Not to dunk on Override specifically but I always kind of uh-huh when I hear DMs talking about how stupid their players are
yall would be doing the same if roles were reversed
As a player of D&D
yeah players are goddamn stupid
I mean without any context clues from the DM, how does one know that an orb is an orb of annihilation? DM has the power of omnipotence and omniscience, so of course they know you're going to lose an arm to it.
If the DM says, "The orb slowly moves around the room, making it's way past a pillar towards the party, the pillar wilts and crumbles as the orb passes through it.." is a bit different from "there's an orb in the middle of the room hovering ominously". I don't know which way override narrated it, but I can see the second one resulting in them trying to grab or touch the orb and the first one with them maybe trying to use objects to contain it first.
That’s why you poke it with a stick or something
Magic shit is fucked up and you should treat it with care
No way
I walk up and slap the cursed orb of draconic wrath
What’s the worst that some overgrown marble can do to me
Alternatively, your party hates each other and wish they could split up, but they're psychically shackled together and can't willingly separate beyond, like, 500 feet. If they are forced to separate, they feel an overwhelming compulsion to rejoin each other (which forces them to take risks but not e.g. leap off cliffs)
The quest is to remove their shackle curse and they have to live with each other in the interim. One person staying put basically forces all of them to, which sucks when the paladin wants to take a stand to save a village from gnolls or whatever.
critical: they all need to be alive to remove it.
Go with the stargate sg-1 kormak bracelet. Too far away for too long, you both pass out and eventually die. If one of you dies, you both die.
The bad news: I'm getting audited
The good news: Its only a work audit and they are starting at the most senior non-management groups. So the tiny group at my tech level are passing around all the documentation we need to demonstrate we know all the policies before it gets down to supervisors or senior/regular staff. By the time it gets down to them we might have a script for the 2 hour meeting.
Not to dunk on Override specifically but I always kind of uh-huh when I hear DMs talking about how stupid their players are
yall would be doing the same if roles were reversed
As a player of D&D
yeah players are goddamn stupid
I mean without any context clues from the DM, how does one know that an orb is an orb of annihilation? DM has the power of omnipotence and omniscience, so of course they know you're going to lose an arm to it.
If the DM says, "The orb slowly moves around the room, making it's way past a pillar towards the party, the pillar wilts and crumbles as the orb passes through it.." is a bit different from "there's an orb in the middle of the room hovering ominously". I don't know which way override narrated it, but I can see the second one resulting in them trying to grab or touch the orb and the first one with them maybe trying to use objects to contain it first.
That’s why you poke it with a stick or something
Magic shit is fucked up and you should treat it with care
No way
I walk up and slap the cursed orb of draconic wrath
What’s the worst that some overgrown marble can do to me
The bad news: I'm getting audited
The good news: Its only a work audit and they are starting at the most senior non-management groups. So the tiny group at my tech level are passing around all the documentation we need to demonstrate we know all the policies before it gets down to supervisors or senior/regular staff. By the time it gets down to them we might have a script for the 2 hour meeting.
Shred everything. Shred it all and shred it now
Homogeneous distribution of your varieties of amuse-gueule
Alternatively, your party hates each other and wish they could split up, but they're psychically shackled together and can't willingly separate beyond, like, 500 feet. If they are forced to separate, they feel an overwhelming compulsion to rejoin each other (which forces them to take risks but not e.g. leap off cliffs)
The quest is to remove their shackle curse and they have to live with each other in the interim. One person staying put basically forces all of them to, which sucks when the paladin wants to take a stand to save a village from gnolls or whatever.
critical: they all need to be alive to remove it.
Go with the stargate sg-1 kormak bracelet. Too far away for too long, you both pass out and eventually die. If one of you dies, you both die.
how we gonna know what happens when one of us dies without experimenting
I know and game with enough of you pen and paper rpg types that I could probably easily get a game now but babby on the way I will definitely not have enough time soon.
The bad news: I'm getting audited
The good news: Its only a work audit and they are starting at the most senior non-management groups. So the tiny group at my tech level are passing around all the documentation we need to demonstrate we know all the policies before it gets down to supervisors or senior/regular staff. By the time it gets down to them we might have a script for the 2 hour meeting.
The bad news: I'm getting audited
The good news: Its only a work audit and they are starting at the most senior non-management groups. So the tiny group at my tech level are passing around all the documentation we need to demonstrate we know all the policies before it gets down to supervisors or senior/regular staff. By the time it gets down to them we might have a script for the 2 hour meeting.
Alternatively, your party hates each other and wish they could split up, but they're psychically shackled together and can't willingly separate beyond, like, 500 feet. If they are forced to separate, they feel an overwhelming compulsion to rejoin each other (which forces them to take risks but not e.g. leap off cliffs)
The quest is to remove their shackle curse and they have to live with each other in the interim. One person staying put basically forces all of them to, which sucks when the paladin wants to take a stand to save a village from gnolls or whatever.
critical: they all need to be alive to remove it.
