Cruiser, 1 Carrier, 1 Fighter, and 2 Infantry from Wellon and 1 Carrier, 1 Fighter, and 1 Infantry from Tar'mann.
    Perform transaction, giving 2 Trade Goods to N'orr in exchange for 2 Commodities. (Yssaril TG 2 --> 2; N'orr C 2 --> 0, TG 7 --> 9)
    The L1z1x Mindnet: Play the primary ability of the (3) Politics Strategy Card, passing the Speaker token to N'orr and drawing 2 Action Cards. (AC 4 --> 6)
    Draw the top 2 cards of the Agenda Deck, returning both Agendas to the bottom of the deck.
    Yssaril plays on the secondary (SP 2 --> 1), drawing 3 Action Cards due to Scheming and discarding "Confusing Legal Text" from hand. (AC 7 --> 9)
    The Ghosts of Creuss: Perform transaction, receiving Letnev's promissory note "Support for the Throne". (VP 0 --> 1)
    Play the primary ability of the (4) Construction Strategy Card, placing a PDS on Creuss and a PDS Thibah.
    Letnev plays on the secondary (SP 2 --> 1), activating the Arinam-Meer system and placing a Space Dock on Arinam.
    Sardakk N'orr: Activate the Wellon system. (TP 2 --> 1)
    Move in 1 Cruiser, 1 Carrier, and 2 Infantry from Dal Bootha-Xxehan.
    Land 2 Infantry on Wellon.
    The Embers of Muaat: Play the primary ability of the (7) Technology Strategy Card, researching Duranium Armor and racial technology Prototype War Sun II via Minister of Sciences.
    Yssaril plays on the secondary (SP 1 --> 0), exhausting Lodor (3R) and Tar'mann (1R) to research Hyper Metabolism.
    N'orr plays on the secondary (SP 2 --> 1), exhausting Quinarra (3R) and Tren'lak (1R) to research Dacxive Animators.
    L1z1x plays on the secondary (SP 2 --> 1), exhausting Coorneeq (1R), Lazar (1R), Resculon (2R), and Sakulag (2R) to research racial technology Super-Dreadnought II.
    Creuss plays on the secondary (SP 1 --> 0), exhausting Starpoint (3R), New Albion (1R), and Thibah (B Tech Specialty) to research racial technology Wormhole Generator.
    Letnev plays on the secondary (SP 1 --> 0), exhausting Fria (2R) and Quann (2R) to research Gravity Drive.

    Current Map: Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Barony of Letnev - 2 VP
    The L1z1x Mindnet - 1 VP
    The Yssaril Tribes - 1 VP
    Sardakk N'orr - 1 VP
    The Ghosts of Creuss - 1 VP
    The Embers of Muaat - 0 VP

    Public Objectives
    Expand Borders (1 VP): Control 6 planets in non-home systems. - Yssaril, Letnev
    Erect a Monument (1 VP): Spend 8 resources. - N'orr
    Corner the Market (1 VP): Control 4 planets that each have the same planet trait.
    Sway the Council (1 VP): Spend 8 influence.
    1 Stage I Objective and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Barony of Letnev - 1 unfulfilled secret objective in hand.
    The Embers of Muaat - 1 unfulfilled secret objective in hand.
    The Yssaril Tribes - 1 unfulfilled secret objective in hand.
    Sardakk N'orr - 1 unfulfilled secret objective in hand.
    The L1z1x Mindnet - 1 unfulfilled secret objective in hand.
    The Ghosts of Creuss - 1 unfulfilled secret objective in hand.

    Special Objectives
    N'orr's Support for the Throne (1 VP) - Held by L1z1x.
    Custodians of Mecatol Rex (1 VP) - Claimed by Letnev.
    Letnev's Support for the Throne (1 VP) - Held by Creuss.

