The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
So I was in GameStop today idly trading in a few games when I find out that SimCity DS is coming out! Like, soon!
My $5 pre-order was down before you could say "alien attack".
According to a Joystiq article that I somehow missed, SimCity DS will let players, "put out fires by blowing on the DS's microphone, "wireless data exchange," [and] sign off on proclamations using the stylus".
honestly? i think the jpns cover is kinda dumb. i kinda hate real photos (esp photochopped ones like that one seems to be) on my game covers. the US one is pretty swanky and retro, and definitely more attention-grabbing.
anyway, there is a 95% chance i will own this, if my advisors can fit it into the budget and i dont get hit by an earthquake, fire, tornado, or alien invasion before i can pick it up.
...SimCity DS will let players, "put out fires by blowing on the DS's microphone, "wireless data exchange," [and] sign off on proclamations using the stylus".
I'm ashamed to say gimmicky shit like this may result in me buying this game.
Developers are really going gangbusters with innovative ideas with the DS' touch screen. This and Etrian Odyssey (where you draw an oldschool dungeon map on the touch screen) have got me real excited for my upcoming DS purchases.
I don't suppose there's some special way in which I can burn my ill-advised GBA copy of Sim City 2000 that will somehow transmogrify it into a working copy of this clearly excellent version of the game?
Just so you know. The Japanese version had stuff like:
No terrain heights.
No electricity or plumbing (yay!)
you could only have one city per cart, even though you can pick multiple land scapes.
No traffic on the roads.
The advisers apparently show up too damn often and give completly useless information.
The touch screen is used really well apparently.
There was a fucking butt ugly ganguro girl adviser and an Otaku Adviser. No doubt removed.
It got really good reviews too, still hopefully they fix some of the down points I mentioned.
I wonder how complex this is. I am really not one to enjoy the super-involved games like the Civ series, but I did enjoy Sim City for Super NES. The more recent versions have scared me off, though.
Just so you know. The Japanese version had stuff like:
No terrain heights.
No electricity or plumbing (yay!)
you could only have one city per cart, even though you can pick multiple land scapes.
No traffic on the roads.
The advisers apparently show up too damn often and give completly useless information.
The touch screen is used really well apparently.
There was a fucking butt ugly ganguro girl adviser and an Otaku Adviser. No doubt removed.
It got really good reviews too, still hopefully they fix some of the down points I mentioned.
Wait, I'm confused. Are those options, or is that stuff forced upon you? Cause frankly, I love the power and water managment aspects of sim city, you seem enthused so I'm guessing they're options.
Hopefully you can build more than one city at once though.
Just so you know. The Japanese version had stuff like:
No terrain heights.
No electricity or plumbing (yay!)
you could only have one city per cart, even though you can pick multiple land scapes.
No traffic on the roads.
The advisers apparently show up too damn often and give completly useless information.
The touch screen is used really well apparently.
There was a fucking butt ugly ganguro girl adviser and an Otaku Adviser. No doubt removed.
It got really good reviews too, still hopefully they fix some of the down points I mentioned.
Wait, I'm confused. Are those options, or is that stuff forced upon you? Cause frankly, I love the power and water managment aspects of sim city, you seem enthused so I'm guessing they're options.
Hopefully you can build more than one city at once though.
Before I reply I have to remind you that this was the japanese version so it may have changed.
I should have made myself more clear. I always hated the water and power management, now from what i recall you still have power and water plants, you just dont lay power lines or water pipes. The raods you lay are replacements for these. Who else hated laying water pipes?
Developers are really going gangbusters with innovative ideas with the DS' touch screen. This and Etrian Odyssey (where you draw an oldschool dungeon map on the touch screen) have got me real excited for my upcoming DS purchases.
A buddy of mine was over yesterday and saw the Etrian Odyssey add on the PA front page and asked what it was. I didn't know either so I clicked the link. Holy shit, I'm so fucking excited for that game.
And now Sim City for the DS? One of my favorite games on the SNES was Sim City (I never played any of the others, heh) and this one looks freaking amazing. Goddamn DS, putting a drain on my wallet.
I hope this is good, Japan made my favorite Sim game ever (SimTower). I just assume it's going to be good though because Japan loves simulators (ever play A-Train?) .
Just so you know. The Japanese version had stuff like:
No terrain heights.
No electricity or plumbing (yay!)
you could only have one city per cart, even though you can pick multiple land scapes.