Go with the stargate sg-1 kormak bracelet. Too far away for too long, you both pass out and eventually die. If one of you dies, you both die.
how we gonna know what happens when one of us dies without experimenting
....And so the group gained two new party members that day
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
The bad news: I'm getting audited
The good news: Its only a work audit and they are starting at the most senior non-management groups. So the tiny group at my tech level are passing around all the documentation we need to demonstrate we know all the policies before it gets down to supervisors or senior/regular staff. By the time it gets down to them we might have a script for the 2 hour meeting.
Shred everything. Shred it all and shred it now
Paper? What is this, 1997?
There's no time for that just start posting hard drives into the shred bins
Homogeneous distribution of your varieties of amuse-gueule
+1
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Also idk I have certainly witnessed players make bad decisions as a fellow player and that’s usually not a problem - players not playing “optimally” often introduces drama or hilarity which makes the game lively and fun
I also notice when a player takes actions which makes the game less fun and leads to players arguing ... that seems like a genuine problem that dms complain about.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Also idk I have certainly witnessed players make bad decisions as a fellow player and that’s usually not a problem - players not playing “optimally” often introduces drama or hilarity which makes the game lively and fun
I also notice when a player takes actions which makes the game less fun and leads to players arguing ... that seems like a genuine problem that dms complain about.
Also idk I have certainly witnessed players make bad decisions as a fellow player and that’s usually not a problem - players not playing “optimally” often introduces drama or hilarity which makes the game lively and fun
I also notice when a player takes actions which makes the game less fun and leads to players arguing ... that seems like a genuine problem that dms complain about.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
When I was younger and a poor DM (as opposed to my current state of being older and a poor, rusty DM) I remember one of my players asking to make a knowledge check to know what type of stone a passage was made from because the player knew a bit of geology and seemed to be hoping that I'd secretly encoded something in the physical geography of a bloody cave system
I panicked and said it was schist or something and the player proceeded to pontificate about the oddness of that type of rock being here.
My heart shrank three sizes that day but I learnt to answer questions like that with "Toby the dwarf knows the type of rock"
Homogeneous distribution of your varieties of amuse-gueule
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SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
When I was younger and a poor DM (as opposed to my current state of being older and a poor, rusty DM) I remember one of my players asking to make a knowledge check to know what type of stone a passage was made from because the player knew a bit of geology and seemed to be hoping that I'd secretly encoded something in the physical geography of a bloody cave system
I panicked and said it was schist or something and the player proceeded to pontificate about the oddness of that type of rock being here.
My heart shrank three sizes that day but I learnt to answer questions like that with "Toby the dwarf knows the type of rock"
When I was running a Star Trek game, the Vulcan engineer asked "These metal huts, what is the baryon particle count according to the sensors?" And I'm like "whut?" The player said "Oh, TNG, baryon particles accumulate on starship hulls due to warp travel." It was a fantastic example of using IRL nerd knowledge in the game to learn a crucial bit of information.
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HE ACTUALLY STABBED ME
-gravestone
Go with the stargate sg-1 kormak bracelet. Too far away for too long, you both pass out and eventually die. If one of you dies, you both die.
The good news: Its only a work audit and they are starting at the most senior non-management groups. So the tiny group at my tech level are passing around all the documentation we need to demonstrate we know all the policies before it gets down to supervisors or senior/regular staff. By the time it gets down to them we might have a script for the 2 hour meeting.
QEDMF xbl: PantsB G+
After that we basically completely switched to board games.
DCC
ACK
castles and crusaders
Labyrinth lord
Lamentations of the Flame Princess
White Hack
Black Hack
Swords and Wizardry
That’s all I got
Shred everything. Shred it all and shred it now
QEDMF xbl: PantsB G+
5 minutes after I leave my (or what I assume is my) gallbladder starts spasming wildly
Wtf
Also, set the building on fire
Paper? What is this, 1997?
QEDMF xbl: PantsB G+
....And so the group gained two new party members that day
One of the best things from narrative games is this built in as character creation
Simply asking “what do we all want to do” is really helpful
There's no time for that just start posting hard drives into the shred bins
Yes
YES
But we're roleplaying right now
🤔
I also notice when a player takes actions which makes the game less fun and leads to players arguing ... that seems like a genuine problem that dms complain about.
Good thing that has never happened in our group
https://www.youtube.com/watch?v=jbq5dsQ-l9M
QEDMF xbl: PantsB G+
ah
fuck
I panicked and said it was schist or something and the player proceeded to pontificate about the oddness of that type of rock being here.
My heart shrank three sizes that day but I learnt to answer questions like that with "Toby the dwarf knows the type of rock"
William Carlos Williams approves
my kid coulda write that
I think it has more in line with the surrealists
There is something both fearsome and ecstatic happening in the “Yes/YES” lines
And a bit of mystery and satisfaction at the ending
WCW is more about everyday scenes in plainspoken English
(By mothmandraws
Your kid doesn’t exist
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!