    The Barony of Letnev (Ketar)
    Commodities: 0 / 2
    Trade Goods: 7
    Action Cards: 4

    Tactic Pool: 1
    Fleet Pool: 2
    Strategy Pool: 0

    Promissory Notes: Creuss' Ceasefire, Muaat's Ceasefire (Trade Agreement, Political Secret, War Funding)
    Technology: Antimass Deflectors, Gravity Drive, Plasma Scoring, Sarween Tools, Neural Motivator, Cruiser II

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Abyz (Hazardous, 3R, 0I)
    R - Arinam (Industrial, 1R, 2I)
    X - Fria (Hazardous, 2R, 0I)
    R - Meer (Hazardous, 0R, 4I, R)
    X - Quann (Cultural, 2R, 1I)

    Other Racial Data:
    - Flagship: Arc Secundus: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage, Bombardment 5 (x3). Other players' units in this system lose Planetary Shield. At the start of each space combat round, repair this ship.
    - Racial Technology: L4 Disruptors (Yellow, requires 1 Yellow): During an Invasion, units cannot use Space Cannon against your units.
    - Racial Technology: Non-Euclidean Shielding (Red, requires 2 Red): When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
    - Munitions Reserves: At the start of each round of Space Combat, you may spend 2 Trade Goods; if you do, you may reroll any number of your dice during that combat round.
    - Armada: The maximum number of non-Fighter ships you can have in each system is equal to 2 more than the number of tokens in your Fleet pool.
    - Racial Promissory Note: War Funding: At the start of a round of Space Combat: The Letnev player loses 2 Trade Goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.

    The Embers of Muaat (El Skid)
    Commodities: 0 / 4
    Trade Goods: 1
    Action Cards: 4

    Tactic Pool: 2
    Fleet Pool: 3
    Strategy Pool: 3

    Promissory Notes: Yssaril's Spy Net (Trade Agreement, Political Secret, Support for the Throne, Fires of the Gashlai)
    Technology: Plasma Scoring, Magen Defense Grid, Duranium Armor, Sarween Tools, Prototype War Sun II

    Worlds:
    R - Muaat (4R, 1I)
    R - Bereg (Hazardous, 3R, 1I)
    R - Lirta IV (Hazardous, 2R, 3I)
    R - Qucen'n (Industrial, 1R, 2I)
    R - Rarron (Cultural, 0R, 3I)

    Other Racial Data:
    - Racial Unit: Prototype War Sun (War Sun): As War Sun, but Movement 1.
    - Flagship: The Inferno: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Action: Spend 1 token from your Strategy pool to place 1 Cruiser in this unit's system.
    - Racial Technology: Magmus Reactor (Red, requires 2 Red): Your ships may move into supernovas. After 1 or more of your units use Production in a system that either contains a War Sun or is adjacent to a supernova, gain 1 Trade Good.
    - Racial Technology: Prototype War Sun II (unit upgrade, requires 3 Red and 1 Yellow): As War Sun, but Cost 10, Movement 3.
    - Star Forge: Action: Spend 1 token from your Strategy pool to place either 2 Fighters or 1 Destroyer from your reinforcements in a system that contains 1 or more of your War Suns.
    - Gashlai Physiology: Your ships can move through Supernovas.
    - Racial Promissory Note: Fires of the Gashlai: Action: Remove 1 token from the Muaat player's Fleet pool and return it to his reinforcements. Then, gain your War Sun upgrade technology card. Then, return this card to the Muaat player.

    The Yssaril Tribes (Lykouragh)
    Commodities: 0 / 3
    Trade Goods: 2
    Action Cards: 9

    Tactic Pool: 0
    Fleet Pool: 3
    Strategy Pool: 0

    Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Support for the Throne)
    Technology: Neural Motivator, Transparasteel Plating, Hyper Metabolism, Antimass Deflectors

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Dal Bootha (Cultural, 0R, 2I)
    X - Lodor (Cultural, 3R, 1I)
    R - Saudor (Industrial, 2R, 2I)
    X - Tar'mann (Industrial, 1R, 1I, G)
    R - Xxehan (Cultural, 1R, 1I)

    Other Racial Data:
    - Flagship: Y'sia Y'ssrila: Combat Value 5 (x2), Movement 2, Carry Capacity 3. Sustain Damage. This ship can move through systems that contain other players' ships.
    - Racial Technology: Transparasteel Plating (Green, requires 1 Green): During your turn of the Action Phase, players that have passed cannot play Action Cards.
    - Racial Technology: Mageon Implants (Green, requires 3 Green): Action: Exhaust this card to look at another player's hand of Action Cards. Choose 1 of those cards and add it to your hand.
    - Stall Tactics: Action: Discard 1 card from your hand.
    - Scheming: When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
    - Crafty: You an have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
    - Racial Promissory Note: Spy Net: At the start of your turn: Look at the Yssaril player's hand of Action Cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.