No traffic on the roads.
The advisers apparently show up too damn often and give completly useless information.
The touch screen is used really well apparently.
There was a fucking butt ugly ganguro girl adviser and an Otaku Adviser. No doubt removed.
It got really good reviews too, still hopefully they fix some of the down points I mentioned.
Wait, I'm confused. Are those options, or is that stuff forced upon you? Cause frankly, I love the power and water managment aspects of sim city, you seem enthused so I'm guessing they're options.
Hopefully you can build more than one city at once though.
Before I reply I have to remind you that this was the japanese version so it may have changed.
I should have made myself more clear. I always hated the water and power management, now from what i recall you still have power and water plants, you just dont lay power lines or water pipes. The raods you lay are replacements for these. Who else hated laying water pipes?
honestly? i think the jpns cover is kinda dumb. i kinda hate real photos (esp photochopped ones like that one seems to be) on my game covers. the US one is pretty swanky and retro, and definitely more attention-grabbing.
I agree. The Japanese one (like a lot of so-claimed 'better' Japanese game covers eg. Super Mario 64 DS) is not only badly executed in terms of technical finesse it also lacks a mature approach to composition and balance.
I should have made myself more clear. I always hated the water and power management, now from what i recall you still have power and water plants, you just dont lay power lines or water pipes. The raods you lay are replacements for these. Who else hated laying water pipes?
First, I've been a SimCity player since the original came out, and each new version I've liked better than the last.
Micromanagement is what the game is ABOUT. Now, I can see making an "simple mode" where you have the option of not laying pipes or lines, but that detracts from the overall complexity and (for me) fun of the gameplay. And the "simple mode" could still be hard, really, it would just be more about the overall city workings.
I'm looking forward tot he DS version, though. I just don't know if those gameplay changes will detract from the game for me.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
I should have made myself more clear. I always hated the water and power management, now from what i recall you still have power and water plants, you just dont lay power lines or water pipes. The raods you lay are replacements for these. Who else hated laying water pipes?
First, I've been a SimCity player since the original came out, and each new version I've liked better than the last.
Micromanagement is what the game is ABOUT. Now, I can see making an "simple mode" where you have the option of not laying pipes or lines, but that detracts from the overall complexity and (for me) fun of the gameplay. And the "simple mode" could still be hard, really, it would just be more about the overall city workings.
I'm looking forward tot he DS version, though. I just don't know if those gameplay changes will detract from the game for me.
I have to say I did always feel like they simply added more and more layers of micromanagement to subsequent sequels simply due to a general inability to add any genuine originality to the basic gameplay concept. I honestly don't know if simply layering on all that extra micromanagement actually made the games any more fun. Perhaps the DS will offer an opportunity to add some new and interesting dimensions to the gameplay beyond simply forcing the player to lay even more strands of thread all over (and under) the map before any of their zones spring to life. Or maybe it'll just result in a bunch of anachronistic gimmicks being shoehorned into the game. Why would I need to blow out fires if I have adequate fire station coverage? Why bother providing adequate fire station coverage if I can just blow fires out?
I could care less about power lines. Those are fine......but I hate water pipes :S each block should just have it's own water pump, that solves the problem of pipes :P
I'm hoping that all the stupid sounding gimmicks (blow out fires lol!) don't completely ruin the game for me.
They better not design it so that I have to play a bullshit game of pull the cars out of the tornado every three seconds to keep my citizens happy.
I'm hoping that all the stupid sounding gimmicks (blow out fires lol!) don't completely ruin the game for me.
They better not design it so that I have to play a bullshit game of pull the cars out of the tornado every three seconds to keep my citizens happy.
Judging by the video review, those don't happen very often and you have to trigger them, and they don't effect the city but are rather just bonus mini-games.
Am I the only one who looks at games like this and Theme Park DS and says "But I already played it, and can still play it if I want to dig out the disks", and then moves on to something else?
Am I the only one who looks at games like this and Theme Park DS and says "But I already played it, and can still play it if I want to dig out the disks", and then moves on to something else?
the interface on SC2000 has aged pretty badly. plus portability is an advantage.
Posts
I was hoping they would localize this! and then I totally forgot about it. I'm stoked! SimCity's a perfect game for the DS.
There's a great interview here about the game. Don't get too excited by the title containing "Wii", it's all speculation.
