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Must've gotten to Lady Butterfly. The first really "git gud" boss in the game. You can assassinate the two minibosses, and the Chained Ogre and cavalry guy are both weak to specific tools, but Lady Butterfly requires that you learn her attack patterns and openings and play them perfectly.
I love the concept of Dark Souls. Adore it. I DO love Monster Hunter, which has some core ideas in that memorizing mechanics and attack patterns matters. But boy howdy have I bounced off these games every time I try.
And general reports is that this game is even better at frustrating the player than prior versions? I want to play it so badly but I feel like my time would be better spent going back to Bloodbourne and trying to finish that.
Sekiro does a couple things different than previous Soulsborne games.
The main thing is that enemies do not have traditional health bars. Instead they have 1 or more deathblow counters, and the way you kill them is by removing all their deathblow counters and then they are dead. To remove a deathblow counter, you can do a stealth attack, break their poise and land a deathblow, or do a parry/counter attack to remove one. So instead of just whittling down a health bar, you are dodging, blocking, and circling your enemy, looking for an opportunity to strike to land a deathblow.
The other thing Sekiro does differently is that this game actually has some mobility moves. You can grapple to ledges. You actually have a jump button. You can do wall jumps, wall hangs, ledge-shimmies, and other ninja-like mobility moves. So the game takes on a level of verticality that the previous games did not have.
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(Not sure if the unbridled rage can be seen there, as I haven't finished it.)
He cracked the core on that, and now the world will pay.
Took me like 200 tries, because I suck.
pleasepaypreacher.net
One of my favorite old PA strips:
And general reports is that this game is even better at frustrating the player than prior versions? I want to play it so badly but I feel like my time would be better spent going back to Bloodbourne and trying to finish that.
The main thing is that enemies do not have traditional health bars. Instead they have 1 or more deathblow counters, and the way you kill them is by removing all their deathblow counters and then they are dead. To remove a deathblow counter, you can do a stealth attack, break their poise and land a deathblow, or do a parry/counter attack to remove one. So instead of just whittling down a health bar, you are dodging, blocking, and circling your enemy, looking for an opportunity to strike to land a deathblow.
The other thing Sekiro does differently is that this game actually has some mobility moves. You can grapple to ledges. You actually have a jump button. You can do wall jumps, wall hangs, ledge-shimmies, and other ninja-like mobility moves. So the game takes on a level of verticality that the previous games did not have.
At first I thought it was some heavenly Cadbury Creme Egg filled with molten cheese
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