    Sardakk N'orr (38thDoe) SPEAKER
    Commodities: 0 / 3
    Trade Goods: 9
    Action Cards: 3

    Tactic Pool: 1
    Fleet Pool: 2
    Strategy Pool: 1

    Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Tekklar Legion)
    Technology: Sarween Tools, Neural Motivator, Dacxive Animators

    Worlds:
    X - Tren'lak (1R, 0I)
    X - Quinarra (3R, 1I)
    R - Arnor (Industrial, 2R, 1I)
    R - Lor (Industrial, 1R, 2I)
    R - Mellon (Cultural, 0R, 2I)
    R - Vefut II (Hazardous, 2R, 2I)
    X - Wellon (Industrial, 1R, 2I, Y)
    R - Zohbat (Hazardous, 3R, 1I)

    Other Racial Data:
    - Racial Unit: Exotrireme (Dreadnought): As Dreadought, but Bombardment 4 (x2).
    - Flagship: C'morran N'orr: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Apply +1 to the result of each of your other ships' combat rolls in this system.
    - Racial Technology: Valkyrie Particle Weave (Red, requires 2 Red): After making combat rolls during a round of Ground Combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
    - Racial Technology: Exotrireme II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Movement 2, Bombardment 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of Space Combat, you may destroy this unit to destroy up to 2 ships in this system.
    - Unrelenting: Apply +1 to the result of each of your units' combat rolls.
    - Racial Promissory Note: Tekklar Legion: At the start of an Invasion Combat: Apply +1 to the result of each of your units' combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.

    The L1z1x Mindnet (Phyphor)
    Commodities: 0 / 2
    Trade Goods: 1
    Action Cards: 6

    Tactic Pool: 2
    Fleet Pool: 3
    Strategy Pool: 1

    Promissory Notes: N'orr's Support for the Throne (Ceasefire, Trade Agreement, Political Secret, Support for the Throne, Cybernetic Enhancements)
    Technology: Neural Motivator, Hyper Metabolism, Plasma Scoring, Sarween Tools, Inheritance Systems, Super-Dreadnought II

    Worlds:
    R - [0.0.0] (5R, 0I)
    X - Coorneeq (Cultural, 1R, 2I)
    X - Lazar (Industrial, 1R, 0I, Y)
    X - Resculon (Cultural, 2R, 0I)
    X - Sakulag (Hazardous, 2R, 1I)

    Other Racial Data:
    - Racial Unit: Super-Dreadnought (Dreadnought): As Dreadnought, but Carry Capacity 2.
    - Flagship: [0.0.1]: Combat Value 5 (x2), Movement 1, Carry Capacity 5. Sustain Damage. During a Space Combat, hist produced by this ship and by your Dreadnoughts in this system must be assigned to non-Fighter ships if able.
    - Racial Tehcnology: Inheritance Systems (Yellow, requires 2 Yellow): You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
    - Racial Technology: Super-Dreadnought II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Combat Value 4, Movement 2, Carry Capacity 2. Sustain Damage, Bombardment 4. This unit cannot be destroyed by "Direct Hit" Action Cards.
    - Assimilate: When you gain control of a planet, replace each PDS and Space Dock that is on that planet with a matching unit from your reinforcements.
    - Harrow: After each round of Ground Combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
    - Racial Promissory Note: Cybernetic Enhancements: At the start of your turn: Remove 1 token from the L1x1x player's Strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your Strategy pool. Then, return this card to the L1z1x player.