The graphic design in that screenshot seems inspired by SimCity 4.
While I don't think 4 was the best in the series, I did think it was the best looking, so that's encouraging.
EDIT: And I actually prefer the NA cover art. Hrm.
anyway, there is a 95% chance i will own this, if my advisors can fit it into the budget and i dont get hit by an earthquake, fire, tornado, or alien invasion before i can pick it up.
I'm ashamed to say gimmicky shit like this may result in me buying this game.
i remember seeing japanese screenshots a long time ago and being excited, but i totally missed the news of its localization and so forth
All the screens I've seen have had it like that, yeah.
Also, Will Wright shows you the way -
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
So uh... any chance of Europe getting this within the next year?
PSN = Wicker86 ________ Gamertag = Wicker86
Same old site, great new look! Check out The Gameroom Blitz at:
http://www.lakupo.com/grblitz
Yeah bruin pointed that out.
I never asked for this!
Puzzle League: 073119-160185
I'm about 99% sure it's built off of Sim City 3000.
I'm so buying this, and the US box art is WAY better than the JPN art.
No terrain heights.
No electricity or plumbing (yay!)
you could only have one city per cart, even though you can pick multiple land scapes.
No traffic on the roads.
The advisers apparently show up too damn often and give completly useless information.
The touch screen is used really well apparently.
There was a fucking butt ugly ganguro girl adviser and an Otaku Adviser. No doubt removed.
It got really good reviews too, still hopefully they fix some of the down points I mentioned.
Switch - SW-3699-5063-5018
Wait, I'm confused. Are those options, or is that stuff forced upon you? Cause frankly, I love the power and water managment aspects of sim city, you seem enthused so I'm guessing they're options.
Hopefully you can build more than one city at once though.
Before I reply I have to remind you that this was the japanese version so it may have changed.
I should have made myself more clear. I always hated the water and power management, now from what i recall you still have power and water plants, you just dont lay power lines or water pipes. The raods you lay are replacements for these. Who else hated laying water pipes?
In regard to the ability to only have one city... You could only have one city.
http://www.youtube.com/watch?v=nxP4IFg67RM
There is proof in this video some where.
2009 is a year of Updates - one every Monday. Hopefully. xx
A buddy of mine was over yesterday and saw the Etrian Odyssey add on the PA front page and asked what it was. I didn't know either so I clicked the link. Holy shit, I'm so fucking excited for that game.
And now Sim City for the DS? One of my favorite games on the SNES was Sim City (I never played any of the others, heh) and this one looks freaking amazing. Goddamn DS, putting a drain on my wallet.
olol
SE++ Map Steam
SE++ Map Steam
Josh does awesome reviews.
I agree. The Japanese one (like a lot of so-claimed 'better' Japanese game covers eg. Super Mario 64 DS) is not only badly executed in terms of technical finesse it also lacks a mature approach to composition and balance.
First, I've been a SimCity player since the original came out, and each new version I've liked better than the last.
Micromanagement is what the game is ABOUT. Now, I can see making an "simple mode" where you have the option of not laying pipes or lines, but that detracts from the overall complexity and (for me) fun of the gameplay. And the "simple mode" could still be hard, really, it would just be more about the overall city workings.
I'm looking forward tot he DS version, though. I just don't know if those gameplay changes will detract from the game for me.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
I have to say I did always feel like they simply added more and more layers of micromanagement to subsequent sequels simply due to a general inability to add any genuine originality to the basic gameplay concept. I honestly don't know if simply layering on all that extra micromanagement actually made the games any more fun. Perhaps the DS will offer an opportunity to add some new and interesting dimensions to the gameplay beyond simply forcing the player to lay even more strands of thread all over (and under) the map before any of their zones spring to life. Or maybe it'll just result in a bunch of anachronistic gimmicks being shoehorned into the game. Why would I need to blow out fires if I have adequate fire station coverage? Why bother providing adequate fire station coverage if I can just blow fires out?
I could care less about power lines. Those are fine......but I hate water pipes :S each block should just have it's own water pump, that solves the problem of pipes :P
They better not design it so that I have to play a bullshit game of pull the cars out of the tornado every three seconds to keep my citizens happy.
Judging by the video review, those don't happen very often and you have to trigger them, and they don't effect the city but are rather just bonus mini-games.
猿も木から落ちる
the interface on SC2000 has aged pretty badly. plus portability is an advantage.