    The Ghosts of Creuss (A Half Eaten Oreo)
    Commodities: 0 / 4
    Trade Goods: 5
    Action Cards: 6

    Tactic Pool: 3
    Fleet Pool: 2
    Strategy Pool: 0

    Promissory Notes: Letnev's Ceasefire, Letnev's Support for the Throne (Trade Agreement, Political Secret, Support for the Throne, Creuss IFF)
    Technology: Gravity Drive, Wormhole Generator, Neural Motivator, Hyper Metabolism

    Worlds:
    R - Creuss (4R, 2I)
    R - Mehar Xull (Hazardous, 1R, 3I, R)
    X - New Albion (Industrial, 1R, 1I, G)
    X - Starpoint (Hazardous, 3R, 1I)
    X - Thibah (Industrial, 1R, 1I, B)

    Other Racial Data:
    - Flagship: Hil Colish: Combat Value 5, Movement 1, Carry Capacity 3. Sustain Damage. This ship's system contains a Delta wormhole. During movement, this ship may move before or after your other ships.
    - Racial Technology: Dimensional Splicer (Red, requires 1 Red): At the start of Space Combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
    - Racial Technology: Wormhole Generator (Blue, requires 2 Blue): At the start of the Status Phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
    - Quantum Entanglement: You treat all systems that contain either an Alpha or Beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
    - Slipstream: During your Tactical Actions, apply +1 to the movement value of each of your ships that starts its movement in your home system or in a system that contains either an Alpha or Beta wormhole.
    - Creuss Gate: When the board is created, the Creuss Gate is placed where your home system would normally be placed. The Creuss Gate system is not a home system; your home system is placed in your play area.
    - Racial Promissory Note: Creuss IFF: At the start of your turn during the Action Phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.

    Neutral Worlds and Overarching Game Effects
    Regulated Conscription: When a player produces units, they produce only 1 fighter or infantry for its cost instead of 2.
    Minister of Sciences: Held by Muaat. When Muaat resolves the primary or secondary ability of the "Technology" strategy card, they do not need to spend resources to research technology.

    Order of Play
    The Yssaril Tribes (Lykouragh) - (1) Leadership
    The L1z1x Mindnet (Phyphor) - (3) Politics
    The Ghosts of Creuss (A Half Eaten Oreo) - (4) Construction
    Sardakk N'orr (38thDoe) - (5) Trade
    The Embers of Muaat (El Skid) - (7) Technology
    The Barony of Letnev (@Ketar) - (8) Imperial Current Player

    MrBlarney on
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Play Imperial. Exhaust Mecatol Rex and Arinam, spend the 8 influence to score 1VP for Sway the Council. Also score 1VP for controlling MR.

    @A Half Eaten Oreo @El Skid @Phyphor @Lykouragh @38thDoe to play or pass on Imperial secondary.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Well that’s only 5 VP by the end of this round eh?

    38thDoE on steam
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    In case anyone else forgets constantly:

    Secondary Ability: Spend 1 token from your Strategy pool to draw 1 Secret Objective.

    I will pass.

    38thDoE on steam
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    LykouraghLykouragh Registered User regular
    forced pass

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    I’m SP-less so pass.

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    El SkidEl Skid The frozen white northRegistered User regular
    Play on Imperial Secondary

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Play

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    MrBlarneyMrBlarney Registered User regular
    Secret objective draws are out; action is on @Lykouragh.

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    LykouraghLykouragh Registered User regular
    Play Leadership, not tapping any additional influence, T/F/S->2/3/1. Everyone else up for secondaries

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited February 2019
    Exhaust Mehar Xull (3I)
    T/F/S -> 3/2/1


    A Half Eaten Oreo on
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    El SkidEl Skid The frozen white northRegistered User regular
    Pass on Leadership secondary.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Play on secondary. Exhaust Meer and spend 2 TG. Add both to Tactics.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Pass

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    El SkidEl Skid The frozen white northRegistered User regular
    @38thDoe for leadership play, then on to the L1Z1X

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Tap Verfut, Lor, Mellon to get 2 counters. 2/2/2

    38thDoE on steam
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    El SkidEl Skid The frozen white northRegistered User regular
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Play Mining Initiative
    Action: Gain trade goods equal to the resource value of 1 planet you control.

    Gain 5 TG


    Sabotages?

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